Chernobylite (In Development) Updated to 42800_Ship (Galaxy & Offline Installer) Latest changelogs from Steam: Rev 42295 Hotfix This hotfix solves the most common and serious bugs. If your problem has not been solved then don't worry. If you reported it on the steam forum bug it will be fixed. Or at least we'll try hard ;)
Technology: - Crash raporter did not work properly in many situations. We have improved its operation.
- We fixed the position of the weapon in non-standard aspect ratios such as 21: 9 or 32: 9. PDA should no longer be under the screen
- Fixed a rare crash related to the incorrect steam initialization
- Fixed a crash related to write errors while streaming data
- We fixed one of the random engine bugs. Don't worry Epic, we still love you.
- We fixed the infinite loading screen bug. If it still happens to someone, send us a save.
General: - Fixed a blocker that appeared after the power plant exploded during the "dying tutorial".
- Fixed problems with music on the base and during training
- We fixed many lines with VO not working properly. Both in Russian and in English.
- We have fixed many localization issues in different languages.
- We have fixed problems with blending various landscape elements.
- We solved some bugs with heistline (it's the equivalent of a fratal timeline to Heist itself)
- Some events restarted even though the player had already completed them. We fixed it.
- The melee beating sounds should perform much better
- We've fixed many smaller bugs with collisions and visuals that you reported through Steam
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Rev 42320 SuperHotfix Yesterday's update broke something in the save for some of you. I am so sorry for causing the problems. Return to base should fix this bug. If you have any problems with the save (black screen, spawn in a strange place), load the previous save and get killed in any way - radiation, monsters. Going through the timeline should fix everything.
General: - After returning to the base, the game misread the information about the progress of quests, which could lead to many strange errors. We fixed it.
- The "Old friend" quest should now end correctly
- More fixes in the crash reporter
- A few smaller fixes reported on steam and caught by us (blends, music, collisions)
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Major Patch - Game Quality Improvement Pass 1 We are currently focusing on bug fixes, optimization and solving issues that bother you. But we found time to do some new things. Here's a big batch of fixes:
Technology: - We fixed dozens of different crashes that you reported to us. Game should be much more stable.
- We optimized the CPU performance a bit. Framerate should be more stable during combat.
- Fixes in game memory management. Game shouldn't have such large spikes in memory usage now.
- We threw away a lot of unused audio stuff, which reduced the build size.
- During skill training, steaming should no longer be visible on weaker computers
AI: - Soldiers will now see much worse through bushes during combat.
- Soldiers should now have a harder time finding the player's position and start searching for him faster if they don't know where he is.
- When soldiers are looking for a player, they no longer run blindly in one place. They split up to cover a larger area.
- Knife takedown will now be heard at a slightly smaller distance.
Additional: - We've added some locked doors for lockpicks and a crystal wall to prison level so the player can discover some new things when they return to it.
- We've added 2 new tutorials that should make some situations easier to understand.
- We have added the ability to remap the quick save and load functions
General: - We fixed many bugs related to language versions and VO
- Now the player should be able to get out of the prison cell when caught.
- Now it's possible to properly save your companions from prison. Markers and animations have also been improved.
- Trying to craft something in a tight space should no longer end up getting stuck in a collision.
- Tutorial on how to reduce the difficulty of the game that appears in the prison after a few deaths should now correctly disappear.
- Fixed a bug where Igor was sometimes guarded in prison by a soldier who could not be overcome with takedown.
- We greatly improved the operation of the flashlight. It works better up close and behaves more interestingly while moving.
- After loading the save performed after the end of any crate dump quest, we should no longer appear among the soldiers.
- We fixed a few crates that did not save after taking a save. Load spamming allowed them to be looted endlessly.
- Memento for the past: After loading save, you can no longer talk to Sashko
- Some Excuses: After loading save, Semonov will no longer resurrect and the note will not disappear
- Fixed a bug that allowed you to get extra adrenaline puffs before entering the base.
- Olga's Revolver will no longer behave weird when she targets us.
- Notes that can be found on levels should now be correctly marked with a marker
- We made a lot of improvements to the music and sound.
- We improved the makers of events that were disappearing even though the event isn't over yet.
- Fixed a rare bug that made weapons invisible after interacting with the base board.
- Fixed a rare bug where we could sometimes see Igor's hands flying through the air after death.