Posted March 05, 2022

- KARNAK -
New User
Registered: Feb 2010
From Other

ChrisGriffin
New User
Registered: Jul 2011
From Poland
Posted March 05, 2022
high rated
Got an update for Kingdom Rush Vengeance.
From 1.9.9.20_(50576) to 1.12.5.2_(54105).
It contains the latest content update, Rise Of The Dragon.
GOG version is now up to date with steam and mobile versions.
From 1.9.9.20_(50576) to 1.12.5.2_(54105).
It contains the latest content update, Rise Of The Dragon.
GOG version is now up to date with steam and mobile versions.

Pajama
The Historian
Registered: Mar 2013
From United Kingdom
Posted March 05, 2022
high rated
Low Magic Age
Low Magic Age has been updated to Version: 0.91.51.3 (Offline installers updated)
No Changelog
Low Magic Age has been updated to Version: 0.91.51.3 (Offline installers updated)
No Changelog

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted March 05, 2022
high rated
Pathfinder: Wrath of the Righteous just got updated to 1.2.0af
(For those using offline installers, there is an incremental patch from 1.2.0aa, but even that is 1.5GB)
(For those using offline installers, there is an incremental patch from 1.2.0aa, but even that is 1.5GB)

- KARNAK -
New User
Registered: Feb 2010
From Other
Posted March 05, 2022
high rated
Cultist Simulator
All offline installers (including DLCs) have been updated to 2022.3.c.1
I suspect it's connected to this changelog:
https://store.steampowered.com/news/app/718670/view/3099044462442615454
"- Camera feels smoother (I haven't added the old drift effect back - but I might yet)
- Force-set gridsnap to 1/4. This will address a lot of perceived card placement probs. You can change it back tho.
- Game no longer crashes when scouting a city in Exile immediately after travelling to that city
- Fixed Chinese & Japanese loc
- Leaving at Mansus, then reloading, no longer crashes game
- Slowed down token travel time for greedy slots and click-to-send, rapid speed was alarming erryone"
* EDIT *
And...Cultist Simulator was updated again.
All offline installers updated to 2022.3.d.1
Changelog here:
https://store.steampowered.com/news/app/718670/view/3099044462446450601
"CARD PLACEMENT FIXES!
- Much more user freedom on card placement. Sorry about the earlier trouble.
- 1/8 gridsnap by default. This is as close to no gridsnap as makes no diff, but I may yet add that too. Watching feedback."
All offline installers (including DLCs) have been updated to 2022.3.c.1
I suspect it's connected to this changelog:
https://store.steampowered.com/news/app/718670/view/3099044462442615454
"- Camera feels smoother (I haven't added the old drift effect back - but I might yet)
- Force-set gridsnap to 1/4. This will address a lot of perceived card placement probs. You can change it back tho.
- Game no longer crashes when scouting a city in Exile immediately after travelling to that city
- Fixed Chinese & Japanese loc
- Leaving at Mansus, then reloading, no longer crashes game
- Slowed down token travel time for greedy slots and click-to-send, rapid speed was alarming erryone"
* EDIT *
And...Cultist Simulator was updated again.
All offline installers updated to 2022.3.d.1
Changelog here:
https://store.steampowered.com/news/app/718670/view/3099044462446450601
"CARD PLACEMENT FIXES!
- Much more user freedom on card placement. Sorry about the earlier trouble.
- 1/8 gridsnap by default. This is as close to no gridsnap as makes no diff, but I may yet add that too. Watching feedback."
Post edited March 06, 2022 by karnak1

Geralt_of_Rivia
🐺 Gwynnbleid 🐺
Registered: Apr 2009
From Austria
Posted March 06, 2022
high rated
Astrox Imperium
Update to V0.0131a.
Changelog (from forum):
Build 0.0131a
* Hotfix for drone grouping and selection.
- Fixed buy to station storage from market available space calculation bug.
- Fixed storage inventory bug forcing module stack to bottom of the list when installing modules from storage.
- Fixed garage bug when swapping module order with module slot 1 when dragging higher slot id onto it.
- Fixed sandbox gate link generation bug causing duplicate gates and overflowing the max gate parameter.
- Fixed bug when selling ship and leftover cargo items are transfered to station storage. Bad locker ID fixed.
- Fixed bug whith raider loot items popping up in cargo bay after clicking transfer all.
- Fixed audio bug with station ambience not connected properly to sound_fx audio channel.
- Fixed audio bug causing 3d stereo sounds to be reversed.
- Fixed bug that allows spawned salvage and event resources to show up in station when docked.
- Fixed mission panel toggle state bug not keeping the mission panel open on reload. Save extra options to reset parameter.
- Fixed typo on merc panel when joining pilot due to high loyalty.
- Fixed description of power generator to reflect actual range parameter of structure.
- Fixed alignment issue with pilot fleet panel buttons for Retire, Activate and De-activating a merc.
- Adjusted NPC ship load to resize cargo max limit if cargo assigned to ship exceeds the cargo bay capacity on load.
- Adjusted player load code to prevent bad skill ids from sandbox from being added to player data.
- Adjusted ship skills for mass reduction, thrust and afterburners. Reduced bonus per level.
- Adjusted module mouseover panel to slide with mouse x position, and slide when module bar is exposed.
- Adjusted and expanded the rotational limitation of the modules in the garage. from 120 degrees to 360.
- Adjusted station tab code to remember last viewed station when switching tabs in the journal.
- Added new station bot created to replace old station bot. Improved texture and model for better performance.
- Added new UI layout panel for map editor.
- Added new system for map editor to move and save sector item locations on the galaxy map.
- Added new map editor system now uses live map data instead of preloaded map file info.
- Added new ability to cycle and load ammo when docked at the garage.
- Added new ui icons to show loaded ammo for each module in garage.
- Added ability to view all bookmarks on the pilot journal panel.
- Added ability to edit and delete bookmarks from the pilot journal panel.
- Added ability to set GPS location to any bookmark from the pilot journal.
- Added Drone grouping controls to the drone panel.
- Added 6 Drone groups that can be selected by clicking group ID
- Added ability to assign drones to a group by first selecting the desired drones, and CTRL+Clicking the group ID.
- Added Drone group hotkeys to the options panel. Existing saves must manually add drone group parameters to player_options.txt file.
- Added ability to fabricate special items using the fabricator and upgrade documents.
- Added 18 new upgrade documents to the specs database file. Allowing upgrade of Active guns, lasers, beams, launchers, miners and salvagers.
- Added chance to recover upgrade specs when refining special items at the refinery. Base 4% chance.
- Added Fabricator Engineer skill and Refinery Mechanics skill bonuses to apply for max of 9% when recovering upgrade specs.
Update to V0.0131a.
Changelog (from forum):
Build 0.0131a
* Hotfix for drone grouping and selection.
- Fixed buy to station storage from market available space calculation bug.
- Fixed storage inventory bug forcing module stack to bottom of the list when installing modules from storage.
- Fixed garage bug when swapping module order with module slot 1 when dragging higher slot id onto it.
- Fixed sandbox gate link generation bug causing duplicate gates and overflowing the max gate parameter.
- Fixed bug when selling ship and leftover cargo items are transfered to station storage. Bad locker ID fixed.
- Fixed bug whith raider loot items popping up in cargo bay after clicking transfer all.
- Fixed audio bug with station ambience not connected properly to sound_fx audio channel.
- Fixed audio bug causing 3d stereo sounds to be reversed.
- Fixed bug that allows spawned salvage and event resources to show up in station when docked.
- Fixed mission panel toggle state bug not keeping the mission panel open on reload. Save extra options to reset parameter.
- Fixed typo on merc panel when joining pilot due to high loyalty.
- Fixed description of power generator to reflect actual range parameter of structure.
- Fixed alignment issue with pilot fleet panel buttons for Retire, Activate and De-activating a merc.
- Adjusted NPC ship load to resize cargo max limit if cargo assigned to ship exceeds the cargo bay capacity on load.
- Adjusted player load code to prevent bad skill ids from sandbox from being added to player data.
- Adjusted ship skills for mass reduction, thrust and afterburners. Reduced bonus per level.
- Adjusted module mouseover panel to slide with mouse x position, and slide when module bar is exposed.
- Adjusted and expanded the rotational limitation of the modules in the garage. from 120 degrees to 360.
- Adjusted station tab code to remember last viewed station when switching tabs in the journal.
- Added new station bot created to replace old station bot. Improved texture and model for better performance.
- Added new UI layout panel for map editor.
- Added new system for map editor to move and save sector item locations on the galaxy map.
- Added new map editor system now uses live map data instead of preloaded map file info.
- Added new ability to cycle and load ammo when docked at the garage.
- Added new ui icons to show loaded ammo for each module in garage.
- Added ability to view all bookmarks on the pilot journal panel.
- Added ability to edit and delete bookmarks from the pilot journal panel.
- Added ability to set GPS location to any bookmark from the pilot journal.
- Added Drone grouping controls to the drone panel.
- Added 6 Drone groups that can be selected by clicking group ID
- Added ability to assign drones to a group by first selecting the desired drones, and CTRL+Clicking the group ID.
- Added Drone group hotkeys to the options panel. Existing saves must manually add drone group parameters to player_options.txt file.
- Added ability to fabricate special items using the fabricator and upgrade documents.
- Added 18 new upgrade documents to the specs database file. Allowing upgrade of Active guns, lasers, beams, launchers, miners and salvagers.
- Added chance to recover upgrade specs when refining special items at the refinery. Base 4% chance.
- Added Fabricator Engineer skill and Refinery Mechanics skill bonuses to apply for max of 9% when recovering upgrade specs.

Hustlefan
Player 1
Registered: May 2017
From Germany
Posted March 06, 2022
high rated
Medieval Dynasty
Updated to 1.2.0.1 (Galaxy & Offline Installer)
Changelog from Steam:
Updated to 1.2.0.1 (Galaxy & Offline Installer)
Changelog from Steam:
Hot Fix to version v1.2.0.1
Hello everyone!
We have a small hot fix addressing these items:
FIXED
- Some cases in which animal breeders are circling animals.
- Sorting fields by distance from the barn.
- NPCs sometimes block on the wings of the Windmill.
- Colliders for hat items.
- Collider for Silk Shawl item.
- Game saves with lots of fields and orchards don't work.
- Hitting the Windmill building doesn't sound like wood.
UPDATED
- Hungarian updated.
Hello everyone!
We have a small hot fix addressing these items:
FIXED
- Some cases in which animal breeders are circling animals.
- Sorting fields by distance from the barn.
- NPCs sometimes block on the wings of the Windmill.
- Colliders for hat items.
- Collider for Silk Shawl item.
- Game saves with lots of fields and orchards don't work.
- Hitting the Windmill building doesn't sound like wood.
UPDATED
- Hungarian updated.

viperfdl
New User
Registered: Nov 2008
From Other
Posted March 06, 2022
high rated
Another update for Delta V: Rings of Saturn (Demo). new version is 0.473.2.
Changelog:
-Difficulty selection. You can now choose the difficulty level of the game - and change it at any time. The difficulty level adjusts the types of events you can encounter, with the Peaceful level giving you no hostile encounters at all. The default level is Balanced.
-If the game is unable to contact achievement service, due to being off-line, network outages, playing a demo or pirated version, unlocked achievements will be stored off-line and uploaded as soon as the game can contact the achievement provider again.
-In-game notification of unlocked achievements as you unlock them.
-New achievements.
-Some achievements now have visible progress and will pop-up update notifications as you get through them.
-The current player count is displayed in the main menu and pause menus.
-Improved network error handling for achievement providers.
-Increased the speed of mineral trade at Obonto habitats by 500%.
-You need to actually agree to trade a mineral in order for habitat to buy it from you.
-Fixed a number of typos in translations.
Changelog:
-Difficulty selection. You can now choose the difficulty level of the game - and change it at any time. The difficulty level adjusts the types of events you can encounter, with the Peaceful level giving you no hostile encounters at all. The default level is Balanced.
-If the game is unable to contact achievement service, due to being off-line, network outages, playing a demo or pirated version, unlocked achievements will be stored off-line and uploaded as soon as the game can contact the achievement provider again.
-In-game notification of unlocked achievements as you unlock them.
-New achievements.
-Some achievements now have visible progress and will pop-up update notifications as you get through them.
-The current player count is displayed in the main menu and pause menus.
-Improved network error handling for achievement providers.
-Increased the speed of mineral trade at Obonto habitats by 500%.
-You need to actually agree to trade a mineral in order for habitat to buy it from you.
-Fixed a number of typos in translations.

bonzer
Grumpy Old Git
Registered: Feb 2016
From United Kingdom
Posted March 07, 2022
high rated
Stellar Tactics has updated. Incl offline.
0599D - 0.599G
249MB
Patch details here:
https://www.gog.com/forum/stellar_tactics/patch_incoming_3422
0599D - 0.599G
249MB
Patch details here:
https://www.gog.com/forum/stellar_tactics/patch_incoming_3422

- KARNAK -
New User
Registered: Feb 2010
From Other
Posted March 07, 2022
high rated
Cultist Simulator
All offline installers were updated to 2022.3.e.1
The recent flow of constant updates on the game seems related to a recent upgrade, by the dev, which apparently broke some of the game mechanics:
https://store.steampowered.com/news/app/718670/view/3099044462450223683
All offline installers were updated to 2022.3.e.1
The recent flow of constant updates on the game seems related to a recent upgrade, by the dev, which apparently broke some of the game mechanics:
https://store.steampowered.com/news/app/718670/view/3099044462450223683

Hustlefan
Player 1
Registered: May 2017
From Germany
Posted March 07, 2022
high rated

Updated to release_1.0.2.5_1851beae (Galaxy & Offline Installer, Windows)
Changelog from Steam:
Blackwind Patch 1.0.2.5
Hello Battleframe Pilots!
We are pushing more updates as we continue to improve the gameplay experience. This patch addresses the following issues:
- Removal of more dialogue lines that may sound annoying to some people.
- Fixed an issue where the power icon was disappearing in certain occasions.
- Custom resolution settings now correctly restores when reloading the game.
- Added a small tutorial for the ability to teleport the drone when it is too far from the player to re-join.
- Fixed some minimap details.
Unfortunately, this patch is only available for players currently on Windows. We are working on rolling out these updates for Mac users soon!
Developer's message from Steam:
Blackwind Patch 1.0.2.5 (Mac)
Hello Again Battleframe Pilots!
As promised, we have now rolled out the latest patch to all Mac users as well! Detailed updates can be found in the previous post.
Thank you for the continued support!
As always, please report any issues to our team at support@blowfishstudios.com
Hello Again Battleframe Pilots!
As promised, we have now rolled out the latest patch to all Mac users as well! Detailed updates can be found in the previous post.
Thank you for the continued support!
As always, please report any issues to our team at support@blowfishstudios.com

Hustlefan
Player 1
Registered: May 2017
From Germany
Posted March 07, 2022
high rated
DYSMANTLE
Updated to 1.0.3.11 (Galaxy & Offline Installer)
GOG changelog:
Updated to 1.0.3.11 (Galaxy & Offline Installer)
GOG changelog:
Update 1.0.3.11 (7 March 2022)
ADDED
- Added Survivor's Log screen with texts you've encountered during this game session.
- Quick Swap Active Items menu (Hold down item swap button).
- Performance optimizations.
- Camera distance slider.
- Caribou can be tamed.
CHANGED
- UI tweaks.
- Wood pile drops more wood.
- Storage Box Upgrade available sooner (level 8 after crafting the Sleeping Bag).
- Builder's Kit requires Fabric instead of Iron.
- Breaking foliage, tableware or farmables don't cause freeze frame effect.
- Allowing using gamepad DPAD for navigating CarriedMaterials screen.
- Smelters and Sawmill can now use carried materials.
- Lowered smelter & sawmill build costs, to further encourage building multiples of them.
- Lowered amounts needed to refine most materials, but increased the time to complete.
- Roughly doubled the amount of "fuel" provided by refining building fuel sources.
- New HP and Level icons.
- Red-blue color blind friendly player colors in color blind mode.
- Increased map cursor speed and tweaked its sensitivity when using a gamepad.
FIXED
- Localization fixes.
- Crash related to loading new areas.
- In case player did not get a fuel cell drop from killing the bosses, installing fuel cells should still be possible if bosses are dead.
- Fixed an issue with the "Volcanic Trail" quest where the player did not light up the campfire at Vulcan.
- Usual open world glitch and issue fixes.
- Changed the tomb "Shining passageway" a bit so the player can't get stuck.
- Added POI markings to a couple of quests that were missing them.
- Fixed Smelter and Sawmill HUD font scale and icon colors.
- Campfire menu Inventory button opens the inventory for the correct co-op player.
- Crash when loading a save with too many times fished (over 6k fishes).
- Fixed a sequence skip in "Last Stand".
- Fixed fishing in certain spots.
- Aiming now stops correctly, when the player changes equipped tool.
- Improvements to "run toggle".
- Material slots no longer overlap with the map.
- Hiding fabricator recipes in Invent screen.
- UI scale fixes.
- Showing unlocked recipes properly in collection (doesn't happen automatically for old saves).
- Throwables now hit targets more reliably.
- Destroyed wall caps do not block melee attack anymore.
- Camera z near/far fixes.
ADDED
- Added Survivor's Log screen with texts you've encountered during this game session.
- Quick Swap Active Items menu (Hold down item swap button).
- Performance optimizations.
- Camera distance slider.
- Caribou can be tamed.
CHANGED
- UI tweaks.
- Wood pile drops more wood.
- Storage Box Upgrade available sooner (level 8 after crafting the Sleeping Bag).
- Builder's Kit requires Fabric instead of Iron.
- Breaking foliage, tableware or farmables don't cause freeze frame effect.
- Allowing using gamepad DPAD for navigating CarriedMaterials screen.
- Smelters and Sawmill can now use carried materials.
- Lowered smelter & sawmill build costs, to further encourage building multiples of them.
- Lowered amounts needed to refine most materials, but increased the time to complete.
- Roughly doubled the amount of "fuel" provided by refining building fuel sources.
- New HP and Level icons.
- Red-blue color blind friendly player colors in color blind mode.
- Increased map cursor speed and tweaked its sensitivity when using a gamepad.
FIXED
- Localization fixes.
- Crash related to loading new areas.
- In case player did not get a fuel cell drop from killing the bosses, installing fuel cells should still be possible if bosses are dead.
- Fixed an issue with the "Volcanic Trail" quest where the player did not light up the campfire at Vulcan.
- Usual open world glitch and issue fixes.
- Changed the tomb "Shining passageway" a bit so the player can't get stuck.
- Added POI markings to a couple of quests that were missing them.
- Fixed Smelter and Sawmill HUD font scale and icon colors.
- Campfire menu Inventory button opens the inventory for the correct co-op player.
- Crash when loading a save with too many times fished (over 6k fishes).
- Fixed a sequence skip in "Last Stand".
- Fixed fishing in certain spots.
- Aiming now stops correctly, when the player changes equipped tool.
- Improvements to "run toggle".
- Material slots no longer overlap with the map.
- Hiding fabricator recipes in Invent screen.
- UI scale fixes.
- Showing unlocked recipes properly in collection (doesn't happen automatically for old saves).
- Throwables now hit targets more reliably.
- Destroyed wall caps do not block melee attack anymore.
- Camera z near/far fixes.

- KARNAK -
New User
Registered: Feb 2010
From Other
Posted March 08, 2022
high rated
Cultist Simulator (again) :|
All offline installers updated to 2022.3.f.1
No changelog, but it's probably another quickfix related to the issues created by an earlier update.
All offline installers updated to 2022.3.f.1
No changelog, but it's probably another quickfix related to the issues created by an earlier update.
Post edited March 08, 2022 by karnak1

Hustlefan
Player 1
Registered: May 2017
From Germany
Posted March 08, 2022
high rated
Megaquarium
Updated to v3.0.9g (Galaxy & Offline Installer)
Changelog from Steam:
Updated to v3.0.9g (Galaxy & Offline Installer)
Changelog from Steam:
v.3.0.9 Staff gate added to Architect's Collection!
Hello aquarium architects. I hope you've had a great start to the year. I've been working on a little update for you guys. Let's take a look.
Staff gate added to Architect's Collection
Shortly after the Architect's Collection DLC launch, a suggestion was made to me. With the addition of all the new "dividers" (a selection of low wall-like objects which block movement but not visibility), was it possible to add a divider which only staff could pass through?
I'm very happy to announce that the all-new Staff Gate has been added to the Architect's Collection with this update.
This object is essentially a cross between the Staff Door and the One-Way Gate which was added to the base game last November. Like the Staff Door, only employees can use the Staff Gate, but it has the nice low aesthetic associated with the One-Way Gate that makes it look good paired with the dividers added with the Architect's Collection.
Image 1
In the above picture I've used the Staff Gate to separate off a section of the aquarium where I'm storing gift shop refills away from potentially thieving guests.
In fairness, a One-Way Gate from the base game facing in the correct direction could be used to achieve the same result.
Image 2
Here is where the Staff Gate comes into its own. When you have just a single line of dividers but want to allow an employee to take a short-cut rather than walk all the way around the route.
Like almost everything else in the Architect's Collection, the Staff Gate is paintable so you can customise it to your liking. What will you use it for?
Changelog
Along with the Staff Gate there are bunch of bug fixes and improvements included with this update:
- Feature: Added Staff Gate to Architect's Collection.
- Fixed bug: Double clicking trade button very fast would cause multiple animals to be traded away while filing only a single trade slot.
- Fixed bug: Impossible "Biodiversity" objective offered in sandbox mode.
- Fixed bug: Floating plants in Feeding Platform Tank appeared at the wrong height (FF).
- Fixed bug: Fixed occasionally bugged UI with guppy breeding (FF).
- Fixed bug: Sand eel appears in wrong place when staff carrying it and a tool belt does a fixing task.
- UX: Fixed UI positioning in save and load menus in non-English languages.
- Optimisation: Sped up message log loading.
- Modding: If only English strings are present, these will be used even when the selected language is not English.
Hello aquarium architects. I hope you've had a great start to the year. I've been working on a little update for you guys. Let's take a look.
Staff gate added to Architect's Collection
Shortly after the Architect's Collection DLC launch, a suggestion was made to me. With the addition of all the new "dividers" (a selection of low wall-like objects which block movement but not visibility), was it possible to add a divider which only staff could pass through?
I'm very happy to announce that the all-new Staff Gate has been added to the Architect's Collection with this update.
This object is essentially a cross between the Staff Door and the One-Way Gate which was added to the base game last November. Like the Staff Door, only employees can use the Staff Gate, but it has the nice low aesthetic associated with the One-Way Gate that makes it look good paired with the dividers added with the Architect's Collection.
Image 1
In the above picture I've used the Staff Gate to separate off a section of the aquarium where I'm storing gift shop refills away from potentially thieving guests.
In fairness, a One-Way Gate from the base game facing in the correct direction could be used to achieve the same result.
Image 2
Here is where the Staff Gate comes into its own. When you have just a single line of dividers but want to allow an employee to take a short-cut rather than walk all the way around the route.
Like almost everything else in the Architect's Collection, the Staff Gate is paintable so you can customise it to your liking. What will you use it for?
Changelog
Along with the Staff Gate there are bunch of bug fixes and improvements included with this update:
- Feature: Added Staff Gate to Architect's Collection.
- Fixed bug: Double clicking trade button very fast would cause multiple animals to be traded away while filing only a single trade slot.
- Fixed bug: Impossible "Biodiversity" objective offered in sandbox mode.
- Fixed bug: Floating plants in Feeding Platform Tank appeared at the wrong height (FF).
- Fixed bug: Fixed occasionally bugged UI with guppy breeding (FF).
- Fixed bug: Sand eel appears in wrong place when staff carrying it and a tool belt does a fixing task.
- UX: Fixed UI positioning in save and load menus in non-English languages.
- Optimisation: Sped up message log loading.
- Modding: If only English strings are present, these will be used even when the selected language is not English.

Geralt_of_Rivia
🐺 Gwynnbleid 🐺
Registered: Apr 2009
From Austria
Posted March 08, 2022
high rated
Master of Magic Classic
Update to V1.04.01.
No changelog.
Update to V1.04.01.
No changelog.