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Ended Dead Cells, got all 5 endings. Not sure if I missing anything story related but will check in on the game from time to time, enjoyed it a lot.

Going to check out that Eye of the Beholder series that was given away recently. Been meaning to get around to these. I have no backlog outside of these 3 games.

Been playing a lot of Dead or Alive 2 online via Parsec and ReDream. That has been excellent.
Playing currently TSIOQUE, i don´t know why, but it reminds me of Dragon´s Lair, perhaps for the castle or for the minigames you have to click on in time.
Final Fantasy 3 PSP.

Enemies can petrify your characters *way* too early in this game.

Incidentally, I realized one way you could get stuck in the original Famicom version: After you get the water crystal jobs, some of them (Dragoon, Dark Knight, and Evoker) are not viable due to not having any equipment (or, in the Evoker's case, spells). If you change your party to these jobs, and don't have the CP to change back, you could get into a situation where you're stuck unless you're able to win some battles. (Note that this can't happen in the remake; instead of needing CP to change jobs, you instead suffer a minor stat penalty for a certain number of battles after doing so.)
Valheim at the weekends , bestest game in years
and people say they can't make good games nowadays clearly false
had to buy on steam thou
Post edited February 24, 2021 by Orkhepaj
Got back into Grim Dawm
Because of the Reign of Terror Mod.

For everbody being excited for Diablo 2 remake... don t bother
Play Grim Dawn RoT mod instead
avatar
GHOSTMD: Got back into Grim Dawm
Because of the Reign of Terror Mod.

For everbody being excited for Diablo 2 remake... don t bother
Play Grim Dawn RoT mod instead
i would play your game over diablo2 or other repixelling cash grabs
Slowly getting hooked on Star Wars Jedi - Fallen Order

One of the best action titles i've seen in a long long time

While i'm certainly not linear in any way and my current resume of action titles includes games such as Control, Final Fantasy XV , Code Vein, Nioh and Kingdoms of Amalur to name a few this title really stands out in presentation and accessibility, not to mention the fact that i'm a big star wars geek. Story wise and maybe ambient wise Control has a bit of a twisted lead but it seems that might come in jeopardy too. If only andromeda was ...... but who knows what will happen to Me 5 ... (and not to mention my current view on andromeda is biased to say the least with bugs preventing me from finishing that idiotic game 5 times in a row (( only 150 hours atm btw, with about another 40 offline )

so yea, there you have it ...

EA ( or that studio responsible for this title )
Spent the evening messing around with the System Shock remake demo. Scattered thoughts:

The "music" is crap. Typical modern ambient moody noise. Say what you will about the original soundtrack, I found it very memorable.
The graphics are nice enough, but the game seems dark to an absurd degree. If this is how dark the medical deck is in this, I imagine the engineering deck will be black as pitch.
The controls work pretty well.
Voice acting seems okay.
There are minor alterations in the level design, but if you've played the original you'll recognize just about all of the locations. It's pretty close.
I can't decide if the new version of cyberspace actually improves on the original or not. It's actually more similar than I anticipated. I guess it is a bit easier to control...
I'm curious about the decision to replace the dart gun with a regular bullet-shooting pistol.

I don't know. I'm not sure how it'll hit people who never played the original. I'll probably give it a pass since game remakes to me are pointless, but maybe people will dig it.
Fortnite, together with family
Railway empire, it's relaxing to see trains steaming by
Final Fantasy 3 remake (PSP version). Just reached the Cave of Shadows, which is a notoriously long dungeon (though it may not be as punishing as in the original) where the enemies split when attacked, unless using swords of darkness.

One observation this playthrough: Putting a Dark Knight in the back row and having them use Souleater constantly is actually a very effective strategy when you first get the job, even when you don't yet have good equipment for it; this may even work as late as the Cave of Shadows if you have two Dark Knights. Just make sure you have the healing resources to support this, as each use of Souleater costs the user some HP.

I'll probably give it a pass since game remakes to me are pointless, but maybe people will dig it.
How good a remake depends. Some are excellent (Dragon Quest 3. which fixed some of the game's ugly mechanics (particularly HP/MP growth) and added a lot of new stuff), while some not so much (like Dragon Quest 6, which removed monster recruitment and made game balance worse, or the WonderSwan Color version of FF2, which slowed down magic leveling, and which the PSX version is based on).

Final Fantasy 3's remake has both good and bad points. For example:
+: Bards are useful in this version. (They weren't in the original.)
+: Some other nice job re-works, like the Dark Knight getting Souleater but losing white magic, or the Warrior getting Advance for extra damage at the cost of defense. Also means that early jobs no longer become obsolete (I've used both Warrior and Red Mage in the endgame, and they are definitely useful).
+: The music remixes are well done (even if the trumpets in a couple tracks are not pleasant to listen to, and there's a couple tracks that lost something that was in the original, like an extra voice or octave shift).
-: Fewer enemies per battle.
-: Status ailments almost never work. (In the original, they worked almost always, unless targeted on the enemy during a boss fight. (Yes, there's an explicit boss check in FF3, probably a reaction to FF2 bosses )
-: In the first iteration of the remake (the DS version), there's single player content locked behind multiplayer, where the multiplayer just consists of the ability to send 1 message to a friend per hour. Fortunately, later versions (like the PSP version) changed this. (Note that you can no longer send mognet messages over the internet through official means.)
?: The remake is actually *harder* than the original. Also, they did not fix the issue of the final dungeon being too long after the one place you can save.
The Incredible Adventures Of Van Helsing -Final Cut and I came back to Dawn Of Man.

Dawn Of Man has been improved over the last two years, the changes are notable, and the updates filled the void it had upon release. I have sunken in additional 30 hours in the last few days. It is not perfect though, but it is excellent, if you know what you are doing and if you play by the developer's rules.
Baldur’s Gate 2 and The Elder Scrolls Online.

I’m surprised at how needlessly complex and user unfriendly the TESO beginner experience is considering how simple the gameplay itself is. Perhaps a case of accumulated expansion bloat. A lot of nonsense is happening, such as a plethora of items appearing in my inventory for no apparent reason when I reach certain levels, being spammed by notificatioma from the in-game store. The game is just shoving so many things down your throat from without the game world instead of letting things happen naturally. I have never experienced such a mess in all of my gaming years.
Ended Eye of the Beholder this week. Took me about 3 days in between my work schedule throughout the week. I had to read the manual after initially trying to jump right in and getting lost in the controls. It was old school fun but I think I will skip the ones that came after it.

I started playing Indivisible and I'm at the 50% mark according to my grand kids. This game is fun but I find myself perplexed on where to go often due to some of the backtracking which I'm not a fan of but I do like the art and story.

I ended Jupiter Hell again. I think I'm going to do 1 more run before putting the game down til the final release hits.

Setting up some matches with my family tonight we are playing OpenSpades, The King of Fighters 2002 and Zombie Army 4: Dead War,
FINALLY playing A Plague Tale!

Put Cyberpunk to bed - it's a game I want to try different playstyles (the melee is awesome and I want to go back and give it a go with that sort of build) but for right now I'm done with the game.


Plague Tale is really good. Gorgeous visuals and fun, easy puzzles and stealth. It's basic stuff but it never gets old and keeps the player moving along while still being entertaining using your toolset to solve problems.

I guess I should have expected it, but the game is pretty dark - I mean I guess two young children running from murderous zealots with right on their side, during a horrific plague was never going to be a feel good affair the whole ride but the moments of youthful joy certainly have a lot of intense and frightening buildup.


Also juggling in a few runs in EVERSPACE here and there. Was a game I was really excited for, especially now that a campaign oriented sequel is coming up. For some reason it's not quite clicking with me yet - I don't feel like I have much agency and the flight model seems... like I'm deliberately sluggish? Not very mobile? Maybe it's just a function of the roguelike progression - you're never expected to totally "dogfight" - more build up your healing, hitpoints and crit rate over multiple runs.

We'll see how it goes.