JMich: Haven't I've been mentioning time and time again that the ScummVM version may have game stopping bugs for some people, while the DOSBox versions has (at most) some graphical glitches that are fixed by reloading?
So why do you still ask for the most buggy version of the two?
The graphical glitches are unfixable as they are the result of problems in the game data. Happens with both, and there's a list of bugs that the SVM version fixes:
When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)
http://wiki.scummvm.org/index.php/SAGA/Bugs Those are original game bugs, meaning they still exist in the GOG version, but not in the Steam version, it's as simple as that. There's 3 original bugs left in the SVM version, but they'll eventually be eliminated too.
Those bugs will NEVER be fixed with DOS emulation because well it's emulation with no source code - while SVM are complete rebuilds of the game. That and SVM is being actively developed and worked on, and I'm pretty sure Dosbox has ceased development since 0.74.
All I'm asking is that we get the same version and updates that Steam has, GOG can still offer the vanilla DOS version if they want. It's downright unacceptable that GOG can leave a game not updated for 10 months. Though I fear something may have gown down with GOG and Night Dive.
SVM should always be used when possible because it's flat out superior than using dosbox, not that dosbox is bad but svm feels more natural and smooth in controls and isn't as performance intensive as dosbox.