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I just timed how long it would take to go from 1h 16min to 1h 15min. It took exactly 2min 31sec for the timer to drop just one minute according to the data I observed via my browser. There certainly is margin for error and the rate is sure to change a lot near the end, but it was an interesting sample.

Perhaps it is time to formulate a new measurement called DX Time?
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ZPavelZ: Some assumption concerning the future titles

?1984? - Ultima
?1985? - King's Quest
1995 - SimCity 2000
1999 - Rayman Forever
2011 - Unepic
2012 - Legend of Grimrock
2013 - Spelunky
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thelovebat: Prophet. Haha.
Not really as that was compiled from hints GOG spread on youtube and in their emails.
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Sufyan: I just timed how long it would take to go from 1h 16min to 1h 15min. It took exactly 2min 31sec for the timer to drop just one minute according to the data I observed via my browser. There certainly is margin for error and the rate is sure to change a lot near the end, but it was an interesting sample.

Perhaps it is time to formulate a new measurement called DX Time?
Is it similar to Valve Time?
Post edited January 29, 2014 by bugamn
I just saw the timer go "+63 seconds" there... Then count down by one second for many more seconds before more time was added. That seems a little anomalous to me. That would be 21 sales all occurring within the same one second and then many seconds of no sales. Just seems very odd. I'm guessing that GOG is not sending out the timer update notifications to clients synchronously but rather gathering them together over some fraction of a minute and only sending out updates say... every 15 seconds asynchronously to update the timers. I never looked at the code, but it must be doing something like that to have +63s added all in one shot followed by 15+ seconds of steady countdown without additions. Anyone else notice strange jumps like that also?
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skeletonbow: ...it must be doing something like that to have +63s added all in one shot followed by 15+ seconds of steady countdown without additions. Anyone else notice strange jumps like that also?
I think they update the stuff every 10/20" as a semi-programmer I always use a clock to "real time" things!
Under one hour "left".
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mondo84: Under one hour "left".
Damn.. thanks to DeusEx I'll probably miss all 2001-2013 titles :'(
(unless they take the speed of the quest series)
This sale timer is utter ****

Atleast the 1000 copies left was more interesting to wait for
Deus EX can really crawl back into its hole that it came out of.
I just observed the DX timer to jump from 7 minutes left to 36 minutes left.
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Sykes: I just observed the DX timer to jump from 7 minutes left to 36 minutes left.
That could be from your browser not handling the callback properly. Basically it is just counting down, rather than fetching the changes in time from GOG. I had that happen on my tablet last night, a sale appeared to end on there but was actually going strong on GOG due to all the buying. Best to manually refresh if you think the counter looks wrong, or if you suspect it's not tracking properly.
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Sykes: I just observed the DX timer to jump from 7 minutes left to 36 minutes left.
Your timer got augmented.
Could you guys keep this up for the next 7-8 hours or so? I'll have to go to sleep soon but I'm curious about the early 2000's. ;)
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Leroux: Could you guys keep this up for the next 7-8 hours or so? I'll have to go to sleep soon but I'm curious about the early 2000's. ;)
Hurm, I can probably go another 3 hours. I expect the current sale to wrap in about an hour now, given the increase in entropy. Depending on the following game, I might have time to catalogue a couple more. Or not. :)
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PirateNeilsouth: This sale timer is utter ****

Atleast the 1000 copies left was more interesting to wait for
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flashpulse: Deus EX can really crawl back into its hole that it came out of.
Because DX still sells like crazy?