PATCH 1.4 IS LIVE NOW! Detectives!
New year, new challenges, and of course, new content and improvements! As we have leaked a little bit of information on what's going to happen in 2022, today, we focus on the
patch 1.4, which is now LIVE :) This Patch Notes will be pretty extensive, so grab a coffee, some snacks and check what's fixed!
General: -
A Traditional Chinese translation was implemented - there is a one bugged codex entry which appears to be not translated, we're aware of this and already working on it :)
- Fixed some major issues with the Player’s Character location after loading a save on various levels
- Fixed some major issues with NPCs not following the Player’s Character on various levels
- Improved audio on loading screens
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Added missing translations to some Codex entries - Fixed some issues with loading NPC’s avatar’s during the dialogue
- Tooltips on Aspects will appear again in the Professions menu
- Fixed an issue with the dissapearing NPCs names in Codex
- Improved the text visibility in 720p resolution
- Improved ending’s graphics in the resolutions 1280x720 and 1152x864
- Improved save menu graphics in the resolutions 1280x1024 and 1280x768
- Fixed some minor language issues in the Options menu
- The controls graphic in Options menu was improved
- Fixed some formatting issues in Deduction menu
- The Player’s Character won’t randomly pass through a wall anymore
- Improved audio while going through dialogue with keyboard
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Fixed issues with broken formatting in the text - Fixed some spelling issues and typos across all game
- The double “Open” button in Deduction menu won’t appear anymore
- After choosing a deduction suggestion from the dialogue, the Deduction menu will now close automatically
- After buying the Profession from the suggestion in dialogue, the Profession Menu will now close automatically
- Improved navigating between links in Codex
- Fixed an issue with random appearing double icons on the left side of the screen
- Fixed the Character Creation screen – the text in the French version won’t overlap boxes anymore
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Fixed notifications in Codex - Placement of some general tutorials was improved
Like Father Like Son: - It won’t be possible to move the Character around while getting up from the bed anymore
- Ramon will no longer be lying down and getting up rapidly before an interaction
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Fixed some issues with two NPCs not re-appearing after a certain interation - Fixed an issue in which interaction with Ken wasn’t possible
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The card trick interaction won’t appear again after taking the cards - The Player’s Character won’t be blocked after watching the card trick anymore
- The Player’s Character won’t be blocked after being in a dialogue for too long
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The NPC’s animation in the Theatre won’t be so glitchy anymore -
The additional inventory slot was added - The music and audio effects in the Theatre and Rooftops was improved
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Player’s Character won’t collect information from a different deduction than chosen one - Finding an NPC’s true nickname will now affect the dialogue with Ken
- The NPC will now remember seeing the Unicorn
- Some additional codex entries were added
Harvest Time: -
Fixed an issue with the black screen appearing after choosing to go back to the Apartment - If the game was reloaded after restoring power in the Apartment, the light will remain on
- The dialogue about the job in the e-mail won’t repeat anymore during the same interaction
- Improved branching near the case finale
- Saving on the train’s platform won’t be teleporting the Player’s Character to the graveyard after reloading anymore
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Added an additional way to leave the graveyard - The achievement for getting the maxiumum progress on the Farm will now be counted as intended
- The hay won’t appear on the middle of the road after making a save in the city
- The Player’s Character won’t be invisible after jumping from the roof
- Some case-specific tutorials were moved to the different places
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The sounds from graveyard won’t be appearing after returning to the city - The quest with meeting the Sheriff at sundown was improved
- Audio improvements
- The Player’s Character won’t walk slowly after talking to a NPC
- The dialogue line which was supposed to be Player Character’s won’t appear as Stanley’s
- Lea Anne’s and Fruit Hilda’s speech buuble won’t re-appear after reloading the game
- The NPC’s shield will now dissapear after the duel
- Fixed collision on a cactus
- Fixed some issues with triggering an exploit on the Farm after reloading a save while harvesting
Fallen Hero: - Fixed broken interaction in the investigation
- Audio improvements
- Fixed some issues with clues at the Bar
- Quest from the Captain will be dissapearing from the quest log after completing
- Improved some fail and win conditions in the quest with Bob and Rhonda
- Achievement connected with the investigation was fixed
Knight s Code: - The music near the Tree won’t cut rapidly anymore
- The Player’s Character will no longer be able to interact with the Forge if the inventory is empty
- It won’t be possible to throw every item from the inventory to bonfire in the Forge
- The information about having to complete quest from the NPC after taking another one is now more clear
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The quest with Staid Beetle was improved. The conversation will no longer lead to a blocker - Some additional informations about the gamepad controls in the Jail minigame was added
- It won’t be possible to repeat a dialogue line with a NPC, which affected the relationship with him
- The item while eavesdropping interaction will be visible
- Fixed collision on Umbra’s house
Axis Mundi: -
Fixed an issue with failing to load a cutscene on the end of the case - Added some new audio content
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The game won’t crash randomly after talking to Jester anymore - The tutorial in the Gallery will now be visible
- The tutorial will now have new graphics
- The Player’s Character will not change their place in the final cutscene anymore
- The Player’s Character rotation during the jump was improved
- Added some new sound effects in the Haggis Office and the Labyrinth
- The Player’s Character won’t be able to fall off of the boundaries
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An issue with inactive deduction was fixed - Fixed an issue with Jester not disappearing when he is supposed to
Paradise Lost: - Audio improvements
- The dialogue with an Eagle was improved and fixed
- Fixed NPC’s avatar in The Vault
- Fixed collision of the car
- The dialogue which was supposed to be Player Character’s thought is not visible as NPC’s dialogue anymore
We have fixed a lot of issues reported by you through our social media, Discord channel, and Steam discussions; we're grateful for your assistance.
See you very soon!
Team Gamedec