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I have written GG on two occasions now and they have always answered my questions about a game the DRM scheme it uses.
It seems as if they list if a game has DRM attached to it or not but that is not always the case.
I recently wrote them about one of their own game (Paradox) that did not list any DRM information and as always got a nice reply to this effect; they try to list DRM for games but they do not always have it listed for every game.
What this results in is confusion on the part of the consumer. As a customer it makes you think there may be no DRM since it is not listed on the product page, but indeed the game I asked about did have DRM on it.
In this case the game is infected with Goo and yet they do not list this fact up front.
I guess I simply think that if you are going to list some titles DRM, you should list them all otherwise it results in confusion, assumptions, and simple speculation on the part of the person buying the game.
I can only conclude that it has to be due to one of the following; lack or staff, lack or care, deliberate tactic, or ignorance.
It makes me look less and less at GG as a means of buying games. In fact I bought the GOG $25.00 deal instead of supporting DRM or anything to do with Stardock.
They should probably have a DRM FREE badge for those titles that definitely don't. It's not nice to get a game and then find out it expects you to jump through hoops just to play it.
Yes, I also use and like GG, but their DRM info policy is a bit weird.
PS: What's the matter with Stardock?
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ElPixelIlustre: PS: What's the matter with Stardock?

I'd like to know this as well, as I have no idea, but on the other hand I haven't played any of their games, or had anything to do with their Impulse service... they seemed nice enough back when I used their Object Desktop package (that is, when I used XP).
I agree, they need to get on the ball.
I suggested a DRM free badge to them before but they said that there were complications with some publishers preventing them from doing such.
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bansama: I suggested a DRM free badge to them before but they said that there were complications with some publishers preventing them from doing such.

So publishers can basically tell them "we do not want you telling the customers about our DRM scheme, or wether we use one"? Telling which ones are DRM free would mean the ones without the badge are DRM-laden, so they cannot do that either?
Pretty much, yes.
Out of all the possible DRM solutions Stardock's GOO is the least intrusive and I am happy to live with it. If only Impulse games were available worldwide...
Goo was a kind of betrayal from Stardock, for years they claimed to be the "anti-DRM knights" and suddenly they create one. Not that I don't like the idea but the fact that none adopted it yet except paradox, themselves and perhaps a few obscure publishers is a proof that it isn't working. Goo's main promise is that most publisher will adopt it and that you'll be able to activate your game anywhere and that it remains available over time despite publishers bankrupts. Good joke, seriously would steam give up it's protection system to purchase Stardock's one... ?
For GG hopefully you can always ask and get a response quickly but it isn't normal, nor completely honest that proper DRM aren't shown to customers, just like chemical composites a soap : there are DRM allergic people too :p.
Yeah, a lot of time these sites are bound by their distribution deals in terms of disclosing DRM.
Faithful : Any game that Paradox has developed and distributed will be DRM free. However, with the games they just publish, they give the dev group the power to decide on a DRM system (if they want to use one). The exception seems to be that the Impulse versions mostly seem to use Goo...not sure why that would be.
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Narakir: Goo was a kind of betrayal from Stardock, for years they claimed to be the "anti-DRM knights" and suddenly they create one. Not that I don't like the idea but the fact that none adopted it yet except paradox, themselves and perhaps a few obscure publishers is a proof that it isn't working. Goo's main promise is that most publisher will adopt it and that you'll be able to activate your game anywhere and that it remains available over time despite publishers bankrupts. Good joke, seriously would steam give up it's protection system to purchase Stardock's one... ?
For GG hopefully you can always ask and get a response quickly but it isn't normal, nor completely honest that proper DRM aren't shown to customers, just like chemical composites a soap : there are DRM allergic people too :p.

Stardock never claimed to be anit-DRM. On the contrary. They claimed that no copy protection - and customer expectation thereof - were ludicrous. What they presented was a logical outlook on the DRM issue. Goo doesn't betray that stance.
Navagon is right.
DRM in itself is not the villain. It is the bad-DRM.
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Ranbir: Navagon is right.
DRM in itself is not the villain. It is the bad-DRM.

All DRM is bad, it's simply a matter of degree. This is because the purpose of DRM is to restrict what paying customers are able to do with the product that they bought.
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bansama: I suggested a DRM free badge to them before but they said that there were complications with some publishers preventing them from doing such.

That's interesting - I have asked for them to disclose what DRM (if any) was on their titles on several occations, but the closest I ever got to a statement was something along the lines of "we are discussing it internally"..
...Bit of a shame really, as their support in general is excellent, and if Steam and Impulse can, why can't they?