9th Dawn III: Shadow of Erthil Absurdly huge, insanely addictive open-world hack & slash / dungeon crawler. Amount of content is mindblowing for such inconspicuous game originating from mobile devices. I'm over 20 hours in and explored maybe 1/4 of the world and barely touched all optional activities. Speaking of which there is crafting of various types (cooking, blacksmithing, alchemy, jewelry etc. - everything with dozens of recipes). Mining. Fishing. Catching animals/monsters so they can fight and level up at your side (why they don't evolve though?!?). Hell, there is even in-game collectible card minigame. The only problem is mastering all of these would take tens of hours alone because of kinda grindy nature (at the beginning success rate for everything is very small and leveling skills is done by doing things so only way is to waste tons of resources to level up skill at first). But who cares when all monsters and containers respawn at any location change (including floors of the same dungeon) or load game (yes, careful with saving mid-dungeon because one may accidentally load into instadeath in the sea of monsters).
Combat system is fast and satisfying, plays fantastic with controller. Great progression feeling with smooth leveling, shitload of items, damage numbers going into thousands, rewards for achieving goals and unlockable abilities and spells. There is at least one companion character that can be also player controllable and his development is fully manual so can use whatever build you want. Quests are mostly typical fetch quests but dialogs with npc's are funny written. Settlements have their own economy and npc's work in their shops only in certain hours (and have days off!) which is surprising and neat. And all dungeons are handcrafted, no random generation.
My biggest complain so far is somewhat clunky inventory management, especially transferring between main and companion characters. And maybe respawn feels too aggressive at times. But overall it's pure digital heroine.