Update 3.6: "Scouting Update" Now Released! Hey all!
The Scouting Update is now live!
This update brings a full pacing rework, Map Exploration, an introduction to Scouting and an introduction to the Energy System.
We took our time to rework the game's pacing, making workshops more prominent in the early game.
A new iteration of the World Generation brings Overworld Fog, an introduction to the scouting mechanics and a new way to move using Energy.
Enjoy the new update!
Early Access 0.3.6: The Scouting Update General - First iteration of scouting feature:
* New Construction: Watch Tower
* Information regarding nearby landmarks can now be obtained by building the Watch Tower.
* Information regarding nearby landmarks can now be obtained through drifters that join your town.
- New Construction: Pedal-Powered Generator.
- Implemented the energy system.
* Town movement requires energy now.
* The Athletics Attribute now increases drifter energy creation speed.
* Added construction category: Energy.
* Temporarily removed the Oil Refinery Construction.
- New construction specific resources:
* Floaters
* Wooden Planks
* Metal Plate
- New Construction: Ropecrafter.
- New Construction: Small Drying Rack.
- Seaweed Patches now spawn in the water.
- Screw, Plastic Nets and the Pipe resources have been removed.
- World Generator Updated
- Fog of War added to the Overworld View.
- Zooming added to the Overworld View.
- Scouted landmarks clear Fog of War in a radius.
- Reworked Town Movement to be able to interrupt town movement with new path.
- Added double-click functionality for new town movement paths.
- Reworked map cursor.
Visuals - Added a planning line for planning town movement.
- Added Watchtower construction visuals.
- Added Ropemaker construction visuals.
- Added Pedal-Powered Generator construction visuals.
- Added Small Drying Rack construction visuals.
- Reworked Plastic Recycler construction visuals.
UI - Added Landmark cursor for the map.
- Reworked some of the HUD.
Performance - Persistence management has been refactored to reduce lagspikes when the game is saved.
- Flotsam inventory has been factored out to avoid unnecessary memory allocations.
Balancing - Size of the world has been significantly increased.
- Pacing has been adjusted: Workshops are now more prominent in the early game.
- Increased starting energy amount.
- Altered start amounts of food and water.
- All building costs have been changed to reflect the changes.
- All production times have been scaled down to reflect the changes.
- Number of resources found on Landmarks has been reduced.
- Number of resources in flotsam patches has been reduced.
- Number of flotsam patches spawned has been increased.
- Factory landmark temporarily gives Metal Scrap and Books.
- Increased spawn rate of landmarks with Metal Scrap.
- Floaters now appear in Flotsam patches.
- Townheart Engine is repaired by default.
- Increased Fish Spawning around landmarks.
Fixes - Fixed issue where mooring point couldn't be deconstructed.
- Fixed issue where different language could empty all text in all windows.
- Fixed issue where save menu would not update after saving.
- Fixed issue where boats could get stuck on the "Long Island" landmark.