I love you, mistermumbles, and your whole post, especially the passage about indie games, honestly did restore my faith in humanity a little bit.
mistermumbles: The subject matter at hand then: Games as art. Anytime I see someone - may it be through a simple comment, forum post, blog entry, or even a (real) game journalist's article - bring this topic up I just can't help myself but cringe. In a way it always looks like they, the supporters of this notion, try to bring it up in such a way to justify the existence of video gaming (perhaps in a more mainstream/more sophisticated style) we like to call our hobby/pastime in general. At least that's how it comes across to me.
I like to call this the whole discussion a "discussion by proxy". Though to be fair, it goes both ways - lots of gamers insist that games are art simply in order to validate their hobby, while in turn many of their opponents attack the notion for the very same reason - if games are widely accepted as art, they can't be as easily targeted as evil anymore - one has to make a distinction between "good" and "bad" games for a start.
The thing is, neither side actually has a concept for, or often even interest in, art.
Also, something can have worth, and not be art, and the other way around.
Fred_DM: every film is considered 'art'. every painting, every book. every piece of music ever written.
it makes no sense to treat videogames differently.
I disagree, actually. There's a fundamental difference between games and the other media you've mentioned - games are inherently interactive. In fact, that's the one, sufficiant definition of "game" for me - it has to be interactive.
Personally, I don't think that games are art, but I have absolutely no problem with people who believe otherwise, that's perfectly fine and I can see their reasoning.
What I have a problem with, though, is when people proclaim games as art but treat them in a way that implies a very different outlook.
One recent example for this is the controversy over the Mass Effect 3 ending, and people saying it shouldn't be changed because of "artistic integrity" - I'm convinced that most, if not all of these people have no problem with demanding a game should be made easier or harder, or the walking speed of the player character should be changed, or a million other gamedesign issues. So why on earth is it OK to change a "technical" element of a game, but not the story?
And then of course there are people who overrate the story or writing of a game (why does this discussion so often come down to these two elements?) to the point of absolute ridiculousness. Weren't there some guys who sent Roger Ebert the script of Braid? That's a bit like trying to impress the father of your girlfriend, who thinks you're a bit of a chav, by shitting on his dinner table. I like to call this phenomenon the RPS (from Rock, Paper, Shotgun) complex, or the John Walker complex. When you describe Call of Duty as one of the most harrowing portrayals of the horrors of war you know, or say something similar about Dragon Age's treatment of slavery, then, well, that's just not cool.
Similarly there was this RPS writer who wrote an article about Pathologic being this great work of art, and one of his points was how the bodged russian translation and the cool beard of the lead designer added to the mystery of the whole game... again, this guy had no concept of art, he simply fetishizes the thought of appreciating art, and art for him somehow means "something I don't understand". And then there's the way RPS treats indie games, of course.
Finally, I like to add that I don't think art can't be popular or commercial – I love ABBA, for god's sake.