The parties had agreed to a duel, for the sum of 300 gold pieces. Sly Cooper's party was unaware of their opponents, while the Wanderers knew exactly who they were facing - and they were looking forward to it.
Despite his magic abilities, Arc'Nak'Kar had no idea who was on the other side of the curtain. However, he did have a strange sense of foreboding, a hint that something wasn't right. Not about the match that they were about to engage in, no, something else was wrong... very wrong.
He held two fists together, and dropped his chin inside them, as if to channel his thoughts. He gazed over at his captain, Sly Cooper, who was busy pantomiming the creation of balloon animals - only with daggers in his hands.
Cooper dropped the imaginary balloons to the ground. It was rare for Sly to ever stop so suddenly in the middle of his act, but he could sense the fear on Arc'Nak'Kar's face. He mimed a frown back at the Mage.
Milkman remained stout and oblivious, eager for the task set before him.
"Stay vigilant," Arc warned, "something about this place is not as it seems."
_________________________________________________________________________
"Ladies and Gentleman," screamed the announcer, "Are you ready for the fight of the night?"
The crowd roared.
"In this corner, the wizard White Elk, his companion Heroditus and their captain, Exile!"
Half of the crowd roared.
"And in this corner, the mighty warrior the Milkman, the Mage Arc'Nak'Kar and their captain, uh... an anonymous individual, who, ah, refuses to, ah, say!"
Half of the crowd roared.
"At stake: 300 gold pieces to be divided amongst the winners! Let our game begin!"
White Elk readied his staff and the curtain separating the two groups was pulled.
"Them again!" shouted Arc'Nak'Kar.
"Is that what you were worried about?" returned the Milkman.
"No," he sighed, "there's... something else. But in the mean time, hah, let's sock these fools."
Blue team has won initiative, fittingly perhaps. The map will be worked on for next time. Till then, I'm using it as is.
Sly, Milk and Arc', you are up.
(A small favor to ask of everyone: please make sure to indicate the square you are moving to, the amount of damage you are going to deal (modified) and if you use a special, tell me how many uses you have left, etc. I try to verify on my own, but it helps a lot to have others watching my back on this stuff.)
Post edited June 04, 2011 by stoicsentry