Here's the link to the scumchat if anyone wants to read it:
http://www.quicktopic.com/45/H/B7Hd6irJ478 First of all I would like to thank all the players for being so committed to the game, even if I wasn't always all that happy with the activity level. :p But, that said, only one replacement in the first game on a site is pretty remarkable. Well done, all around!
I also hope you had fun, and I hope to see you in another game in not too long. ;)
About the setup For those who don't pay attention, the setup was:
1 cop
1 doc
1 1-shot vigilante
6 vanillas
vs.
1 roleblocker
2 vanilla goons
I find this setup to be excellent in games with lots of newbies (in fact, on the forum where I used to play, this setup, or a variation of it, was used in almost every newb game). There's very little swingyness in it, and due to a high amount of vanilla roles it encourages players to train some critical mafia skills - analysis and critical thinking. Still there are power roles, which have become an important part in most mafia games these days, to play with and play around. The vig, typically a high risk, high reward role, is countered by the setup having an even number of players, making it so that even if he mis-vigs, he doesn't cost the town a day (assuming the town actually use their lynch each day).
On the mafia's side, their only power role is the roleblocker, who is only as powerful as what is present on the town's side. So even if the town power roles die early, like they did in this game, the mafia don't have the tools to completely dominate the game.
More to come later.