Firegirl: Hack 'n Splash Rescue Updated to 1.023 (Galaxy & Offline Installer)
Latest changelogs from Steam: First Update! Hey everyone!
Julien here, I'm the game's programmer and half of Dejima.
We've been reading your comments and reviews, we're listening to your feedback and we're determined to keep improving the game.
Based on the feedback we received, we've already started making changes which brings us to this first update!
Here are the patch notes:
Version 1.021 Patch notes: - Reworked mouse aiming from the ground up. We added a reticle and made the controls one to one for snappier and smoother mouse aiming.
- Fixed several issues concerning settings not saving properly.
- Modified some enemies to improve their visibility.
- Made several enemy death animations faster. It is now more apparent when a fire has been put out.
- Various stability fixes.
Thank you for playing, stay tuned for more updates and new features!
Julien
+++
Second Update! Hey everyone, it’s Julien again!
We’ve been listening to more of your feedback and are back with another update.
The tweaks and fixes in question are mostly about gameplay this time!
Version 1.022 Patch notes: - Train cars move much slower when separating
- Debris from piles disappear after getting hit
- Changed the axe collision to increase the reach and make the jump attacks more effective
- Made shooting with the hose snappier (controller only)
- Tweaked water refill spawn code
- Water refills refill more water
- Fixed the bug where the hose water stream would start shooting up when colliding with nearby debris
- Tweaked enemy collisions
- Reduced the HP of several flying enemies
- Extinguishing enemies is generally slightly faster
- Certain enemies now give 2 or 3 seconds when extinguished instead of 1
- Reworked the difficulty progression from the ground up. The game will now unlock missions with more survivors to rescue only if you have been successful at that particular type of mission. For that reason, players that are already far into the game will encounter a few easy one survivor missions before getting back to missions more suited to them. Story and upgrade progressions won’t be affected at all.
Thanks again for playing, next update will be about level generation tweaks and enemy spawning improvements!
Julien
+++
Third Update Hey everyone,
Julien here, time for an update!
We’ve got more fixes, tweaks and improvements thanks to your feedback!
This time I tried to break down the patch notes in categories to improve readability:
Version 1.023 Patch Notes New Features and Improvements - Rewrote the fire tome placement code. Fire tomes will appear sooner in the levels. We will add a UI notification when a fire tome is in proximity at a later date (when the localization company we work with comes back from holiday break)
- Rewrote the level exit spawning code from the ground up. Exits won’t be available from the start anymore and way more exits will be spawned once all the survivors have been rescued.
- Improved enemy spawning in the run-down apartments and the train levels. Certain encounters have been rebuilt from the ground up to facilitate platforming in some sections.
Bug fixes - Fixed the hose automatically shooting to the left when no direction is pushed on the stick (controller only)
- Fixed a firechief sprite talking animation where his eyepatch had mysteriously disappeared
- Fixed a rare bug that prevented extinguished enemies or clocks to give time under some very specific circumstances
- Fixed a bug where items behind rubble disappeared when the rubble got destroyed
- Fixed a bug that made walking enemies spawn behind doors
Tweaks - Toned down the upward force of the knockback when getting hit.
- Removed confusing background flames in the forest level.
We have more updates coming based on your feedback and fresh (hot?) new content is also on the way!
Thanks again for playing!
Julien