Wishbone: WTF? They're PIXELS! Are you telling me they were good quality pixels, rather than some of the cheap, tinny pixels that other companies make?
The day I saw The Sims: Ikea in my preferred gaming store, was the day I lost all faith in humanity.
Zolgar: The day I read this post, and saw how horribly the prior poster's comment was taken out of context, I lost all faith in gamers.
He didn't mean it was good quality like the Dannes boots I just picked up from the military surplus store are better quality than the Wal-Mart pair I picked up about a year ago..
He meant that the graphic design on them was good, the item "sets" meshed well, and the in-game functionality of the items worked.
So the "Quality" was good, as opposed to the poorly designed/implemented items you can download for free.
And, Ikea has some cool stuff, so why not make an addon for the sims that adds Ikea stuff? I mean, people have been buying the stuff packs for years, the Ikea wasn't any different than "Holiday stuff" "Family fun stuff". *shrug*
If those that buy it are happy with the $20 they spent, more power to 'em.
Thank you..... Indeed it was about the quality of the item and how well it goes with other items as opposed to the 'quality of a pixel' ???
If a sofa (for instance) was completely cuboid with little texture and so on that would be a bad quality item (most likely... unless it was explicitly designed that way as a neo-futuristic set or something)... a sofa that looks like it has depth to it, rounded like a normal sofa and with good texturing is a good item...
Just take a peek at the items at the modtehsism2 site - there is a world of difference between the good and the poor creaters in the quality of the item developed. The Maxis staff are very good at their jobs and their items are usually of excellent quality plus they often release items to themed sets so you can fill out a room for your 'African Advenurer' or your 'Victorian dining room# etc etc
Here's an example....
Say you have a kid in the family where you build up her story that she loves mermaids, underwater stuff and so on. Purchasing the items here:
http://thesims2store.ea.com/productList.html?scategoryId=10679&categoryId=10658 Means that you can put together a lovely underwater themed room for her....
The thing to remember about The Sims is that ultimately it is a story generator and not a game with an end point to accomplish as such. The more variety of items and themes you have the more stories can be generated in a town. The better quality of these items (good textures, balanced polygon count to avoid performance issues, perhaps even normalisation and/or reflective maps here required etc etc) the more immersive the virtual world can seem and the more it can draw you into a story.
The key reason I'm looking forward to The Sims 3 is the expansion of the story from a single house to an entire neighbourhood. From the previews and videos I've seen the whole town becomes one big story as opposed to running multiple houses one at a time with minimal impact (relationship scores but thats it) on the other houses.
And to his I reiterate... I applaud EA for dropping draconian DRM in favour of a simple CD key. If they drop stuff packs for the store this could be a good move provided the price is right. I have no problems with microtransactions in games for DLC - provided that the DLC meets the level of the cost properly. The horse armor in oblivion was stupid... the later items like wizards tower was not.