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STAXEL FROM STEAM:

Changelog History (Updated to 1.5.63)

Patch notes for Staxel 1.5.63

Fixed an issue where roofs would rotate randomly every frame in certain cases
Fixed an issue where a painting could be gifted to Vorlen and break a questline in 1.5 content.
Pillows and Blankets are now available from the Grocery store.
Fixed an issue where the wrong version of the game could get started when joining someone.
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Neptunia Virtual Stars

Updated to 1.0 (dlc) (Galaxy & Offline Installer)

No changelog but a bunch of DLCs have been released today.
Post edited November 16, 2021 by Hustlefan
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The first patch for Forgive Me Father just appeared in GOG Galaxy (Offline files follow later, you know the drill).

Forgive Me Father Update 0.0.2.10
New Features

• Based on community feedback we added an input buffer for weapon switching that allows the player to queue up a gun switch while animation is still playing. The switch will happen automatically after the animation is finished.
• New knife sounds

Bug Fixes and General Tweaks

• Throwing Knife damage range changed from infinity to 3000 units (around the same as the revolver).
• Fixed bug where players could unpause the game with the story still active by pressing “Tab” twice.
• Fixed enemy patient animations breaking when stunned.
• Fixed skill icons displaying incorrect keyboard keys when changed.
• Added missing WIP button in upgrade tree.
• Fixed UI prompts not responding to custom button bindings at stories and doors.
• Fixed bugs with music doubling and randomly shutting off.
• Rebuilt music behavior on the first three stages.
• Based on community feedback, knives received the following changes:
> All upgraded knives were rebalanced in terms of damage output
Knives were meant to be last resort weapons. Upgraded knives outclassed pistol weapons due to their infinite ammo, especially the throwing variant. Now there should be more of a reason to choose pistols over knives depending on upgrade choices and current situation. Save ammo or kill quicker.
> Slightly increased knife melee range
This increase is relatively minor, but should make non-thrown knives a bit more lenient. It just means you don’t have to hug your foes in order to stab them and you should hit them more often while on the run.
Post edited November 16, 2021 by Berzerk2k2
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dV: Rings of Saturn

Updated from 0.422.3 to 0.424.2 for Windows and Linux (Mac update presumably to follow very shortly).
Demo updated for all three platforms.

Changelog, posted by the developer in the forum:
0.424.2 - Rearmed

- Fusion reactor rebalance - the fusion powerplants of ships will not shut down when your ship is damaged by electromagnetic pulses or microwaves.
- New achievements.
- Added photosensitivity warning screen.
- Fixed scale of electromagnetic sparks on Elon Interstellar Model E.
- Display of the EIME HUD is now darker, making it easier to see the background.
- Auxiliary Power Systems are now counted towards power warning in the Upgrade menu.
- Foreground rocks were missing in point defence upgrade simulation.
- Setting background FPS to 0 will not block preview and promotional videos in the Dealer menu.
- The AR1500 Manipulator will not throw away light objects you approach slowly.
- Multiple adjustments to manipulator and docking arm code, making them behave more like real machines.
==========

Sacred Fire Demo

Updated from 2.5.3 to 2.5.4 on Windows, Mac and Linux.
Presumably the full game received the same update. :)

Changelog, posted by the developer in the forum:
Hello everyone,

1) we've addressed the number #1 request that will enable you to enjoy more time in the game - we’ve added save slots.

This allows you to play multiple different characters and builds without having to say goodbye to your previous protagonist. You can also experiment with certain story choices more freely, without feeling like you've 'messed up' your story.

2) we've reduced the amount of tutorial pop-ups. Some players felt like there was a bit of an information overload at the start, so we've fine tuned them a bit.

We feel like the tutorial is still clear enough to get you started, without being too handhold-ey. Let us know what you think!

3) And finally, we made some improvements to the flow of the story, and fixed a few bugs (most of them identified and reported by you guys, our community!)

Thank you for your patience.
Post edited November 16, 2021 by gogtrial34987
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Hellblade: Senua's Sacrifice just recieved a 7.72 GB update (Offline and GOG Galaxy).

Version 1.03 > Version 1.03.1.202111032018
Just over four years since launch we’re happy to introduce a huge new update to Hellblade: Senua’s Sacrifice. Starting with visuals, we’ve integrated the enhancements we made to the recent Xbox Series X|S release of Hellblade, including updated materials, particles, level of detail and Ray Tracing.

This new build includes Ray Tracing presets (Low, Medium, High), with Ray Traced reflections, plus Ray Traced shadows exclusive to the High preset. We think this brings a new depth to Helheim never seen before, so we’re excited for people to retread Senua’s steps in an even more immersive environment.
Hellblade on PC now also supports both DirectX 11 and 12, with support for NVIDIA DLSS and AMD FSR upscaling for an optimised experience.

We have also used this opportunity to add some key accessibility features to make Hellblade available to more people. These include full controller and keyboard remapping, subtitle customisation, and colour blindness presets for Deuteranopia, Protanopia and Tritanopia.

For returning players and those who have yet to experience Senua’s journey into Helheim, we’re excited to provide this free update, making it the best looking and most accessible version to date.
Post edited November 16, 2021 by Berzerk2k2
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Star Wolves 2

Marked as updated.
Have absolutely no idea what is changed.
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OpenTTD
All offline installers were apparently updated to 12.1

Changelog:
https://store.steampowered.com/news/app/1536610/view/3072012083351124638

" Feature: Button to toggle showing advanced signal types (#9617)
Change: Don't show screenshot GUI in screenshots (#9674)
Change: Suppress panning in intro game, while user is interacting with the GUI (#9645)
Change: Draw rotor in cursor when dragging helicopters in depots (#9612)
Fix: Invalid memory access when loading a currency NewGRF (#9675)
Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673)
Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672)
Fix: Every 16th client never reconnects after server restart (#9666)
Fix #9643: Screenshots were always written as BMP files (#9644)
Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633)
Fix #9626: Incorrect loading of script saved data (#9629)
Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627)
Fix #9595: Always use plural forms of cargo for subsidy strings (#9619)
Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618)
Fix: Don't use 'server address' string in server list when displaying an invite code (#9615) "
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Edward_Carnby: Star Wolves 2

Marked as updated.
Have absolutely no idea what is changed.
<hopeful> Maybe they fixed the worst problems after fifteen years?
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karnak1: OpenTTD
All offline installers were apparently updated to 12.1
I'm pretty sure (like 99% sure) there was no 12.0 on GOG, so there are more changes than those bug fixes.
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Themken: <hopeful> Maybe they fixed the worst problems after fifteen years?
Ha ! =)
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Warp Frontier

Mac & Linux installers added (1.1.4)

Developer's message from Steam:
Linux & Mac Launch

Warp Frontier has now been made avaiable on Linux and Mac Platforms, and to celebrate this re-launch to new platforms it is making the initial launch discount of 10% available again for anyone who missed picking it up the first time due to limited platform support.
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They Always Run

Updated to 1.0.12.859 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.0.12.858

Here is a small update to the game

- Fixed checkpoint system on Arcturus-7
- Small bug fixes and improvements

You can check the current version of the game in the right bottom corner of the main menu.

If you have any questions or issues with the game – you are welcome on our Discord server:
https://discord.gg/Ws4EMCS2P9
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A new update for Pathfinder: Wrath of the Righteous has arrived. Changelog taken from steam. Windows Offline Installer updated while MAC OS still on 1.1.1k.306 as other OSes are updated after windows usually.

Update 1.1.2d
Crusaders!

A new patch 1.1.2d is upon us. We fixed the problems you wrote us about - lost saves are back in place, the quest "Middlegame" can now be completed, and the game has been updated with other fixes and patches.

Beware of possible plot spoilers!

Quests

Sometimes Nura, killed by a player character, was displayed as alive - fixed;
Daeran went on a date even when he was dead - fixed. We explained to count that sometimes such enthusiasm is inappropriate;
Lariel didn't talk to the player character in Nexus after he was rescued - fixed;
When failing Thaberdine’s quest in Chapter 3, events in the citadel could get stuck - fixed;
The Next-Door Theater troupe thought the player's character changed past when taking over Dresen, even though that didn't happen - fixed. Now actors won't be confused by timelines;
Quest "Middlegame" could not be completed - fixed;
Sometimes the fates of Galfrey or Irabeth would register incorrectly (and the game could consider them dead when they were alive) - fixed;
After the events in Leper's Smile some companions could refuse to communicate with the commander for 3 days - fixed;
Trickster's closet kept working after choosing Legend's path - fixed. We blocked the path to fun;
Sosiel's personal quest could get stuck if the Azata Commander killed everyone in the Fleshmarket - fixed;
Fixed the inability to arrange a conversation between Regill and Sosiel in the camp;
Sometimes the game did not recognize the death of Ciar - fixed;
When angels were saying their farewells to the Commander (in the case of changing the mythic path in chapter 5), the game did not react correctly to the actions of the player - fixed;
In Wintersun, after the first meeting with Marhevok, his guards did not leave with him - fixed;
It was possible for Trickster Commanders to leave Areelu's Laboratory without receiving an "An Urgent Invitation" quest - fixed. For players who have not yet left in the 4th chapter, the quest will be activated. For those who left in the fourth chapter and beyond - the quests of the mythic path will be failed;
One mongrel was still standing after hitting Savamelekh with the angel ability - fixed;
During the final drow ambush, they could attack before their leader gave a signal - fixed;
Hal will no longer appear at the beginning of Act 5 if he's been killed or said you won't meet him again.

Areas

Fixed an issue where you could get stuck on the tower platform in Alushinyrra. (Warning! If you are already trapped, you need to load an earlier save);
After returning from Iz, the player character appeared in the throne room - fixed;
In Act 3, it was possible to kill the bosses again in some locations of Kenabres - fixed;
After finishing the quest in Wintersun, the current leader of the settlement used to appear on the throne only one week later. Fixed. Now they will appear right after you deal with The Lady of the Sun;
In the Sacred Lands area the entire party and animal companions will be disabled now for the duration if the puzzle part.

Crusade

Visual effect of Dominate is shown correctly now;
Purge now works according to description;
It was possible to drag the general's abilities into creatures action bar - fixed;
If an army moves to a selected point, it will no longer stop near allied armies. When moving with the navigation arrows, the army will stop as before when allied armies meet;
Bards' and Azatas' auras now work according to their new description. The number of available uses of these auras has been increased from 4 to 8;
Bolt of Justice now has two versions of the ability - against summoned units and against others;
Fixed the issue with the Spider Swarm model disappearing in tactical combat;
Abilities and debuffs with death effect could be applied to units with death immunity - fixed;
All Traps now work according to new description;
Yozz used to come to the Commander on the Demon path with only one rank up even for the crusade in chapter 3 - fixed;
Poison I-III dealt abnormal damage when applied by caster generals - fixed.

Classes & Mechanics

Fixed Aivu's abilities;
If a rider’s reach is greater than mount's and the rider’s weapon is not ranged, mount should try to approach target so both rider and mount could attack;
Spell Chain Lightning worked incorrectly - fixed;
Azata spell Second Breath didn't work - fixed;
Spell Resistance could become negative in some calculations, in particular leading to spam of combat log messages about immunity to some effects - fixed;
When replacing a general's ability its tooltip was not updated - fixed;
Close to the Abyss mythic ability did not give extra gore attack - fixed;
Devil-Spawn background wasn't giving charisma penalty - fixed;
Mythic progression could duplicate selected abilities - fixed;
Demon Dancer with Inspired Rage had extra bite attack - fixed;
Demonslayer didn't get bonus from progression of favorite enemy, but had bonus against neutral outsider - fixed;
Changing your path to the Golden Dragon or Swarm That Walks broke mythic abilities taken in previous mythic levels - fixed. However, players who are already in this situation should respec or load an earlier save;
Giving conflicting commands to rider and mount at the same time in RTwP resulted in surprising behaviour - fixed;
Additional change to Hal, so that he doesn't attack the player with his breath weapon;
Khorramzadeh will no longer have Thundering Rage ability on difficulties lower than Normal. Thundering Rage will no longer grant empower metamagic to electric spells.

Items

Killing Pace didn't work correctly - fixed;
Bone Amulet had no effects - fixed;
Boots of Stampede didn't work correctly - fixed;
Added Dinosaur Bone, Jade and Stone to Flesh scrolls to vendors;
Fixed Obsession didn't work correctly - fixed;
Enlivening Leadership didn't provide the stated +1 morale bonus to companions - fixed;
Gloves of Arcane Eradication didn't provide the stated bonus on ranged touch attack rolls - fixed;
Half of the Pair pendant didn't provide any bonuses - fixed;
The Blitz Cut didn't bypass damage reduction - fixed;
Skeletal Finger rod had infinite charges - fixed;
The Bound of Possibility for Lich didn't provide the stated bonuses - fixed;
Demon's Terror didn't work correctly - fixed.

UI

One of bleeding effects was not shown in UI - fixed.

Misс

Save files that disappeared on macOS should be back now;
One of the rare Trickster storyline finales was not supported in the epilogues - fixed;
If the player's character sacrificed themselves, the "game over" window was shown instead of the ending - fixed;
The "Follow Character" key wasn't working properly - fixed;
Fixed the Sadistic Game Design achievement - it is now possible to obtain it;
Fixed the issue with the small races sitting inside the furniture in the Drezen tavern;
Finnean could start talking before you meet him. Now you will only see his lines in the camp if he is present in your team;
Monster descriptions are back in the encyclopedia;
Cloth physics added to flags that didn't have it;
Fixed the issues in the objects' physics that caused crashes on macOS;
The victims of Swarm that Walks no longer get dismembered, and can be used as food for the swarm.
Post edited November 17, 2021 by ChrisG_
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Finally update 2.0 for Ion Fury has arrived on GOG (Offline and GOG Galaxy).

Ion Fury 2.0 Release
ENGINE

• UPGRADE - Optimizations to improve overall game performance
• UPGRADE - Improved frame pacing and overall framerate
• UPGRADE - Upgraded and improved controller support
• UPGRADE - Improved support for multiple displays
• UPGRADE - Window is freely resizable by the user and no longer locks the cursor unless needed
• BUG FIX - Fixed sprites being pushed outside of the map by the clipping system
• BUG FIX - Fixed deletion of existing savegames in the base folder on startup on Linux

GAME

• NEW - Player now has an inventory slot to store an item like double damage or jump boots for later use
• NEW - For reloadable weapons, shading of crosshair now indicates weapon's remaining magazine contents
• NEW - Radar now displays hidden secrets
• NEW - Enemies now take damage when underwater. Heskel forgot to make them waterproof!
• UPGRADE - Improved enemy AI responsiveness
• UPGRADE - Improved timing and aiming on Loverboy alternate fire for snappier feedback and quicker executions
• UPGRADE - Electrifryer now has a 2-hit strike when holding primary fire, and continued light attacks when holding alternate fire
• UPGRADE - The Penetrator and Minigun have a higher max ammo count
• UPGRADE - Minigun push-back has increased force for higher player speeds
• UPGRADE - Tweaks to improve Bowling Bomb primary fire and HUD display feedback
• UPGRADE - Ion Bow now allows you to swap weapons in order to cancel your current charge
• UPGRADE - Reworked Penetrator reload animation
• UPGRADE - Player landing from great falls does not lock the player's view anymore
• UPGRADE - Improved and finalized the appearance of some enemy sprites
• BUG FIX - General improvements and fixes to enemy aiming behavior
• BUG FIX - Fixed enemies not playing sound when recognizing the player
• BUG FIX - Fixed enemies recognizing the player through solid walls
• BUG FIX - Fixed Priest (crossbow cultist) being able to instantly kill the player
• BUG FIX - Fixed issues with weapons sometimes automatically switching when they shouldn't and not switching when they should
• BUG FIX - Fixed Loverboy altfire targeting issues
• BUG FIX - Fixed crossbow not firing the correct number of shots at low ammo
• BUG FIX - Fixed shocked enemies appearing the wrong color
• BUG FIX - Improved spider collision
• BUG FIX - Fixed lighting effector skipping some objects it shouldn't

LEVELS

• UPGRADE - Z4A1: Tweaks to improve the player experience on train cars
• UPGRADE - Z4A3: Improved train crash sequence
• UPGRADE - Z4, Z5, Z6 - Improve the visibility/hints of some secrets
• UPGRADE - ALL: Various soft-lock potentials either blocked out or fixed in anticipation of jump boots
• BUG FIX - Z1A2: Fixed a bottomless pit that left the player alive
• BUG FIX - Z1A3: Fixed a soft-lock where players could get stuck during a fall
• BUG FIX - Z1A4: Fixed areas where players could beaccidentally squished
• BUG FIX - Z2A4: Fixed a soft-lock when using boots
• BUG FIX - Z3A1: Fixed soft-lock due to premature lockdown activation
• BUG FIX - Z3A4: Fixed a soft-lock during level transition
• BUG FIX - Z5A1: Fixed a broken sector effect
• BUG FIX - Z5A3: Fixed overlapping pickup spawns
• BUG FIX - Z6A1: Fixed sector placement to prevent a door glitch
• BUG FIX - Z6A2: Fixed a soft-lock caused by not triggering an event
• BUG FIX - Z6A2: Added a switch to make sure the player is able to backtrack
• BUG FIX - Z6A2: Fixed a missing blocking bit that could break a secret
• BUG FIX - Z7A1: Widened an exploding ceiling to prevent enemies getting stuck
• BUG FIX - Z7A1: Fixed skybox triggers
• BUG FIX - ALL: Fixed misaligned or missing textures
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MechWarrior 5: Mercenaries


Greetings Mercenaries!

Today we're bringing you another patch to MechWarrior 5: Mercenaries and the DLC - Legend of the Kestrel Lancers. Here are a few highlights of this update:


GAMEPLAY

Fixed an issue where Mechs occasionally don't shoot with a clear shot at the target. The implementation also addresses an issue where users found AI mechs with LRM's equipped not attacking
Fixed the issue where battlefield loot items were not being added to inventory
Fixed the issue where the minimized batttlegrid positioning is off on specific maps
Mechs injected from an imported save will now keep any installed Upgrades
Players can now import Career saves when starting a new Career
Fixed the issue where the Rasalhague questline appears before the formation of the FRR
Fixed the issue where "No Pilots Left Behind Pt.2" was not spawning enemies



UI

Fixed issue where the Battlemech maintenance/upkeep costs are all 10,000
Updated prompt to clearly define what will be imported when starting a new career
Updated the Cross-Platform Social Icon
Fixed the issue where players reputation will briefly appear incorrect when swapping tabs



BACKEND

Updated Nvidia DLSS DLL
Updated AMD CAS to a new version