devoras: Oh, I absolutely hated the first one, it was an infuriating game. If a game looks like it might be in a style similar to the old resident evil games it would be a must buy for me, but I'm not going to let them trick me a second time.
Just out of curiosity, which parts of the game bothered you the most? And were there things you liked? I mean, if you bought and played it, there must have been some things which appealed to you.
I finished my playthrough recently, plus its story DLCs, and overall I enjoyed it. It's more of an Action-Horror game, such as Resident Evil 4 and its sequels, not a classic Survival Horror game. There were two primary things I liked about it: 1) It is never boring. If nothing else, it keeps throwing surprises at you -- new areas, new enemies, new traps and boss monsters, new puzzles and mini-games, as well as some crazy visual effects. Overall, I thought it was a rather creative and memorable ride. And 2) It celebrates the Horror genre. They obviously took heavy inspiration from Resident Evil, but also Silent Hill, Outlast, and various movies, such as Saw or Asia Horror.
I think maybe you, and others who didn't like the game, simply have a low threshold for frustration and badly designed gameplay elements. Because the game has many parts which are either: 1. Very challenging 2. Badly designed 3. Both.
Its gameplay design can be very hit or miss. There were some parts which were just incredibly stupid, especially considering they already did a better job at the same things all the way back in Resident Evil 4. Overall I'd still give it a rating of around 80/100, because it delivers a memorable, intense experience, with some creative ideas, despite some of its ( obvious ) flaws.
I'm still playing Evil Within 2, so I can't tell whether I like it more or less, but the gameplay design definitely feels more solid. They improved the stealth mechanics, the RPG elements, it is much less linear, and it feels more like a traditional Survival Horror game. You're generally up against single enemies, or small groups, enemies are fairly tough, and ammo is rare, especially early on. And since the game is less linear, and more open, you also won't be forced into stupid situations quite as often as in the first game. The sequel leaves you more freedom to find your own solutions.
By the way, if you haven't played it yet, Resident Evil 7 is much closer to classic Resident Evil. It's not perfect, and the first few hours feel very linear and scripted, but after that it's largely like the original Resident Evil.