HypersomniacLive: And GOG is covered, that's all they promise. ;-)
Not sure, but I doubt there are any licensing issues with MS .net Framework - what comes with the game installer is the official MS web installer of it. My guess is that they chose to keep the size of the game installer smaller, and only include the
MS web installer that downloads and installs the whole thing.
It's a shift in GOG's approach - downloading and installing is now one single process, even though with the standalone installers that's not necessarily true. Installing should not require Internet connection.
Would including a 54MB file really be a problem for the file size? Outlast is over 3GB as it is, so an extra 54MB would not make much difference. The installer does include DirectX bundles with it, so I do wonder why they did not do the same for the .NET framework? The best and only logical reason I can think of is so that the user downloads the latest version of the the framework directly from Microsoft, rather than install an outdated version bundled with the installer. Traditional DRM-Free games, the ones that come on disc during the good old days of gaming, used to include everything on disc for offline installation, even things like frameworks.
You asked previously about a game requiring Java, and that game bundles Java with the installer, meaning you are given that one version and not necessarily the latest version. It's just strange that they don't do that with the .NET framework as well, it seems they do it for almost everything else.
Anyway, I apologise for bringing this all up so much, it's not really a big issue, it was just something that I found curious for a site that is DRM-Free and mentions on the front page that "On GOG.com, no matter if you are online or offline, you will never be locked away from your purchases.". I guess they get around this as it is an external framework and not actually part of the game, even though it is required to play the game.