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high rated
Papers, Please

Standalone installer updated: 1.2.71 ⇒ 1.2.72.

• Fixed missing grenades
high rated
These updates are coming thick and fast - kudos to the dev.

Low Magic Age

Low Magic Age has been updated to Version: 0.91.32.7 (Offline installers updated)

No Changelog
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Linux and Mac installers for Kingdom Rush games were updated today.

Windows installers were already updated on the last day of the last year.

Kingdom Rush: from 4.2.15 to 4.2.33.

Kingdom Rush Frontiers: from 1.4.4a to 4.2.33.

No GOG changelog, but most of the information can be found here:

https://github.com/cigumo/krli/wiki/Changelog
Post edited January 04, 2021 by ChrisGriffin
Whats replaced D:OS as the most updated game?.
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Niggles: Whats replaced D:OS as the most updated game?.
AI War 2 I think, seems to get updated nearly everyday!
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Astrox Imperium

Offline installer updated to version b 0.0110

No changelog.
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BROK The InvestiGator - prologue

Updated to 1.0.11 (Galaxy & Offline Installer)

Changelog from Steam:
KICKSTARTER LAUNCH & PROLOGUE 1.11 UPDATE

Hey, BROK players!

The Kickstarter is LIVE! Feel free to support the project and get some exclusive rewards!
https://www.kickstarter.com/projects/cowcatgames/brok-the-investigator

In addition, I have released the biggest Prologue patch yet which comes with a brand new movement for Brok - the "spin tail" attack!

Here's the changelog :

PROLOGUE 1.11 "KICKSTARTER UPDATE"
--------------------
- Implemented "spin tail" special attack to get rid of enemies surrounding Brok!
Press the special attack button briefly to execute it.
It consumes 10% of the player health.
This is the only action that can be triggered when the player is currently being hit.
No enemy can interrupt it.

- Optimized and increased assets cache again.
- Some players disabled ads hints by accident, so I now display a message when hovering the icon in menu if they're disabled.
- Added a "back" choice when choosing an option.
- Added a missing gameover type (escaping rats).
- Showing an item from the menu to a character no longer keeps the cursor as the item.
- Implemented code to disable "skip cutscenes" in parts where skipping can lead to bugs.
- Fixed potential bug : If player dies right after killing the last enemy on screen, the experience bar still displays causing glitches. Changed it so player cannot die right after a fight.
- Fixed bug : Throwing an uppercut at Dart while he's grabbing would send Brok flying upwards (this time I was able to reproduce AND fix it!)
- Fixed bug : Exiting the virtual arena twice in a row (due to another bug) caused inventory/food to be wiped out.
- Fixed bug : Exiting the virtual arena while it's already over is not possible anymore.
- Fixed bug : Skipping fight choice could still be accessed right after the fight ended.
- Fixed bug : Panels lights in pyramid would sometimes disappear.
- Fixed bug : Grabbing the ad inside the dome couldn't be done with gamepad.
- Fixed bug : Antenna of Border Post listed twice.
- Fixed bug : Brok no longer falls down immediately into the hole in the last sewers room.
- Fixed bug : In certain locations (where there's perspective correction), holding an item would display Brok's hand at an incorrect position or wrongly colored.
- Fixed bug : Added WASD support in some "closeups" like sewers pipe snake, Trasher hunt crane...
- Fixed bug : Clicking on alley lasers would trigger a dialogue with the Tribot cop even if it was already dead.
- Fixed bug : Prevented from going straight from Sin's to the pyramid without going/talking to Shay + little dialogue bug when clicking the pyramid door.
- Fixed bug : Player could get back on floor after falling in hole in the last sewers room, causing a graphical glitch
- Fixed bug : Player could perform a super high jump with an uppercut which wasn't displayed.
- Fixed bug : Softlock if Brok is on the table when the fight with the last prologue boss ends.
- Fixed bug : Potential sewers pipe graphical glitches.
- Fixed bug : Enemies/player side when getting thrown was sometimes wrong.
- Fixed bug : Putting down an inventory item when combining triggered the description dialogue, which could lead to a softlock if performed twice.
- Fixed bug : Trying to escape rats while skipping cutscenes caused the rats to get damaged instead of Brok and a potential softlock.
- Fixed bug : Two gameover types were not possible (fight against rat chief and throwing a mine)
- Fixed bug : Could not press "back" button with gamepad in options after a choice appears.
- Fixed bug : Gameover type for rats in sewers fight wasn't set after the first fight.
- Fixed bug : If somehow we managed to kill Kins/Dart before the fight in sewers, the game would lockup.
- Fixed bug : Enemies appearing in virtual arena would not look / were not facing the player properly.
- Fixed bug : Controller type choice was not restored properly for Xbox One and Switch Pro types.
- Added 11 fanarts + all the reference sheets for the characters in the Prologue.
- Fanart authors "Twitter" tag (if any) is now indicated when viewing a fanart.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.33 (Offline installers updated)

v0.91.33 Patch Notes
====================
10 New Spells:
Heal
Harm
Mass Heal
Haste
Slow
Doom
Entropic Shield
Disrupting Weapon
Scorching Ray
Chill Touch

Remade/adjusted following spells/spell-like abilities, applied new algorithm of spell damage and duration of conditions, etc.:
Sound Burst
Shout
Greater Shout
Sunburst
Destruction
Disintegrate
Phantasmal Killer
Weird
Fireball
Incendiary Cloud
Meteor Swarm
Frost Nova
Ice Storm
Lightning Bolt
Chain Lightning
Acid Arrow
Acid Fog
Magic Missile
Searing Light
Cure Wounds
Inflict Wounds
Mass Cure Wounds
Mass Inflict Wounds
Slay Living
Finger of Death
Power Word Kill
False Life
Aid
Death Knell
Divine Power
Greater Heroism
Grease
Web
Mass Hold Person
Mass Hold Monster
Wail of the Banshee

Lightning Shock
Mass Discharge
Poison Spit
Poison Cloud
Poison Burst
Fire Breath
Acid Breath
Repair


Added crit confirmation
Added crit mechanism for spells with touch attack rolls
Show accurate spell damage in character panel/Level-up UI/Prepare Spells UI
New option: Show final damage in spell description (uncheck: show damage dice/caster level)
Unified name of Spell Focus feats
Added spell resistance for Elite/Solo monsters
Removed mass healing ability of Human Archbishop
Fixed: Immunity to instant death has no effect against certain spells
Fixed: Hit percent error of auto-hit spells vs spell resistance
Fixed: Characters sometimes forget to retrieve their weapons after drop weapons due to Stunned or Panicked
Fixed: Shocking Grasp no +3 bonus: When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
Fixed: Resist Energy/Protection from Energy/Shield Other is no effect for indirect damage
Fixed: True Strike is no effect for touch attacks
Fixed: Undeath to Death targeting bug
Fixed: Bug of Prayer vs spell resistance
Fixed: Bug of Wanted quests
Fixed: Animation bug of Acid Breath
Fixed: Text missing in Create/Level-up character UI
Fixed: Some English text errors

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
high rated
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ariaspi: Astrox Imperium

Offline installer updated to version b 0.0110

No changelog.
Changelog from The Astrox Imperium Wiki:

Build 0.0110

- Fixed spelling errors on sandbox panel option descriptions.
- Fixed specials raw variable in new ship file for ship editor.
- Fixed shadow flickering on ship when over 10k from map center.
- Fixed camera focus on station tram when clicking it.
- Fixed crate special item spawn bug causing default item to generate.
- Fixed tutorial mission text for sandbox mode.
- Fixed a few small mission spelling errors and typos.
- Fixed cargo storage scrollview overlap on storage expand button.
- Adjusted the special items database max count by 500.
- Adjusted a few map props for campaign mode.
- Adjusted a number of campaign map skyboxes.
- Adjusted the sandbox generator for market spec documents.
- Adjusted star color load routine on mapload function.
- Adjusted wormhole recharge timer and notification when unscanned.
- Adjusted mission box to display regardless of stats panel state.
- Adjusted tutorial scripting to chain together without office.
- Adjusted new campaign cinematic introduction.
- Added color green highlight to the map filtering options.
- Added ability to sort items in station storage into lockers.
- Added ability to add new locker on station storage.
- Added ability to edit locker name in station storage.
- Added ability to remove lockers from the station storage.
- Added autotext selection when opening add-edit locker panel.
- Added 5 locker nesting limit to the storage bay.
- Added structure demolition will persist after savegame.
- Added structure demolition stats to player stats.
- Added new system for damage UI Hud display that stacks values.
- Added camera lock toggle button to the bottom slide-in bar.
- Added RMB mouse camera look around in pilot mode.
- Added RMB mouse camera look around in camera lock mode.
- Added new npc dialogs to random neutral interactions.
- Added new npc dialogs to prompt random missions for neutral npcs.
- Added 4 new basic npc missions to the mission database.
high rated
A new update for Nightmare Reaper is ready (Offline and GOG Galaxy). Here's the changelog:

Chapter 2 1.4
• Fixed : Street level could spawn enemy inside truck.
• Fixed : Infinite magazine weapons would freeze the game.
• Fixed : Crash when activating challenge room switch.
• Fixed : Door wouldn't unlock if enemy escaped room.
• Fixed : Freeze when exiting the level bounds.
• Fixed : Forcefield could overlap switch.
• Fixed : Third mode for a weapon wouldn't change the weapon stat via the doc.
• Fixed : Freeze when opening weapon interface when entering minigame door.
• Fixed : Floating plank in ship level.
• Fixed : Village signs overlapping switches.
• Fixed : Z fighting textures in street levels.
• Fixed : Grappling hooks don't hit where you're aiming.
• Fixed : Possessed elevator in tutorial 2.
• Fixed : +Attack weapon stat for alternate fire is removed after reflection powerup is done.
• Changed : Made many chapter 2 challenge rooms easier.
• Changed : Clarified doctor question text.
• Changed : Removed homing stat on scrap launcher.
• Changed : Lowered non-volumetric fog density.
• Changed : Reduced chance of pull and kickback weapon stats.
• Changed : Right click no longer goes back a page in the options and minigame.
• Changed : Mouse wheel no longer changes values in options.
• Changed : Activate key now closes notes and credits.
• Changed : Made casing sounds louder.
• Changed : Made green foliage less bright.
• Changed : Added grapple switch tutorial 2.
• Changed : Added disabled grapple over open water tutorial 2.
Post edited January 06, 2021 by Berzerk2002
high rated
ATOM RPG: Trudograd

Updated to 0.7.2 (?)

Save compatibility with previous versions increased;
Armor, item and weapon mod duping bug fixed;
Attempts to mod special armor no longer cause console to pop out;
Combat freezes fixed; - Long Wang fatalities no longer cause freezes;
Mutant dungeon bug pack fixed; - Picture order fixed in the factory mission;
Factory mission related bugs fixed in Shrike, Petrov and Edward dialogues;
Radio conversation with Honest People fixed;
Reinforcements now come correctly during the Rooster arena heist quest;
Ammo and weapon mismatch fixed for 5.56 rounds;
Oblivion ampoule now resets skill points as well;
Pencil dialogue no longer skippable;
Various typos corrected;
Object errors fixed on all locations;
Several minor and rare bugs fixed.

edit: Added changelog
Post edited January 07, 2021 by Edward_Carnby
high rated
Flotsam (In Development)

Updated to 0.3.6p1 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Update 3.6: "Scouting Update" Now Released!

Hey all!

The Scouting Update is now live!
This update brings a full pacing rework, Map Exploration, an introduction to Scouting and an introduction to the Energy System.

We took our time to rework the game's pacing, making workshops more prominent in the early game.

A new iteration of the World Generation brings Overworld Fog, an introduction to the scouting mechanics and a new way to move using Energy.

Enjoy the new update!

Early Access 0.3.6: The Scouting Update

General

- First iteration of scouting feature:
* New Construction: Watch Tower
* Information regarding nearby landmarks can now be obtained by building the Watch Tower.
* Information regarding nearby landmarks can now be obtained through drifters that join your town.
- New Construction: Pedal-Powered Generator.
- Implemented the energy system.
* Town movement requires energy now.
* The Athletics Attribute now increases drifter energy creation speed.
* Added construction category: Energy.
* Temporarily removed the Oil Refinery Construction.
- New construction specific resources:
* Floaters
* Wooden Planks
* Metal Plate
- New Construction: Ropecrafter.
- New Construction: Small Drying Rack.
- Seaweed Patches now spawn in the water.
- Screw, Plastic Nets and the Pipe resources have been removed.
- World Generator Updated
- Fog of War added to the Overworld View.
- Zooming added to the Overworld View.
- Scouted landmarks clear Fog of War in a radius.
- Reworked Town Movement to be able to interrupt town movement with new path.
- Added double-click functionality for new town movement paths.
- Reworked map cursor.

Visuals

- Added a planning line for planning town movement.
- Added Watchtower construction visuals.
- Added Ropemaker construction visuals.
- Added Pedal-Powered Generator construction visuals.
- Added Small Drying Rack construction visuals.
- Reworked Plastic Recycler construction visuals.

UI

- Added Landmark cursor for the map.
- Reworked some of the HUD.

Performance

- Persistence management has been refactored to reduce lagspikes when the game is saved.
- Flotsam inventory has been factored out to avoid unnecessary memory allocations.

Balancing

- Size of the world has been significantly increased.
- Pacing has been adjusted: Workshops are now more prominent in the early game.
- Increased starting energy amount.
- Altered start amounts of food and water.
- All building costs have been changed to reflect the changes.
- All production times have been scaled down to reflect the changes.
- Number of resources found on Landmarks has been reduced.
- Number of resources in flotsam patches has been reduced.
- Number of flotsam patches spawned has been increased.
- Factory landmark temporarily gives Metal Scrap and Books.
- Increased spawn rate of landmarks with Metal Scrap.
- Floaters now appear in Flotsam patches.
- Townheart Engine is repaired by default.
- Increased Fish Spawning around landmarks.

Fixes

- Fixed issue where mooring point couldn't be deconstructed.
- Fixed issue where different language could empty all text in all windows.
- Fixed issue where save menu would not update after saving.
- Fixed issue where boats could get stuck on the "Long Island" landmark.
+++
Hotfix 0.3.6p1 Released

Merry Christmas everyone!

We've fixed an issue where boats would get stuck when continuing a previous save.

Patch notes

Fixes

- Fixed issue where boats would get stuck when continuing a save from 0.3.5p3 or below.
high rated
Legend of Keepers: Prologue

Windows offline installer updated to 0.9.2. No changes in the Mac or Linux versions so far.
Also there doesn't seem to be a changelog.
high rated
Remothered: Broken Porcelain

Updated to 1.4.6.1 (Galaxy & Offline Installer)

Changelog from Steam:
Patch 1.4.6.1 Is Now Available

Patch 1.4.6.1 is now available for Remothered: Broken Porcelain. Fixes include:

- Fixed some instances where characters would unnaturally snap into place.
- Made a global change that SHOULD prevent players from losing control of Jennifer.
- Quick Time Event indicators will now appear on screen if they would have gone off screen.
- Solved an instance where a user could become softlocked by saving and reloading at a specific point.
- Invert Axis will now work correctly with the Moth ability.
high rated
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Berzerk2002: I have opened a support ticket regarding this issue.
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Hustlefan: Thank you! Let's hope it'll be fixed soon. :)
Almost three weeks now since I opened the support ticket for this problem and nobody has answered yet. You can't expect any help from them anymore. I'm officially done with the GOG support.