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tinyE: JUDAS!

We have analyzed their attack and there is a threat.

Would you like us to prepare your shuttle?
I think you overestimate their chances.
Thank you Breja.

Took someone long enough!
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Themken: WTH?! I have played Empire Earth and never experienced a neolithic unit beating a bunch of WW1 units. Looks insane.
I only shared it for the "we're under attack" audio prompt from the game, of which I am reminded every time I see this thread :).

But now that you mention it, I guess you can draw some parallels between what is happening on the GOG forums and the video: like for example a fleet of modern Korean warships attacking a neolithic GOG forum raft... that somehow manages to stay afloat.
Post edited February 17, 2017 by WinterSnowfall
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WinterSnowfall: But now that you mention it, I guess you can draw some parallels between what is happening on the GOG forums and the video: like for example a fleet of modern Korean warships attacking a neolithic GOG forum raft... that somehow manages to stay afloat.
Or rather a very primitive bo(a)t attacking what should be a solid warship and still managing to repeatedly hit us because our captain is an idiot.
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WinterSnowfall: But now that you mention it, I guess you can draw some parallels between what is happening on the GOG forums and the video: like for example a fleet of modern Korean warships attacking a neolithic GOG forum raft... that somehow manages to stay afloat.
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ZFR: Or rather a very primitive bo(a)t attacking what should be a solid warship and still managing to repeatedly hit us because our captain is an idiot.
They look capable enough to me.
Attachments:
crew.jpg (49 Kb)
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tinyE: They look capable enough to me.
In Germany it would be this crew.
More Korean friends around...
Sudden spam burst... last few minutes from vans00009
Attachments:
Reported all as spam hope to see them disappear quick.
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aluinie: Reported all as spam hope to see them disappear quick.
A number of these spam ones aren't disappearing as quickly as they used to...
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aluinie: Reported all as spam hope to see them disappear quick.
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rtcvb32: A number of these spam ones aren't disappearing as quickly as they used to...
That probably because there aren't nearly as many people hanging around here anymore who care to report them.
Spam from sdfsdfsdf343 in The Witcher 3 sub-forum.
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Hickory: Spam from sdfsdfsdf343 in The Witcher 3 sub-forum.
I really wish I had limited admin privileges to the SQL for the forum database. I'd silence all related spam (with a shared identifier) almost instantly, or at least shove a 'to be reviewed' flag on it for staff to look at.
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rtcvb32: A number of these spam ones aren't disappearing as quickly as they used to...
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HunchBluntley: That probably because there aren't nearly as many people hanging around here anymore who care to report them.
More likely because GOG nerfed the "Report spam" function after the Alaric.us debacle.
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Hickory: Spam from sdfsdfsdf343 in The Witcher 3 sub-forum.
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rtcvb32: I really wish I had limited admin privileges to the SQL for the forum database. I'd silence all related spam (with a shared identifier) almost instantly, or at least shove a 'to be reviewed' flag on it for staff to look at.
Indeed. A lot of the problems with the forum are really trivial, and should be a piece of cake to fix for a halfway competent developer. The question remains whether the lack of fixes is because GOG doesn't have any of those, or because they just don't let them work on fixing the forum. I'm afraid the latter is more likely.
Post edited February 22, 2017 by Wishbone
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Wishbone: Indeed. A lot of the problems with the forum are really trivial, and should be a piece of cake to fix for a halfway competent developer. The question remains whether the lack of fixes is because GOG doesn't have any of those, or because they just don't let them work on fixing the forum. I'm afraid the latter is more likely.
Perhaps. Although tables and permissions can limit access and changes to a very small subset.

Hmmm i can't help but think a lot of it would be like my own code, while I'm proud of my code, I'm hesitant and shy about showing it, as I'd hate to have someone critique it, or find out there's a far simpler faster and better way that's already implemented in the core language that i didn't learn about.

Oh well...