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high rated

Baldur's Gate 3


Hotfix #8 - 4.1.99.8615

Fixed certain dialogue trigger checkpoints not working or getting stuck. This was related to being in Wild Shape while triggering dialogues.
Fixed a possible crash when saving.
Fixed a crash related to a VRAM leak.
Fixed a crash related to PhysX materials.
Fixed a crash when viewing tooltips by hovering over combatants while someone joins or leaves the game.
Fixed a rare crash when entering character creation.
Fixed a rare crash when an object falls into a chasm.
Fixed a crash related to incorrect or corrupted game files.
Fixed a crash related to closing containers if too many were opened by pressing escape quickly.
Fixed empty inventory after pickpocketing a party member.


Dead Age 2

Update out of GID (18 March 2021)
Bugfixes & small improvements

visual changes to crafted police helmet after some customer requests (now with with visor)
slightly weaker enemy in first tut
corrupted save quest fixes from customers
intro sequence can now be skipped with mouse click
intro sequence volume is now affected by the effect slider in settings
prevented that one of the melee fighters in the tutorial defense combat could die before he was knocked back by Steven
added an additional upgrade button in the gui of the smith room to make the item upgrade function a bit more easy to find
fixed a crash that occurred when an enemy used his default attack twice in one turn and died due to trap damage in between the both attacks
fixed a crash that occurred when an enemy fired a counter attack as reaction of a player's projectile attack (e.g. Molotov
high rated
Shing!

Update 1.0.09 (Galaxy & Offline Installer)
- Changes in enemies AI
- Graphics optimalization and fixes
- Some improvements with controller usage for Mac and Linux
high rated
Phoenix Point: Year One Edition
ORRYX UPDATE 1.10.1 (12 March 2021)

Hello Phoenix Operatives! Today, we're releasing our newest content update that addresses a few issues that have arisen around the game, alongside some bug fixes. Most notably, players will now find that when firing at an enemy via Free Aim, the target will stay frozen throughout the entire sequence AKA no more enemy's flinching and causing the rest of the burst to miss.

Additionally, we heard the feedback around defenders and have made haven defenders alerted at mission start. Conversely, expect Ambushing enemies to also come prepared to bring it!

We know you're hungry for DLC 3 news and hope to share some updates as to what to expect in the coming weeks, but for now, feast those ravenous eyes on our patch notes below:
Tactical

Added more contextual help messages and tooltips to tactical.
In order to prevent misfires due to flinching, targets will now freeze during the firing sequence when shooting in Free Aim.
Haven defenders are now alerted right from the start of the mission.
Enemies in Ambush missions are now alerted from the start.
Improved collisions in order to fix several issues related to cover and shooting on Synedrion and New Jericho maps.

Geoscape

Each soldier in the game now has precisely 3 perks.
Re-balance of the diplomacy rewards for Citadels, Lairs, and Nests missions.
Citadels: from 15 to 12
Lairs: from 10 to 8
Nests: from 5 to 4

Bug fixes

Fixed issues that caused the game to be stuck:
During an enemy turn due to an enemy unit falling into the terrain.
When spawning an Umbra and the floor beneath it is destroyed.
When attempting to aim with the Danchev MG.
When a soldier with a MasterMarksman ability dies in a fire.
When using a Controller and entering the diplomacy screen while only one faction is discovered with no mission to offer.
During an enemy turn after a Zeus/EMP grenade is thrown at an Armadillo.
When clicking to activate the RageBurst ability from the UI, while the cursor is outside the map bounds.
Other fixes include the following:
Fixed a very rare issue with loading a save game on the Schism story mission related to the Exalted.
Fixed an issue with the collisions on the curved parts of the Synedrion buildings.
Fixed an issue causing Sophia's message at the end of tutorial missions 2 and 3 to appear twice.
Fixed an issue causing a Fishman/Triton to take too much time to perform its turn.
Fixed an issue causing Vehicles to be stuck after a collision with Synedrion buildings.
Fixed an issue causing continued mind control of a unit even after the unit doing the mind control is evacuated.
Fixed an issue preventing the start of the Disciples of Anu Second Initiation mission.
Fixed an issue with Boom Blast making Reload Ability cost 0 for Explosive weapons.
Fixed an issue preventing the PP Tech Remote Control ability to work on allied turrets.
Fixed an issue preventing the opening of character info while the PX Combat Shield is equipped.
Fixed a couple of UI issues with the indication of the selected target.
Fixed an issue where some units don’t evacuate properly.
Fixed the animation of the technician's hand in order to resolve a collision issue between the hand and the PX PDW weapon.
Fixed an issue where a soldier can be recruited when the aircraft isn’t near to the haven.
Fixed an issue preventing deleting saves in the game.
Fixed several navigational and deployment issues.


Stronghold: Warlords

Update v1.1.19976 (24 March 2021)

changelog
high rated
Danger Scavenger

Updated to 2.0.2 (Galaxy & Offline Installer)

Changelog from Steam:
DANGER SCAVENGER OFFICIAL RELEASE

> Who are you?
> That's irrelevant.
> What's your name?
> The less you know, the longer you'll live.
> What matters is that you're deadly efficient, highly skilled, and invisible to indifferent citizens – traits that are more than desirable when you're one of the outcasts, the Scavenger.
> And you're here to kick some corporate a$$.

Aloha Scavengers!

We’re so happy to finally officially release Danger Scavenger to you!

But first things first;
Thank all of you for supporting our game during the Early Access period!
It’s been quite a ride!

This 2.0.2 update brings some minor improvements and fixes, including the method of assigning keys/buttons in the controller settings has changed.
But the most important change is:

LEADERBOARDS RESET

The game has undergone many changes, including the difficulty level, so if you want to make history as the best of the best, today is your chance!

We made the game available in Early Access on Steam, GOG, and the upcoming console - Atari VCS before its official premiere, exclusively for its supporters. Thanks to feedback from our engaged community, we were able to add a lot of interesting new features and fine-tune the game to your expectations.

During the crazy 9 months of Early Access, the game got 19 updates, the most important of which are:

- improved animation smoothness and overall optimization (Update 1.1.0)
- added in-game workshops for crafting during the run (Update 1.1.0)
- two game modes to choose from: arcade and roguelike (Update 1.2.1)
- diversifying level shapes (Update 1.3.0)
- added secrets (Update 1.3.0)
- added curse system - daemons (Update 1.4.0)
- fixed, improved, and extended the co-op game mode (Update 1.5.0)
- added new game+ in roguelike mode (Update 1.5.0)
- added leaderboards (Update 1.6.0)
- faster, stronger, TURBO - adjusted speed and game balance (Update 1.8.0)
- new content added: 2 more characters, more weapons, items etc. (Update 1.9.666)
- polishing update including performance optimization (Update 1.9.8)
- game improvements and new content including better AI (Update 1.9.9)
- beta polishing, bug fixes, UI improvements (Update 2.0.X+)

Thanks to the updates, the list of the MAIN FEATURES has been extended:

- Dynamic risk-reward gameplay: choose your path wisely, face the challenges, and become the hero you've always wanted to be! Or... take an easier path and return with nothing.
- Collect scrap and craft the equipment out of it. You can customize each weapon to your individual needs using the crafting system.
- Unexpected item combinations to discover during your adventures. Design your perfect strategy by many trials and errors, obviously resulting in many deaths.
- 6 unique Scavengers - each one has their skills and style of dealing with problems: stealth, strategy,
- rapid-fire action, or maybe a mix of them? You decide!
- Defeat 5 greedy corporations. Face 30+ types of enemies, their special versions, and bosses.
- Choose from a large selection of 30+ various weapons, 50+ active and passive items, and upgrades to buy or loot.
- You'll crawl higher than ever before - this unique skyline crawler takes you to the roofs of the breathtaking cyberpunk city, where you will face robots controlled by AI.
- Team up and fight the enemy robots in Cooperation Mode
- Immersive soundtrack composed by Szymon Weiss.
- Danger Scavenger, now available on PC (Steam, GOG, itch.io, Stove, nVidia GeForce Now, Humble Store), Atari VCS, and Nintendo Switch.

Early Access is over, but we are still here listening to your feedback and ideas. If you find any bugs or have ideas for new game features, improvements or you just want to share your love with us, be sure to let us know on Discord!

be a rebel!
Piotr Wolk & Star Drifters team
Post edited March 26, 2021 by Hustlefan
high rated
Iron Harvest

Updated to 1.1.6.2181 rev. 48707 (Galaxy & Offline Installer)

Changelog from the developer's website:

PART 1 / 2
CHANGELOG 20: OPEN PLAYER SLOTS

Greetings Harvesters,

With the precision of Anna’s shot, let’s get straight into it with all the improvements and greater game options this update brings.

Open Player Slots

Player slots are now open in Skirmish/Custom matches!

So, weather you’re playing against the A.I. or other players, this means that you can set-up players into two teams on any map however you like.

So on our 4 player maps you can play:

- 1 vs. 1
- 2 vs. 1
- 1 vs. 2
- And of course still 2 vs. 2

While on our 6 player maps you can play:

- 1 vs. 1
- 2 vs. 1
- 1 vs. 2
- 1 vs. 3
- 3 vs. 1
- 2 vs. 3
- 3 vs. 2
- And of course still 3 vs. 3

Go crazy experimenting with different team set ups, we’re sure you’ll have fun with this!

Just a note, because of the way the maps are designed, the maximum team size for that map cannot be changed, i.e., no 4 vs. 2. Also this is not Free for All because that requires extensive map reworks and/or new maps. We’re investigating this feature, however, right now we have other priorities and it would be a large undertaking. But, never say never.

AI Improvements

Recently, we pooled together all the feedback we could find from you about our A.I. because we see many of you love a good comp stomp with your friends. We thank you for telling us about odd little A.I. behaviors and quirks. We’ve rigorously investigated these. This led us down a complex rabbit hole that requires improvements to fundamental game systems.

Unfortunately, we’ve not completed as many A.I. improvements in this week’s update as we intended. We would rather not disappoint and take the time to polish and make adjustments to our proposed fixes with the aim to implementing them in a near-future. Once we are satisfied with their quality you’ll be hearing more about this. Thanks for your understanding.

Fortunately, we were able to fix:

- Occasions whereby all the A.I. selects the same reserves have been prevented.
- Skirmish A.I. can no longer build all infantry unit types regardless of faction. i.e. If the A.I. is Polanian, they can no longer build flamers.

General changes

This updates has many fixes and improvements which directly relate to your feedback:

- All players have to signal they are ready and then, to begin a multiplayer match or coop mode, the host must confirm the game’s start.
- An exclamation mark (!) now appears on a unit’s portrait and unit’s overhead U.I. to indicate when it has been suppressed.
- Anna’s piercing shot now fires more consistently and is a priority for her over all other actions/animations.
- Wojtek now heals allied infantry while Anna is in cover.
- Gunter von Duisburg “Iron Fist” ability no longer causes him to wait 3 or 4 seconds before responding to new commands after landing the hit.
- Unit abilities no longer trigger on mouse up click if not hovering over the button.
- Keyboard shortcuts for Abilities (and everything in the skill grid), group assignment, group selection and direct structure selection are now triggered on down-press events instead of up-press events. This will improve perceived response times.
- The cavalry commander Michal Sikorski can no longer pick up weapon and victory point crates.
- Numerous balance and unit adjustments to keep the 2nd challenge mission “Stronghold Siege” difficult, but now much more achievable.
- The secondary objectives and challenges on the 2nd challenge mission “Stronghold Siege” has been reworked to also make them easier to achieve.
- Minor adjustments to the rock placement and destroyer cannons on the 2nd challenge mission “Stronghold Siege”, as well as fixed dialogue and Artillery shoutout bugs.
- Crewing the destroyer cannons no longer counts against "Build no fortification” achievement on Rusviet’s 4th campaign mission “Infiltrating Saxony”.
- Olga now retreats to saxony medic tents when built on Saxony’s 5th and 6th Campaign missions.
- Fixed the U.I. of Polania’s barracks that displayed two rows for T1 infantry. Now it displays one row and is consistent with other faction barracks U.I.
- Unit portraits no longer selectable by mouse drag box.
- Stiefmutter Gyro wheels no longer freeze in place if the target becomes neutral.
- If a player leaves (concedes) a campaign mission, challenge map or AI skirmish they now see a defeat screen and are awarded achievements and season progression they have unlocked during that game.
- Fixed occasions when an upgraded resource point would appear as an empty circle icon on the minimap.
- Fixed flashing cutscene transitions during the Rusviet Revolution campaign missions.
- Mines are no longer activate when in range of fallen enemy mech heroes.
- Fixed wrong hours being displayed in the ranked screen for played time.
- Players who are not a host during coop sessions no longer get sent to the campaign overview screen after finishing the coop mission.
- Player colors now correctly reflect the players in lobby when positions are changed.
- Barracks U.I. no longer has the same hotkey for two different units.
- Zubov’s Bloodlust ability now only replenishes HP for melee attacks.
- Ranked matchmaking now remembers player's search preferences.
- Fixed achievements not refreshing when switching the game language.
- Issuing, usually accidentally, directional commands via the minimap has been disabled.
high rated
European Air War
Offline installer was updated to older 1.20 version

GOG changelog:

"Downgrade to 1.20 (March 26th 2021)
The build was rolled back to the last official 1.20 version. Some additional compatibility fixes implemented.

You can still obtain the community patches at SimHQ forums: https://simhq.com/forum/ubbthreads.php/forums/85/1/European_Air_War.html "
high rated
Iron Harvest

Updated to 1.1.6.2181 rev. 48707 (Galaxy & Offline Installer)

Changelog from the developer's website:

Part 2 / 2
Balance changes

Suppression: Is now more intuitive and clearer. A lot of units that are not primary sources of suppression have had their values reduced, whereas the Heavy Machine Guns, for example, has received higher suppression values. The list is too long to write here, but you’ll notice many units received a tweak.

Also, for clarity, a suppression icon (!) is now displayed on units' overhead U.I. and on their unit portrait.

Mechs and Infantry: We were still seeing that light/T1 mechs are often skipped out on and also buried under a flood of infantry. To address this, we’ve decrease workshop costs and increase barracks upgrade costs as well as given buffs to light/T1 mechs to help players transition better into the later stages of the game.

- Polania Advanced Barracks cost increased from 180 to 340 iron and 85 to 100 oil.
- Saxony and Rusviet Advanced Barracks cost increased from 180 to 380 iron and 85 to 120 oil.
- Polania Workshop cost decreased from 400 to 250 iron and 120 to 100 oil.
- Saxony Workshop cost decreased from 450 to 250 iron and 150 to 130 oil.
- Rusviet Workshop cost decreased from 500 to 300 iron and 165 to 140 oil.


Mortar Weapon System: Received a clearer definition of its purpose in being a high threat to infantry.

- Damage vs. unarmored increased from 65 to 70.
- Damage vs. light armor decreased from 100 to 50.
- Damage vs. meduim and heavy armor decreased from 100 to 40.

POLANIA

Lech Kos (Rebel Leader): The damage per second increase he received from his passive ability made him hard to properly respond to. We’ve adjusted the thresholds at which this ability kicks in so that now it requires more thought on how best to deploy him. His ability to harm structure was also too high and so has been reduced.

- Reduced damage to structures from 80 to 60.
- Changed the HP thresholds at which his passive ability activates: State 1, from 90% to 60% HP and State 2 from 50% to 20% HP.

Strażnik (Spider Mech):

- Increased HP 550 to 600.

Śmiały (Scout Mech):

- Increased HP from 750 to 850.
- Increased damage vs. medium armor from 60 to 70.
- Increased damage vs. heavy armor from 35 to 50.
- Increased damage vs. structures from 30 to 35.
- Oil cost decreased from 120 to 110.

SAXONY

Grimbart (Gatling Mech):

- HP increased from 1000 to 1100.
- Cost decreased from 90 to 80 oil.

Isegrim (Tank Mech):

- HP Increased from 800 to 950.
- Cost decreased from 120 to 110 oil.

Wotan (8 Legged Mech): Now that light/T1 mechs have received an upgrade, its HP should compensate.

- HP increased HP 600 to 700.

RUSVIET

Victor Popov: His high Area of Effect damage caused him to gain veterancy very quickly. It is now slower and with slightly lesser impact so that he is more easily countered at higher veterancy levels. Overall, his auto attack damage was too high, so it has been reduced to make him more reliant on his abilities for dealing damage.

- Veterancy bonuses decreased.
- Veterancy thresholds increased.
- Hitbox slightly increased.
- Damage vs. unarmored, light, medium and heavy armor decreased from 40 to 30.
- Damage vs. structures decreased from 25 to 20.

Ognivo (Flamer Mech):

- HP increased from 700 to 750.

Kolokol (Bomber Mech):

- HP increased from 800 to 900.
- Damage increased vs. medium armor from 55 to 65.
- Damage increased vs. heavy armor from 35 to 50.

Groza (Rocket Exosuits): We felt that they were left behind and their resource costs would be too high compared to the other T1 mechs.

- Oil cost reduced cost from 100 to 80.

Nakovalnya (Rocket Artillery): It’s Sentry Mode has always been very strong and it is not always easy to see where it will strike. Therefore, we’ve reduced the punishment opponents get when not immediately realizing that they’ve strayed into its attack range.

- Damage vs. light, medium and heavy armor reduced from 80 to 60.
- Damage vs. structures from 50 to 40.

Nagan (Revolver Mech): Overall, it was too strong and a bit prevailed in too many matchups.

- Damage vs. light armor decreased from 65 to 60.
- Damage vs. medium and heavy armor decreased from 45 to 40.

With March complete, Spring isn’t the only thing in the air as more changes are coming to Iron Harvest.
high rated
X4: Foundations

Updated to 4.00 HF2

Ravenloft: Stone Prophet

Internal Update (26 March 2021)

fixed disk image being incorrectly read under DOSBox that could prevent some cutscenes from playing (thanks to Qbix for passing the solution along!)
high rated
Endzone - A World Apart

Updated to 1.0.7755.23263 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Thanks to your feedback we could pin down some issues and release the first Hotfix on the Full Release version

Important note: With this hotfix we are addressing some issues that have been reported to us on a frequent basis and should also help the current state of the raiders. Additionally, we continue on fixing issues and listening to your feedback, especially in regard to the raider feature. We try to respond to every thread and are always happy to help. Please don't be surprised if not all known issues have been fixed with this hotfix, we are still aware of them.

Fixed
Buildings: Fixed production buildings not moving resources to depositories even though those have enough space left.
Buildings: Fixed a bug where some ground cells are highlighted as blocking even though they aren’t while trying to place new buildings in areas where buildings have been dismantled. This fix only works for newly placed buildings after this Hotfix.
Buildings: Fixed Expedition Rations being radiated when radiated water is used.
Settlers: Fixed cases where the spawn of ‘resource piles' lead to block the settlers from getting new tasks.
Settlers: Fixed a bug that could break the work assignments for settlers.
Settlers: Fixed settlers being stuck in a job switching loop.
Raiders: Fixed Raiders sometimes no longer triggering after a certain season is reached.
Town Center: The fully upgraded Town Center no longer has false information about electricity effects.
UI: Decrees should now always be correctly greyed out when they are not usable.
UI: Endscreen of Scenarios now show the correct message when it’s Game Over.
UI: Fixed cursor flickering issue that could also lead to a drop in FPS.
UI: Fixed a bug where the UI stopped working correctly when trying to remove streets.
Savegames: Fixed two potential causes for corrupted savegames.

Tweaked
Raiders: Raider now appear in lower frequency.
Raiders: Tribute now scales less fast when paying them several times.
Raiders: Raiders first appearance is now slightly later in the game.
Raiders: Watchtower can now be occupied with up to 10 Militias.
Side Missions: “Heroes feast” now asks for Food instead of a hearty meal.
Side Missions: “This Illness Is Nothing to Sneeze At” now triggers at a higher number of sick settlers and asks for less medicine to be produced.
UI: The FPS Limit is now greyed out when Vsync is enabled as it doesn’t work in this combination.
Game Modes: Easy mode is now the default mode for a new session as it’s the game mode that is also used in the tutorial.
Repair: Buildings set to ‘build next’ are now getting repaired partially if not all resources are available.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.0.7755.23263
high rated
Gamedec Demo

Updated to 20210326_0.115.82.r33611 (Galaxy & Offline Installer)

Changelog from Steam:
NEW DEMO available today!

Hi guys! We've decided to share a new, public demo. This build is the newest, and it won't be taken down until the full game will debut in September. Enjoy it when you feel most convenient.

What's new?

- New locations and a new case
- NPC avatars
- Female gamedec model
- Improved VFX, and SFX
- Better notifications
- Many fixes and quality of life improvements

In this demo, you will walk the streets of 22nd century Low City, so it's completely different than the one you had a chance to play before.

----------------------------------------------------

If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.

Stay safe!

#TeamGamedec
high rated
I see that Serious Sam 4 got updated to 1.08. I downloaded 1.06 before in full, where is the patch from 1.06 to 1.07. Seems to only be 1.04->1.05, 1.05->1.06, 1.07 to 1.08.
Or is downloading the 1.07->1.08 ok on on v1.06? Or is that galaxy only?
high rated
Battle Brothers just got updated to 1.4.0.48

Changelog
-Changed noble army stats and compositions very slightly to be able to better compete with Gilded armies.
-Changed 'Decorated Full Helm' to have 320 durability, up from 300, and a penalty of 21 to fatigue, up from 20, in order to transform it into a more unique piece of equipment.
-Changed 'Free Prisoners' contract to make it easier to follow the greenskinned scroundrels that absconded with their captives.
-Changed Ifrit ambush twist of 'Drive Off Nomads' contract not to trigger so early.
-Changed 'Hunting Lindwurms' contract to not being offered quite as frequently.
-Fixed some character trait combinations that seemingly contradict themselves.
-Fixed a few events incorrectly firing for main characters of the 'Gladiators' origin.
-Fixed cultists gaining or losing mood on two Holy War events when they shouldn't care.
-Fixed donkeys counting towards the surrounded bonus.
-Fixed Ancient Dead and Alps not having resistance against the 'Throw Spear' skill the same way that they do against all other piercing attacks.
-Fixed direct damage of Lindwurm attacks not being applied correctly.
-Fixed direct damage of Firelances not being applied correctly.
-Fixed potential crash when killing multiple Screaming Skulls with a Firelance.
-Fixed Surgeon follower and 'Arena Veteran' trait being able to save characters that have been devoured by a Kraken.
-Fixed battle sometimes not triggering in 'A Pact With Witches' contract.
-Fixed potential endless loop if losing a specific engagement over and over in 'Siege Fortification' contract.
-Fixed some other minor issues and typos.

This update was available on Steam more than a week ago (19th of March). The devs don't usually take this long to update on GOG (usually they do it on the same day or the day after), but they did release a Switch version of the game recently, so I guess they were busy with that one as well.
EDIT:
Ninja'ed :)
Post edited March 28, 2021 by karnak1
high rated
Trine 4: The Nightmare Prince

Updated to 1.0.0.8682 (Galaxy & Offline Installer)

Changelog from Steam:
Turkish language now available! (Build 8682)

We have released a new patch update today for Trine 4: The Nightmare Prince and Melody of Mystery, which adds a new highly requested language: Turkish! The translation is thanks to our active Turkish community - thank you for your hard work and for making this possible!

Let us know if you run into any issues after this patch update. You can contact us directly at support@frozenbyte.com
high rated
Reventure
Offline installer updated to 1.9.4

No GOG changelog.