Miaghstir: So publishers can basically tell them "we do not want you telling the customers about our DRM scheme, or wether we use one"? Telling which ones are DRM free would mean the ones without the badge are DRM-laden, so they cannot do that either?
TheCheese33: What digital distributors need to do is put publishers and developers on a hot iron. Tell them that if they want their product on the service, and it has DRM, it will be clearly marked as such. If you don't like that, we won't carry your game. End of story. The only problem is that digital distributors aren't willing to do that for fear of losing the developer/publisher. They need to man up and realize that those companies are more dependent on services like Steam and Impulse than ever and that they have more power over what companies do with their games than they know exist.
Umm, I'm going to have to strongly disagree that any publisher is dependent upon any digital distribution method at all. Most of their sales still come from retail boxes.
DRM is needed, the key is DRM that isn't intrusive upon the users experience. I know, I know, people are going to sit here and yell and scream about how it doesn't work and what not, and I agree. But, you know as well as I do that you can't convince the publishers of this fact. So meet in the middle. DRM that protects their IP but at the same time doesn't treat their customers like criminals.
I personally think that Stardock's Goo meets that middle ground. Once you install the game (yes I'm going to use the term game, but it can work for any software) and activate it for the first time, your account information is then encrypted into the exe. What this means is that you can then backup the software and restore it on any system. You don't need to activate it again, you don't even need internet access, because the account information is now built into the exe itself.
Company goes out of business? Who cares? You have a copy that no longer needs to be activated.
Yes you have to use impulse to update the game, so you have to be online to update the game. But you have to have a system online in order to get the updates anyways. (Yea yea, someone is going to throw out that fringe example that's literally less than 1 in 100,000. Hate to break it to you, any business is going to be willing to lose that few sales, they just don't care that much about anyone that far outside of the norm).
DRM is here, and it's here to stay. The publishers believe they need it, and their investors are requiring it of them as well. What we should be pushing for is DRM that doesn't treat us like criminals, but still protects the publishers.
Finally as for GOG, wake up already. You know that the ONLY reason they're able to get away with no DRM at all, is because the games are so old that the publishers don't care if they're pirated. They know that they couldn't make enough off of them to warrant the DRM licensing fees.