It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Surviving Mars

Updated to Tito 1001514 (Galaxy & Offline Installer)

In-Dome Buildings Pack DLC available now.
“Tourism” free update

Changes to tourists

- Tourists have a new Satisfaction stat, which tracks how much each tourist is enjoying their holiday.
- Tourists no longer pay 10M funding upon arrival. Instead, they pay funds when departing from Mars based on how much they liked their holiday, shown in the Satisfaction stat, rated between 1 and 5 stars.
- Tourists now board any nearby rocket when they are looking to go home (instead of only boarding rockets that just landed).

New Feature: RC Safari

- The new RC Safari allows you to create sightseeing tours around your colony for tourists to enjoy.
- Set waypoints near domes, wonders, vistas, rock formations, and many other sights to increase the satisfaction bonus tourists get from the safari.
- Order the new RC Safari from earth, or complete the Rover Printing research to build these yourself.

New Tourist Buildings

- Hotel: Provide tourists a luxurious place to stay on Mars; spending the night increases their Satisfaction. Hotels can be built after completing the Smart Homes research.
- Low-G Amusement Park: Provide tourists with the best ways to experience the low gravity environment. Visiting tourists get an extra bonus to their Satisfaction.

Other changes

- Adjusted the deadlines for the Tourist Trap challenge, which now also gives 20 tourist applicants at the start.

“In-Dome Building Pack” CCP

- Smart Apartments: Apartments that provide the same luxuries as smart homes.
- Senior Residence: A lovely place for your senior residents to retire.
- Large Nursery: A larger version of the nursery, able to house more children.
- Medical Post: For when you need a smaller infirmary in the area.
- Hospital: A larger, more relaxing version of the infirmary. It also comes with the exclusive Remote Medic upgrade, which reduces the number of colonists required per shift.
- Security Post: A more compact version of the Security Station.
- TV Studio Workshop: A new workshop building which also generates funding.
- School Spire: Build the school as a spire building. It comes with the exclusive Superior Education upgrade, which has a small change to give the Genius trait.
- 2 new colony logos: Colonization Effort, Red Target
high rated
DYSMANTLE (In Development)

Update 0.6.9.16 (13 March 2021)

(Galaxy & Offline Installer)
ADDED

- Access to new area 'Sunburn Desert'.
- Level Cap is now 29.
- New craftables: Proximity Mines (level 28), Safari Outfit (level 26, same as winter coat).
- New quest: Stop Monster Respawning that's triggered after you leave a campfire when you're at least XP level 3.
- Graphics option: vertical sync.
- Controls option: lock mouse cursor inside window.
- Added fourth main tool inventory slot.
- Added Invention: Teardown Efficienciency which gives back all of the building materials when breaking an object you've built.
- Showing things you've built on the map.
- Amber (Mana) Pills long press action now takes you back to home shelter (for situations where you've managed to get too far and have no other way back).
- Own tooltips for keyboard in some screens.
- If you've disabled auto-collect for some material, now showing auto-collect disabled text when near those materials. (To avoid getting bug reports about this.)

CHANGED

- Dropped material pick up radius is reduced for 10 seconds to prevent accidental pickup.
- Reworked Criticals. Gained bonuses are now additional instead of percentual increases.This should both make the criticals work as intended and make it a lot clearer to the player what their critical chances are.
- Rebalanced numbers for modifiers and trinkets related to critical hits. Affected are Critical Hit Chance, Backstab Critical Chance, Critical Hit Damage, Counterweight and Acupuncture Needles.
- Buffed Machete attack speed by 5%.
- The quests "Preparing For Winter" and "Sweltering Heat" now trigger once the player meets harsh temperatures for the first time. This also unlocks required inventions for the quests. Further, due to this change, "Ice Brick", "Hot Water Bottle", "Fur Hat" and "Cowboy Hat" have had their level requirements removed.
- Moved a number of inventions in the invention tree to more logical places (No effect, if already unlocked).
- Nerfed a number of food recipe effects that were too good for their own right.
- You can't build in Tombs.
- Builder's Kit can't be used if enemies are too near or targeting you.
- Balanced material requirements for smelter products.
- Faster load times.

FIXED

- Sawmill unlocking when crafting Builder's Kit. (To unlock Sawmill, just go and use the Sawmill once more in the north.)
- Some edge cases with wrong temperatures in certain areas.
- Monster scanner now counts stationary monsters too.
- Not showing up new monster slain popups for creatures that don't have a collection entry.
- Usual fixes to graphical glitches and typos.
- More clarifications for some quest descriptions and objective texts.
- Fixed gamepad tooltips showing up in cases where they shouldn't.
high rated
Terminator: Resistance

Update 1.050a (15 March 2021)

(Galaxy & Offline Installer)
- Fixed an issue which prevented 'Perfect' photos from being taken
- Fixed the number of notes shown on the 'archive' screen
- Fixed icons on the map not showing correctly
In addition to that, the Galaxy overlay has been fixed and the achievements are working again. :)
high rated
Cyber Shadow was updated to version 1.03 b1839

Changelog:

Update 1.03 (12 March 2021)
Improvement: Apparitor now drops more Essence depending on your Essence level. This should help assist players needing to purchase items at nearby checkpoints to aid your adventure.
Improvement: Overall HP/SP rates have been improved.
Improvement: Bullets now get destroyed if they pass through Shadow while in i-frames
Improvement: Adjustments in difficulty for Rust Fly Elevator in Chapter 2 and Chapter 7 areas
Improvement: Added flickering effect for items that expire
Improvement: You can now Dash after Airstriking
Improvement: Allow parry when in i-frames
Fixed: Collecting a health item immediately before falling into a pit will keep you from dying
Fixed: Performing a Dash immediately after a no-SP Dash would result in a slow movement speed but Dash animation
Fixed: Dying on the same frame as Laserbrain makes the tri-key upgrade unobtainable
Fixed: Incorrect syntax for “Press X to Start” in Spanish
Fixed: Swag Blade was causing lanterns to get destroyed in the monkey race challenge
Fixed: Special items could activate triggers in CyberDrive sequences
Fixed: A cosmetic effect where Airstrike would appear to penetrate through a door
Fixed: General level design improvements where you could sometimes move outside of the camera boundary
Fixed: Apparitor’s name not translated during EXO encounter
Fixed: instances where the player could Dash-slash enemies that just transitioned into solids, allowing Shadow to pass through solids in some rare instances
Fixed: Shadow could move out of bounds during the boat sequence after having destroyed the corrupted core
Fixed: Orbiter fixes to prevent orbiting orbs from getting stuck at expanded sizes (phew)
Fixed: Issue with CRT filter where white values weren’t being clamped correctly
high rated
Medieval Dynasty (In Development)

Update 0.4.0.2 (11 March 2021)

(Galaxy & Offline Installer)


Part 1 / 2
ADDED

- New sounds for Fox.
- New sounds for Goat and Young Goat.
- New sounds for Sheep and Lamb.
- New sounds for Rabbit.
- New sounds for the Player - drinking, eating, death, hit, stamina, poison, hungry, thirsty, freezing, overheating, drunk.
- New sounds for Brewing.
- New sounds for Wine Barrel.
- New sounds for Wicker.
- New sounds for Pottery.
- New Sounds for Wine Press.
- New building - Apiary.
- New building - Workshop.
- New professions - Blacksmith and Beekeper.
- New clothing for Beekeeper.
- New type of fields - Orchards.
- New type of crops - Poppy.
- New type of orchard plant - Apple Tree.
- New type of orchard plant - Cherry Tree.
- New type of orchard plant - Pear Tree.
- New type of orchard plant - Plum Tree.
- New type of orchard plant - Hop.
- New workbench - Woodworking Table.
- New workbench - Pottery Wheel.
- New workbench - Brewing Station.
- New workbench - Wine Barrel.
- New workbench - Juice Press.
- New items for Fields and Orchards - Apple Seedling, Cherry Seedling, Pear Seedling, Plum Seedling, Hop Plant Seedling, Hop, Poppy Seed, Poppy.
- New items (Juices) - Berry Juice, Apple Juice, Cherry Juice, Pear Juice, Plum Juice.
- New items (Alcohols) - Berry Wine, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Mead, Oat Ale, Oat Beer, Rye Beer, Wheat Beer.
- New items (Bottles) - Beer Bottle, Wine Bottle, Mead Bottle.
- New item (Apiary) - Honeycomb.
- New items (Food) - Mushroom Soup, Porridge with Berries, Porridge with Apple, Scrambled Egg, Scrambled Egg with Mushroom, Vegetable Soup, Wheat Rolls, Pear Tart, Plum Tart, Poppy Seed Pie, Cherry Pie.
- New Extraction talent - Master of Destruction.
- New Farming talent - Skilled Farmer.
- New Farming talent - Skilled Orchardman.
- New Farming talent - Carrot and Stick.
- New Hunting talent - Steady Hand.
- New Survival talent - Headstrong.
- New Survival talent - Insensitive.
- New Diplomacy talent - Empathy.
- Custom save names.
- New animations for the player and NPCs for pottery, brewing, woodworking, wine and juice crafting.
- New animation for NPC to pick fruits from the trees.
- A screen effect for alcoholic intoxication.
- A snow effect on fences and bridges.
- When field workers are harvesting or collecting crops, they check whether the storages are full.
- Icons for professions in NPC assignment.
- A Memorial Tree on the map.
- New spots with crashed or abandoned carts with loot.
- New sounds for Picking - from the ground and trees.

FIXED

- Sometimes Field Workers are working after 6pm.
- Barn I has wrong ghost walls models.
- Event takes all Buckets, not just their contents.
- Matylda mentioning sheep in dialogue (there are only goats there now).
- Field Worker with invisible tool plows or sows the same spot over and over again.
- Bowls and Plates always show 100% condition when laying on the ground.
- Wrong buttons visibility for managing animals in building details.
- Seeds and Grains display Food value.
- Last notification is cropped a bit.
- Map centers every time the filter is changed.
- Marking dead animals for sale.
- Buying Fence schemes in fences menu results in pulling out a weapon/tool.
- Negative heat and cold protection aren't shown in the item description.
- Trough fill level after loading a save is incorrect.
- When item expires it returns all expired items with 100%, eg. Soup returned Bowl with 100% condition even if it should be lower.
- Expired Meat with Gravy returns Bowl instead of Plate.
- During "Uniegost Story II" Jan didn't have his dialogue after reloading the save.
- If there was no King, he shoud appear now.
- Lag when entering Save Game or Load Game menu.
- Player's stamina still draining after mounting a horse, if the player sprinted when mounting a horse that was during rest.
- Spears can angle incorrectly when aimed at close target and missed it.
- Player could use Bag on interactable objects and lose seeds because of it.
- Water visually appearing in Bucket when the player cancelled Bucket filling animation.
- Horse stopping when opening inventory or a map while on a horse.
- Compass is working incorrectly when the player is on a horse - directions were showed depending on the horse's rotation instead of the player's.
- Objectives with hunting animals can be done in any order (for example in night hunt it can be done before reaching night time).
- Food totals in storages included inedible items.
- Milking gives Bucket of Milk with full condition instead of the current condition of the Bucket used for the process.
- Prices of items that consists of container (eg. Bucket of Milk, Potage in Wooden Bowl) are now calculated separately so that the Bucket of Milk with 10% freshness with 100% condition can't be cheaper than an empty Bucket with 100% condition.
- An issue that caused the camera to rotate incorrectly during camera reset when riding a horse.
- Number of produced Feathers is incorrect (missing comma).
- Coins found with less than 100% condition don't stack with other coins.
- Infinite money and weight glitch when equipping items during drop pop up.
- Infinite money and weight glitch when changing inventory from player to horse during drop pop up.
- If the player hits Enter instead of F during transfering item pop up in a chest the screen can endlessly scroll.
- Fields and Orchards can only be destroyed if ploughed.
- Fishing Spear has wrong crafting recipe.
- Whistling for horse - horse shouldn't now appear in buildings when called.
- "Cursed doors". The doors remained open when module with them was destroyed while the door was open and than rebuilt.
- Long item names in building production details overlaps the "status".
- Killing horses doesn't decrease reputation.
- Items without initial poison, when on freshness less than 30%, don't add poison on consuming even though it is seen in item description.
- Autosave being made when getting banished from the village (which allows the player to keep playing on loading this autosave).
- Picking times are the same no matter what tool the player is holding.
- Sometimes NPCs teleport to benches or stools after getting out of bed.
high rated
Medieval Dynasty (In Development)

Update 0.4.0.2 (11 March 2021)

(Galaxy & Offline Installer)


Part 2 / 2
UPDATED

- Unreal Engine - version changed to 4.26
- Sticks, Logs, Stones, Clay, Straw, Broadleaf Plantain, St John's Wort & both types of Berries now can be sold again. Everything but Logs has a fractional price.
- Throwing Stone now has a fractional price.
- Daub price is lowered.
- Torch and Simple Torch prices are lowered.
- Notifications for adding and removing now stacks.
- Food with freshness below 30% can now poison the character.
- Statistics of armor item (heat/cold protection and additional weight) are now compared with currently equipped in item details in inventory.
- Remembering all opened lists in management buildings and animals tab (during one playthrough).
- Organisers for buildings management with types (similar to animals).
- Organisers for buildings and animals displays count and amount of warning statuses.
- Decreased the amount of logs required to complete the "Woodcutter Challange" quest.
- Player can now equip mount items on mounts through the player's own inventory.
- Placing of Fields and Orchards is done in a new smaller grid. (New size 0.5m x 0.5m, old size 2m x 2m, chunk size remains unchanged)
- Pop ups for transfering or trading are unified so that there is only one in the middle.
- Transfer, trade, drop sliders now blurs and covers what is beneath.
- Field management details.
- Amendments in heat and cold protection parameters in clothing.
- Increased dialogue icons size.
- Changed building filters in map to match categories from radial building menu.
- Colors for buildings in management.
- Changed the moment of red coloring for items condition.
- Polish language.
- Turkish language.
- Czech language.
- Hungarian language.
- Italian language.
- Spanish language.
- Chinese language.
- Increased Chinese font size.
- Bigger radial menus with information about additional crafted items and presented in more clear way.
- Set Falibor from Borowo as a Craftsman, John from Hornica and Theobald from Lesnica as Blacksmiths.
- Extended the animation duration of some NPC's works.
- Icons for various crafting recipes.
- Inputs for field management details.
- Spacing in talents list.
- Updated way of selecting technology slot for better visibility (no cropping + centering).
- Selecting armor item in inventory highlights correct armor slot even if selected items is not equipped.
- Out-of-equipment food spoils or turns into Rot instead of disappearing.
- Redesigned poisoning system.
- Attacking with Knife animations.
- Food now spoils directly into Rot, and not the rotten item.
- Ranged tools now sway during aiming.
- Interaction time when filling Waterskin with water.
- Interaction time when filling Buckets with water.
- Blending for filling Waterskin animation.
- Blending for filling Bucket animation.
- Horse now slides a little bit before stopping when at high speed.
- Horse is now slowed down when riding in the water.
- Animals are now slowed down when walking in water.
- Player can no longer rotate camera during mounting animation.
- Talent "Strong as an Oak" now properly increases health instead of reducing incoming damage.
- Removed gap between NPC slots and animal slots in building details.
- Animal slots are smaller in height to match NPC slots in building details.
- Increased building limits.
- Filling Bucket no longer decreases Bucket's condition.
- Female legs are no longer clipping through dresses and skirts.
- Horse now has physics based reins. (Still work in progress)
- Increased capacity of Barn, Food and Resource Storages.
- Doubled the productions speed of Iron.
- Some technology progression values.
- All skill progression points from items are reworked.
- Russian language.
- Ukrainian language.
- French language.
- German language.
- Changed "F" to "Enter" when confirming name of a custom save.
- Game startup optimization.
- Logos can now be skipped.
- Animal needs of Animal Feed are lowered.
- Mixed the Notification sound
- Taxes on the Barn, Sewing and Tavern have been lowered.
- A little furniture rearrangement in the Sewing.
high rated
UnderRail

Standalone installer updated: [Windows] 1.1.3.1 ⇒ 1.1.3.2.

Version 1.1.3.2

Tweaks
• Muties at a certain laboratory will react differently to a stealthed player
• Increased loot quality and quantity in blast furnace random fragment dungeon (sewers)

Bugs
• Certain special belt ability will now have an icon
• You can no longer switch weapons if you are stunned, incapacitated, etc
• Crafting slots tooltip will no longer show 10% composition difficulty even if it doesn't apply
• Non-firearm pistols will now property receive Sharpshooter bonus (when focused)
• Fixed the bug that would cause Bullet Time to incorrectly modify AP cost by being applied prior to Gunslinger
• You can no longer use a certain special belt without equipping it
• The abovementioned special belt will no longer expend excessive action points
• Fixed being able to end Arena matches without killing every hostile NPC during vs. creature fights
• Fixed a potential crash when entering the zone outside the Lost Vault
• Fixed an inaccessible dexterity check container in the Lost Vault and removed a deprecated item from the loot table
• Fixed siphoners being able to suck blood from forcefields
• A certain Explosive event now triggers properly, increased the delay duration for it to happen (from 5 to 20 ingame hours)
• Fixed several minor issues in Fatso's lair.
• [Expedition] Fixed the bug that duplicated Razor and likely some other people, though the already made clones will be spared
• [Expedition] You can no longer undergo genetic shenanigans while on a jetski (you will die instantly)
• Various minor dialog/map/scripting fixes
high rated
Iron Harvest

Updated to 1.1.5.2145 rev. 47617 (Galaxy & Offline Installer)

Changelog from the developer's website:
CHANGELOG 19: CAMPAIGN & OPTIONS

Greetings Harvesters,

As you may have seen from this month’s roadmap, we’re focusing on players experience during the campaign missions and custom game options for those of you who like to do your own thing. This begins with today’s update and we've also fixed many bugs.

Campaign Difficulty

Following feedback from a range of campaign players, we have investigated and adjusted the difficulty curve of the single player experience. In particular, sudden difficulty spikes experienced in Polania’s 4th (Railroad Robbery), Polania’s 5th (“A Path to Hope”) and 7th (“Showdown”) campaign missions.

Not everyone is a veteran RTS gamer, and so we’re sensitive to Polania campaign feedback because we know for many it’s their first dive into RTS gaming. For example, to smooth out the challenge curve we want players to experience, we’ve added more health packs and weapons, as well as increased the time between enemy attack waves.

We also worked on later missions players pointed out to us. Unfortunately, these changes are significant enough that saved game files on Polania’s 2nd through to 7th campaign missions, Rusviet’s 2nd, 3rd and 7th missions, as well as Saxony’s 1st and 4th missions, have been invalidated.

Faction A.I. In Custom Games

Just as you can in single player Skirmish mode, you can now choose the A.I. faction and difficulty in multiplayer custom matches. If you like surprises, you can now even set the A.I. faction to random in both skirmish and custom game mode. We’re happy to add this as part of our continued efforts to promote game replay-ability via increased game set-up options.

Now it’s easier for you and your mates to enjoy a weekend of comp stomping!

Stay tune, because in 2 weeks we’ll have another major step towards great game customisation.

General changes:

We continue to respond to your feedback with general improvements and bug fixes:

- U.I. Icon added above allied heroes to highlight when they are unconscious, same as for your own heroes.
- Units that are interacting now properly retreat when ordered, even if a different unit is already retreating to the same target.
- Infantry that are interacting with an object no longer to stop what they are doing after being ordered to retreat.
- Exo-suits now no longer get stuck during retreat because the retreat order ends as soon as one of the unit models reaches it’s target building. Same as with normal infantry.
- Related to this bug, we fixed various issues that occurred when engineers were ordered to repair exo-suits, one of these was engineers splitting up.
- Fixed issues that caused units and resource points to not be displayed on the mini-map.
- Players can now open the ingame menu via the Esc key even if they have toggled the U.I. off (F10).
- Suppression improvements that now consider where the fired projectile actually hits and influence units along its flight path. Structures and mechs no longer explicitly block suppression in the same way, but suppression now stops at the location where the projectile actually impacts.
- Fixed a bug whereby mechs sometimes continued to walk in the direction of their previous target.
- Fixed a cause of fatal simulation errors in Polania’s 7th mission “Showdown”.
- Fixed old skirmish setting values that got broken if the games language was changed.
- Fixed a bug to improved how splash damage is allocated.
- Fixed the U.I. from flickering when collecting achievements.
- Fixed lobby chat not showing recent fading messages when closed.
- Adjusted the unit presets that the A.I. can choose for their reserves to make them more effective.
- Fixed a bug that caused issues when garrisoned squads were healed after cutscenes.
- Fixed a bug that resulted in units that were garrisoned from being duplicated after the cutscene in the middle of Saxony’s 1st mission “Welcome to the mud”.
- Fixed invisible walls. This will invalidate saved games on Oil Spill, Urban Paradise, Harbor City, Restless Woods (Multiplayer maps) and Hold The Line (Challenge Map). Rusviet’s 1st , 4th , 5th, 6th and Saxony’s 6th campaign missions, as well as the 3rd Rusviet Revolution mission have also been affected.

Balance changes:

As always we continue to assess game data and talk with the community to gather feedback to inform changes. Our next updated in 2 weeks will implement adjustments we conclude necessary.

Now you can comp stomp, further A.I. improvements and game options are on the horizon!

In 2 weeks:

- Open Slots in Skirmish/Custom matches, making 1v2, 2v1, 1v3, 3v1, 2v3, 3v2 and 2v2 on a 3v3 map possible. You can also 1v1 or 2v1 on our 2v2 maps.
This is not “Free for All” because that requires extensive map reworks & new maps.
- A.I. improvements based on your feedback.
- More balance and gameplay improvements.
high rated
Loop Hero has been updated to version 1.012 (Offline and GOG Galaxy). All changelogs can be found here:
https://www.gog.com/forum/loop_hero/changelog
Post edited March 15, 2021 by Berzerk2k2
high rated

Stellar Tactics


Stellar Tactics 0.577 (12 March 2021)

Today's patch updates space backgrounds and effects throughout the Universe. I have also removed the 5 point weapon skill cap. I'd like to gather feedback from players on the removal of the cap. In my opinion, the skill cap has caused a lot of confusion and some just don't like it at all. For now, the cap is removed. It will come back as a hardcore option at some point for those who enjoy micro-managing progression.

Meanwhile, a lot of work is being done for chapter one of the main story. There are also a number of other assets being developed that will provide points of interest in the universe. I'll explain more as I make progress on this work.

ADDED: The universal facelift. All new backgrounds and various other improvements for space. Make sure to enable the high-resolution skyboxes in the options menu if you have 2gb VRAM or higher. Enjoy!

UPDATED: The 5 point skill cap for weapon skills has been removed. Removing the skill cap will likely require some tuning over time so expect the amount of experience gain to go up/down as required as I gather more feedback. --The skill cap will come back as an advanced gameplay feature for those of us who like it. By that I mean, it will be an option - off by default. --The level cap remains at level 60 until the story content is ready. --Skill gain remains unchanged. Even at the level cap, you can continue to gain skills for any weapon, support, or space skill to level 100.

UPDATED: Replaced a number of planet materials. UPDATED: Improved performance. UPDATED: On completion of an incursion, completion notification and reward delay are much shorter. UPDATED: Reduced base resists for various enemies. UPDATED: Reduced FTL FX timings for faster jumps to FTL space and between star systems. UPDATED: Stability updates. FIXED: Rollover compare info for pugilist weapons is now displayed if a single pugilist weapon is equipped in the primary or secondary slot. If you are dual-wielding pugilist weapons, you will need to compare manually. FIXED: A number of typos. FIXED: Duplicate sector data in systems 0,0 - 99,0. I doubt anyone is flying around taking missions in these sectors, however - if you are I recommend that you cancel and then re-take missions if they are active. FIXED: A bug related to the display of active drone icons on the star map. FIXED: A bug related to walking to and interacting with objects/NPCs.

Stronghold: Warlords

Update 1.0.19584.7 (12 March 2021)

Fixed a bug that applied the UI scaling setting to the help file
Fixed the Qin Shi Huang end video playing incorrect Chinese speech
Fixed the Toyotomi Hideyoshi start video playing incorrect French speech

Vampire: The Masquerade - Coteries of New York


Update 1.0.9 (12 March 2021)
The most important feature coming with this version is the addition of two new languages in the game: Russian and simplified Chinese.
I would like to apologize our Russian community for the fact that you had to wait so long for your native language version. At the same time I want to express my greatest gratitude for your understanding, patience and support all along the way.
Next to adding new language versions, we have also prepared a short list of technical fixes, enumerated below:

Win7 compatibility issues solved.
Dictionary and Log improvements for Large font size.
Fixes to existing translations (FR, BR-PT).
Several fixes to audio issues.
Several small issues in Dialogue structure fixed.
Corrected instances of outdated English text.
high rated
avatar
karnak1: Advent Rising
Offline installer seems to have been updated to 2.0
No GOG changelog
It seems as if the Advent Revising v2.0 fan patch has been applied to the game.
high rated
avatar
karnak1: Advent Rising
Offline installer seems to have been updated to 2.0
No GOG changelog
avatar
surfer1260: It seems as if the Advent Revising v2.0 fan patch has been applied to the game.
Unfortunately that is true. Imo they should have added the patch as an extra since there is no way to uninstall it now in case you don't want to use Galaxy. Also they still have not added the launcher that's in the Steam release.

On a sidenote, I am wondering if the German patch is now still working completely with this new version. I tried it and got German menus and subs BUT since the fanpatch added and changed videos I am not sure if it still will work the whole game.
high rated
Danger Scavenger (In Development)

Updated to 2.0.0b (Galaxy & Offline Installer)

Changelog from Steam:
Update Notes 2.0.0 beta (Release Candidate)

Hello Rebels!

We are pleased to bring you the latest update 2.0.0, which brings many features and improvements that we have been working on over the past months, and thus the game has reached Beta status. We expect it to be a serious release candidate :-)

By the way, apart from the Windows version, we publish native versions for macOS and Linux. We ask for a little bit of understanding here, if something doesn't work perfectly, please let us know on the Steam Community forum.

And probably the most important thing at this point:
Danger Scavenger will leave Early Access on PC, Mac, Linux, Atari VCS and will be launch on Nintendo Switch on 25th March.

On this occasion, we are publishing a new Launch Trailer that shows the current state of the game and, for the unfamiliar with the game, introduces its main features.

Pretty intense, right?

What's next? I think it's time to get into the details of what is included in this update:

Improvements and new features of the AI

- enemies hide behind obstacles
- enemy robots alert each other
- faster reaction time and better response
- enemies attack while running and try to be constantly on the move
- enemies can run up and punch
- humanoid throwers attack faster
- enemies shoot exploding barrels if the player is next to them
- modified humanoid laser attack: 3 missiles simultaneously
- overall AI performance optimization

Graphics and UI improvements

- better color differentiation of opponents
- visualization when an enemy or an explosion alerts others: an effect of a dissolving circle
- different arrows for alarmed and unalarmed enemies
- visualization of attack charging for opponents and fist punch particle fx
- improved the text layout in the Scavenger descriptions in the Hub
- improved font readability for some languages - mainly Chinese

Gameplay tweaks

- improved balance of the number of enemies
- adjusted prices in stores
- falling towers do not damage the player
- homing missiles cannot throw enemies off the roof
- reduced hp for characters: Capitan J. (now 4 hearts), Keiko (4), Rhino (5)

Sound tweaks...

- all sounds more spatial (3d)

...and new SFX

- hot Uzi, Machine Gun, Assault Rifle, Minigun, Sniper Rifle, Messmaker, Grenade Launcher, Sticky Bomb Launcher
- cartridge shells falling to the ground (regular and shotgun)
- Nuke Launcher explosion
- Katana hit
- Machine Gun, Assault Rifle, Minigun unlocking
- attack charging
- thunders (item Thunder Hand and thunder boss)

If you find any bugs or have ideas for new game features or improvements, be sure to let us know on Discord!

be a rebel!
Star Drifters team
Post edited March 16, 2021 by Hustlefan
high rated
Wetlands received a patch with no changelog, but I think there's some kind of mistake. The patch is 0.9.2 -> 0.9.3 but the game was already at 1.0 since release on both Galaxy and offline installers, so the patch can't be applied. Either the version number on the patch is off, or the patch was meant for another game.
high rated
No update, but the offline installers of Sin Slayer seem messed up: various files seem to be duplicated, and the Artbook and the Soundtrack are also in the DLC section as well as in Extras.
Attachments:
12312.jpg (88 Kb)