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high rated
Astrox Imperium

Offline installer updated to b0.0132a
* Hotfix for drone list display masking.
high rated
Janosik - Highlander Precision Platformer


Download changed: Installer, Janosik - Highlander Precision Platformer, Windows, en
Version 1.6.96 ⇒ 1.7.00, Size 123.7 MB ⇒ 124.8 MB

Download changed: Installer, Janosik - Highlander Precision Platformer, Mac, en
Version 1.6.96 ⇒ 1.7.00, Size 131.1 MB ⇒ 133.2 MB
high rated
Timespinner

Mac version updated to 1.033a (Galaxy & Offline Installer)

No changelog.
high rated
Skabma - Snowfall

Updated to 1.0.60-GOG (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch Notes for 1.0.60

Overview

This patch is about quality of life changes mostly and a bunch of bugfixes

New:

- Camera alignment toggle, allowing player to pick between left/center/right hover position for the camera, D-pad down / keyboard V for toggling.
- Added Confirmation Dialog for Return to Title Menu
- Added Confirmation Dialog for Saving
- Added Confirmation Dialog for Loading
- Collectible scribbling map has a new visual

Changes:

- Set detection radius for dialogue higher
- Additional tutorials & lights to guide player
- Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood
- Improve NavMesh obstacles in VillageLocation.
- Added a couple tar roots to Mountain to Tarpit route for extra visuals
- Added some invisible walls to Mountain and Outlook
- Tweak audio for a cutscene related to a certain late-game character
- Tweak Aurora lights and a certain dark characters attack colors
- Shorten TarMan’s wait times between actions
- Added a couple more death planes to Mountainlocation.
- Tweaks to several cutscenes
- Make Healing Tutorial more clear
- Adjust collectible locations
- Adjust default slowdown/timestop rates
- Add a checkpoint before a blob chain to Mountain
- Add additional checkpoints.
- Improved tar jumping sequence in mid-game Outlook level

Fixes:

- Fix Camera stuttering issues
- Changing Slider value in settings by arrow keys or controller is very slow
- Fix text fit for end-game statistics UI
- Fix text fit for Quit Confirmation dialog
- Fix faraway mountains disappearing when moving away from them
- Minor grammar & typo fixes
- If you die in swamp and last checkpoint is in another scene, Ailu will continue swamp walk
- Fix potential issues with black pixels appearing on screen.
- Fix 0,0,0 checkpoint in OtherSideAngelica cutscene
- Fix issues with Tasks not getting cleared once completed.
- Fix issues with a quest's progression.
- AirVortex launch should only restrict player movement input while being pulled.
- Fix Noaidi Apprentice and Family Tree achievements
- Make sure megafauna in Barbmu have colliders setup properly
- Early game cutscene tweak. Ailu looks at reindeer again
- Fix possible sequence break
- Fix some camera transitions that might warp weirdly.
- Multiple fixes to environment to guide player.
- Fix issues with invisible walls and other blockers allowing player to sequence break
- Presentational fixes to a late game Spirit World
- Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area
- Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting
- Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes
- Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes
high rated
Darwinia - 10000th Anniversary Edition


Standalone installer updated:
[Windows] 2.2.0-107-ga89766c6-windows-full ⇒ 2.2.0-169-g706f93f4-windows-full
[Linux] 2.2.0-107-ga89766c6-gnu-linux-full ⇒ 2.2.0-169-g706f93f4-gnu-linux-full
[Mac] 2.2.0-107-ga89766c6-osx-full ⇒ 2.2.0-169-g706f93f4-osx-full


Darwinia 2.2.0-169 bugfix release (May 3, 22)

Changes since 2.2.0-138:
• Armour units will now prioritize movement orders over collision avoidance
• Armour units will no longer sometimes fly into orbit when reaching their destination
• Spider animation fixes
• Fixed a possible level editor crash when editing the landscape
• Fixed an incompatibility with systems using a Colemak keyboard layout
• Implemented a new Field of View option in Graphics settings
• Implemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate
• Implemented a new Variable Rate Shading option in Graphics settings. This feature is experimental and is disabled by default. It requires the Vulkan renderer and driver support for VK_KHR_fragment_shading_rate with support for pipeline fragment shading rate control. This feature can improve performance for rendering meshes that don't need precise per-pixel shading.
• Updated ANGLE and other contributing libraries


Darwinia 2.2.0-138 bugfix release (Apr 25, 22)

Game fixes:
• Armour collision is now more reasonable, and armour units should now follow orders immediately even when doing collision avoidance.
• Failure to resume audio after alt-tabbing back into the game is no longer fatal. When this occurs, the sound system will attempt to restart instead.
• The gesture input render now looks as intended (more blocky)
• User profile names are checked at creation time for valid characters and known reserved file names (e.g. Windows does not allow file or folder names to be "con", "aux", "com0", etc.)

Level editor fixes:
• Input fields referring to unsigned bytes (e.g. RGB color values in the level editor) are now clamped properly
• Linking buildings that are not meant to be linked could cause crashes. Several of these have been found and fixed.
• Cloned trees were not being rendered correctly due to incorrect visibility calculations. This may also fix other buildings that relied on recalculating render details after having their position assigned.
• The landscape guide grid window could crash the game in some circumstances.


Darwinia 2.2.0-107 hotfix (Apr 21, 22)

A bunch of level editor fixes in this one.
Fixed bugs:
• Leaving the level editor with the "flatten area" window open could crash the game
• Moving a landscape flatten area in the level editor would not automatically regenerate the landscape mesh
• If no lights were defined for a level (e.g. unfinished maps in mods or similar) the game could crash on entering the level
• The circle around SafeArea buildings was not rendering correctly in the level editor.


Darwinia 2.2.0-100 hotfix (Apr 20, 22)

Changes:
• Static vertex buffer uploads now work without fallbacks, even on Vulkan devices with weird heap layouts. Huge thanks to the ANGLE developers for finding a solution. A user on the forums tested it and it solved the problem on their machine.


Darwinia 2.2.0-97 hotfix (Apr 20, 22)

• Fix for buffer upload failures in ANGLE with GL_STATIC_DRAW on Vulkan devices with unusual heap layouts
• Fix for OpenGL shader compilation on older GPU drivers which don't understand precision qualifiers for anything other than float/int types
• Update SDL game controller database
• Minor localization fixes


Darwinia 2.2.0-83 hotfix (Apr 20, 22)

Changes:
• Fix crash caused by unusual Vulkan memory heap layouts on some devices. ANGLE was requiring memory types that have both the DEVICE_LOCAL and HOST_VISIBLE flags, but some uncommon devices only have very small heaps with those properties. This caused the Vulkan renderer to exhaust the small heap and fail to upload any buffers after that point.
• Fix possible crash when entering a location


Darwinia 2.2.0-77 hotfix (Apr 19, 22)

Changes:
• Fix possible hangs in the Vulkan renderer on the Windows NVIDIA driver
• Update ANGLE version


Darwinia 2.2.0-75 hotfix (Apr 19, 22)

Changes:
• Fix an incompatibility with some Intel graphics drivers causing shader compile failures on the OpenGL Core renderer
• Fix for crash when a user profile has an all-numeric name
• Fix for draw buffer state handling bug
high rated
Dying Light: The Following - Enhanced Edition

Updated to 1.49.0 (Galaxy & Offline Installer)

Dieselpunk Bundle DLC available now.

Changelog from Steam:
Patch 1.49 is Live!

Hellraid
[Level]

- [Lobby] The Story Mode (Blue) portal is now closer to the center of the Lobby (opposite of Raid Mode (Red) portal)
- [Armory] The entirely reworked Armory now includes all Hellraid Weapons and Items
- [Armory] Added Inspect Weapon on item showcases, which displays the weapon’s story of origin
- [Tower] New environmental hazards can be found on all floors of the Tower (Spikes, Explosive Barrels)
- [Tower] Added visual indication that Shrine requires sacrifice to unlock (killing all enemies in the area)


[Parameter Reworking / Balancing / Difficulty Tweaks]

- Damage factor multipliers for Hellraid enemies reworked for all difficulties
- [Easy] Enemy Damage factor multiplier decreased by ~15-20%
- [Normal] Player Damage factor multiplier increased by ~30%
- [Normal] Enemy Damage factor multiplier decreased by ~30%
- [Hard] Player Damage factor multiplier removed
- [Hard] Enemy Damage factor multiplier decreased by ~50%
- [Nightmare] Player Damage factor multiplier removed
- [Nightmare] Enemy Damage factor multiplier decreased by ~50%
- Reduced number of Recruits spawned in Combat Arenas on the first and second floors of the Tower
- Tweaked dynamic spawning of stronger enemies in Hellraid Ranks 5-10


[Economy]

- Reduced prices of Hellraid weapons in the Hellraid shop by 50%
- Added Weapon Remnants at 7.5% cost of the original weapon’s price


[Weapons, Rewards, Items]

1. [Hellraid Shop in Slums Tower]
2. Hellraid Shop will now include Wands (Fire Wand, Dark Wand) and Shock Bearer (Shield) for purchase
3. Hellraid Shop will now include Weapon Remnants (Craft Item) required to craft Hellraid Weapons
4. Hellraid Shop will now include Deathbringer Blueprint for purchase [if player completes Loaded for the Undead (Bounty) (available at Hellraid Rank 10)]
5. [Blueprints]
6. Thirteen (13) new unlockable blueprints available through Trials (Bounties Table) in Hellraid
7. [Consumables]
8. Five (5) new consumable items (Tower Crystals) available on Raid Mode Tower with various buffs
9. Red Crystal — Buff: Double Damage; Debuff: Low Stamina Regen
10. Blue Crystal — Buff: Fast Movement; Debuff: Half Damage
11. Green Crystal — Buff: High Health Regen; Debuff: Low Stamina Regen
12. Yellow Crystal — Buff: 100% Crit, Stamina Usage Reduction; Debuff: -15% Movement
13. White Crystal — Buff: Double Damage; Damage Reduction, Stamina Usage Reduction; Debuff: 0% Health Regen
14. New Consumable Item Animations for Crystals
15. New Icons for Crystal Items and Crystal Buffs


[Tutorial Screens]

- New Tutorial Screen for Story Mode
- New Tutorial Screen for Raid Mode
- New Tutorial Screen on first interaction with Shrines
- New Tutorial Screen for Crystals
- Updated Tutorial Screens for the Armory


[Bugfixing & Miscellaneous]

- Fixed multiple Z-fightning issues on the map
- Fixed objects clipping issues, lightning artefacts, floating objects etc.
- Fixed Lord Asmorod’s audio and animation cutting off too soon
- Fixed rare blockers in Story and Raid Mode
- Fixed instances where players could parkour around blocked areas in the Mysterious Portals quest
- Fixed minor issues with the minimap
- Fixed cases where some enemies were missing in Raid Mode
- Players now need to pick up Bow Arrows from the ground (no longer having the ability to perform an automatic pick up)
- Other minor bug fixes for Single Player and Co-Op


Support for DL, Live Events / DLC
[New Event Content]

- New ULTIMATE EPIC WEAPON from Tolga and Fatin
- New Easter Egg Weapon with unique weapon type
- New weapon meshes and sounds
- New Graffiti


[New DLC Content]

- New type of weapon: Chainsaw
- New feature: Perk for Buggy with 50% slower fuel loss
- New weapon meshes, animations and sounds
- New outfit


[DLC Maps]

- [General] Quest will now deselect after leaving Bozak Horde / Hellraid (players will not respawn in these modes after relaunch)
- [Bozak Horde] Implemented Inventory Management system
- Now all weapons stored in the Stash when players enter the Bozak Horde will be returned to Player Inventory


[Quests]

- [The Pit] Rebalanced fight with Demolisher in the Pit
- [The Pit] Improved stats for the Machete found in the Pit


[Bugfixing & Miscellaneous]

- [Menu] Removed “What’s New” Section
- [Balancing] Reduced Snowstorm's Ammo craft requirements
- Added new dockets
- Minor bug fixes for Single Player and Co-Op
Post edited May 05, 2022 by Hustlefan
high rated
Northgard

Updated to 2.8.4.25963 (Galaxy & Offline Installer)

Changelog from Discord: (Login required)
Update version 2.8.4.25963:

- Fixed Custom game errors:
* Starting a game after closing a slot
* Editing a Player/IA slot after closing a slot
* Opening a closed slot
- Fixed a crash when trying to reconnect to a multiplayer game
- Fixed losing all GP during players first ranked game
- Family share account can no longer join a ranked game
- The sound of the game is displayed even if it is in background
- Fixed players being able to have the same color
- Modification for the specific Squirrel victories: Reveals zone where there is a Stove and It lasts 9 months instead of 6
- Fixed balanced setting for ranked lobby
- Fixed issue where players couldn't unselect an ally for Squirrel meal
- Fixed negative Hapinness at the start of a Ragnarök / Permafrost game
- Fixed Raven being unable to choose how many Mercenaries to send for raids
Post edited May 05, 2022 by Hustlefan
high rated
Vagrus - The Riven Realms | v1.100 codename: Voracious + FREE DLC COMPANION

Hey everyone,

the new update is here, and with it comes a free DLC Companion! Note that all the features and changes are automatically accessed via the update, while the Undead chef Vorax is available by downloading the new DLC for free. Now let’s see in a bit more detail what each of these additions bring. As ever, you can find the detailed patch notes at the end of the page.

Companion: Vorax
First and foremost, the update brings a new free DLC, which adds a new Companion to the game: the garrulous Undead cook called Vorax. You will find that Vorax is a good fit for almost any comitatus, bringing perks to the table such as his Deputy role Supercargo, as well as his cooking during camping and combat Skills that make him a great support fighter. He comes with his own, expansive Loyalty quest chain, which involves a cooking challenge as well as a less gleeful delve in his dark past.

Initiative Track Changes
To grant more immediate agency to the player during combat and to brush things up for increased visual clarity, we’ve adjusted combat design so that changes to Initiative will take effect from the active moment when they occur. Furthermore, downed and stunned characters will now show up in the Initiative order, along with new visual adjustments that show their diminished state.

Key Bindings
Responding to your requests, we have added key bindings to this update. From now on, you will be able to find customizable bindings in the menu – you may assign up to two bindings for each action.

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our [Discord server](https://discordapp.com/invite/vagrus).

--------------------------------------------------
Patch 1.1.00 - Codename: Voracious

New Content
- New Companion: Vorax with his own Loyalty quest-chain, combat Skills, and abilities

User Interface Improvements
- Passenger details UI was changed in the mansio, we streamlined the representation of information
- Key bindings were added to the options menu
- Selection skirts are now in front of characters instead of behind them
- UI tooltips (such as Codex or Journal) now pop up in Settlements, too
- Added Equipment and Gear drag&drop highlights
- Equipment will automatically unequipped when a requirement is no longer met
- New Initiative order animations have been added
- Crew change list on CampUI will not cut off longer texts
- Further improvements to the Game Log
- Drag & Drop sound effects were added for character portraits, as well as highlights for Equipment and Gear
- Now you can turn on/off Crew Combat and Companion Combat animations separately
- Various fixes for ultrawide screens

New and Updated Features
- Game Log now indicates if Equipment is unequipped automatically and specifies the reason
- Added option to turn Ambience and Narration on/off

Bug Fixes
- Fixed the bug causing Outriders to dismount in case of maximum Cargo
- Maximum Cargo will no longer exceed 600 on the UI
- Anomalies with resolution changes have been fixed
- The position of Conflagration’s circle has been fixed
- Companion selection now filters Deputies in Event choices
- Fixed a UI-wide related bug that resulted in the vagrus being kicked out of a settlement sometimes
- Various Achievement fixes
- Taunt Skills are now working as intended
- Fixed the bug causing Hireling Loyalty changes being listed in the Game Log

Known Issues
- Companion Combat performance drops
- Escort Task-related anomalies
- The occasional disappearance of sliders from Equipment and Item lists

Coming Up Next
- UI improvements and bug fixes
- Free note-taking feature on the Chart and in the Journal
- Obstacles in combat

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

------------------------------------------------------------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!
high rated
DeltaV - Rings of Saturn (Demo) was updated to version 0.494.11.

Changelog:
0.494.11 - Terminal Resolution

- Further improved Elon Interstellar Model E HUD performance.
- High-resolution LIDAR display on Runasimi KR37 could corrupt the display of EIME HUD near huge objects.
- Ship transponders on high-resolution LIDARs could fade away between sweeps.
high rated
The Tenants (In Development)

Updated to 0.86 (Galaxy & Offline Installer)

GOG changelog:
Patch 0.86 (5 May 2022)

- Disabled Egg Hunt and Easter main menu decorations. Come back next year for another chance at unique item drops!
- Updated the main menu with a fresh look.
- Tweaked Photo Mode's camera controls.
- Changed skill tree's default tab to Landlord.
- Fixed a rare bug in the Pedro tutorial that resulted in broken save files.
- Fixed an issue with a pink arcade.
- Fixed a few item slot colliders.
Post edited May 06, 2022 by Hustlefan
high rated
Project Warlock
Installer updated to 1.0.5.9
Changelog:
https://store.steampowered.com/news/app/893680/view/3219521475635426013

"The mouse wheel scroll is now bound to the next/previous weapon by default
Fixed issue with key bindings on AZERTY keyboards
Fixed tentacles bug during the Arctic boss fight
Fixed a bug with a missing Continue button after dying"
high rated
Catie in MeowmeowLand

Linux installer added (0.1.0.3_1e54c009)
high rated
Best Month Ever!

Updated to 1.0.0_017 (Galaxy & Offline Installer)

No changelog.
Post edited May 06, 2022 by Hustlefan
high rated
A new patch for Shadow Warrior 3 is ready (Offline & GOG Galaxy).

v1.025 (May 06, 2022)
• New “Hero Mode” - game modifier for a greater challenge.
• Added “Chapter Select” screen
• Free “Frostbite” weapon skin for the Basilisk.
• Added the option to change the size of the subtitles.
• Fix for sounds becoming distorted when dying during the Grapple Hook tutorial.
• Fix for a bug where inputs could become blocked when climbing a ledge while charging the Katana at the same time
• Fix for a bug where inputs could become blocked when performing a Finisher while charging the Katana at the same time.
• Fix for when the player would fall infinitely when shooting the bell while standing on the platform below it in the “Walking on Eggshells” mission.
• Fix for a bug where additional ammo was not granted despite having the ammo upgrade unlocked.
• Community Feedback: Improved magnetism for faster resource orb collection, preventing the player from outrunning it.
• Fix for the Swarm Launcher projectiles still being present when a player dies and respawns.
• Fix for a rare bug where the player could be propelled into the air while wall-running.
• Fix for a bug where changing settings in the Audio menu becomes blocked after the “restore to default” option has been used.
• Improved collision in various places.
• Fix for a bug where it was possible to return to gameplay after the Reload, Restart or Exit
• Level option had been selected.
• Toned down the screen’s blood vignette.
• Various art tweaks and fixes.
• Fix for a bug where the first encounter on “That Damn Dam” would not start after the mission was reloaded.
• Fix (from community feedback) for a situation where the Player could slide sideways.
• Fix for a bug where enemies were standing still for some time after being unfrozen.
• Fix for the “Last Stand” icon staying on screen for too long after activation.
• Updated - “Last Stand” HUD icon now has graphics to properly show its state.
• Fix for Finisher orbs respawning when they shouldn’t.
• Fix (from community feedback) for a weapon mesh being not displayed properly on the ultra-wide monitors].
• Fix for a bug where the Player could be launched into the air by the elevator in the “Doomsday Device” mission.
• Fix for a misplaced kill trigger on the raft after the last “Egg Express” arena potentially killing the player.
• Suicider Shogai no longer explode if they have been frozen.
• Fix for a bug where too many Gassy Obariyons could appear in the first arena on “The Fast and the Furry” mission.
• Various performance optimizations.
high rated
Weird West
https://store.steampowered.com/news/app/1097350/view/3202632977037647195
I post the limk because there are plenty of bug fixes, new content and features, a really big patch, more coming soon.