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high rated
Kerbal Space Program

Updated to version 1.12.2 (Windows only at the moment)

Changelog on the Kerbal Space Program Forum

+++

Steel Division 2

Updated to version 55743

Changelog posted by one of the developers on reddit:

Hello commanders,

As promised, there comes the last balance patch of the summer. We may or may not publish a "bugfix only" patch during august depending on the issues you stumble upon.

FIXES:

fixing a bug showing different XP gains in an after-game report & in the player's profile

fixing a bug displaying artillery's Smart Orders on some armed transports

10v10 servers are now filtered in order not ot display servers playing under an old version when a patch is released.

adding an option allowing to play the game sound even if the computer's focus isn't on the game

fixing problems occuring when loading the autosave from before a tactical battle in Army General

fixing Scoped rifle's shots per salvo, typo.

AP rockets can no longer shoot on Position.

fixing Ver. Toulon's "West Front only" filter.

fixing the Soviet P-40 displaying a P-51 model in Tiraspol campaign

In Army General multiplayer, display of the player name rather than the division name (chat, score panel, etc.)

German AI on Orsha no longer has a 50% chance to be inactive at the start of the campaign

Units will move as expected on the campaign map during a fight in Army General

MODDING:

fixing being unable to update mods on systems with non-latin alphabet

fixing a decompression problem when creating a mod

ALLIES:

increased SPITFIRE Mk. Vc/trop MITRALEXIS’s price from 105 to 115 (forgotten from previous patch)

increased SPITFIRE Mk. Vb’s price from 80 to 85

increased SPITFIRE FR Mk. IXc’s price from 85 to 95

increased BOSTON Mk III (H payload 904)’s price from 105 to 115

decreased SEAFIRE FR Mk III’s ammunition

decreased CMDT SAPEURS' price from 25 to 20

decreased CMDT VOLTIGEURS' price from 30 to 25

decreased T-26B’s price from 20 to 15

decreased Soviet M10’s price from 65 to 60

renamed Polish STRZELCY CKM's name into STRZELCY LKM

(97GRD) adding halftracks as transport options to more units

AXIS:

decreased WALKURE's price from 35 to 30

decreased Bf 109 G-6’s price from 100 to 95

decreased Bf 109 G-2’s price from 90 to 85

reduced BEGLEIT-GRENADIER HG's price from 35 to 30 (forgotten from previous patch)

reduced BEGLEIT-PIONIER HG's price from 40 to 35 (forgotten from previous patch)

increased SS-PZ.GRENADIER (MG-34)'s price from 25 to 30

decreased JAGDPANZER GAZELLE’s price from 20 to 15

decreased LANDESSCHÜTZEN OST's price back from 20 to 15

increased NASHORN’s front armor from 25mm to 35mm

decreased NASHORN’s price from 90 to 80

decreased MARDER III M’s price from 55 to 50

decreased MARDER I’s price from 55 to 50

decreased H39’s price from 30 to 25

removed Lw-JÄGER's Faustpatrone

(3Fs) RECON slots changed from 1, 1, 2, 2, 3 --> 1, 1, 1, 2, 3

(3Fs) TANK slots changed from 1, 1, 2, 3 --> 1, 2, 2, 3

(3Fs) AA slots changed from 1, 1, 2, 2, 2, 3 --> 1, 1, 2, 2, 3

(3Fs) AIR slots changed from 1, 1, 1, 1, 2, 2, 3, 3 --> 1, 1, 1, 1, 2, 2, 2, 3
Post edited August 03, 2021 by DoctorGOGgles
high rated
The Plane Effect Prologue

Updated to 1.01.1903 (Galaxy & Offline Installer)

No changelog.
high rated
9th Dawn III

Update 1.71 (3.08.21)

Fixed broken gate in Lorwyck Castle and Hole of Kol if you were NOT connected to GoG services. If your gamesave experienced this issue, just walk up to the gate you are trying to open, open the menu and to go "Command" and type OpenGate to fix
high rated
* Master of Magic Classic
Windows offline installers updated to CoM4Win v1.01.02
-> Changelog:
https://store.steampowered.com/news/app/1146370/view/2990939046033975612
Post edited August 04, 2021 by karnak1
high rated
Carcassonne - Tiles & Tactics

Standalone installer updated: [Windows]: 1.10.2966 ⇒ 1.10.2967.2.
New update!

Greetings, city builders!

Here is a minor update after your last feedback.

Bug fixes:
• Fixed a bug that reset game statistics in certain circumstances
• Fixed a bug that prevented saving the chosen Meeple's colors

This means that you will get back all the stats you have lost!

Many thanks for all of your feedback. This proves to be a great help in improving the quality of Carcassonne!

Have a great game!
high rated
EVERSPACE 2 (In Development)

Updated to 0.6.20298 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:

PART 1 / 2
Patch Notes - 0.6.20298 - Changelog

Hi there!

We're happy to announce that the big "Zharkov: The Vortex" update has just been released.

Look forward to an all-new star system, a new spaceship class, companion, main and side missions, activities, challenges, and more than 100 improvements and fixes.

Please see the complete list of changes below (note that a few bugfixes are tagged with "(Exp)" - these are only relevant if you have been playing a preview of this update on the experimental branch on Steam - for all others these bugs never existed in the first place).

A big shoutout and many thanks to all test pilots who have already been playtesting this update on the experimental branch on Steam and helped us tremendously in ironing out some kinks!

Features

- Added new main and side missions
- Added new star system: Zharkov
- Added new player ship class: Vanguard
- Added new companion: [spoiler]Tareen[/spoiler] (spoiler)
- Added new device: Fusion Hook
- Added new missile weapon types: Corrosion, Armorbreaker, Shieldbreaker, Destabilizer
- Added Bloodstar items set bonuses
- Added new item affix "Swift" (reduces ramp up and charge time by 30%)
- Added "Union Explorer" challenges + challenge reward for "Explorer" challenges, allowing to fast-forward in supralight
- Tier 2 ships are now available at ship dealers
- Added English voice acting for all dialogs that were added since the previous Contracts/Hinterlands update
- Cinematics now feature improved animation and professional voice-overs (but are still WIP)
- Added new music tracks
- Increased max level to 18
- Added 10 new ship colors to collect
- UI: Added "new" and "invest" indicators to the perks tab
- UI: Item crafting and modification rework including item preview and materials overview

Tweaks

- Game assets are now compressed to save disk space
- Distributed game assets among several .pak files to speed up patch installation via Steam
- Optimized texture memory usage
- Improved Thermo Gun projectile performance
- Overhauled enemy damage and hitpoint balancing
- Balanced difficulty when fighting against multiple enemies at the same time
- Fewer Outlaws in Siren's Sea and Palaemon's Wound
- Cargo space will now increase with higher ship tiers
- Slightly reduced Scout agility
- Increased ship acceleration while not boosting
- Outlaw Ravager and Bloodstar Overseer now have fewer and more prominent weak points
- Outlaw Vipers now leave behind a corrosion field when destroyed
- Creatures and cruisers can no longer be targeted by the Magnetic Repulsor
- Nanobots and Nano Injector will now repair a percentage of hull hp, not a fixed value
- Improved Teleporter collision detection to prevent getting stuck in geometry
- Corrosion will now first damage the armor before damaging the hull
- Annihilator Virus: reduced explosion delay and doubled infect interval
- Annihilator Virus: reduced kinetic damage from 150 to 90
- Annihilator Virus: limited maximum number of infected targets to 6
- Annihilator Virus: increased range from 400m to 600m
- Annihilator Virus "Symptomatic" mode: increased target damage reduction from 20% to 50%
- Annihilator Virus "Incubation" mode: renamed to "R-Naught" now increases the maximum number of targets by 2
- Corrosion Injector, Annihilator Virus, Quantum Entangler and Quantum Tether (Striker ULT) can now be used on - capital ships
- Doubled Quantum Tether (Striker ULT) effect range
- Rail Gun: Reduced energy consumption
- Rail Gun: Added zoom when charging
- Rail Gun: Increased full charge damage by 50%
- Baron Executioner: Increased max spread angle from 0.5 to 1.5 degrees
- Beam Laser: Increased energy consumption by 20%
- Elek will only jump in if the player is in a fight with more than 2 enemies
- Reduced "Play It Safe" perk effect duration from 12s to 5s
- NPCs will now gain EMP resistance immediately after receiving the EMP debuff to prevent stun locking
- EMP resistance duration is now scaled with the duration of the EMP itself
- Increased hull hitpoints of G&B and Freelancer freighters
- Decreased probability of Interceptor passive perk that recharges Weapon Overdrive with critical hits from 50% to 20%
- Increased global elite enemy probability
- Signal Decoders will now reveal a high-risk area inside the current region of the system
- Signal Decoders will now always have a higher rarity (no more common signal decoders)
- The first boss now gives more and better loot
- Improved support for mixed input methods like joystick + mouse (added option to specify input method or use auto-detect)
- Prevented crafting exploits via reloading
- Fully mine ore deposit when using Flak or Missile Launcher
- Portable debris can now be picked up from a further distance
- Only play detonator drone warning sound when it is flying towards a target
- The pinging sound and icon-effect of invisible containers continue until the container is emptied
- Added options to quickly invert camera pitch/yaw (in addition to the already present invert option in the "customize controls" screen)
- Force fields now have two distinct textures representing their access state
- Flying Dutchess will now spawn-kill enemies when jumping in
- Post effects produced by conditions, devices and damage are now hidden in Photo Mode
- UI: Added dedicated HUD marker icons for different drone types
- UI: Improved speed when first opening the map
- UI: Joystick keybindings are now displayed in HUD when a joystick binding is assigned
- UI: Tractor Beam Range is now shown in "Ship" screen
- UI: Master rewards for challenges are now instantly revealed
- UI: Added implicit cargo sorting for M&K in case sorting was active on the last menu visit
- UI: Repair and device hold actions trigger an error on the start of hold action in case of insufficient credits/points
- UI: Clickable action buttons in crafting result screen
- UI: (Batch) marked items now feature an animation
- UI: Added ingame menu tab pre-loading for Inventory, Ship, Perks, Mission, Data and Map
- UI: Better explanation of locked player perks when in space
- UI: "Crafting XP" is now called "Crafting Data"
- UI: Opening ingame menu with gamepad implicitly sorts inventory and selects the first slot
- UI: Dismantling and destroying while using a controller now implicitly sorts inventory (removes empty slots in-between)
- UI: Enabled "Expand Cargo View" / batch actions in loot container view
- UI: Enabled "Send To Homebase" action in loot container view
- UI: Added navigation SFX to mission item inventory
- UI: Hovering one of the six main attributes will now show the items that contribute to the respective value
- UI: Added descriptions for condition tooltips in ship screen
- UI: Added storage slot ratio to inventory headline
- UI: When activating a high-risk area and choosing to show it on the map it's now highlighted and centered
high rated
Another day and another Wizard of Legend update.

This time from v1.23abc (48983) to v1.23bc (49006)

Changelog
high rated
EVERSPACE 2 (In Development)

Updated to 0.6.20298 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:

PART 2 / 2
Bugfixes

- Fixed ship selector sometimes not being displayed in homebase despite owning multiple ships
- Fixed floating-point precision issues related to weapon aim
- Fixed already destroyed Bomb Thrower Turrets sometimes still throwing bombs
- Fixed energy orbs not restoring armor
- Fixed not being able to activate buttons using a flak cannon
- Fixed a potential blocker and a wrong dialog being played in "I Heart Scrap" side mission
- Fixed dialogs related to fights being played when colliding with level geometry
- Fixed destroying Okkar units not yielding correct XP
- Fixed Okkar being spawned by the Wanted System giving loot and XP after re-entering a location.
- Fixed player stats not being updated immediately after re-entering stats screen
- Fixed highlight effect on some structures being visible from far away
- Fixed "Data Fishing" side mission briefing dialog being played again when docking before leaving the location
- Fixed mission item "Drone Debris" not getting removed from inventory after becoming obsolete
- Fixed Gauss Cannon and Rail Gun having improper affixes
- Fixed Baron Executioner weapon receiving energy damage modifiers
- Fixed item bonus attributes that grant extra damage not working properly
- Fixed bounty not increasing when defeating an enemy with a device like the Corrosion Injector
- Fixed problems with axis inversions also affecting other logical axes that were bound to the same physical axis
- Fixed that Elek could appear multiple times in a location
- Fixed that Elek sometimes left too soon
- Fixed that Elek and Dax could die when acting as wingmen
- Fixed enqueued hull repairs being lost when docking to a station
- Fixed faction rewards not being displayed for accepted jobs in the missions tab
- Fixed being able to use warfare devices on allies
- Fixed timestamps of items accidentally being renewed after having been moved to a different inventory slot
- Fixed device inventory did not update after changing ships under some circumstances
- Fixed quick equip with right mouse button in loot container screen might send an item to homebase instead of equipping it
- Fixed that some item attribute bonus values (like Resistance) would not spawn
- Fixed Sentinel ULT (Static Overload) not scaling with Utility attribute
- Fixed Sentinel passive "20% reduced cooldowns for warfare devices." falsely stacking until cooldown was zero
- Fixed that missiles could not be destroyed after the ship or turret that fired them died
- Fixed additionally spawned Okkars not leaving location after having paid bounty
- Fixed "ULT ready" not being triggered by Interceptor passive perk
- Prevent being able to switch camera while in "1st person no cockpit" view and having activated auto-pilot
- Fixed that retractable turrets could be destroyed by very high damage, e.g. Annihilator Virus
- UI: Fixed that only one missing attribute was shown when comparing items
- UI: Fixed item actions for Aeterna Bypasses and Signal Decoders being visible in multi-select mode
- UI: Fixed equip action being visible in multi-select mode
- UI: Fixed focus and hud visibility problems after very quickly opening and closing ingame menu
- UI: Fixed wrong device slot length in item selection
- UI: Fixed wrong implicit cargo sorting when using a gamepad and first opening the menu
- UI: Fixed inventory items clipping through scroll indicators
- UI: Fixed icons for companion perk upgrade requirements sometimes being wrong
- UI: Fixed that when using mouse+keyboard, gamepad icons were displayed on a device icon and consumable slots in the menu
- UI: Fixed stats and condition tooltips sometimes still being shown on screen after changing ships
- UI: Using dedicated icon for ship special in the stats panel
- UI: Fixed that log sometimes displayed items with the wrong affix
- UI: Fixed that pressing Tab while "Press Tab to Show" was shown for completed or new challenges not opening the challenges screen
- UI: Fixed slot focus being lost after clicking on various regions in ingame menu header
- UI: Fixed item sorting type 'Latest' (newest item first) not working properly
- UI: Fixed "Quick equip" action of selected equipment in storage inventory being broken after changing ships on homebase
- UI: Fixed icon scale for devices that can't be used not being reset after being replaced by another device
- UI: Fixed damage numbers not shown for damage-over-time conditions like Corrosion
- UI: Fixed shop icon not being shown on map for Flying Dutchess beacons
- UI: Fixed Ben's speaker image not showing implants after his operation
- UI: Fixed "Outdated Equipment" message appearing at a bad time
high rated
Strangeland
[WINDOWS/LINUX Updated to v2.3]
Details:
-Fixed a minor bug with Save detection.
-Prepared things for Translations.
high rated
The Plane Effect Prologue's update 1.01.1903 installer's md5sum and file name:
9e54bb729a2479d6e9bf54fb595c4b1a setup_the_plane_effect_prologue_1.01.1903_(64bit)_(49019).exe

###############################################################################################

Kynseed's installer updated to the version 0.4.0.5212

File's md5sum and name: 682b7800739c41f904401d890af3a0f8 setup_kynseed_0.4.0.5212_(49020).exe

Changelog from the developers' Discord server:
[CHANGELOG] v#0.4.0.5212 - Hag & Slash Update

Addition - Combat completely redone into a Reactive Realtime Combat system
Addition - Head to Simplewood, at the top of Rivermoor to meet Jogon, Master of Combat and learn the way of the sword
Addition - Fight against 5 enemy types with multiple abilties to figure out
Addition - Equip a loadout of two swords, a ward/charm, 10 combat items and a meal
Addition - Take your dog into battle for help
Addition - Pick Combat items in paused mode to aid in attack, defense and healing
Addition - Travel deeper into the forest for tougher difficulty with better rewards
Addition - Some areas allow for rest and little minigames for additional loot
Addition - Choose your strategy carefully where death can cost you fairweather tax years of your life!
Addition - Drownhill, a new region in Summerdown to explore
Addition - Includes Moon - learn how to use a bow from our latest Master
Addition - Can order some fresh goods for the good store
Addition - Good store selling table reused for storage when player owned (items will be placed out automatically each hour while the shop is open if you have a worker)
Addition - Shop reputation levelling reworked with perk points unlocked as reputation goes up with 10 perks per shop
Improvement - Apothecary crafting adjusted to be easier. Branded or offbrand results from curing all or partial traits
Improvement - Apothecary ailments/maladies based on season along with shop reputation level
Improvement - Apothecary crafting with no patient and recipe set now crafts combat items
Improvement - Setup for blacksmith orders to be based on reputation level and also cover all 5 available ore types
Improvement - Ledger UI updated
Improvement - Various level tweaks mainly for collision, nav and layering
Improvement - Counter staff should display thinking dots while deciding the response to customers
Improvement - Blacksmith orders collected with self service due to a closed shop will still provide some rep
Improvement - Blacksmith shelf browser customers served by a worker when you have no shelf items will provide a placebo item with similar 50/50 chance of gaining a little rep and brass or losing a little rep
Fix - Fix for blacksmith npc crafters mostly only making the first order in the list
Fix - Storage shows star rating next to stock
Fix - Fix for out of level apothecary workers being lazy to help patients
Fix - Fix for some spelling errors in text
Fix - Mushrooms have proverbs
Fix - Radishes no longer have the gassy trait
Fix - Offering points are retained on leaving the goddess statue prompt to avoid exploitation
Fix - Afternoon is counted from 1pm to 6pm to overlap with Dusk for one hour
Fix - Speculative fix for rare crash when raining from certain level changes
Fix - Heartroot icon correct size ingame
Fix - Fix for shop skill and relationship appearing altered when setting different staff for the currently active shop hours
Fix - Stopped customer countdown going up while bartering
Fix - Fix for rare softlock in Evergreen at the end of the year
Fix - Fix for Dusk Cherry being treated as a recipe
Fix - Dusk Cherries and Sugar Plums spawn in winter as intended
Fix - Prevented White Rose/Rose of Romance from being requested in favours
Fix - Fix for good store and apoth shops where the camera would snap inside when close to the walls outside
Fix - Tavern will still open if the player marries one of the staff
Fix - Blacksmith apprentice crafting can use some ore from the npc owned store if they have any spare (one added per day). Any brass from crafting these is reduced compared to the player providing their own ore
Fix - No pollen weather appearing inside shops
Fix - On selling a Good Store it restocks when you next enter the level
Fix - purchase of multiple recipes from sellers like Mellowbrook Apothecary
Fix - No more freebie premade cures if the player serves patients!
Fix - Fix for follow points of followers that meant they got in the way more frequently
Fix - Count next to ore in ledger should be what is in stock for workers rather than include the player's inventory
Fix - Blacksmith worker should be able to craft shelf items if not all orders are complete due to missing ore
Fix - Followers should follow in interiors
Fix - Lemonade stand profit info should only include gains from the lemonade stand
Fix - Shouldn't be able to access the options screen while changing level
Fix - NPCs should recover from getting into non-navigable spots
Fix - Fixed many star rating placeholder gossip lines
Fix - Babies shouldn't start conversations
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.44.3 (Offline installers updated)

v0.91.44 Patch Notes
====================
New Races: Aasimar and Tiefling

Planetouched
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.

The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.

Aasimar and tiefling are the most common planetouched varieties. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.


Others:
Now can choose character build from first class to all classes of the character
Show both class and build ico in character panel
Added combat descriptions of some races: Elf, Dwarf, Gnome, Halfling, Orc, Goblin, Hobgoblin, Kobold, Catfolk
Optimized descriptions of some races
Optimized physical descriptions of monster races
Optimized descriptions of level, etc.
Optimized encyclopedia structure
Optimized Create Character UI
Fixed: AC bug of player races with natural armor bonus.
Fixed: Bug that Hatred is also applied to Cure Wounds, etc.


Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.
high rated
Crossroads Inn Anniversary Edition

Standalone installer updated: [Windows] 4.0.2c ⇒ 4.0.3.
Greetings Innkeepers,

Today we have another news pack for you. This time it’s about the upcoming events, but also a few details about the first and upcoming DLC of the Season Pass 2.

Recently we delivered to you some game-changing fixes - followed by the patches and hotfixes based on players’ reports and comments. Polishing was made, and you noticed another snag preventing the in-game progress, so let’s begin with the first and significant announcement.

= Patch 4.0.3 =

Many of you provided us with the information that there are some errors with taking the loans in the first Act of the campaign. Thank you for this feedback - it happened that the previous fix led to another muddle, so, within tomorrow’s patch there comes the fix:
• Fixed an issue that could prevent the player from taking a loan in Act 1

Mostly, however, this update is to finally deliver the first content of the promised Season Pass 2. For those, who haven’t seen the recent update, the DLC coming tomorrow was inspired by our newest game The Amazing American Circus and it’s going to bring three new characters: Juggler, Clown, and Strongman to the game as well as a new item - performance stage.

And finally, it’s also worth noting that the team responsible for fixing the game, utilizing your scrupulously provided feedback is mostly independent of the ones responsible for the DLCs - which results in giving you both, the continuous fixes and the promised extensions to the game.

Keep running your awesome taverns!
high rated
The Falconeer

Updated to 1.4.29.1 (Galaxy & Offline Installer)

Changelog from Steam:
The Falconeer Edge Of The World Patch Notes

Hello Falconeers!

Today is the launch of The Edge Of The World (as you may have heard!) Which is OBVIOUSLY worthy of LOTS of celebration!

As part of the expansion launch we have also got a HUGE amount of updates in our latest patch, all based off your feedback to Tomas since the launch of Atuns folly earlier this year.

Update 1.4.25.0 contains the following :

New Content Added

- Added Edge of the World DLC mission content
- Added Mawspring Neverin and The Benthic locations for the DLC
(Available even without DLC)
- Added new DLC classes, Arbiter and Corsair
- Overhauled prologue
- New voice acting for ALL the content added in the last 8 months.
- Map expanded
- Added shocklance weapon

Bug Fixes

- Missiles will target proper center of target
- Resolution switching will select a lower resolution when using gamepad left (instead of always going higher)
- Mouse resets upon take off
- Fixed magnetar impact not showing (again)
- AI no longer targets submerged debris
- 15th temple issue solved, the temple of assula is no longer counted.
- Travel ahead could remain visible in the wreck dive cutscene
- Some wreck diving cutscene creature animations were broken
- Camera unlinking and bird going wobbly after death should now be prevented
- Prevented ships from respawning with a rotation offset caused by sinking

Visual Changes

- Emotion animations integrated for NPC portraits
- Spotlights added to imperial and mancer turrets at nighttime or during storms.
- Added red lights to bow of Mancer Questor
- Added red lights to weaver head
- Cinematic zoom now always zooms at center of target

Gameplay Changes

- Upon starting a new chapter , if your base ammo is destroyed you get 3 new pots
- Diving mechanic now redesigned, hold brake button while heading down and you can keep diving for as long as you want/possible.
- Diving manoeuvre now gains you energy.
- Bloodlust, rage and resistance chants now have a visual and audio effect ingame when they are consumed.
- The 6 splinters in the seachantress sequence now accurately represent your campaign progression
- Using your movement axis to skip dialogue sequences has been replaced with the hold for 1 second functionality, inline with other sequences
- Shortened the distance map fast travel is allowed
- Going pirate now instantly updates the map to represent the new status
- Flying home during a mission, takes you to the mission starting point instead of home.
- Rebalanced a few key turrets to prevent ship insta kills of all turrets.
- Limited the raw quantity of turrets a missile can deal splash damage to
- Exploration missions no longer show the target to discover on map or compass
- Shrine and settlement defense and assault missions, now target a more diverse selection of locations
- Level cap has been increased , unlockable thru the items of assula (3 out of 4 are locked to the DLC)
- Bird stat levelling has been rebalanced, and max value set to six instead of 5
high rated
VirtuaVerse Demo's Linux installer is now updated to the version 1.31 as well.

File's md5sum and name: 40cadb26c124a0bedb06927f2d085979 virtuaverse_1_31_49000.sh

Probably the changelog is the same as the full game's: https://store.steampowered.com/news/app/1019310/view/2987559443331926703
high rated
Tunguska: The Visitation

Updated to 1.32-2

- Fixed a bug where shooting mutants don't show hit marker
- Fixed a bug where dead bodies under water in Lake Cheko cannot be looted
- Added 1280x1024 resolution option
- Fixed an incorrect Russian translation for the RP serum
- Other Russian translation adjustments.


Wasteland 3


Hotfix 1.4.6 is now live
Greetings, Rangers! The hotfix is now live and includes the following fixes:

Patch note:
•[Controller] Resolved the stuck dialog bugs that were occurring at Marshal Lupinski in Little Vegas, and at the Computation Engine within Steeltown.