I am considering stopping playing M.A.X. It seems like a pretty good turn-based tactical game, but already in the second campaign mission, it feels hard as nails (expert level, ie. good enemy AI, but the computer doesn't get any advantages in production etc. over me; seems fair, a battle of wits).
So early in the campaign, and it really seems you have to use every trick in your sleeve and carefully fine-tune your production to have any chance surviving. Come on, this is only the second mission, is it going to get even harder later on? I've restarted that second mission from scratch like 30 times already. And I thought I'd be doing fine in TB tactical games, since I didn't have much of a problem playing Gorky 17 (which many seem to consider quite hard).
I eventually checked
one walkthrough for some further tips, but it doesn't say that much more what I don't know already. In a good day, I'm able to keep the eastern green forces at bay by surgically making temporary airdrops and long-range attacks with scouts, but then the southern blue forces come a little bit later, decimating all my tanks with the ultra.long range missile crawlers. There are many suggestions I should try to destroy their scanners and scouts first, but easier said than done.
It also rubs me the wrong way that according to that linked walkthrough, apparently more or less all missions are time/round-limited, as in "you have to reach your objective in n rounds". I prefer games where most levels are not time limited, only spicing up occasional levels. If I have to rush in a level, I prefer it is e.g. due to incoming enemies, not so much some god-like doomsday timer over my head. After all, that's what irritated me the most also in Rise of Nations.
And the reports that the game has some bugs that may constantly crash the game and corrupt save games when you go to three-digit round numbers doesn't sound too good either. Does the GOG version have those same issues?
Too bad, I can see the promise in the game though.