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Professional Farmer: Cattle and Crops

Galaxy and offline installer updated 2020-11-13: 1.0.2.7 to 1.0.2.12

From dev website:
Update 1.0.2.12 13 Nov. 2020

In addition to numerous bug fixes, this update introduces a handful of new features to the game, which will especially improve your gaming experience inside the vehicle.

As you know, you or your employees can get stuck in very wet fields. Especially during harvesting when full loader wagons are moved. To make it more authentic, all tractors and harvesters have received differential lock options, which, in case your wheels start spinning, can be activated in the radial menu. Please note that with this change all-wheel drive is deactivated by default.

A new suspension system provides more dynamics and a significantly improved driving experience in the tractor and on the field. The seat and cab suspension ensure soft balancing and some trailing. In addition, the different soil types also provide different suspension characteristics. The option of whether the cab camera also moves with the suspension can be turned on and off in the gameplay settings.

In addition, a manual H-shift is now available, for which each gear can be bound in the controls assignments.

Furthermore, an option has been added that enables head tracking only in the vehicle. The financial statistics were extended by more time periods and the Polish translation was completely improved and repaired. Another statistic has been added to the field menu with the surface wetness , at the same time the ground condition and grain colors in the map visualization have been improved.

As always, a complete list of all changes can be found in the changelog.


Changelog

NEW
• Differential locks added
• Surface wetness is displayed in the field menu
• Seat suspension in vehicles: Vehicle seats react dynamically to the ground. By default, the indoor camera moves with the suspension. This can be deactivated in the options menu under "Move camera with seat suspension".
• Ground influence on driving behavior: the acre now has more influence on the vehicle suspension by being slightly more uneven. Different types of fields (plowed, cultivated, sown, ...) have different intensities.
• Manual H gear shift and clutch in vehicles, with pedal animation
• Head tracking options: "Head tracking only in vehicles" and "Prevent camera movement by other devices”
• Financial statistics: more time frames added
• Polish translation completely overhauled

BUG FIX
• Crash fixed when selling an implement that is located directly behind a tractor
• AI now drives to the harbor silos again in harvesting tasks
• The Lacotec is now getting ready for work and transport in tasks again
• Dropdown menus no longer leave any remaining parts when the corresponding window is closed while the dropdown was open
• AI fieldwork tasks now select the ridge marker and rotates the plow correctly after loading a savegame
• The Hammer Seed Units and the Lemken Saphir can now work stubble fields with a helper (direct drill seeding capability added)
• When crops are destroyed, the average BBCH value of the field is no longer reduced
• Field menu: bar colors of fruit and field type now correspond to those displayed in the minimap (differences in brightness will be fixed later)
• Scenario 4: Deutz no longer rolls onto the field and blocks the Tucano
• AI doesn’t choose driving targets behind him as starting points
• When starting a fertilizer application, the full required amount of fertilizer plus 10% tolerance is purchased instead of only 1,000 liters
• AI no longer fertilizes more than it should when it passes over areas twice
• Corrected missing texts in finance menu
• Workers no longer block the entrance to field 22
• Travel speeds of the AI depending on the employee level corrected
• Fixed spelling error with spring wheat description in field menu
• Fixed spelling mistake in calendar key
• If a combine is completely emptied during the unloading process, the worker will be sent away correctly
• AI field work tasks have better savegame compatibility. Workers don't return to the starting point of the field anymore.Several workers on the same field are saved correctly now.
• AI worker starts plowing again
• Corrected several spelling and text errors in tutorials
• After loading the save game, the combine places swaths again. Note: it might look like the combine will not stop depositing. The amount of swath that has accumulated in it is (incorrectly) very large and needs to be unloaded. This is part of this fix and cannot be avoided. The unloading will stop eventually.
• Scenario 3: Feeding can be completed even if more than one bale was added to the MixKing
• Empty tanks are no longer displayed with 1 liter capacity

CHANGE
• You can no longer lend employees during the HUD tutorial when you’re required to hire them
• Spawn location at the contractor is now further away from the shelter
• AI drivers automatically open and close the trailer’s top hatch on the field, e.g. with the Hawe SLW
• In the vehicle shop menu, the selected purchase location is retained when the vehicle is purchased. Additionally, the selection is remembered when opening a new vehicle (as long as the menu is open - when it’s closed the selection is reverted to the default value)
• In the vehicle store menu, the model selection within a series is retained when the vehicle is purchased
• Improved rent/lending notifications (end times added, warning category)
• Rauch Axis cruise control level reduced to 12 km/h (7.5 mph)
It seems that SOR4 was updated, but there is no changelog.
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M3troid: It seems that SOR4 was updated, but there is no changelog.
Should be posted here, too:

Streets of Rage 4
Mac and Linux added 2020-11-13: v05g-r11299

Thanks, SCPM!
https://www.gog.com/forum/general/the_unannounced_addition_of_linux_and_macos_versions_thread/post398
Post edited November 14, 2020 by JackknifeJohnson
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Warhammer: Chaosbane

Offline installer updated to 1.15 - 20.11.06

• Release of the Witch Hunter
Jurgen Haider, the Witch Hunter makes his way into Warhammer: Chaosbane. The Witch Hunter is able to switch between 2 styles, either getting up close and personal with his sword, or exhausting the gunnery school's ammo reserves as you rain down bullets on those who would oppose you. (Witch Hunter DLC Required)

• Praag Hub Extended
• Nuln Hub Extended
• Neutral NPCs added to Tomb Kings Hub (Tomb Kings DLC Required)
• Addition of new raids to previous chapters.

o Act 1: Quests 5+7 have been replaced by a raid in Nuln Cemetary
o Act 2: Quest 9 has been replaced by a raid in the Tower of Chaos

• New Enemies Added:

o Rats
o Daemon Princes: Nurgle, Slaanesh, Khorne, Tzeentch
o Cultist with Double Axes (Khorne)
o Khorne Warrior
o Khorne Skullcrusher
o Khorn Skullcrusher (Mounted)

• Nuln Cemetary added to Relic Hunting
• Daemon Princes added to Relic Hunting
• High Prince added to Tomb Kings Relic Hunting
Balance:
• Regeneration skills for all heroes
• Improved animation transitions for the heroes
• Legendary Skill "Endurance" - Maximum Damage taken reduction decreased from 30% to 20%

Vollen
• Base block rating decreased from 10% to 5%
• "Sacred Reward" and "Purified Favor" - superior skills bonus duration is increased
• "Empire Justice" - Cooldown increase (9s to 12s). Animation have been fastened
• "Pistolier" - Animation speed increased. Level 3 deals more damage but costs more energy (35 instead of 25)
• "Wisdom of the Apothecary" - Level 1 Cooldown bonus reduction increased (-25% to -30%). Level 2 allied healing increased (20% to 30%)
• "Divine Reprisal" - Damage bonus increased from 20/25/30% to 20/30/40%
• "Purifier's Favour" - Counterattack damage bonus increased from 20/20/30% to 30/30/40%
• "Herald of the Empire" - Level 3: damage bonus increased (20 to 30%) and defense bonus decreased (20 to 15%)
• "Banner of the Order" - Defence bonus decreased (30 to 20%). Level 2: duration increased from 16s to 18s
• "Banner of the Empire" - Damage bonus increased (20/20/25% to 30/30/40%) and duration increased at Level 2 (16s to 18s)
• "Break Through" - Level 3: Defense bonus decreased (25 to 15%)
• "Benediction of Sigmar" - Damage bonus increased (20/20/30% to 30/30/40%)
• "Sigmar's Wrath" - Damage bonus increased (20/30/20% to 30/40/30%)
• "Sigmar's Herald" - Duration increased (10/10/10s to 14/16/14s)

Elontir
• "Arcane Banishment" - Damage bonus increased
• "Aetheric Blade" - Damage reduction bonus has been decreased (-20% to -10%)
• "Phoenix Bulwark" - Damages increase, duration increased. Level 2 now is a Magic skill instead of Fire. It nows add Slow to enemies instead of Burn.
• "Step Between Worlds" - Damage increased. Ground mark duration decreased
• "Absorption" and "Arcane Banishment" - superior skills bonus duration is increased
• "Aetheric Vortex" - Animation increased. Defense bonus reduced on level 2 (20% to 10%)
• "Aether Intelligence" - Damage bonus increased (25 to 30%)
• "Arcane Binding" - Damage bonus increased (20 to 30% and 30 to 40% at level 3)
• "Quaysh mastery" - Damage bonus increased (20 to 30%)
• "Aqhy mastery" - Damage bonus increased (20% to 30%)
• "Arcane Secrets" - Damage bonus increased (20/30/40% to 30/40/50%)
• "Aetheric Ray" - Level 2 effect duration increased (12s to 18s)
• "Aetheric Storm" - Damage bonus increased (20/25/20% to 30/40/30%)
• "Arcane Manifestation" - Level 2: Defense bonus decreased (20 to 10%)
• "Relentless Sentinel" weapon - Immobility time needed to trigger the bonus effect has been reduced

Bragi
• "Call to Oath" - Increase of Damage Bond (20% to 30%), of the speed bonus at level 2 (20% to 30%) but decease of the duration (15s to 10s)
• "Laceration" - Stun chance reduced (30 to 20%) but increased the level of Armor Piercing (30 to 40%). Life gained from the death of enemies decreased (20 to 10%)
• "Body Count" and "Second Wind" - superior skills bonus duration is increased
• "Trial of Blood" - Damage bonus increased (20 to 30%)
• "Relentless Carnage" - Damage bonus increased (20 to 30%). Energy you get back at level 2 reduced (4 to 3)
• "Unstoppable" - Life level trigger decreased (20/30/50% to 10/20/30%)
• "Spite Smite" - Enemies life level for trigger decreased (30/40/30% to 20/30/30%) but damage increased (20/20/30% to 30/30/40%)
• "Heart Seeker" weapon - Damage Bonus increased depending on missing life

Elessa
• "Barbed Brambles" - Animation speed up. Damage increase. Level 2 now deals Poison Damage. Level 3 now deals Physical Damage
• "Dashing Dagger" - Damage decreased
• "Spinning Blade" - Turning projectile lasts longer (24s to 30s)
• "Queen's Reward" and "Force of Nature" - superior skills bonus duration is increased
• "Hungry Roots" - Level 2 and 3 effects are switched: Level 2 deals now poison damage and level 3 physical
• "Master of Poison" - Damage bonus increased (20 to 30%). Level 2 poison duration increased (4s to 5s). Slow effect chance decreased (20 to 10%)
• "Follow Tracks" - Level 3: damage bonus increased (20 to 30%) but duration reduced (6s to 3s)
• "Nature's Herald" - Damage bonus increased (20/30/40% to 30/40/50%)
• "Ambush Specialist" - Damage bonus increased (20 to 50%)
• "Guardian Spirit" - Damage reduction bonus decreased (20 to 15%)
• "Spiral Cut" - Damage increase. Level 2 now gains the effect "Damage taken reduction during several seconds after the skill is used
• Skills Cooldown reduction

Keela:
• "Mechanical Hits" - Increase of damage bonus (20% to 30%) and bugfix on the level 3 damage bonus
• "Recycling" - Increase of damage bonus at level 3 (30% to 40%)
• "Experimental Mine" - cooldown removed, energy cost lowered, bigger hitbox. It is now possible to have 10 mines on the ground (up from 5)
• "Precise calculation" and "Divine inspiration" - superior skills bonus duration is increased
• "Alternating Pistons" - Defense bonus decreased (20 to 15%) but damage bonus increased (20 to 25%).
• "Upgraded Radiator" - Defense bonus decreased (20 to 15%)
• "Upgraded Automaton" - Level 2 Defense bonus decreased (20 to 15%). Level 3 damage bonus increased (30 to 40%)
• "Blessed Boiler" - Damage bonus increased (20/30/40% to 30/40/50%)
• "Volatile Vapor" - Damage bonus increased (50/75/100% to 50/100/150%)
• "Engineer of War" - Damage reduction decreased (20 to 15%) but speed bonus increased at Level 2 and better armor piercing bonus at Level 3 (20 to 25%)
Bug Fixes
• When combining 3 gems of different colors during God Craft, the summoned pet skills can now be boosted
• Keela now gets rings properly in Invasion Mode
• Knockback effect has been fixed on Ungor Grunts, Raiders, and Pink Horrors
• In multiplayer, the Relic Hunting Combo-meter is correctly synchronized between players
• Life steal effect has been fixed.
• Bragi - "Blood of the Dawi" - Hitpost cost has been fixed
• Bragi - "Ancestor's Gift" - level 2 is now working correctly
• Elessa - "Throny Arrows" - level 2 is now working correctly
Does anybody know what happened yesterday?

I recieved about a dozen updates via Galaxy (even for older Games, e.g. Stronghold HD) and most of them were 0 MB and no changelog. No similiar patches were released on other stores like Steam.
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Ueber: Does anybody know what happened yesterday?

I recieved about a dozen updates via Galaxy (even for older Games, e.g. Stronghold HD) and most of them were 0 MB and no changelog. No similiar patches were released on other stores like Steam.
this is a continuing mystery but it could be an accident or some kind of internal change, or someone just moved a file around in a master repo and Galaxy took it as an update.
high rated
More Prodeus. A bigger 390 MB update was just downloaded in GOG Galaxy. The game is at v.0.0.18 now. The offline installer is also updated to the same version already. There is even a changelog this time.
Quick Update: 11 / 13 / 2020

General Game Updates

• Fix: triggered projectile damage owner now properly set so player self damage will be correct for triggered rockets and sticky grenades.
• Fix: bug when finishing an editor map it would show the name of last cloud map you looked at.
• Tweak: changed footstep interval to 4 meters from 3 meters
• Fix: toggling something in a map will now detach entities (monsters, etc), entity damagers (sticky grenades get detached and triggered everything else gets destroyed), and destroy anything else (blood drips from ceilings, etc)
• Possible fix: bug where an exception is thrown when checking the last time a file was edited on computers with incorrect timezone settings. (another black screen bug)

Levels

• Bug fixes, enemy spawn tweaks, and checkpoint tweaks to multiple maps.
Post edited November 14, 2020 by Berzerk2002
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SimplePlanes

Updated 1.10.104 ⇒ 1.10.106.0

No changelog on GOG, Steam or official website. Oh well :/
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Age of Wonders Planetfall has updated.

1.4.0.1 - 1.4.0.1b

Offline included. 22mb patch.

No changelog.
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Observer: System Redux

Patch 1.135:

Dear Players! The first patch for Observer System Redux is live!
In this update, we focused on fixing bugs indicated by you, our community. Many thanks to everyone who gave their feedback!

Fixed issues:
● It runs in the family: Letters on the hangman's noose should be easier to read.
● It runs in the family: after lowering the hangman's corpse, leaving the room and getting back, corpse shouldn't be hanging back from the ceiling.
● Errant Signal: basement comparment's door should always open after deciphering the computer, preventing the player from getting stuck in the basement.
● Victor's investigation: player should be able to drag the closet in Victor's hideout during Victor's neural investigation.

We are already working on the next major update to increase the game's performance and solve problems related to the proper work of the game on the latest models of graphics cards.



Standalone installer updated: 1.1.2 => 1.1.35.

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Samorost 2

Standalone installer updated: 2.33 => 2.34.
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True Fear Forsaken Souls part 1 got updated. No changelog.
True Fear Forsaken Souls part 2 got updated. No changelog.
Vangers got updated. No changelog
Post edited November 16, 2020 by MarkoH01
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Northgard

Updated to 2.3.7.19315 (Windows & Mac)
(Galaxy & Offline Installer)


No changelog but a survey announcement from Discord:
As part of our continued efforts to try and improve the player experience in Northgard, we've put together a player satisfaction survey and we'd massively appreciate it if you guys could take 10 minutes to fill it out -
https://docs.google.com/forms/d/e/1FAIpQLSe7Bftg6_nOk4CbBzBzVLz3Bm4WQzyrKK6zBC8p2CZltS8u3A/viewform
Edit: Linux installer now updated as well.
Post edited November 17, 2020 by Hustlefan
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INSIDE was updated. No changelog or any whiff of anything being changed, though.
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Starpoint Gemini 3

Offline installer updated to 1.005.0 (2020-11-13)

Changelog posted by the devs in the game's forum.
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Crossroads Inn Anniversary Edition

Update to V2.36

No changelog.