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Still playing Prey.
Why is there no minimap in 'newer' games (FPP/TPP)? Or is that just a wrong impression?
32 hours or so into Wasteland 3 for Xbox for PC Game Pass.
Still going. Still really enjoying it.
Post edited September 14, 2020 by MysterD
Legends of Eisenwald
So good and relaxing after a stressful day (year?).
Medieval setting with turn-based combat.
It reminds me of Expeditions: Conquistador, the attack of opportunity makes every battle fun.
Well, in CivClicker, I've managed to make a thriving necropolis.
Diablo 2 LOD
Just beat Baal / Expansion on Normal with my Summoning Necromancer; I think it's the first time I've ever beat the expansion in Single Player mode before (plenty of times in multiplayer though). Game still holds up well after all these years though it does feel quite shorter than I remember, that could be because I'm used to Path of Exile's very long {somewhat boring} story mode at this point. I almost want to install Diablo 3 ROS and play that again but then again I hated that game with a passion the first time I played it so I'm going to think about it for a bit.
Sekiro update. It’s actually been at least a week since I’ve played—my twins are home now, so any time I have at home is dedicated to them, my daughter, and my wife—but I figured I’d give an update about my last couple sessions.

I hit my first wall quite early. I’ve learned that, as much as it pains me to do so, sometimes it’s best to just run around as fast as I can to collect items and avoid the mobs. The mobs can be incredibly dangerous even on their own, but in groups of two or more (which happens often), they are deadly. I’ve died to normal enemies close to as many times as I’ve died to mini bosses thus far. That said, it’s still satisfying to get a perfect deflect on a normal enemy that opens up a death blow.

I cleared through more of Ashina Outskirts, getting as far as the Chained Ogre before diverting to Hirata Estate. I’d heard that the Chained Ogre is incredibly difficult, and my limited knowledge of the game is enough to know that the Flame Barrel can be found in Hirata Estate, and the Ogre is vulnerable to it. I explored as much of Hirata as I could, ultimately ending up at the mini boss Juzou the Drunkard. And boy did he destroy me, over and over and over again.

One common complaint about the mini bosses in this game is that so many of them are surrounded by many regular enemies, which can make them frustrating to have to attempt over and over again. Juzou was a good example of how frustrating the regular enemies can be. Fighting him on his own was difficult enough, but the fact that I had to clear out all the regular enemies around before even attempting (and sometimes while dodging him) made repeating the fight a chore after a while. I found a good, repeatable strategy to clear them out quickly and with minimal risk that required using the ronin that can help with this fight, but it was still frustrating having to spend a full minute or longer just clearing the enemies so I could attempt him again. As for Juzou himself, I really learned the necessity of deflection. Just for the sake of experimentation, I attempted two fights with just jumps and dodges, but while that worked to some extent, it turned it into a fight of attrition that I still wasn’t quite able to win. I couldn’t damage his posture or health enough through basic attacks to make that strategy effective enough for me to try it exclusively. I knew I just needed to learn his attacks and deflect well. Even still, I died to him so many times that I began to lose confidence in my ability to progress further.

After a couple hours of no success, I finally decided to head back to Ashina Outskirts. I approached the Chained Ogre with the expectation that I would have to repeat the fight over and over, but I surprised myself. My first attempt ended with a single grab after I tried to get greedy with my attacks, but my second attempt went remarkably smoothly. His move pool seemed pretty limited, and pretty much everything could be avoided just by dodging to the left or right. I used Flame Barrel a total of four times in the fight. That helped quite a bit, though I feel confident that I could have beat it without it.

Having that little confidence boost, I continued onward, returned to Juzou a few times (but still for my butt kicked), and then continued on to what I’m sure for many is the first boss they face (outside the tutorial boss, of course), Gyoubu Oniwa. I died on my first attempt and beat him in my second. After having attempt Juzou so many times, my skills had been honed enough that I found Gyoubu rather simple in comparison, though I may have felt the same way even if I’d fought him first. I don’t think I would have been as confident, though. Most of his attacks are pretty easy to deflect. I think the biggest difficulty, and even that’s a stretch of a descriptor, is when you’re up close to him—the height provided by the horse made it a little hard to see the wind up for some attacks. That said, I still found him to be relatively simple.

I was mostly excited about the Memory I received for defeating him, which granted me one additional attack power. It may not sound like much, but that one additional attack power was not insignificant; I went straight back to Juzou and beat him in my first try. I know that was partly due to the practice I’d already had against him, and I’m sure the additional confidence helped, but the additional damage made the fight go more quickly, too, which reduced opportunities to make mistakes. I’m now about to go after Lady Butterfly. I’m sure she’ll utterly destroy me time and again, but at least this time I’ll know that I will eventually succeed.
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Daedalus1138: Sekiro update.
cheers \o/ \o/ \o/ \o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/\o/ \o/ \o/
Been replaying the Crysis games.

Crysis 1 is still amazing Perfect wide linear design, directed and designed but also open and allows many approaches. Story is simplistic but relatively well delivered. The Warhead expansion is even better in a lot of ways, a little more linear a lot of the time but a better story and some great gameplay. Only black mark on these two is the last two levels of the main game, a flying level and a silly extended boss fight that both betray what the game is good at.

Crysis 2... ugh. It starts okay actually, with some nice stealth or crazy combat playgrounds on ruined city street corners. As you play though the game goes full Call of Duty with linear levels that remove stealth as an option (they don't even give you silenced weapons for like 7 levels!). It returns to an open playground with stealth options for a bit near the end, before going full combat again but also having you run or cloak by everything to just run to the end (it tells you to do this!). Just bad game design after a promising start. Also the story is insanely bad.

Installing Crysis 3 now, I hear it's between the first two in quality... we'll see...
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teceem: Still playing Prey.
Why is there no minimap in 'newer' games (FPP/TPP)? Or is that just a wrong impression?
Isn’t that quite normal for immersive sims like Prey 2017, Deus Ex, Thief...?

Currently I’m playing/switching between several games, depending on my mood:

Prey
Homeworld Remastered
Helium Rain
Deus Ex: HR
Exapunks
Dragon Age: Origins
Elex
WFTO
Post edited September 30, 2020 by 4-vektor
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4-vektor: Isn’t that quite normal for immersive sims like Prey 2017, Deus Ex, Thief...?
Maybe, but to me that sounds the same as "it's not a bug, it's a feature".
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4-vektor: Isn’t that quite normal for immersive sims like Prey 2017, Deus Ex, Thief...?
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teceem: Maybe, but to me that sounds the same as "it's not a bug, it's a feature".
I see it as a feature. To me it’s one of the defining part of many immersive sims.
For example, the hand drawn maps in Thief 1 and 2 are an integral and important part of making Thief work as it does. You don’t get perfect information, you have to figure out routes, assess risks, make contingency plans etc.
Personally, I find the minimaps and HUDs that are littered with quest and POI markers annoying as hell, distracting and unimmersive. They’re taking me out of the experience instead of immersing me.
Post edited September 30, 2020 by 4-vektor
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4-vektor: Personally, I find the minimaps and HUDs that are littered with quest and POI markers annoying as hell, distracting and unimmersive. They’re taking me out of the experience instead of immersing me.
Mini-maps and objective markers are the banes of my existence. Thank god more and more games (like Prey) allow you to turn them off. Prey does a very good job of telling you where to go through the environment, signs and whatnot.
I just started playing Medal of Honor Allied Assault. Very interesting game
I just started playing Fire Emblem 3 Houses. I will be playing the game off and on. It is my first time with the Series but not with Strategy RPGs and previous Fire Emblem characters thanks to Tokyo Mirage Sessions #FE and Super Smash Brothers. I have played a few hours in Disgea 2 and completed Hyperdevotion Noire Goddess Black Heart.
Too much Among Us - gotta take a break