Posted April 23, 2012
Has anybody here seen the latest Jimquisition? He touches on the subject of DLC in the market today and it's something I've wanted to bring up here for a while. I've heard gamers protest "evil" DLC more frequently as of late. Destructoid brought up how much it would cost to obtain all of Mass Effect 3's DLC an Kotaku has a weekly post called This Week in Evil DLC.
I personally don't think it matters how much DLC is available for a game or how much it costs as long as long as the player is getting $60 worth of content from the start. And I don't think it matters if parts of the content are already located on the disc as long as what you get for your initial $60 purchase was substantial. How the content is delivered to the player seems to me like quibbling semantics when the real issue is that players simply aren't getting as much as they used to for their dollar and I think that's the issue that should be raised with publishers.
Think of the Marvel vs. Capcom series. MvC2 had a much bigger character selection and it's sequel had a significantly smaller roster and many more characters had to be purchased later. Is it fair that an older title that was released at the same price had more content than it's sequel? It wasn't just characters, there were more stages and gameplay modes as well. But even with the substantial difference in content I'm not sure it's fair to call foul.
Developing games costs a lot more than ever before and publishers are using DLC to artificially inflate the cost of games. I think it could be argued that developers should charge a bit more for their titles when accounting rising costs and inflation. If you buy a Call of Duty game, a few months later will see the release of a $15 map pack. I think publishers are trying to make closer to $75 for each title and the release of on-disc DLC and day-one DLC makes that happen. If gamers didn't buy any DLC I'm certain they would start charging $75 a game.
Anyways, what does everyone think? What is and isn't ok when it comes to DLC? What kinds of changes would you like to see when it comes to game delivery? Do you think it makes a difference when the content is on-disc or released on day-one? Should publishers simply raise the cost of a retail copy and forget hiding the extra costs behind DLC? Are new games too expensive or do you think it's time for an increase in price? I honestly can't settle my mind on a solid opinion yet, I think there are too many sides.
I personally don't think it matters how much DLC is available for a game or how much it costs as long as long as the player is getting $60 worth of content from the start. And I don't think it matters if parts of the content are already located on the disc as long as what you get for your initial $60 purchase was substantial. How the content is delivered to the player seems to me like quibbling semantics when the real issue is that players simply aren't getting as much as they used to for their dollar and I think that's the issue that should be raised with publishers.
Think of the Marvel vs. Capcom series. MvC2 had a much bigger character selection and it's sequel had a significantly smaller roster and many more characters had to be purchased later. Is it fair that an older title that was released at the same price had more content than it's sequel? It wasn't just characters, there were more stages and gameplay modes as well. But even with the substantial difference in content I'm not sure it's fair to call foul.
Developing games costs a lot more than ever before and publishers are using DLC to artificially inflate the cost of games. I think it could be argued that developers should charge a bit more for their titles when accounting rising costs and inflation. If you buy a Call of Duty game, a few months later will see the release of a $15 map pack. I think publishers are trying to make closer to $75 for each title and the release of on-disc DLC and day-one DLC makes that happen. If gamers didn't buy any DLC I'm certain they would start charging $75 a game.
Anyways, what does everyone think? What is and isn't ok when it comes to DLC? What kinds of changes would you like to see when it comes to game delivery? Do you think it makes a difference when the content is on-disc or released on day-one? Should publishers simply raise the cost of a retail copy and forget hiding the extra costs behind DLC? Are new games too expensive or do you think it's time for an increase in price? I honestly can't settle my mind on a solid opinion yet, I think there are too many sides.