Posted November 12, 2018
@Sabin_Stargem
I have to wonder whether you are truly attempting to understand me. I spoke of pride of workmanship and respect for the player's time and intelligence in terms of the quality of games. When a person comments on the falling quality of a model of automobile or cellular phone, I don't believe most people would take it as a disparagement of the hundreds or thousands of employees who contributed to its production, because they clearly are only doing their jobs. Perhaps you really didn't know this, but the ultimate quality of a product is not determined by some kind of aggregation of individual employee morale or work ethic. It is determined by the decisions of executives and upper management.
Sabin_Stargem: Anyhow. "Low hanging fruit" isn't just in terms of ideas, but also technology. As any given technology is developed, the improvement decreases with each generation, until it grinds to a stagnant crawl...
Moore's Law once held true...but the law started to wear down around 2010. In effect, developers no longer had major performance increases to power revolutionary techniques or ideas. But I've already explained this--your assessment is incorrect. There is a vast amount of power available right now over and above the amount of power that current AAA titles are designed for--which is the XBox One/PS4 (Remember, gameplay cannot be designed for the extra power of the One and Pro; it can only be used for increased framerate and resolution.) Most people who don't really understand hardware would be flabbergasted at the graphical realism--but most importantly gameplay innovation--that would be seen this very day if a AAA game were conceived, designed, and coded for PC hardware instead of for 2013 (or until recently 2005) console hardware and simply toss-ported to the PC.
You are right that increases in CPU performance have slowed in the last several years, though GPU performance increases have not, and vector processing can be used for a lot more than just the processing of pixels. The point though is that there is a vast amount of PC power that has gone untapped since 2008; your assertion that technological innovation was forced to slow is simply false. It was entirely the result of the Great Consolization.
Sabin_Stargem: In any case, consoles are a good thing for gaming: they offer a stable environment for a developer to build games within, and the machines are cheap and approachable for the layperson. That allows for many more games to be created and spread, permitting the medium as a whole to evolve over time I disagree. Consoles used to serve a legitimate purpose. I still love to play old console games. And I'm not "anti-console hardware" of course. What I am against is the control of the entire AAA gaming experience by billion-dollar console overlords. There is simply no defending it. The entire modern console paradigm is defined by compromise. I support the open environment of the PC, where--just as one example--I can use a controller or a mouse for my FPS. The console player cannot use a mouse because his overlord forbids it. It's perfectly possible--it's just that Overlord forbids it.
Anyway, your argument for consoles is well and good if one is content to design games only for the "layperson". There is nothing wrong with designing games for the "layperson", but I do think there is a problem with designing games only for the "layperson". Your assertion that the modern AAA console paradigm has permitted the medium to evolve simply does not comport with reality. The degree of gameplay innovation in the last ten years is incomparable to any previous ten-year period.
I have to wonder whether you are truly attempting to understand me. I spoke of pride of workmanship and respect for the player's time and intelligence in terms of the quality of games. When a person comments on the falling quality of a model of automobile or cellular phone, I don't believe most people would take it as a disparagement of the hundreds or thousands of employees who contributed to its production, because they clearly are only doing their jobs. Perhaps you really didn't know this, but the ultimate quality of a product is not determined by some kind of aggregation of individual employee morale or work ethic. It is determined by the decisions of executives and upper management.
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Moore's Law once held true...but the law started to wear down around 2010. In effect, developers no longer had major performance increases to power revolutionary techniques or ideas.
You are right that increases in CPU performance have slowed in the last several years, though GPU performance increases have not, and vector processing can be used for a lot more than just the processing of pixels. The point though is that there is a vast amount of PC power that has gone untapped since 2008; your assertion that technological innovation was forced to slow is simply false. It was entirely the result of the Great Consolization.

Anyway, your argument for consoles is well and good if one is content to design games only for the "layperson". There is nothing wrong with designing games for the "layperson", but I do think there is a problem with designing games only for the "layperson". Your assertion that the modern AAA console paradigm has permitted the medium to evolve simply does not comport with reality. The degree of gameplay innovation in the last ten years is incomparable to any previous ten-year period.
Post edited November 12, 2018 by Dryspace