* Machinarium Collector's Edition got an update flag, although I admit I don't know what was updated. If anyone has further info, please add.
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* Talisman: Digital Edition Offline installers updated to
76598 Changelog from steam:
https://store.steampowered.com/news/app/247000/view/3020205468254284006 " Hey Talisman fans!
Today we've rolled out a new patch for Talisman: Digital Edition, which improves a bunch of things in the game! The key highlights are:
End of game stability fixes (We were finally able to consistently recreate this internally, meaning you should now be able to finish games and get your earned EXP!)
Witch Hunter nerfed from 4/4 to 3/3 (We've heard your request to adjust the Witch Hunter as they are too powerful in dedicated PVP scenarios - we'll keep an eye on how people react to him now he's been adjusted)
Fixed losing progress when increasing post-game goals (Along with the end of game stability fixes, this should help make sure you get the right EXP when you finish a game)
Gamepad Board and UI Navigation updated (We've made a couple of improvements to help you get around when using a gamepad, and the UI has also had a few updates)
New Quick-Use menu for Cards in the 'Usable Cards' tab (This is something we've been asked about implementing, so please give it a try and let us know what you think!)
We're hoping that we've also fixed the issue where people's challenge points weren't resetting as they should at the end of the month.
Crash Fixes
In more Talisman: Digital Edition news, we've also just announced that we're bringing the game to Xbox! You can read all about it over on our official website.
Now, onto the full patch notes!
UI updates:
Avatar Page scaling fixed
Some non-existent decks have been hidden from the deck list
Gamepad Board and UI Navigation updated
Gamepad support for navigating 'spaces of interest/possible moves'
Terrain and Beasts no longer show icons on their card backs
Light & Dark-bound characters now work in Russian
Removed keyboard shortcuts for toggling screen modes
Busy-spinner should show whilst challenges are updating
Fixed losing progress when increasing post-game goals
New Quick-Use menu for Cards in the 'Usable Cards' tab
Online updates:
Stability fixes to end of game
Better handling of joining games
Fixed issue when changing regions
Games should no longer be able to have multiple game-owners
Gameplay:
(Changes)
Witch Hunter nerfed from 4/4 to 3/3
Resurrection in the Woodland triggers drawing of a Path
Missing turns as a result of losing combat ignores 'cards remaining to encounter' rule
(Fixes)
AI should no longer be able to complete certain challenges on players behalf
Able to complete quests outside of your turn again
Amarok now joins all forms of combat - not just Battles
Astral Spirit is now correctly optional
Astrolabe challenge fixed (again)
Bog wasn't doing 'Draw 1 Card even if there are already any cards in this space.'
Book of the Dead should now wait when it can be used
Boulders Dodged increases when auto-dodged
Conscription no longer possible in Psychic Combat
Fix for Barrier & Black Ice staying on the board permanently after their caster dies
Flail of Blood's effect no longer triggers when no dice were rolled
Ganymai can no longer bring people back from the dead on 0 lives
Ghosts moving to anticlockwise spaces in the City no longer move clockwise
Harbinger Cards no longer reappear when rolling 3 on his chart
Havenville reveals the Follower given (triggers on-revealed effects)
Lost Warrior & Lost Maiden can no longer destroy undestroyable cards
Merchant can sell items at the Cataclysm Village
Queen Mab's bonuses no longer stack
Swampland now has a minimum of 1 (negative numbers were coming out as 6)
Tapestry Rewoven - should only use your already selected (and only hidden) endings
Tavern Maid pouring drinks to no players issue resolved
Terrain 'reloading issue' fixed
Crash fix when leaving an online game
Crash fix for multi-clicking card 'menu choices' (e.g. wishes)
Crash fix when casting Fiery Retribution "