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Grobles87: Space Quest? Never heard of it before. Is it any good?
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ggf162: Incredibly difficult (if the original King's Quest is anything to go on).
All of these Sierra games were notable 'oops, you died... again' games. The dreaded "Restore, Restart, Quit" box even got parodied by LucasArts in Monkey Island.


heh... rubber tree.
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yyahoo: I guess. Honestly, I would rather watch a counter count down, rather than an clock countdown keep gaining time ad infinitum.

The only two mistakes that GOG made in the Insomnia sale were having game appear several times instead of just all in one pack and putting on ridiculously unpopular games in the sale list.

The Insomnia sale got boring after a while, but the beginning of it was *much* more exciting than this sale. This one moves *way* too slowly IMHO and has the ability to go on forever, which, I fear, will be tested eventually.
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DubConqueror: My experience of it is colored by knowing about the sale when it had been going for some time and the frenzy of the first round was almost over. I mostly remember the long hours of the second and third round. If you experienced the adrenaline of the first round first hand (pun slightly intended), I guess you've got a much more positive experience of it.
The thing was that with the first round no one knew there would be a second and third nor what games would show up so almost every game got sold out pretty quickly - well, not ALL ;-p But it was the sense of "what will come next?" and do I have time to complete my purchase before something else shows up that I want more and an overall sense of excitement - the second round didn't have that same feeling though many who'd missed the first round were thrilled. By the third round it just felt dragged out way, way too long...
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ne_zavarj: I'm sure i will miss some great games . Good night .
Better missing some games than loosing your sanity. Good night.
Everything has been a pack of games so far. Dare I hope?

2014: The Witcher 1+2+3
A pity I missed Space Quest. That's the only one I've been mildly interested in so far. But when GOG makes these "nobody knows what will be on sale when" sales, they have to know that not everybody can be bothered to stay glued to the front page.
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IAmSinistar: Everything has been a pack of games so far. Dare I hope?

2014: The Witcher 1+2+3
It's only up to 2013 :(. Maybe next year :D And it would be 2007 as the first game of the series seems to count
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IAmSinistar: 2014: The Witcher 1+2+3
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blotunga: It's only up to 2013 :(. Maybe next year :D And it would be 2007 as the first game of the series seems to count
But surprises! And mystery! And a puppy!

It can happen. Or else, pouting.
PQ 1+2+3+4. Something from my wish list.

Already this sale is working better for me than the Insomnia Sale did.
(And I hope better for others too)
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ggf162: Incredibly difficult (if the original King's Quest is anything to go on).
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nrjank: All of these Sierra games were notable 'oops, you died... again' games. The dreaded "Restore, Restart, Quit" box even got parodied by LucasArts in Monkey Island.

heh... rubber tree.
Very true, but the reason we all put up with it back then was for the humor, and IMHO Space Quest had even more of that than KIng's Quest. Some say Quest for Glory was the funniest Sierra "Quest" series, but I've only just started playing QFG1 and am not sure I played it before, so someone else will probably have a more knowledgeable opinion
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ggf162: Incredibly difficult (if the original King's Quest is anything to go on).
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nrjank: All of these Sierra games were notable 'oops, you died... again' games. The dreaded "Restore, Restart, Quit" box even got parodied by LucasArts in Monkey Island.

heh... rubber tree.
Mort: Funny, I didn't think you could die in a LucasArts adventure game!

Oswald: Well, maybe they're trying something new.

M: ...Want I should bury him?

O: Would you? It's bad for business just having him lie there!
PQ was up for [0:45]

fixed typo
Post edited January 28, 2014 by mondo84
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yyahoo: The only two mistakes that GOG made in the Insomnia sale were having game appear several times instead of just all in one pack and putting on ridiculously unpopular games in the sale list.
I'm not really sure that's true per se. We do not really have GOG's internal sale demographics and the profit margins on Jack Keane 2 are significantly higher than on most of the other games that were on sale during the Insomnia sale I imagine. Jack Keane moved slow which irritated people who weren't interested in it but that doesn't really mean it is unpopular in the wider market. If the game was unpopular it wouldn't sell and if it didn't sell, the developer and GOG would lower the price. The gaming market is totally saturated with games and if any company truly overprices their games then their sales will greatly decline. Nobody is going to have a game on the market that isn't selling and making a profit and not lower the price. I think one can pretty much take it to the bank that if a game is selling at $20 or $30 and the non-sale price does not drop for many months, year or more, etc. that the game is selling enough copies at that price to produce a good profit. A game has to be popular to hold a higher price tag pretty much by definition. ;)

Sure, less people might buy the game at $11 or whatever on a sale versus a bunch of games on sale for $3, but that's just the dynamics of pricing. That $11 game might be $10 of profit per game times 200 games == $2000, versus say a $3 game with $2.50 of profit per game would have to sell 800 copies to produce the same profit.

I don't think the regular price on Jack Keane 2 dropped at all since that sale, so I'm going to assume the game developer makes a handsome profit from it as does GOG and that they consider it popular enough at the price it's offered at to sell it at the best profit point. When the price on it takes a serious nosedive, then it'll have entered unpopular territory and lowering the price attempts to compensate for that and stimulate purchase at a lower price point. Just supply and demand economics in the end.
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nrjank: All of these Sierra games were notable 'oops, you died... again' games. The dreaded "Restore, Restart, Quit" box even got parodied by LucasArts in Monkey Island.

heh... rubber tree.
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SalarShushan: Very true, but the reason we all put up with it back then was for the humor, and IMHO Space Quest had even more of that than KIng's Quest. Some say Quest for Glory was the funniest Sierra "Quest" series, but I've only just started playing QFG1 and am not sure I played it before, so someone else will probably have a more knowledgeable opinion
I enjoy a lot of Sierra titles, but I would say Space Quest excels at comedy over QFG. QFG does have the Sierra humor you'd expect, but a lot of it comes from flavor text and descriptions, and the occasional non sequetor ("Silly Clowns On/Off" in the game options menu for QFG2, or the Awful Waffle Walker). QFG has several comedic characters here and there, but those have to be balanced against the more expository and dramatic characters. For example, a lot of shopkeeps are homages to comedians like the Marx Brothers, Redd Foxx, and Tommy Chong, but those characters have to exist in the same world as the Paladin Rakeesh and the villainess Baba Yaga.

The overarching narrative of the series requires some level of seriousness, while Space Quest sets the dial on comedy and leaves it there. The comedy isn't bad, I just happen to view QFG's roleplay, character progression, and multiple solution paths as the series' strength, so I award "funniest" to SQ.
Post edited January 28, 2014 by Cornflakes_
Nothing to say after all. =)
Post edited January 29, 2014 by nuuttiT
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yyahoo: The only two mistakes that GOG made in the Insomnia sale were having game appear several times instead of just all in one pack and putting on ridiculously unpopular games in the sale list.
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skeletonbow: ...Jack Keane moved slow which irritated people who weren't interested in it but that doesn't really mean it is unpopular in the wider market. If the game was unpopular it wouldn't sell and if it didn't sell, the developer and GOG would lower the price. The gaming market is totally saturated with games and if any company truly overprices their games then their sales will greatly decline. Nobody is going to have a game on the market that isn't selling and making a profit and not lower the price. I think one can pretty much take it to the bank that if a game is selling at $20 or $30 and the non-sale price does not drop for many months, year or more, etc. that the game is selling enough copies at that price to produce a good profit. A game has to be popular to hold a higher price tag pretty much by definition. ;)
I think you're oversimplifying things and way overstating the perception of value that game developers and publishers have regarding their products. It's the reason why publishers and devs fail and get bought out regularly. They truly don't understand their product's value and subsequently don't make a good profit and fail. I don't know if that will be the case with Keane or not, but believing that you can "take it to the bank" that because a game price is steady for a long period of time that it is selling at the right level for properly optimized profit is just not realistic.