Posted February 03, 2021
high rated
Astrox Imperium
From 0.0111b to 0.0112 (Galaxy and Offline Installer)
Changelog from in-game changelog and The Astrox Imperium Wiki:
Build 0.0112
- Fixed market item duplication bug when rapid double clicking sort icons.
- Fixed market sort code conflicting with active refinery or fabricator coroutines.
- Fixed market sort code conflicting with active save game coroutine.
- Fixed negative cycle rate buff adjustments to all modules.
- Fixed negative energy usage buff adjustments to all modules.
- Fixed bad event data in economic restock event.
- Fixed storage item count display bug not showing items and lockers.
- Fixed drone out of range indicator bug when docking.
- Fixed bug allowing your ship to briefly move when game is paused.
- Fixed bug allowing npcs ships and mercs to briefly move when game is paused.
- Fixed bug allowing station cars to move when game is paused.
- Fixed merc bug preventing aggressive stance when click targeting with alt.
- Fixed friendly fire bug with mercs when targeting structures.
- Fixed merc formation lock bug causing merc to jump to formation position.
- Fixed bug allowing sector traffic to move when game is paused.
- Fixed crate drop from ship not showing in tactical when tactical active.
- Fixed a few bad stat caluclations on the shipyard comparision stats display.
- Fixed storage lag bug when dragging large qty to locker.
- Adjusted all 10 Tractor Beam stats and values.
- Adjusted market list and inventory code for better performance.
- Adjusted event file to include level caps in event_value_3 for ADJUST_HANGAR events.
- Adjusted a number of component prices and stats in the items database.
- Adjusted the refinery code that handles the breakdown of modules into components.
- Adjusted all salvager modules stats for more balanced income vs mining.
- Adjusted salvage beam particle effect and color.
- Adjusted activate ship code to apply additional armor points based on bonuses.
- Adjusted activate ship code to apply armor repairs and fees prior to ship swap.
- Adjusted sandbox generator for mission events in sandbox games.
- Adjusted inventory code for refinery and fabricator and storage improved speed.
- Adjusted base storage space modifier for station storage lease space bonus.
- Added autoload ammo for all modules when ship is loaded or module is installed.
- Added new descriptions to the tractor beams.
- Added ship level stat to all player ships.
- Added new event system to generate ships in station shipyard hangar.
- Added HOTKEY toggles for all modules buttons. (1-10) and ALT(11-20).
- Added newer and missing larger ships to campaign station shipyard hangars.
- Added new button on cargo storage bar to transfer all cargo to storage.
- Added ability for all salvager modules to recover items, modules, and specials.
From 0.0111b to 0.0112 (Galaxy and Offline Installer)
Changelog from in-game changelog and The Astrox Imperium Wiki:
Build 0.0112
- Fixed market item duplication bug when rapid double clicking sort icons.
- Fixed market sort code conflicting with active refinery or fabricator coroutines.
- Fixed market sort code conflicting with active save game coroutine.
- Fixed negative cycle rate buff adjustments to all modules.
- Fixed negative energy usage buff adjustments to all modules.
- Fixed bad event data in economic restock event.
- Fixed storage item count display bug not showing items and lockers.
- Fixed drone out of range indicator bug when docking.
- Fixed bug allowing your ship to briefly move when game is paused.
- Fixed bug allowing npcs ships and mercs to briefly move when game is paused.
- Fixed bug allowing station cars to move when game is paused.
- Fixed merc bug preventing aggressive stance when click targeting with alt.
- Fixed friendly fire bug with mercs when targeting structures.
- Fixed merc formation lock bug causing merc to jump to formation position.
- Fixed bug allowing sector traffic to move when game is paused.
- Fixed crate drop from ship not showing in tactical when tactical active.
- Fixed a few bad stat caluclations on the shipyard comparision stats display.
- Fixed storage lag bug when dragging large qty to locker.
- Adjusted all 10 Tractor Beam stats and values.
- Adjusted market list and inventory code for better performance.
- Adjusted event file to include level caps in event_value_3 for ADJUST_HANGAR events.
- Adjusted a number of component prices and stats in the items database.
- Adjusted the refinery code that handles the breakdown of modules into components.
- Adjusted all salvager modules stats for more balanced income vs mining.
- Adjusted salvage beam particle effect and color.
- Adjusted activate ship code to apply additional armor points based on bonuses.
- Adjusted activate ship code to apply armor repairs and fees prior to ship swap.
- Adjusted sandbox generator for mission events in sandbox games.
- Adjusted inventory code for refinery and fabricator and storage improved speed.
- Adjusted base storage space modifier for station storage lease space bonus.
- Added autoload ammo for all modules when ship is loaded or module is installed.
- Added new descriptions to the tractor beams.
- Added ship level stat to all player ships.
- Added new event system to generate ships in station shipyard hangar.
- Added HOTKEY toggles for all modules buttons. (1-10) and ALT(11-20).
- Added newer and missing larger ships to campaign station shipyard hangars.
- Added new button on cargo storage bar to transfer all cargo to storage.
- Added ability for all salvager modules to recover items, modules, and specials.