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Distant Kingdoms (In Development)

Updated to 11555 (Galaxy & Offline Installer)

Changelog from Steam:
Patch: 11555- 23/05/21

Again, thank you for your feedback and bug reporting!
We've finally completed triaging all user submitted Bugs and Feedback through the F9 tool and our online Bug Reporting form, we've been able to identify a number of common issues and will be working on those over the coming weeks alongside our plans for our first and second Major Version updates.

As always, please do let us know of any issues you encounter, and be sure to join us in our Discord
http://discord.gg/distantkingdoms

Bugs

- Fixed an issue where a Production Building is in range of multiple Warehouses the Upgrade tooltip only displays stock from one Warehouse not the total stock available.
- "Allotment - Carrots 1" decorations now do not float
- Fixed an error that could occur as part of Trade Route Deletion
- House Density now shows the correct available resources even if one of them is not available
- Production Tooltips are now more clear
- Farm Fields placed in Hexes at the top of the map in Windy Peaks will now delete correctly
- Fixed a Targetted Modifier Issue
- Total Residents tooltip now correctly displays Employed vs Unemployed populations
- Fixed spaces in the Total Residents and Happiness Status Bar Tooltip
- The Discord link on the main menu now points to the appropriate location.

Tasks

- Added Version Number to the Main Menu
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kbnrylaec: GOG Just rolled back offline installers to 2.1.5d_(41985).
Yep, I know.

There are some issues with 'Beneath the stolen lands' installer for 2.1.7.
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CrossCode has been updated to version 1.4.1-4.

It's a bit awkward to read, but I believe these are the relevant entries from the changelog:

- Burn-/Jolt-Damage no longer messes with enemies in unkillable states, fixing softlocks during late DLC boss.
- Dying to molotov-salvos in the Arena version of the Highway fight no longer crashes the game.
- Fixed the occasional crashes after restarting the Sao fight in the Arena.
- Fixed the first fight of the last Goat Quest not triggering in rare cases.
- Prevented the Tiefsee Angler and enemies in the fight at the Beach Temple from leaving the arena.
- The very final DLC-fight and manually leaving certain arena fights no longer disable damage stats (automatically fixed in older saves).
- Fixed more typos and added the last missing texts for German, Japanese and Chinese!
- Added 3 more pieces of DLC-equipment to a trader in Rhombus Square.
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soosgjr: CrossCode has been updated to version 1.4.1-4.

It's a bit awkward to read, but I believe these are the relevant entries from the changelog:

- Burn-/Jolt-Damage no longer messes with enemies in unkillable states, fixing softlocks during late DLC boss.
- Dying to molotov-salvos in the Arena version of the Highway fight no longer crashes the game.
- Fixed the occasional crashes after restarting the Sao fight in the Arena.
- Fixed the first fight of the last Goat Quest not triggering in rare cases.
- Prevented the Tiefsee Angler and enemies in the fight at the Beach Temple from leaving the arena.
- The very final DLC-fight and manually leaving certain arena fights no longer disable damage stats (automatically fixed in older saves).
- Fixed more typos and added the last missing texts for German, Japanese and Chinese!
- Added 3 more pieces of DLC-equipment to a trader in Rhombus Square.
Only for Windows; Mac and Linux are still on 1.4.1-2 as of this post.
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Saints Row: The Third Remastered

Updated to 1.0.6.1 (Galaxy & Offline Installer)

No changelog and no, it doesn't fix the keybinding issue if you play the game without Galaxy. :(
Post edited May 24, 2021 by Hustlefan
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CrossCode is now on version 1.4.1-4 for Mac and Linux.
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Westmark Manor

Updated to 1.040 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Today sees a patch to address the following:
Rectified the following issues:
* Intro subtitles fixed
* Bumpers left duplicate changed so we have a right one now
* Enlightened achievement fixed (you will need a specific set of notes in order to get the achievement and this you can get on every run of the game)
* Blank notes when pressing N is fixed

Please update the game to receive these changes
A question, in case anyone knows:
- If a game you have hidden gets updated, do you still get an update flag for it?
Post edited May 24, 2021 by mrkgnao
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mrkgnao: A question, in case anyone knows:
- If a game you have hidden gets updated, do you still get an update flag for it?
I have my demos hidden and yes, i get update flags for those.
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mrkgnao: A question, in case anyone knows:
- If a game you have hidden gets updated, do you still get an update flag for it?
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Hustlefan: I have my demos hidden and yes, i get update flags for those.
Thank you!
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Icewind Dale: Enhanced Edition's offline installers have been updated to 2.6.6, but only if you're on Mac or Linux. (Windows installers are stil 2.6.5)
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The Enhanced Editions of Baldur's Gate, Baldur's Gate II and Icewind Dale have been updated to version 2.6.6.0. The Windows version for all three is Galaxy-only for the time being.
Post edited May 24, 2021 by Grargar
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* Rimworld
Windows offline installer updated to 1.2.3009 rev734

I have no idea what's updated. But the steam version seems to have been updated as well, so maybe it's the same thing?
If so, here's the steam changelog:

[i]Hey everyone - Just another languages and names update here.
This version updates community-created language data and adds the latest batch of names from users who bought the Name in Game version of RimWorld. There have been no functionality changes. All savegames and mods should be compatible.

EDIT: In addition, the version 1.1 beta branches have been combined into one, called version-1.1. If you're playing with content or mods from 1.1, this is the branch you should switch to. Sorry if this interrupted your play![/i]

https://store.steampowered.com/news/app/294100/view/3055108365397011419
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Timberborn Demo

Updated to v20210524-bf59dd0-d.

No changelog.
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* Tales of Maj'Eyal
Mac + Linux offline installers now also updated to 1.7.3

A GOG changelog has also been added:

[i]" Abyssal Shield now has a log line
Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it
Add Japanese and Korean translations
Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls)
Add a tutorial popup when the hotkeys page is switched for the first time
Add tile transition from marble floor to water (mainly for Last Hope)
Adjusts invisibility-granting talents and effects to prevent a floating point error
Adjusts tooltips to not display zero-valued properties
AI now tries to break iceblock
An other Darkvision fix
Blight eldritch eye from headless horror gains Drain, as Virulent Disease is now passive
Caldera/Sludgenest/Conclave vaults (and Scoure Pits in Forbidden Cults) are now mutualy exclusive, only one will exist per game. But one will always exist. In addition the racial 100% chance will only exist until the relevant unlock is gained
Change Re-assemble to check talent level instead of raw talent level for extra life
Change Sand Breath to use Mindpower
Change the color of Bone Shield overlay text for clarity.
Change Worldly Knowledge to use actual escort rewards
Chats will now correctly call your race/class/.. name by their actual display name instead of internal ids
Clarified the descriptions of the Cursed/Punishments talentsGesture of Malice's debuff now displays its icon properly
Clarify Cornac cat point is only at birth (not also every 10 levels)
Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer"
Fix bone shield resting forever on world map.
Fix callbackOnArcheryHit on Chant Radiant
Fix Celestial Surge so that it doesn't require an actor standing in the center to deal damage
Fix clones of self resurrecting NPCs to not self resurrect themselves
Fix Deeprock Form to always remove levels in Volcano and Throw Boulder
Fix description of gale force torque
Fix description of Harass Prey
Fix Dirge of Conquest having no effect
Fix Fearscape validating the requirement for "planetary orbit"
Fix Judgement self hurt
Fix many typos
Fix a slowdown that happened in the previous version for some GPUs
Fix Nightmare description
Fix oversized Splatter Sigils
Fix range display for Wave of Power
Fix Shadow Simulacrum AI
Fix the description of lich's shadows' spells
Fix Un'fezan's Cap
Fix Through the Crowd conflict with Lich last talent
Fix a bug where the WASD keys could get "stuck" if a dialog poped while pressing them in combo
Fix some missing sound effects
Fix Vimsense to correctly reduce mental save
Fix a bug between cloning, removing effects, and Corrosive Worm
Game's window title now changes to reflect the current campaign
Hook "DamageProjector:base" now receives the target
Increase positive/negative regen in rest
Increase range on Ungolmor's poison hit
Make random sentient staff able to actually spawn
Make wrathful ego on-block damage friendly-fire safe as the description implies
Monster pits now have their doors always on the sides, never on corners
New actor:combatBestpower() to get the best of spell/mind/physical power (useful for some items or very generic talents)
New callbackOnTalentPre (return true to cancel cast)
New chat format support along with an experimental visual editor (look for Remote Designer in the debug menu)
New hook "Actorskin", before tatoos and after base skin
New hook "Player:winnerDescs"
Non-necromancers can gain the Lich quest if they spend 5 points in Blurred Mortality
Object:canAttachTinker now checks for a "forbid_tinkers" property to prevent items from receiving tinkers
Promote some remaining fake-rare elite enemies to rare, for they are basically a rare
Probability Travel mana cost reduced
Reduce the rate at which rares and randbosses learn new talent trees
Renamed Open Palm Block's block effect to "Open Palm Block" to differentiate it from Blocking
Self-reloading ammo doesn't break at values above 6
Telekinetic wielded weapons are now displayed as floating behind the character doll
Thorn Grab, Unseen Force now have a visual effect
Throwing knife can't garrote
Update demonfire damage check for fiery torment when determining if it should hurt or heal demons
Updated the worldmap seen from orbit to be more correct
Wintry ego on shield now uses mindcrit
Changelog for Ashes of Urh'Rok
Add Japanese and Korean translations
Fix Reckless Strike
Fix Dolleg mainhand seed description
Fix Doom Concordat not reviving seeds
Fix Hexed Shield to cast with the correct level
Updating a seed with a sustain talent will not sustain it if it was not sustained (And I hereby win the medal of saying "sustain" as much as possible in a single sentence!)
Changelog for Embers of Rage
All artifacts should now have special doll tiles
Fix Assault Chassis Tail Weapon
Fix Craftsman's Eye not getting blind fight
Add Japanese and Korean translations
Fix mecharachnid unequipping armor
Fix the display of Mind Injector
Fix Dazzling Jump
Fix the scaling of many talents after the 1.7 update
Giant alligator is now taller
Lower Fumigate APR
More sanity check for innovation
Remove exp value of AAAs
Update psi-machine categories to match current escorts
Changelog for Forbidden Cults
Add combat training to Cultist of Entropy
Fix bonestaff chat appearing on other staves
Fix Cacophony effect description
Fix daze check for Lash Out
Add Japanese and Korean translations
Fix range in Accelerate description
Fix Revelation for Prophecy of Madness and Prophecy of Treason
Fix Split's wrong formula
Hypostasis achievement is correctly labelled as important
Update the Sourced Pits to work in the same framework as the caldera, conclave vault and sludgenest of vanilla "[/i]