Posted January 15, 2022
high rated
Mechajammer
The highly anticipated v1.06 patch is here!
This is our largest patch to date and it includes all the fixes and additions we worked on throughout the holidays. Some of you may notice a few of these changes from playing on the Quinton Playtesting branch, which we've been happy to see your reactions to over on Discord!
Without further ado, here's the v1.06 changelist:
UI
Overlapping items bugs fixed
Notifier in game feed for mutation damage
Tightened game feed text
Pelican does not get mini map icon at beginning of game
“Acquired item” text pops up correctly
Character sheet shows all advantages and disadvantages next to list of jobs
“Open Bag” key corrected in options menu
Fixed typo with one-handed and two-handed edge weapons in character sheet description
Fixed bug where the notepadopens on the player's HUD incorrectly when the user mashes the “I”
Fixed incorrect label of settings menu
Fixed typos with lightning rod text in item description
Fixed types with commas missing
Fixed health bar not dropping to zero in training tutorial
Fixed bug in tutorial where enemies display the unconscious meter incorrectly when the player respawns
Fixed typo in psionic detector description
Can read text in hover box over items in top row of inventory bag
Fixed bug with hovering over side-by-side items in bag not always showing description text
Can double-click to equip shields and armor in bag
Fixed equipping shield and two-handed weapons bug
Game log is smaller and can stay open during gameplay
Game log starts open
Game log names are colored for main player, companions and enemies
Fixed bug with damage roll game log text
Increased size of merchant bag
Updated socket sprites
Fixed bug where socket upgrades dragged onto items without sockets can disappear
Fixed formatting issues in character creation description text
Updated description for Action Turns in character screen for accuracy to ruleset
Gameplay
Pick up items with HUD menu instead of in world clicking
Fixed bug with items falling outside of walkable areas
Fixed bug with saving unconscious enemies
Fixed bug with dropped items having 1 durability
Fixed bug with bar keep merchant bag in Factus Core
Fixed bug with MFI scanners spawning in ground
Fixed bug with MFI scanners drifting too slowly
Fixed plasma guns not hitting crouched enemy
Rioters no longer start riots indoors
Rioters and police leave the area correctly after altercation instead of standing around
Fixed bug with cars driving through ground over ramped areas
Backup reinforcements from spotlights limited to 2 groups at once
Fixed error that occurred while using lightning rod on civilians
Fixed bug with walking through locker doors
Fixed bug with walking through lockers after opening
Fixed enemies that disappear in shadows incorrectly
Text shows on hover over locked doors that describes door health (fragile/sturdy/indestructible)
Loot drops further away from locker door to avoid colliding with locker itself
Fixed hover colors on body parts (bug introduced in 1.04)
Fixed bug with time passing incorrectly when talking to an evangelist
Fixed healing time passing incorrectly when healing with medic
Drones are created in bag inventory item panel instead of with item on ground (due to changes to item pickups)
Fixed pathfinding issues when clicking over water surface
Updated note at the Faith to accurately display puzzle colors
Fixed bug with healing from toxins through clinic dealer in Old Town
Fixed bug in beginning cinematic where thug runs across bridge after raised
Fixed debris appearing in wrong location when hitting object or wall
Increased volume of sound that plays when you hit objects to match other sounds
Fixed bug where player can bludgeon a box from a distance after switching from range action
Fixed bug with gang NPCs not turning hostile when you talk to boss
Art
Fixed shadows not showing correctly in tutorial and in some areas of game maps
Drone companion plays correct animation while driving and talking
Fixed bug where dead NPCs show up with incorrect sprite after returning to an area
Fixed items clipping through floor
Ruleset
Fixed incorrect pain threshold stats included in roll for knockout attacks
Fixed bug with rolls for chemistry not calculating learning dice correctly
Fixed bug with rolls for hacking not calculating learning dice correctly
Fixed bug with rolls for social not calculating occult dice correctly
Fixed bug with rolls for repair not calculating learning dice correctly
Dialogue
Medic plays correct sound effect during dialogue
Fixed dialogue text error with Bottler and R4T boss
Companions virtue skills are separated to keep from going off screen during dialogue
Fixed bug where companion bag opens while talking about skills
Can talk to Faith Preacher now after ignoring them the first time
Fixed mismatched warnings from gangs that spawn in street after you infiltrate their base
The highly anticipated v1.06 patch is here!
This is our largest patch to date and it includes all the fixes and additions we worked on throughout the holidays. Some of you may notice a few of these changes from playing on the Quinton Playtesting branch, which we've been happy to see your reactions to over on Discord!
Without further ado, here's the v1.06 changelist:
UI
Overlapping items bugs fixed
Notifier in game feed for mutation damage
Tightened game feed text
Pelican does not get mini map icon at beginning of game
“Acquired item” text pops up correctly
Character sheet shows all advantages and disadvantages next to list of jobs
“Open Bag” key corrected in options menu
Fixed typo with one-handed and two-handed edge weapons in character sheet description
Fixed bug where the notepadopens on the player's HUD incorrectly when the user mashes the “I”
Fixed incorrect label of settings menu
Fixed typos with lightning rod text in item description
Fixed types with commas missing
Fixed health bar not dropping to zero in training tutorial
Fixed bug in tutorial where enemies display the unconscious meter incorrectly when the player respawns
Fixed typo in psionic detector description
Can read text in hover box over items in top row of inventory bag
Fixed bug with hovering over side-by-side items in bag not always showing description text
Can double-click to equip shields and armor in bag
Fixed equipping shield and two-handed weapons bug
Game log is smaller and can stay open during gameplay
Game log starts open
Game log names are colored for main player, companions and enemies
Fixed bug with damage roll game log text
Increased size of merchant bag
Updated socket sprites
Fixed bug where socket upgrades dragged onto items without sockets can disappear
Fixed formatting issues in character creation description text
Updated description for Action Turns in character screen for accuracy to ruleset
Gameplay
Pick up items with HUD menu instead of in world clicking
Fixed bug with items falling outside of walkable areas
Fixed bug with saving unconscious enemies
Fixed bug with dropped items having 1 durability
Fixed bug with bar keep merchant bag in Factus Core
Fixed bug with MFI scanners spawning in ground
Fixed bug with MFI scanners drifting too slowly
Fixed plasma guns not hitting crouched enemy
Rioters no longer start riots indoors
Rioters and police leave the area correctly after altercation instead of standing around
Fixed bug with cars driving through ground over ramped areas
Backup reinforcements from spotlights limited to 2 groups at once
Fixed error that occurred while using lightning rod on civilians
Fixed bug with walking through locker doors
Fixed bug with walking through lockers after opening
Fixed enemies that disappear in shadows incorrectly
Text shows on hover over locked doors that describes door health (fragile/sturdy/indestructible)
Loot drops further away from locker door to avoid colliding with locker itself
Fixed hover colors on body parts (bug introduced in 1.04)
Fixed bug with time passing incorrectly when talking to an evangelist
Fixed healing time passing incorrectly when healing with medic
Drones are created in bag inventory item panel instead of with item on ground (due to changes to item pickups)
Fixed pathfinding issues when clicking over water surface
Updated note at the Faith to accurately display puzzle colors
Fixed bug with healing from toxins through clinic dealer in Old Town
Fixed bug in beginning cinematic where thug runs across bridge after raised
Fixed debris appearing in wrong location when hitting object or wall
Increased volume of sound that plays when you hit objects to match other sounds
Fixed bug where player can bludgeon a box from a distance after switching from range action
Fixed bug with gang NPCs not turning hostile when you talk to boss
Art
Fixed shadows not showing correctly in tutorial and in some areas of game maps
Drone companion plays correct animation while driving and talking
Fixed bug where dead NPCs show up with incorrect sprite after returning to an area
Fixed items clipping through floor
Ruleset
Fixed incorrect pain threshold stats included in roll for knockout attacks
Fixed bug with rolls for chemistry not calculating learning dice correctly
Fixed bug with rolls for hacking not calculating learning dice correctly
Fixed bug with rolls for social not calculating occult dice correctly
Fixed bug with rolls for repair not calculating learning dice correctly
Dialogue
Medic plays correct sound effect during dialogue
Fixed dialogue text error with Bottler and R4T boss
Companions virtue skills are separated to keep from going off screen during dialogue
Fixed bug where companion bag opens while talking about skills
Can talk to Faith Preacher now after ignoring them the first time
Fixed mismatched warnings from gangs that spawn in street after you infiltrate their base