Posted April 01, 2022
high rated
It took some time but finally the first content update for GRAVEN has arrived (Offline & GOG Galaxy).
GRAVEN - content update #1 0.9.6418 CU1 (March 31, 2022)
GRAVEN - content update #1 0.9.6418 CU1 (March 31, 2022)
Features Overview
• Five new enemies
• Two new areas
• One new weapon
• Upgrades for all weapons
• Upgrades for all spells
• One new potion
• One new merchant NPC
• Additions and improvements to previously released areas
• Enhancements to monster behavior
• Co-op support on Steam
• DPI scaling
Full Changelist
New Features
• New Region - The Cruxfirth Archives
• New Region - The Black House Bog
• New Section - Lice Slough
• New Section - Clotted Avenues
• Brine Muskeg is now swampier, with a new puzzle
• New Enemy - Dihedral Cleric
• New Enemy - Dihedral Priest
• New Enemy - Undecaying Punished
• New Enemy - Mire Reaver
• New Enemy Miniboss (Optional) - The Archivist
• New Behavior - Infected horde bonuses
• New Behavior - Skitterfly projectile changes
• New Character - The Alchemist
• New Weapon - Orthogonal Hymnal
• New Potion - Swamp Bottom Swallow
• Weapon Upgrades
• Spell Upgrades
• Staff now has an alt-fire
• Armor system with pickups
• New interactive environment features (traps, buttons, horror-esque zones)
• Cooperative support added for Steam
• Gamepad support for gameplay and bindings
• DPI scaling option
• Add Obituary messages (hints) to the death menu
• Add Lore and notes pages in the pause menu
• Add minimum mana amount that will be regenerated over time
• Breakables are now physics reactive
• Throwables do damage to whatever they hit
• New fall damage system for the player
• New swimming systems for the player
• New screen shake on damage and hitting weakpoints with melee weapons
Bug Fixes and General Tweaks
• UI: New Fonts
• UI: Scaling and sharpness pass on all menus
• Save System: FIXED: That white square issue
• Save System: FIXED: Settings file is now deleted when a profile is deleted
• Save System: Now saves full object states and quest state
• Save System: Saves that are no longer supported are labeled as such
• Settings: Fixed various settings not properly working
• Monsters now have various knockback amounts based on animation
• Monsters resist knockback based upon their mass
• Monsters now take fall damage
• Monsters have updated weakpoints and damage they're strong/weak against
• Relocated the Peat Burner off the main path
• Relocated the Cuff Arrow to original Brine Muskeg location
• Relocated the Discharge spell to require puzzle solving
• One of the pillar puzzle clues is much closer now in Clotted Avenues
• Cuff Arrow zoom now has a monocle
• Huge refactors of lots of backend functions, this will yield great things in future updates
• Clotted Avenues is now entered from the town instead of from underground
• FIXED: Some fences were only blocking projectiles from one direction
• FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
• Clotted Avenues now has a switch operated elevator for the first totem area
• Gas clouds now spread fire a bit further
• Respawn health is now 70
• Clotted Avenues got some item, enemy, and breakable adjustments
• FIXED: Explosions causing periodic performance drops
• Five new enemies
• Two new areas
• One new weapon
• Upgrades for all weapons
• Upgrades for all spells
• One new potion
• One new merchant NPC
• Additions and improvements to previously released areas
• Enhancements to monster behavior
• Co-op support on Steam
• DPI scaling
Full Changelist
New Features
• New Region - The Cruxfirth Archives
• New Region - The Black House Bog
• New Section - Lice Slough
• New Section - Clotted Avenues
• Brine Muskeg is now swampier, with a new puzzle
• New Enemy - Dihedral Cleric
• New Enemy - Dihedral Priest
• New Enemy - Undecaying Punished
• New Enemy - Mire Reaver
• New Enemy Miniboss (Optional) - The Archivist
• New Behavior - Infected horde bonuses
• New Behavior - Skitterfly projectile changes
• New Character - The Alchemist
• New Weapon - Orthogonal Hymnal
• New Potion - Swamp Bottom Swallow
• Weapon Upgrades
• Spell Upgrades
• Staff now has an alt-fire
• Armor system with pickups
• New interactive environment features (traps, buttons, horror-esque zones)
• Cooperative support added for Steam
• Gamepad support for gameplay and bindings
• DPI scaling option
• Add Obituary messages (hints) to the death menu
• Add Lore and notes pages in the pause menu
• Add minimum mana amount that will be regenerated over time
• Breakables are now physics reactive
• Throwables do damage to whatever they hit
• New fall damage system for the player
• New swimming systems for the player
• New screen shake on damage and hitting weakpoints with melee weapons
Bug Fixes and General Tweaks
• UI: New Fonts
• UI: Scaling and sharpness pass on all menus
• Save System: FIXED: That white square issue
• Save System: FIXED: Settings file is now deleted when a profile is deleted
• Save System: Now saves full object states and quest state
• Save System: Saves that are no longer supported are labeled as such
• Settings: Fixed various settings not properly working
• Monsters now have various knockback amounts based on animation
• Monsters resist knockback based upon their mass
• Monsters now take fall damage
• Monsters have updated weakpoints and damage they're strong/weak against
• Relocated the Peat Burner off the main path
• Relocated the Cuff Arrow to original Brine Muskeg location
• Relocated the Discharge spell to require puzzle solving
• One of the pillar puzzle clues is much closer now in Clotted Avenues
• Cuff Arrow zoom now has a monocle
• Huge refactors of lots of backend functions, this will yield great things in future updates
• Clotted Avenues is now entered from the town instead of from underground
• FIXED: Some fences were only blocking projectiles from one direction
• FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
• Clotted Avenues now has a switch operated elevator for the first totem area
• Gas clouds now spread fire a bit further
• Respawn health is now 70
• Clotted Avenues got some item, enemy, and breakable adjustments
• FIXED: Explosions causing periodic performance drops