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Nnexxus: Just to clarify a bit : Steam compatibility is there, BUT you need to have the Steam client running alongside Evolve. Basically, Evolve is routing your message through the Steam client, so the conversation is accessible both via the Evolve chat window and the Steam chat window. It's a bit of a hack since the Steam chat protocol was not made accessible to the Evolve dev team.

If, like me, you have the Steam client running silently at startup, you won't notice a thing and it's just like if Evolve could send messages via Steam natively. However, if you plan on connecting with Steam friends on a computer without the Steam client, Evolve won't help you.
It's a little bit annoying because even if you have notifications off, the Steam chat window still pops up (can you turn this off?) but it is indeed still nice. The addition of Facebook and GTalk is nice too, since I like to talk to my friends but don't want to have to keep unnecessary interweb tabs open.

EDIT: Also, it'd be nice if you could have it open on multiple computers at once. It doesn't host your games like Steam, so it doesn't seem like there's much reason not to.
Post edited May 16, 2012 by Gazoinks
Bump for question: Is there a way of manually adding games? For example, I like to use emulators for when I don't feel like bringing out the old consoles, but Evolve doesn't sense them. Can this be mended?
http://support.evolvehq.com/kb/evolve-client/faq
I'm using x-fire for years and it works perfectly. Especially voice chat is great. Way better than in Steam and Valve games.
So that's a no, then? Shame.
Hi there! I'm one of the Evolve devs (mamu on Evolve)--just saw this thread show up in our referral logs and thought I'd chime in a bit. Feel free to ask more questions and I'll reply whenever I have time.

I see one of the things Nnexxus mentioned upthread was our party system. This might be one of the more useful things for the GOG community to try out. It's basically a VPN, text chatroom, and VoIP channel all coupled together. Party leaders can choose who is allowed to access a given party. Parties can also be formed out of a matchmaking engine we've built. The VPN is fairly well tuned for games--it's peer-to-peer, uses actual private LAN IPs (in the 10.x.x.x range), doesn't have any size caps (beyond ~253 people, the size of a single subnet), and allows broadcast traffic to pass through (needed for many LAN-enabled games). We think it's a pretty good way to play multiplayer games that might not have master servers or working server browsers anymore (such as Dungeon Keeper, etc).

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Gazoinks: It's a little bit annoying because even if you have notifications off, the Steam chat window still pops up (can you turn this off?) but it is indeed still nice. The addition of Facebook and GTalk is nice too, since I like to talk to my friends but don't want to have to keep unnecessary interweb tabs open.

EDIT: Also, it'd be nice if you could have it open on multiple computers at once. It doesn't host your games like Steam, so it doesn't seem like there's much reason not to.
Agreed that the Steam-shows-your-messages-too issue is rather annoying. It's a side effect of using Steam chat via Steamworks. Unfortunately, there are only two ways to interact with Steam chat: using the full Steam protocol or using Steamworks. The former doesn't have the double-message issue because it outright kicks you off of Steam (since Steam doesn't support multipresence as you pointed out). We're hoping we can eventually somehow suppress the Steam chat windows while using Steamworks, but we haven't looked in to it just yet. We're also intending to at some point support connecting to Steam chat via the full Steam protocol.

You're quite right that there's no reason you shouldn't be able to log in to Evolve via multiple computers. It's something of a poor design choice on our part from much earlier on in the development of the platform. We're intending to rectify it eventually... we're a two-man engineering team, so these things sometimes take time.

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Gazoinks: Bump for question: Is there a way of manually adding games? For example, I like to use emulators for when I don't feel like bringing out the old consoles, but Evolve doesn't sense them. Can this be mended?
We're planning to support detecting games within emulators in the future--which is the only reason we haven't just added the emulators themselves. We actually do this for several of GOG's DOSBox-powered titles already, but the technique we're using for them doesn't really apply to things like SNES9X or PCSX2.
Just the fact that you're posting here scores you a billion points in my eyes. :) I really like your service and I'm glad to see that you plan on addressing my only two major concerns with it. Great work, guys. :)

EDIT: Oh, I though of one more thing that'd be nice, actually. Are there any plans to allow a user to launch games directly from the library? It'd make the whole thing a bit more convenient.
Post edited May 17, 2012 by Gazoinks
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Gazoinks: Just the fact that you're posting here scores you a billion points in my eyes. :) I really like your service and I'm glad to see that you plan on addressing my only two major concerns with it. Great work, guys. :)

EDIT: Oh, I though of one more thing that'd be nice, actually. Are there any plans to allow a user to launch games directly from the library? It'd make the whole thing a bit more convenient.
Until we can't keep up with the volume of messages, we try to reply to everyone who gives us feedback. :)

Game launching via the library is coming very soon--likely starting next week. It'll take a bit of time to support launching for all major games, but it should go pretty quickly once we get started.
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Gazoinks: Just the fact that you're posting here scores you a billion points in my eyes. :) I really like your service and I'm glad to see that you plan on addressing my only two major concerns with it. Great work, guys. :)

EDIT: Oh, I though of one more thing that'd be nice, actually. Are there any plans to allow a user to launch games directly from the library? It'd make the whole thing a bit more convenient.
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irritableshade: Until we can't keep up with the volume of messages, we try to reply to everyone who gives us feedback. :)

Game launching via the library is coming very soon--likely starting next week. It'll take a bit of time to support launching for all major games, but it should go pretty quickly once we get started.
Awesome. Nice to hear and thanks for the quick response. :)
I gave it a try hoping that the in-game overlay would work better than Raptr's but unfortunately the overlay doesn't support Windows XP.
Maybe I'll give it another chance when I upgrade my PC.
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OmegaX: I gave it a try hoping that the in-game overlay would work better than Raptr's but unfortunately the overlay doesn't support Windows XP.
Maybe I'll give it another chance when I upgrade my PC.
Sorry about that. It's mostly a matter of how we originally did our overlay. It's highly dependent on various things that completely changed between XP and Vista+. It's also somewhat a matter of how our UI is rendered on XP vs Vista+. The choice to not support the overlay on XP was we one made out of necessity--but if we can someday support it, we'd love to.
Haha I can't use the overlay, either (WinXP here). Good thing I don't have friends. :'(
Alright, alright one last question. I've noticed when playing some of my classic RPGs (Arcanum and IWD2 are the ones I've tried) that though Evolve notices them, the overlay doesn't work. I imagine this is just because they're old and don't really want to cooperate, but I'm just curious if there's any way of addressing it.
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Gazoinks: Alright, alright one last question. I've noticed when playing some of my classic RPGs (Arcanum and IWD2 are the ones I've tried) that though Evolve notices them, the overlay doesn't work. I imagine this is just because they're old and don't really want to cooperate, but I'm just curious if there's any way of addressing it.
At the moment, our overlay only works in games that use Direct3D or OpenGL. It tends to have issues with Direct3D versions lower than 8, although many Direct3D 7 games work alright. We're looking at revamping how our overlay works in the next couple months. The revamps should make it possible to support DirectDraw/GDI and old versions of Direct3D.

Games that don't have overlay support (almost always because of the issues mentioned above) are listed on the website without a [overlay] tag underneath the game name on its profile page. Same holds for in the library.
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Gazoinks: Alright, alright one last question. I've noticed when playing some of my classic RPGs (Arcanum and IWD2 are the ones I've tried) that though Evolve notices them, the overlay doesn't work. I imagine this is just because they're old and don't really want to cooperate, but I'm just curious if there's any way of addressing it.
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irritableshade: At the moment, our overlay only works in games that use Direct3D or OpenGL. It tends to have issues with Direct3D versions lower than 8, although many Direct3D 7 games work alright. We're looking at revamping how our overlay works in the next couple months. The revamps should make it possible to support DirectDraw/GDI and old versions of Direct3D.

Games that don't have overlay support (almost always because of the issues mentioned above) are listed on the website without a [overlay] tag underneath the game name on its profile page. Same holds for in the library.
Ah, alright, god to know, thanks. :)