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Guy who helped develop AP isn't proud of it. Oh, what?

Sounds like BS to me, or as someone who worked on it at the start and not touched the project for a long time.
"A guy whio CLAIMS to have helped develop AP" you mean. Without a name this is bullshit.
A friend of a friend who shared a house with the brother of someone who made the tea at Obsidian. Has AP been slaughtered by the critics and players? No.
Thats nothing, my sister went to school with someone who met kevin bacon, I don't even need all 6 steps!
Well I had pre-ordered mine on Thursday night. By that time I had noticed that Game had reduced the PC version on their site by £10. From £29.99 to £19.99. I redeemed some points so I could get it for £4.99.
Later on, I received a mail mentioning the reduction and that since I was 'a preorder customer' and to reflect the reduction, I am getting a £10 online voucher'. Sweet. :)
Played as some sort of commando build. Got to a point where you needed melee and simply couldn't get them down. So I restarted the game again as a recruit & easy.
(Played on hard before)
Stealth build. Surprisingly I had lots of fun with it. Game seemed even more fun on easy for some reason. I don't know. It's just fun to hit people I guess.
So now I did the other two cities and am now at Moscow. (Again)
Can't wait for the boss fight, not so much because it was well done.
Just because it was funny. That and the music kicking in :)
It's late here now so I'm going to bed.
Not disappointed in the game, will play through as veteran next time.
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Jadefalcon: Well I had pre-ordered mine on Thursday night. By that time I had noticed that Game had reduced the PC version on their site by �10. From �29.99 to �19.99. I redeemed some points so I could get it for �4.99.
Later on, I received a mail mentioning the reduction and that since I was 'a preorder customer' and to reflect the reduction, I am getting a �10 online voucher'. Sweet. :)

How on EARTH does Game make money?
Jim Sterling, stupid troll gives AP a 2.0. Yeah it's not a very polished game but it's OBSIDIAN MADE and...
Speaking of pointless processes, the mission selection is a complete pain in the backside. After every mission, Thorton has to go back to his safehouse and engage in rambling conversations before he can do anything. There are all kinds of time wasting activities, such as reading emails and buying weapons, but all these actions are accessed via pointless wandering from one destination to the next.

Usually people engage in conversations to get information. Funny how he doesn't mention you can tell the other guy to shut up if you don't like him.
Post edited May 30, 2010 by michaelleung
I wouldn't listen to morons, they always go on and on.
Seems people don't like they game, but then again, their first complaint is the graphics.
http://www.youtube.com/watch?v=huaV2ZGSHFM
Stupid pessimistic GameSPOT. I mean... the animations and character models look like garbage, the shooting and cover and stealth system look broken... but everything else looks amazing. Not a 6, LOOKS like a 7-7.5 because it DOES deliver on what it's supposed to.
The only thing I agree with from GameSpot is that the AI is poor, but that's really an issue with many modern games, so I'm hardly surprised. AI has stagnated for so long it's becoming a real annoyance for me.
The way they criticise the graphics puzzles me, on the PC it looks fine. It's not cutting edge or anything, but when Bethesda can have Fallout 3 with Oblivion graphics (and indeed New Vegas will be the same), I find it's very much bitching about nothing.
Bah, I should stop reading/watching these sorts of reviews. How do you justify 9+ for FO3 and Oblivion and then give AP a 6? Bizarre.
I wrote a review! If you asked me to put a numerical score on it, I'd call you a twat and tell you to shut up but if you broke my ankle and forced me to I'd give it around an 85%. Just don't think of it as an RPG with free-roam, or very deep dialogue trees, and think of it as a decent espionage game that hasn't really been a popular genre these days (fuck you Splinter Cell).
Just realized I didn't write much about the AI, but yeah, it's mediocre. Sometimes you can sneak behind them but other times they seem to turn around suddenly and see you. Even being patient and working out their patrol pattern won't help sometimes.
Post edited May 30, 2010 by michaelleung
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michaelleung: I wrote a review! If you asked me to put a numerical score on it, I'd call you a twat and tell you to shut up but if you broke my ankle and forced me to I'd give it around an 85%. Just don't think of it as an RPG with free-roam, or very deep dialogue trees, and think of it as a decent espionage game that hasn't really been a popular genre these days (fuck you Splinter Cell).
Just realized I didn't write much about the AI, but yeah, it's mediocre. Sometimes you can sneak behind them but other times they seem to turn around suddenly and see you. Even being patient and working out their patrol pattern won't help sometimes.

I am surprised you say in your review that the game doesn't have replayability.
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michaelleung: I wrote a review! If you asked me to put a numerical score on it, I'd call you a twat and tell you to shut up but if you broke my ankle and forced me to I'd give it around an 85%. Just don't think of it as an RPG with free-roam, or very deep dialogue trees, and think of it as a decent espionage game that hasn't really been a popular genre these days (fuck you Splinter Cell).
Just realized I didn't write much about the AI, but yeah, it's mediocre. Sometimes you can sneak behind them but other times they seem to turn around suddenly and see you. Even being patient and working out their patrol pattern won't help sometimes.
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trusteft: I am surprised you say in your review that the game doesn't have replayability.

I said not much. There isn't a whole lot of "depth" I'd expect from this game, a noticeable lack of side missions (NOT optional missions, I mean side missions ME style). All you can do is just play around with the dialogue.
Still playing this game and loving it the more I do so. There are bugs in it, I have encountered a few since my last post, noticed the texture popping a couple of times, reloading a checkpoint sometimes results in enemies being missing, AI bugs out sometimes with guards just standing still facing walls instead of patrolling, etc but nothing gamebreaking yet (crossing fingers while saying that).
I highly recommend Aliasalpha's method of squinting when doing the hacking, makes it a hell of a lot easier I must say, though I find that its as my eyes change focus that I notice it the most, so I'm constantly alternating between squinting and not squinting when doing them. :D Oh and Alias, you were right about Brayco, the SOB was so tough that I decided to leave the mission and go do some of the Taiwanese missions instead to level up some more (dunno if you've met Heck yet, but [spoiler] he unlocks an option for the Brayco mission, you get to pay for him to supply spiked cocaine which helps a hell of alot, was relieved when I saw that! Hilarious psychopath as well. [/spoiler] ).
I do wonder if they got shooter guys to do the review instead of the RPG guy, mistaking the type of game it is. Either that or Sega forgot to send the requisite bribe (or it got lost in the post). I don't rely on reviews anymore anyway, but the glee that some of these reviewers took in taking the game apart is mighty strange, especially when most of the problems have appeared in other games that they have rated highly before, hell one reviewer complained about having to walk around the safehouse to access inventory and computer services, yet Mass Effect 1 and 2 had you walking around the Normandy to do the exact same thing...