It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I'm currently playing Titan Quest that i just bought in the current THQ Nordic sale.
Even if the game is some years older, i think the new DLC's Ragnarök and Atlantis made it perfect for me.
In September i will buy Kingdoms of Amalur Re-Reckoning, also here on GOG.
avatar
teceem: - but I know it can be 'unforgiving' for certain play styles (that would work out fine in e.g. baldur's Gate)
How so? When you're playing a low-intelligence, low-wisdom character and don't get to see the content gated behind Intelligence and Wisdom checks? Apart from that, I don't really see how Planescape Torment could be unforgiving.
Final Fantasy 5:

* I am ready to fight the last boss of the second world, after which I will immediately be sent to the third world. I find that parts of the game like this stress me out to the point where it may take a bit longer to get past them than parts where I would be able to backtrack.
* One thing that is worth noting: This boss apparently gives no ability points, so you can just use your most powerful set-ups (or most powerful in this situation) rather than choosing jobs that still need ability points. (I note that enemies in this dungeon give a lot of ABP, so it might be a good idea to level up some jobs before continuing; with that said, job leveling isn't that hard in World 3, and you'll eventually find a spot that's even better.)
* After this boss, you enter a part of the game that is annoyingly cutscene heavy. However, I am using a mod (Project Demi) which eliminates or greatly shortens the game's cutscenes, so that should help (particularly since I've played this game many times before).
Spear of Destiny (Wolfenstein) in no-save mode.
Update: I went ahead and beat the boss of the second world.

Now I'm in the third world, and I used a glitch to get a few things a bit before you're meant to. (There's also a way to get a character back, but that requires completing a dungeon that you'd normally have that character for; doing this, however, is one way to end up with a party of dead characters on the world map.)
avatar
AlpakaDream: I'm currently playing Titan Quest that i just bought in the current THQ Nordic sale.
Even if the game is some years older, i think the new DLC's Ragnarök and Atlantis made it perfect for me.
In September i will buy Kingdoms of Amalur Re-Reckoning, also here on GOG.
just added ragnarok myself and indeed there are some nice changes catapulting the game into the 21st century

-------------------------------------------------------------------------------------------------------------- --

forfeited all other games for field of glory empire.... that game really seems to be next gen in terms of grand strat possibilities
FF5 Update:
* Used a glitch to get some things slightly earlier than I would have otherwise.
* Went into the final dungeon early (yes, you can do this, and there's no glitching involved), got early treasures, and killed the first boss. This part of the dungeon is actually rather easy, particularly with the help of Syldra and (if you have it) Level 3 Flare. (The treasure I was really after, and which I got, is the Enhancer, which is a good weapon for a few jobs that are left out when it comes to the 12 legendary weapons.)
* Next, I will leave the dungeon and do other quests before going back, unless I need to stock up on Mix supplies. (Or I could sell my current inventory, go back, and then just glitch 99 of each one.)
Fallout New Vegas, again :P

Fallout 3 is next, could never get into the game, maybe this time it'll click for me.
Final Fantasy 5: I finally have both ingredients for my preferred way of managing MP, having just obtained the Phoenix summon.

It requires completing the Phoenix Tower, which sounds a lot scarier than it is. Here's a description of it:
* 30 floors to climb.
* Each floor has two paths, one of which has a random (respawning) mini-boss.
* Every 5th floor is two pots, one with money and the other is a Magic Jar that will enter combat and demand Elixirs.
* You can't run from the normal enemies or mini-bosses. (You *can* run from the Magic Jars, at least.) Also, the enemies here like to use status ailments.

With that said, it's not as bad as it sounds, because:
* The floors are small; so small, in fact, that you will likely average less than one random encounter per floor.
* The random encounters can be cleared with 2 boosted Syldra summons (assuming a reasonable level, but you won't go here in a Low Level Game due to unavoidable XP).
* The mini-bosses aren't as strong as full bosses.
* There are some nice steals (you can even rare steal a Ribbon if you missed the one early in the game).
* Those Magic Jars? If you feed one an Elixir, it may leave, and when that happens, you earn 100 ABP, which is a lot. (Just remember to switch to jobs that benefit from all that ABP first.)

Now, the MP restoring strategy involves two spells:
* Fusion/Transfusion: Blue magic which fully restores the target's HP and MP, then kills the caster.
* Phoenix summon: Does fire damage to all enemies, then revives the targeted party member with full HP and MP. (Won't restore HP/MP if the target isn't dead.) Does cost 99 MP (or 50 with a hairpin).

By the way, if you try to cast Phoenix, but somehow don't have enough MP when it comes time to cast the spell, the revive effect will still trigger.
I finished Halo 2. It's pretty poor compared to the original in my opinion, bad level design and the story is all over the place.

I also finished Assassin's Creed Origins, which also had a poor story in my opinion. Started okay, then went off the rails with poor character motivations and cinematics. Gameplay was alright, I liked the stealthy base invasion aspect, but it goes on forever and requires a lot of grinding. Even with that grinding there's ten times more content in the game than any sane person would pursue. I really don't get this modern trend.

SPOILERS: It's funny, both those games have one big issue in common where the finale you play an entirely different character, which seems like an obvious bad idea to me. Especially in Origins, because you play so much with Bayek and then the climax gives you someone else? Stupid. END SPOILERS.

Now I'm playing Mafia 2 and Halo 3. Mafia 2 I'm testing the remaster and the original and can't decide which I prefer. The remaster looks better, but it's very buggy.
Kingdom hearts 2 (final mix)

I am not a fan, but it's better than the first, about 1 hour worlds is fine time. Though they are mostly the same as in the first game and the story is starting to mindf.ck... Still a lot to catch up before getting into the 3rd, hmmm....
Icewind Dale.

I never beat the final boss and decided to try it again.
I'm still playing Arx Fatalis.
I'm glad I'm not magic user (primarily), the runes drawing is very finicky and you can only pre-cast 3 spells.
Fell Seal: Arbiter's Mark (with the DLC).

I'll share how I solved one particular battle, in a way I didn't actually plan.

In this fight, there's the unusual victory condition of having to go to a specific spot and choose a certain action to win (instead of the usual "kill all enemies"). Of course, there are enemies to deal with.

Early in the fight, I had one of my characters use Rapturous Chant, which kills the user and heals (and cures statuses of) every other ally on the map. Furthermore, normally characters who die suffer an injury after the fight; death caused by this ability does not cause an injury. (Note that characters can be revived during the battle; this does not cancel the injury, however, although the revived character will not suffer from the injury until after the battle.)

Then, a bit later, I noticed that Kyrie (the main character), who I had trained as a Mender, could get pretty close to the spot I had to reach. So, I figured I'd move her there and then see if I could revive the dead character right by the chest. Turns out that I could do that, so I had her cast Revive I (she didn't have enough MP for Revive II), reviving the character who used Rapturous Chant right at the spot.

Now, it was just a matter of waiting until the revived character got a turn, and hope that none of the enemies that got a turn would kil her (since Revive I revives with low-ish HP, unlike Revive II which revives with full HP).

Rapturous Chant is currently my favorite skill, and the combination of that skill with Revive I/II is, I think, my favorite combination. Now I just need to find a good way to work Avenger into this setup...
Bloodborne. I cleared Layer 3 of the Central Pthumerian Chalice Dungeon. The Pthumerian Descendant posed a decent challenge. He was fast, could close or create distance between himself and my character, and I could not for the life of me get his party timing down. In my three attempts at him, I never once pulled off a successful parry. I ended up just staying aggressive in his first phase, closed the distance and performed a stagger into visceral attack, and then resumed my aggressive tactic. Throw in some bolt paper and I managed to kill him pretty quickly.

I then returned to the Forbidden Woods and continued exploring it. I... well, to be honest, I have no idea how much of it I actually explored. I spent a decent amount of time here, collecting items and killing as many enemies as I could, but I felt like I was constantly lost. I did eventually make it to the Shadows of Yharnam. It was a fun fight—definitely a good example of how to do a “gank” fight properly. It probably helped that having 30 points in Skill meant I was doing a hefty amount of visceral damage, and since the two melee Shadows are relatively easy to parry, I was able to take them out pretty easily. Actually, now that I think about it, though they entered the second phase, none of them ever did the super long range snake/tentacle arm attack thing, and I killed the last Shadow as it was transitioning to the third phase, so I never saw the crazy summoned snake attack. This fight definitely proved the benefit of exploring the chalice dungeons.

Byrgenwerth was an odd area. It is set up as a rather significant location in the game’s lore, but the in game area is curiously underwhelming. It’s small, has few enemies (though that hunter is a force to be reckoned with, I tell ya), and there’s little to do or find. The boss, Rom, the Vacuous Spider, is a bit of an oddity, too. It’s not a terrible fight, but it is a tedious one. Rom doesn’t have many attacks, but its attacks do a significant amount of damage. On its own, though, it’s not especially dangerous. Its attacks have obvious tells and are usually easily avoidable. The danger comes more in the spiders that begin spawning after ROM’s first teleportation. The spiders aren’t super aggressive, but they do hit pretty hard and take little damage from the front. A limited number spawn per teleportation, and it’s in your best interest to kill them unless you have a super high DPS. The main danger of this fight comes from managing the spiders while Rom performs one of the three magic attacks (it has melee attacks, too, but usually these are only used when really close to Rom, and it’s usually best to avoid that when spiders are nearby). Taking out the spiders and avoiding their attacks while also trying to keep an eye on Rom to see when it performs a magic attack can be difficult, especially as the fight drags on. Indeed, as I mentioned, the tedium proves the biggest foe. Rom will teleport away after taking a few hits, which spawns more spiders. Rom teleported three times during my fight with it, and I found that to be annoying. I can’t imagine doing this fight with lower level weapons and without the blood gems I received from Chalice Dungeons.

Next up is a location now in the running for my least favorite area in the game: Yahar’gul, Unseen Village. Holy smokes did I not enjoy this place. It’s pretty straightforward as far as exploration goes. My main gripe was with the enemies. They are mostly just stronger versions of the enemies found in Yharnam, but holy crap are they annoying. There are so stinking many of them, and many of them are summoned by a handful of Bell-Ringing Women throughout the area, which means those enemies will resonance after a short time until their Bell-Ringing Woman is killed. Worse, unlike the similar enemies in the Chalice Dungeons, killing the woman does not immediately despawn the enemies she summoned. It only prevents them from respawning (unless you die or leave the area, of course). I don’t know. I just didn’t enjoy the area, and the boss wasn’t much fun either. I wouldn’t say the One Reborn is especially hard, but it bears a similar (though slightly lesser) tedium to Rom. Six bell ringers provide—well, I don’t know, to be honest. Buffs? Healing? They do something to the One Reborn that isn’t good for you as the player, so the best thing to do is run all the way across the boss arena, climb some stairs, and slowly work your way around the upper level killing the bell ringers while avoiding their melee attacks and the attacks from the One Reborn. After killing them, it’s just a matter of killing the massive creature that is the One Reborn. Not a difficult fight, but I didn’t find anything about it particularly enjoyable, either. At any rate, I will not look forward to this location in subsequent playthroughs.

Lastly, I made my way through Cainhurst Castle. I debated whether I should wait a little longer before going here, but I decided to just go for it. Aesthetically this is a stunning location, and exploring it is pretty fun. There isn’t much in the way of enemy variety, but that isn’t to the area’s detriment. I’m sure the main reason to come here is Martyr Logarius, and what a fight he is. It took me three attempts, which was only slightly annoying because of the long run back to his boss arena. My first two attempts went badly because I tried too hard to parry him, not realizing that I missed so many parries in his second phase because his self buff deflects bullets. Once I caught on to that, my third attempt went much more smoothly. He was still a tough fight. I still made use of parries, but I didn’t try to use that as my sole means of inflicting damage. All in all, a tough and challenging fight that I will look forward to in future playthroughs.

From there I went to Nightmare of Mensis by way of the Lecture Hall 2nd Floor. The Nightmare is interesting and suitably creepy, especially with the Brain of Mensis proving a constant trouble when outside. Micolash, the boss of this area, is... well, he’s something. He felt similar to Rom in the sense that he’s not super hard, but he is tedious. The large boss arena that acts more like a normal area in the game stands out among the game’s boss arenas, but having to chase him through it wasn’t the most enjoyable experience. Once in a one on one fight, there’s little to speak of, at least in his first phase. He has a single attack—Augur of Ebrietas—which deals a hefty amount of damage (a little over half my health at 30 Vitality) and knocks you back, but it is easily counted by simply moving to one side. Like, you don’t even have to quick step. Just move to the left or right and you’re good. I didn’t even find myself needing to watch for the attack’s tell. I just continually strafed him while I attacked. The second phase introduces fist attacks which deal barely any damage and his most dangerous attack: A Call Beyond. This semi-AOE/tracking arcane attack is gnarly and almost impossible to avoid. Really, the best way to avoid it is to stay in his face and attack as constantly as possible. He staggers with almost every hit, so keeping up the pressure can almost stun lock him. Thankfully, I never had to deal with A Call Beyond. I simply never gave him the chance to use it.

I decided to head to the next optional area, Upper Cathedral Ward. Another creepy location with some tough enemies. The werewolves hit stinking hard, and the large area with the three proved too much for my skills. I ended up just running past them after dying to them four times. There are also several brain suckers, which have got to be the second most annoying enemy after the Winter Lanterns. The first boss in this area, the Celestial Emissary (or blue goobers, as The Demodcracy calls them) is entertaining but far from difficult. The second boss, Ebrietas, Daughter of the Cosmos, is something else entirely. This Cthulhu alien hybrid can dish out a lot of damage, and some of its more deadly attacks (I’m looking at you, charge) are rather difficult to dodge. In fact, I’m pretty sure I got hit by the charge every single time. I used a total of fourteen blood vials on this boss, but I’m proud to say that I beat her on my first attempt. I doubt I’ll be able to do that again, but I’ll take that feather and pin it my cap.

Before going on to Mergo’s Wet Nurse, I figured I might as well tackle the DLC. I gave the Hunter’s Nightmare a more thorough sweep this time around, which was no easy feat. While I was more appropriately leveled, the enemies here pack a punch. The hunters in particular deal a ton of damage. I made it through, though, to the first DLC boss, Ludwig. What. A. Fight. I knew this would be a challenging fight going in, but holy smokes. I think it took me six or seven attempts, and I only made it to his second phase two do those times. That first phase is tough. His movements are somewhat erratic, his attacks deceptively quick (some of which also have astonishing range), and his health pool is nothing to scoff at. His second phase is less erratic and his move pool seems a little more restricted. Overall, I found it much easier than his first phase, though that’s not to say it was anywhere close to easy. His attacks a still quickly, and I found it next to impossible to quick step through all his attacks in a combo. They were simply too quick. I felt relieved and accomplished when I finally beat him.

I am now in the next area (the name of which escapes me), and I’m close to the next boss. I am curious to see how well I get on from here.