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Hustlefan: It seems the system which automatically creates the offline installers is currently broken. No new offline installers since Sunday except Cyberpunk 2077 and Journey to the Savage Planet (Both without blue dot). I assume the installers for these two games have been created manually.

@GOG: Please fix it.
Do you have any source for the claim that there is or ever was an automatic system for creating offline installers? I have been of the impression that it has always been manual and still is.
high rated
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mrkgnao: Do you have any source for the claim that there is or ever was an automatic system for creating offline installers? I have been of the impression that it has always been manual and still is.
https://docs.gog.com/offline-installers/
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mrkgnao: Do you have any source for the claim that there is or ever was an automatic system for creating offline installers? I have been of the impression that it has always been manual and still is.
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Hustlefan: https://docs.gog.com/offline-installers/
Thank you! Good to know.
high rated
Encodya v1.07 -> v1.08

So far only Galaxy, no offline installers as of yet avaiable.

Devs itself published in very nice orange the patchnotes here:

https://www.gog.com/forum/encodya/encodya_update_v108_has_been_released

Cyberpunk-Fans!
Thanks to the technology of 2062, and your valuable feedback for sure, we have released another small update for ENCODYA.

Fixes:
*Fixed the bug (known issue) that made the cursor disappear, after using load/continue on some locations
*Fixed some visual glitches with Russian font.
*Fixed a bug that restored the Highlight Circles on Load.
*Fixed a bug with Missing Database persons overlapping
*Moved a collectable item a bit, to be more noticeable.
*Fixed a wrong interaction with the Shelter after returning to it.

Misc.
*Added more people walking around the streets
*Improved Russian translation
*Adjusted a few names in the credits

Known Issues v1.08:
[list][*] Currently the font size of the the Missions Tracker (small menu activated with the yellow "!" icon top right corner) is increased. Due to this, in Italian and German, the text of some Missions is cut, if the text is too long.
Post edited February 10, 2021 by Paraharaha
high rated
EVERSPACE 2 (In Development)

Updated to 0.4.16428 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Patch Notes - 0.4.16428 - Changelog

Hi there!

We have just updated the game with a few new options, a number of tweaks and bugfixes as well as some performance optimizations. Here's the detailed list of changes:

Features

- Added centered crosshair mouse controls
- Added option to show mouse deadzone on screen
- Added option to show HUD center on screen

Tweaks

- Improved planet surface performance
- General performance improvements
- Savegames are now compressed sizing them down to about 5% of the previous size
- Added ingame option to delete manually created save games
- Reduced supralight visual effects intensity
- Reduced cruise mode visual effect in first person mode
- Improved camera dynamics in cockpit view
- Unused Energy Coils and Batteries will now go back to their original position if you re-enter the location/load a savegame
- Mine sweeper job can be solved by disarming mines as well
- During Outlaw Chief boss fight Drones now focus the player more so they won't fly away too far
- The normal shield of the Outlaw Chief boss will not recharge, if the "unbreakable" shield is depleted
- Save headlights on/off state
- Made option slider percentage bars clickable
- Show ingame dialogs on top of unlock messages
- Reduced opacity of Early Access banner

Balancing

- Increased Gunship ULT (Turret) charge amount per kill
- Reduced Gauss Cannon spread
- Increased Flak range
- Increased Thermo Gun energy consumption
- Reduced Thermo Gun range
- Reduced EMP Generator debuff duration
- Capital ships and freighters are now immune to "EMP" and "Webbed" debuffs
- Reduced Scout Weapon Range expertise bonus

Bugfixes

- Fixed crash when equipping consumables to another player ship before launching from hangar
- Fixed crash when selling a ship, returning to homebase and then switch ships (also retroactively fixes savegames)
- Fixed multiple Augments on a single attribute not applying correctly after loading
- Fixed engine trails sometimes missing after undocking
- Fixed ship being invisible when playing in no cockpit 1st person view and docking to a station other than homebase
- Fixed focus loss / stuck at save menu screen when using gamepad to overwrite an existing save game
- Fixed gamepad focus loss when buying a new ship and having it transferred to homebase
- Fixed installed equipment not being transferred to storage but being lost when selling a ship from homebase
- Fixed cockpit seat mesh sometimes being positioned behind the ship
- Fixed gamepad autoroll option affecting joystick (added separate option for joystick)
- Fixed not being able to rebind Left Mouse Button
- Fixed ships for sale sometimes having falsely increased stats
- Fixed signal decoders changing rarities in cargo after a new one has been picked up
- Fixed rebuy inventories of traders not clearing after leaving the location, leading to not being able to sell to trader
- Fixed Jumpgate VFX render sorting
- Fixed Energized Boost "Compressor" not correctly resetting duration after location change
- Fixed being able to enter photo mode during landing animation, resulting in a weird state
- Fixed revealed areas not staying revealed if you re-enter the location/load a savegame (e.g. caves, tunnels, secret rooms)
- Fixed Drone Spawners sometimes spawning drones inside of geometry
- Fixed Downtime Warrior perk not resetting for devices that refund charges or reset cooldowns
- Fixed multiple stacks of Downtime Warrior perk
- Fixed targeted devices being usable on "dead" enemies
- Fixed devices vanishing from shops
- Fixed fixed container loot not scaling to player level if location was entered with a lower player level first
- Fixed Flak projectiles not detonating nearby mines
- Fixed Recharge Speed Bonus of boosters having no effect
- Fixed wrong location image for currently active high-risk areas
- Fixed wrong position of a few HUD elements in ultra wide
- Fixed sensor modifier "Tag mines at 1500m range" not working correctly
- Fixed that some destructible walls cannot be destroyed by rockets
- Fixed Magnetic Repulsor mode "Serial Pusher" adding multiple charges
- Fixed Perk Upgrade animation gets stuck and blocks screen
- Fixed Various navigation and refresh bugs in crafting screen
- Fixed some affixes that do not make sense on all weapons
- Fixed some typos
high rated
Trine 4: The Nightmare Prince

Updated to 1.0.0.8681 (Galaxy & Offline Installer)

Changelog from Steam:
New patch now available! (Build 8681)

We have released a new patch update for Trine 4: The Nightmare Prince and Melody of Mystery, which contains fixes to multiplayer puzzles in Classic mode, crash fixes, and many others. Read full changelog below.

Technical fixes

- Fixed a crash related to memory usage
- Fixed a crash related to a player leaving the game in multiplayer in a specific location

Gameplay fixes and changes

- Multiple fixes to Classic mode puzzles in multiplayer
- Fixed online sync for objects in airflows
- Fixed an issue related to Reconnecting and increased the timeout period
- Fixed a respawn area in Snow Topped Heights to not be outside of fight area
- Fixed a respawn area in Gossamer Grove
- Fixed respawn areas in multiple levels
- Fixed a multiplayer checkpoint in The Cursed Manor
- Fixed a puzzle starting in an incorrect state in Haunted Tombs
- Fixed a cloud collapsing in Heroes' Dream
- Fixed a frozen mushroom in Gislan's Dream
- Fixed a puzzle in Owl's Dream to disable electricity after the puzzle is completed
- Fixed a platform which could be stomped through in Owl's Dream
- Fixed a Stomp related bug in Cornelius's Dream
- Fixed an issue where the vault door could not open if a player stood on it in Cornelius's Dream
- Fixed a crystal platform that could cause the player to move outside of the play area
- Fixed an issue where EXP containers could roll off the map
- Reverted a fix to Pistons which was not working as intended
- Made keys heavier to prevent players from flying with them
- Fixed a bug related to the Fairy Rope

Other fixes

- Minor camera adjustments
- Minor fixes to some ledge grab issues
- Minor fix to a branch in Rudolfus's Dream
- Minor fix to a swing puzzle in Moonlit Forests
- Minor changes to Shaders, Lighting and Bloom effects
- Many small Art adjustments

Let us know if you run into any issues after this patch update. You can contact us directly at support@frozenbyte.com.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.36.1 (Offline installers now updated)

No Changelog

v0.91.36 Patch Notes
====================
10 New Spells:
Time Stop
Freedom Of Movement
Transformation
Contagion
Remove Disease
Consecrate
Desecrate
Restoration
Lesser Restoration
Greater Restoration
(Clerics of old saves learn new spells available automatically. Other casters can learn new spells through level-up or retraining.)

Added touch attacks to ATK tips of caster character panel
Most combat modifiers that apply to weapon attacks also apply to touch attacks
Following feats apply to touch attacks (including touch attack checks of spells/spell-like abilities):
Weapon Focus
Greater Weapon Focus
Improved Critical
Greater Critical
Weapon Finesse
Point-Blank Shot
Precise Shot
Improved Precise Shot
Zen Archery

Improved algorithm of Fear/Mind-affecting related modifiers
Added Fear/Mind-affecting descriptors of some spells
Optimized spell descriptions and display descriptors
Fixed: some conditions are not counted in mind-affecting

Potions can now be used outside of battle in both arena and adventure mode
All characters are automatically proficient with unarmed attacks (no longer require Improved Unarmed Strike)
Purity of Body take effect
Added Conductive prompt for Shocking Grasp
Optimized condition selection UI of some actions
Adjusted damages of Poison Spit/Poison Burst/Fire Breath/Acid Breath
Added language icons
Optimized French and Japanese localization
Optimized punctuation spacing of some languages
Optimized most condition descriptions
Optimized Counterattack/Bounce battle log
Fixed: Magic throwing weapons still fly back when snatched by monks
Fixed: Attack bonus of Zen Archery + magic-guided crossbow is based on Dex
Fixed: The Rage spell need against spell resistance
Fixed: Duration bug of Shaken by Intimidate
Fixed: Incorrectly battle triggers of Escort and other quests
Fixed: Missing text in Unlock UI

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.

v0.91.36更新内容
===============
10个新法术:
时间静止
行动自如
转变术
疫病术
移除疾病
祝圣术
亵渎术
复原术
次等复原术
高等复原术
(旧档牧师自动习得可用新法术,其他施法者可通过升级或重训获得)

施法者角色面板攻击提示中添加接触攻击
大多数适用于武器攻击的战斗修正也适用于接触攻击
以下专长也适用于接触攻击(包括法术/类法术的接触攻击检定):
专攻武器
高等专攻武器
精通暴击
高等暴击
武器娴熟
近程射击
精准射击
精通精准射击
禅宗箭术

完善恐惧/影响心灵相关修正计算
部分法术添加恐惧/影响心灵描述符
优化法术说明并显示描述符
修正:某些状态未计入影响心灵

现在竞技场和冒险模式战斗外均可使用药剂
徒手攻击改为自动擅长(不再需要精通徒手击打专长)
百病不侵生效
电爪添加导电提示
优化某些动作的状态选择界面
调整毒液喷射/毒液喷发/火焰吐息/强酸吐息伤害
添加语言图标
优化法语和日语本地化
优化各语种标点符号间隔
优化大多数状态说明
优化反击/反弹战斗日志
修正:魔法投掷武器被武僧抓取后仍飞回的错误
修正:禅宗箭术+魔导弩的攻击加成基于敏捷的错误
修正:狂暴术也要过法抗的错误
修正:威吓的战栗持续轮数计算错误
修正:护送等任务的错误战斗触发
修正:开锁界面文本丢失

注:当您遇到bug时,请将您的存档(游戏目录\saves)打包发送至 support@lowmagicage.com 。对除错有极大帮助。
Post edited February 18, 2021 by Pajama
high rated
Dying Light: The Following – Enhanced Edition

Updated to version 1.38.0.

No changelog.
high rated
The Falconeer

Updated to 1.3.5.0 (Galaxy & Offline Installer)

Changelog from Steam:
Gameplay Changes

- You won't be punished for friendly fire in the prologue
- Red and green ammo can overcharge in storms
- Prologue charging tutorial will work with coloured ammo and not block
- Intercept force after friendly fire only spawns when near a perch/settlement
- Intercept force spawns is based on the last killed enemy if you are civilian

UI

- Map/compass guidance always pops in after some distance from it
- Save/load indicator moved to the left
- Some of the worst offending text sizes scaled up (main menu, settings, shop and item names)
- Landing indicator is now centred at the top of screen

Bug Fixes

- Pirate ships can no longer take the mawbridge >northgate route that led them past the prologue area
- Charging from red or green ammo now correctly changes the ammo count from these upgraded pots.
- Game-time slowing to 50% when landed prevented.
- Buying your old bird back now refunds the proper amount, default birds refund zero
- The miraculous survival chant now can't lead to a half-dead situation where the camera de-locks upon death
- Windows version now forces the use of the dedicated GPU rather than the default on-board GPU. (for instance on laptops with two
- Improved water shader performance
Changelog is also available on GOG but it's better readable on Steam.
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M3troid: Dying Light: The Following – Enhanced Edition

Updated to version 1.38.0.

No changelog.
I would assume that update is for the Viking Raiders DLC but I haven't seen it appear in the store just yet.
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M3troid: Dying Light: The Following – Enhanced Edition

Updated to version 1.38.0.

No changelog.
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thraxman: I would assume that update is for the Viking Raiders DLC but I haven't seen it appear in the store just yet.
https://www.gog.com/game/dying_light_viking_raider_of_harran_bundle

This?

Never knew about the DLC.
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M3troid: Never knew about the DLC.
They don't want us to know about the Classified Operation Bundle either. That one isn't here yet.
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M3troid: Never knew about the DLC.
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DoomSooth: They don't want us to know about the Classified Operation Bundle either. That one isn't here yet.
Well if they don't GOG customers money sod 'em.
high rated
HuniePop 2: Double Date has been updated (right now Galaxy only).

Changelog (taken from the devs blog)

"HP2 Version 1.0.1 is LIVE!

You can now reconfigure a save file by changing the gender, difficulty and polly’s junk settings. Just click the save file icon on the “Continue” screen. (Note: You can only DECREASE the difficulty, you can’t increase it.)

“Stamina Freeze” has been removed. Stamina freeze would “freeze” a girl’s current stamina in place until the next time you saw her if you left her without going on a date first. This was implemented to prevent players from being able to level up their stats without going on dates. Upon review, it seems a little oppressive and we figure if that’s how people want to play, more power to them. (Note: If some of your girls already have their current stamina “frozen” from version 1.0.0, it will still apply next time you visit them, but then it will stop.)
For the same reasons listed above, we removed a check from the store population algorithm that would limit the amount of stamina regeneration food items based on the activity of the previous day. From now on there will always be 4 stamina regeneration food items in the store every morning.

Fixed bug where new baggage icons weren’t instantly showing up on the lower UI as soon as you learned them on “Chad/Stacy” (Easy) difficulty.

You are now able to organize date gifts on the HunieBee’s “Gifts” app just after you finish a date, before you pick the next location to go to. You can use this to carry over date gifts that you really like to your next date.

Decreased the drop rate of Broken Heart tokens by 25% and increased the Stamina token drop rate by the same amount on “Chad/Stacy” (Easy) difficulty.

New date gift added! “Cotton Pillows (Candle)”: Increases the amount of Stamina tokens that fall by 25% for the remainder of the date.

New date gift added! “White Lily (Flowers)”: Consumes as many Stamina tokens on the grid as the recipient needs to refill her Stamina.

Changed the “Bunny Plush” date gift to convert Broken Heart tokens into Stamina tokens instead of just removing them.
Added a small chance to generate a POWER token from a 3-of-a-kind match. This chance increases with style level as well.

POTENTIAL SPOILERS START

The special ending “hole selection” Kyu CG is now available on all difficulties, including “Chad/Stacy” (Easy). If you have already completed the game on “Chad/Stacy” (Easy) difficulty, you can still claim your Kyu CG. All you have to do is successfully complete a repeat date with the Nymphojinn and you’ll be presented with the ending cutscene again where you’ll have the opportunity to select your CG.

You can now disable Alpha mode with a simple code. Just type “BETA 4 EVA” into the code section of the title screen and it will disable Alpha mode across all save files. You can re-enable it whenever you want by typing the same exact code into the code section again. We may implement a cleaner / more formal way to toggle Alpha mode in the future, but the code will work for now.

I tried to push this update last night on Steam and a few players quickly alerted me that it introduced a new bug where you would win the final Nymphojinn date no matter what, even if you lost. So, I temporarily rolled back to the previous version, but that has been properly fixed now. That bug was my bad and I apologize if you happen to have encountered it in that brief window while it was live

POTENTIAL SPOILERS END

There’s a lot more that we’re planning to do in the near future. This update was mainly focused on balance/playability. The next update will most likely be more focused on bugs/technical stuff. Thanks!"
Post edited February 12, 2021 by MarkoH01
high rated
Starcom: Nexus got an update to version 1.0.13c. No changelog but a post on the game forum by the developer:
https://www.gog.com/forum/starcom_nexus/dev_comment_issue_with_mission_progression

An issue has been brought to my attention that missions can become blocked if an achievement fires while playing the GOG version of the game without the GOG galaxy client running. I have uploaded a patched build (1.0.13c).

If you are still experiencing this issue, please email wx3labs@gmail.com with your latest save.

Under Windows saves are in:
C:\Users\[USERNAME]\AppData\LocalLow\Wx3 Labs, LLC\Starcom Nexus\saves

Please include the most recent *.json and *_info.json files.

Sorry about the inconvenience.

- Kevin