POSTAL 4: No Regerts
0.5.0.0 (Friday)
Added
• New Errands
◦ Treasure Hunter
◦ Pacify Merc Superior
◦ Dam Inspector
◦ Endgame
• New Locations
◦ Edensin Dam
◦ Edensin MegaMall
◦ Goldmine
◦ Lost Underground Civilization (a.k.a. the Lost City for short)
• Subtitles! English-only for now with more languages coming
• New NPC models!
• Destructible ATMs
• Interrupt conversations for NPCs. NPCs who are talking to each other can become rogue
• Item Wheel!
• M60!
• Chainsaw!
• Major audio additions! Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials
• New music for some errands!
• Two new radio stations! KDTF and EdenSYNTH
• Silent loadzone transitions! No more horrible noises when riding the scooter through zap-zones
• Expanded Emote wheel animations!
• Better Scooter AI: Pathfinding, braking and reverse decisions, dynamic obstacle avoidance, improved overtaking!
• Waypoint improvements / additions! Clicking on an errand will now set the waypoint to that errand’s location. Added a waypoint indicator to fast travel stations, showing you which area specifically you have to go to to reach your destination. The Errand List will now show a little baby waypoint icon next to it when it is set as the waypoint destination
• Third-person animations for all weapons!
• Better color wheel for Spray Paint Can, unlimited selection of colors!
• More Interest Points for NPCs!
Changed/Improved
• Improved NPC navigation especially around doors
• Implemented Flinch Animations for Dude and NPCs
• Improved Pizza pickup model :)
• Added more signage across various levels
• Simplified and improved puddle spawning from fluid weapons and streams
• Split Nitro away from Walk into its own control binding. Added analog controls for driving
• Added default Sprint binding. Added custom weapon bindings for the Mop, Rattler, Chainsaw, P350, Hunting Rifle, Rocket Launcher, and M60
• Set Pet Shop Worker to ignore combat, so he’ll stay at his post
• Made it easier to pee in Spike's dog bowl without the collision getting blocked by something else
• Implemented impact effects for the Chain Sickle projectiles
• Implemented explosive barrels
• Baton now starts with a full battery on pickup
• Implemented projectile behavior changes when kicked
• Improved the weapon fire and alt fire input queuing
• Added audio maps to the Grenade Projectiles
• Polished the M16's aim view offset and rotation to better align with the reticle
• Finished implementing aim sensitivity found in the Control options
• Implemented dual wielding view offset to prevent clipping when sprinting
• Updated the FITH building with the new bar assets and removed the old looking stuff
• Added the overhauled Animal Shack
• Improved many interiors that were previously either empty or boring, this mainly applies to houses
• Improved the visibility of the shell casing smoke
• Refined the red dot blending a little bit when aiming and firing
• Increased size of Rocket explosion particles
• Polished the chain spacing on the Chain Sickle projectiles
• Increased SniperRifle max range to prevent cases where a player could scope in and see a KI powerbox but not be able to damage it with the sniper rifle
• Homing rockets will now explode if they circle around their target
• Updated explosion and bullet impact attenuation across the game
• Updated weapons to have empty sound when fired with no ammo
• Updated audio in Border Smuggler errand
• Dude will now reequip last held weapon after releasing a grabbed actor
• Implemented grenade throwing for AI
• AI interaction pawns now ignore all the senses (Pit Boss side-errand givers won’t run away)
Fixed
• Fixed plenty of combat / general gameplay crashes
• Dark Lodge Hillbillies not being able to be dismembered
• Fixed the smoke particles leaving visible intersect lines on the Rocket Launcher
• Mountain Men cone of vision, NPC combat reposition decreased / move and shoot chance increased
• Fixed shotgun not using correct materials in third person
• Fixed the bot's heat seeker rocket prematurely exploding in their face
• Fixed Prisoner kicking
• Fixed a crash when damaging a picked up dog body
• Fixed the Grenade and Rocket projectile explosion particles getting culled by the edge of the screen
• Fixed the Buckshot item appearing as an actual droppable item
• Fixed the Baton not being equipped with the right pending mode through the weapon wheel
• Fixed the Rocket Cat projectile exploding when fired
• Made Carter and Kunny immune to being ragdolled (Fixes random teleporting, and a solution for being yeeted out of bounds and softlocking the player)
• Fixed NPCs not selecting a weapon at all during combat
• Implemented various fixes for sliders for controller and keyboard
• Issue where NPCs would sometimes turn on their own team members for no particular reason
• Fixed VR world audio bugs and fixed Time Trial fade outs
• Fixed collision in ♥♥♥♥ Asian
• Fixed green scooter not playing animations properly during race
• Fix Race: Fixed a glitch where the errand would not complete and the player would be locked inside the Arena
• Spike disappearing randomly during mini-errand
• Fixed a bug where the wheel list scrolling isn't affected by the world time dilation
• Revoked phone privileges of Kunny Island cashiers. Fixed up some cashier-related crashes
• Implemented fix for prison tile not loading when player is sent to jail on Tuesday before paying the fine
• Fixed some bugs with the weapon's idle input queuing
• Possible fix for Animal Van taking cats in place of dogs and increasing dog score
• Fixed a soft lock in Hot Zone area
• Some issues where NPCs would not select a weapon or attack the cat dude or other animals
• Fixed the ribbon particle scaling on the Super Soaker Flamethrower
• Fixed the Super Soaker's pilot light appearing in third person
• NPCs getting stuck in interest point state if interrupted twice before allowed to change state
• Fixed Dark Lodge totems
• Fixed Slingshot audio to work again
• Tutorial Champ getting stuck and not pointing out the sign and marker pickups
• AI Knockdown reactions
• Border Smuggler and Cat Dude intro render
• Invincible NPCs
• Border Smuggler and Time Trial icons reversed on minimap
• Addressed a vast amount of mapping bugs reported on our forums! (Thank you!)
Post edited November 27, 2021 by EnforcerSunWoo