Posted May 14, 2012
Video games can still be games and have a strong message. Here's a game who is a statement against war:
http://www.gog.com/en/gamecard/cannon_fodder
It starts with the name itself, the title song, and plays like a tongue in cheeks real-time strategy game. But as the campaign move along, soldiers are dying as survivors are promoted, and their tombstones are gradely filling the hills behind the next recruits waiting in lines.
You are like a general, sending a squad to dangerous missions. You loose, you retry, you win, you go on to the next mission, but with the death toll climbing, you start to actually care for your soldiers, you don't want to loose them, you want them to make it for every mission, to the end.
As a medium, the video game brings something here, pushing you to experience something a movie or a book won't, and be or not moved by it.
http://www.gog.com/en/gamecard/cannon_fodder
It starts with the name itself, the title song, and plays like a tongue in cheeks real-time strategy game. But as the campaign move along, soldiers are dying as survivors are promoted, and their tombstones are gradely filling the hills behind the next recruits waiting in lines.
You are like a general, sending a squad to dangerous missions. You loose, you retry, you win, you go on to the next mission, but with the death toll climbing, you start to actually care for your soldiers, you don't want to loose them, you want them to make it for every mission, to the end.
As a medium, the video game brings something here, pushing you to experience something a movie or a book won't, and be or not moved by it.