Posted June 25, 2021
high rated
Warhammer 40,000: Gladius - Relics of War
Updated to 1.08.02
## Balance
* Fly actions now have +1 movement.
* Reduced Ratlings group size from 7 to 6.
* Changed Labour Corps from +2 influence to +2 food.
* Reduced influence required per Waaagh! tier by 40%.
* Boss Speaker now increase Scrap Shedz production output instead of city growth rate.
* Moved Devastator Centurions research from tier 9 to 8.
* Moved Omniscope research from tier 10 to 9.
* Canoptek units now have Living Metal.
* Changed Gauss Flayer Array's base attacks to 10 and changed Salvo to "Halves the attacks and range if the unit has moved.".
* Moved Grey Matter Dispersion research from tier 7 to 6.
* Moved Lictor research from tier 6 to 7.
* Reduced Malanthrope armour from 6 to 4.
* Reduced Tyranid Prime's Adaptive Biology feel no pain damage reduction from 25%...75% to 15%...45%.
* Reduced Chaos Lord's Dark Glory invulnerable damage reduction from 15%...45% to 10%...30%.
* Obliterators can now freely cycle their weapons.
* Increased Riptide Battlesuit Nova cooldowns from 1 to 2.
* Cleansing Flame, Shockwave and Psychic Scream now are Psychic Power and Witchfire.
## Bug Fixes
* Fixed a very rare issue that would prevent the turn from ending.
* Fixed some typos.
## Modding
* Fixed Korean language research UI text positioning.
* Fly actions' increased movement in <modifiers> is now taken into account.
Neverwinter Nights: Enhanced Edition
Updated to 83.8193.26
Patch Highlights
New curated community content available!
| Our new game launcher continues to grow! Two remarkable modules, Against the Cult of the Reptile God
by Rich Barker
, and Eye of the Beholder 1 & 2
by Rick Francis
are now available to download with a single click!
Curated community content now playable in Multiplayer
| The new curated content UI is now available when running multiplayer games
Polished fonts
| Based on player feedback, we’ve spent some time improving font rendering!
Renderer
| Many more performance and stability/compatibility improvements
New Curated Content Releases
We’re proud to announce two new curated content adventures, released in full cooperation with their authors.
With the latest update, you can also play them in multiplayer— and Eye of the Beholder
by Rick Francis
was designed to do just that. So gather your friends, and play the thrilling remake of the classic 1991 release from Strategic Simulations, Inc.
Renderer
Tons of performance and stability/compatibility improvements went into this patch:
Fixed the pink screen issue for unsupported GPUs
Drastically reduced the need for buffer switching by combining vertex arrays (perf+)
Combined most post-processing shaders into single pass (perf+)
Custom shader parameters are now properly relinked when another shader is loaded (consistency)
Early-Z optimisation reenabled via ifdef guard in shaders (perf+)
- Note
: if using custom shaders for setting alpha on a texture, you must now supply a txi too with an alphamean entry with a value below 1.0
TSB are now calculated for legacy compiled models at runtime as well (consistency/compat)
Fixed GL CubeMap load order (compat)
Fixed env maps for PC models not updating between areas. Now allows “default” map in txi files
Now uses the default chrome environment map if the assigned map is missing. Fixes issue with metallic objects becoming transparent (consistency)
Fixed gamma functions erroneously checking all colour channels, instead of any (consistency)
Fixed disabling tile light source with TILE_SOURCE_LIGHT_COLOR_BLACK not actually removing the light
Completely disabled texture downsampling for non-compressed textures
Fixed crash when releasing PLT
Added some crash safeguards for broken models
Adaptive soft particle based on size, should fix missing/faded monk eyes
Simple shadow perf optimisation
Fixed setting ambient material for grass
Fixed a crash when downsizing internal data structures
Fonts
We spent some time improving font rendering after the feedback from the last patch:
TrueType Fonts renamed to their function, away from font names
Combined glyph maps so all languages now share the same font files. Brawler is now the default font for high res typeface, since it was the most popular
Mordred numerals no longer offset old-style
Added slight adjustments to spacing and padding to make it look better
You can now tweak font outlines and contrast per-font (via txi)
Fixed the wrong font appearing in places like the DM chooser
Increased contrast for the high-res variant
Pathfinding
Static object removal now properly removes objects from the internal object list. This addresses the cases where a lot of static objects (such as body bags) added and removed over hours, would bog down gameplay
Fixed creatures not correctly moving towards an interactable object in certain marginal situations. Added better handling of requested distance when moving towards an object
Abort attempts at pathfinding early if the target destination isn’t achievable (perf+)
Gameplay
Default weapon feats for gloves and bracers now properly set if 2da entry is missing
Recommended button in chargen/levelup can now be disabled via ruleset.2da entry
Fixed hit dice validation for RDD
Fixed creature gobs sometimes erroneously generating really large wind values
Premium Modules
We cleaned up the dataset for the Tyrants of the Moonsea premium module. All content that is already part of the base game has been removed from the DLC download.
In addition, the following fixes went in:
Tyrants of the Moonsea
Camera position no longer resets to top-down when exiting the world map
Some tile appearances are now correct when "facelift" mode isactive
The Kur-Tharsu main gate is no longer difficult to attack
A spider on the Shind Road East spawns in the correct spot
Removed a minor XP exploit in Thalia's conversation
Darkness over Daggerford
Camera position no longer resets to top-down when exiting the world map
Other Fixes
UI/Nuklear: Fixed a crash that would occur when swapping child layouts (“clicking around a lot”)
Game: OnPlayerTarget now actually persisted to save games
Toolset: Fixed not rendering bounding boxes
Fonts: codepage=cp1251: Added support for a missing cyrillic character
Nui: codepage=cp1251: Fixed an issue with baking missing glyphs that would break rendered text
Fixed a regression from the previous development patch where some PLT textures were rendering incorrectly