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high rated
X4:Foundations:
Version 3.30 HF2 (416228) - 2020-11-03

-- Fixed autosaves not cycling slots in Linux version.
-- Fixed game not starting with certain hardware, OS and driver configurations.
-- Fixed several causes of crashes.

Offline also updated for both Linux and Windows.

NO changelog from GOG, again, nor a flag.
Post edited November 05, 2020 by Themken
high rated
Disc Room

Galaxy (Win+Mac): 1.03 (2020-11-04)
Offline installers (Win+Mac+Linux) updated 2020-11-05: 1.02 to 1.03

From Steam: SPOILERS!
Patch v1.03
Take v1.03 for a spin!

Thanks so much for playing the game! Here's another bunch of small fixes and improvements.

1.03 fixes:
• Wall collisions are slightly less sticky, dash is no longer cancelled by the walls.
• Last comic now unlocks properly in the menu.
• F12 can now be used to take Steam screenshots.
• Using FFW no longer disqualifies the 200% speed challenge.
• Getting [spoiler]Antibodies[/spoiler] over 20 seconds no longer disqualifies a certain goal.
• Fix for [spoiler]??????? level Phantom Gatekeeper[/spoiler].
• [spoiler]Trailblazer[/spoiler] now also works as a solution to a certain puzzle.
• [spoiler]Something to do with the challenges.[/spoiler]
• Fix for people experiencing an error when using absorb.
high rated
Another patch (Offline & GOG Galaxy) for Nightmare Reaper appeared today. Here's the changelog:

Chapter 2 1.2
• Fixed : Switches can spawn inside of store shelves.
• Fixed : Allowed access to all outside areas where enemies could end up in.
• Fixed : Can open locked kill-all door with light switch.
• Fixed : Tentative fix for infinite loop when shocking water.
• Fixed : Wrong movement settings when switching save slot.
• Changed : Moved hub benches around to make big jump direction more obvious.
• Changed : Weapons are slowly attracted to player if close.
high rated
Starpoint Gemini 3 is out of early access.

Offline installer updated to 1.000.0

Changelog posted by the devs in the game's forum.

***

Stoneshard

Offline installer updated to 0.6.0.171

Changelog posted by user Lone_Scout in the game's forum.
high rated
ADOM

Updated to 3.3.4 (Release 102)

- added teaser for Ultimate ADOM
- updated certificate file for rogueleague.org server
- allow longer email address during registration for rogueleague.org

- Bug 6451 - Credits button in main menu doesn't work in free version
high rated
Samorost 2
Win and Mac offline installers updated to 2.32

- GOG Changelog:

" Update 2.32 (5 November 2020)
Changes:
Enhanced graphics with full-screen support
A bunch of game design tweaks
Revamped save system (no more level codes!)
New zoom feature "

**********************************************************************************************************
Cultist Simulator
Mac & Linux offline installers updated to 2020.11.a.1

No GOG changelog

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The Talos Principle: Gold Edition
Offline installer updated to 1.01
Post edited November 06, 2020 by karnak1
high rated
Iron Harvest

Updated to 1.0.7.1760 rev. 40638 (Galaxy & Offline Installer)

Changelog from the developer's website:
CHANGELOG 08: ENGINEERS & MAP

Greetings Harvesters,

This is the eighth of our regular post-release updates. This week we address three issues which the community’s feedback highlighted. Engineers can now deconstruct barbed wire that hindered your advancing infantry and we’ve significantly updated the 1v1 Border River map. On top of all that we’ve also improved cover responsiveness and made some more balance changes based on your player data.

Cutting Barbedwire

In response to player feedback about the awkward use of barbed wire, especially on narrow bridges, we are happy to now add a counter. As a Polanian rifleman once said, “There is nothing an Engineer can’t do!”, well now they can also cut barbwire. Simply select an Engineer unit, hover your cursor over the offending barbed wire and right click to deconstruct it. You can “shift + click” to queue up orders to cut multiple barbed wire sections. You’re even able to cut your own misplaced barbed wire.

Job done!

Border River 1v1 Map Update

We’re extremely happy with and proud of our community, especially those with a more competitive mind set. Thanks to the feedback from you all, we are now in position to update the Border River map that many disfavored. Here’s what we’ve changed and why:

Iron Mine moved from the Island to the Ford.

Our Pioneers and Geologists have completed their survey of this strategically important battlefield. They confirm that the Iron Vein on the Island between the rivers has been depleted. But not all is not bad news, a replacement vein has been found downriver, directly beneath the ford that is often used to field our biggest mechs!

While the island was always supposed to be a desirable target, it ended up being simply too valuable while also being too easy and cheap to defend. This change should also create a second alternative point of interest to contest, forcing players to make a calculated decision of what to prioritize.

Added neutral Mortars close to the Island.

Enemy engineers have taken to using ungodly amounts of Barbed Wire on both the Island and the connected bridges. Consequently, all commanders have ordered Mortars to be deployed in advance, so a trained crew can quickly clear a path for our soldiers!

Two neutral Mortar systems have been added to the map, one per side. We hope that these will offer not only a viable counter against barbed wire but will also make the island, as well as both riverbanks, a more contested and risky area.

Made Castle destructible, opened both Ruin Areas to all Mechs.

Mech-Commanders familiar with the area often return from battle complaining of unfavorable architecture. Engineers have been dispatched to remove some of the annoying rocks and boulders around both the castles and farms ruins. Unfortunately, their overenthusiastic use of explosives has destabilized the Castle’s once immovable walls to the point where inattentive large mechs could “accidentally” topple them.

We removed the restrictions on the ruin areas north and south of the ford, allowing all Mechs to move inside them and made several previously indestructible elements, like the castle walls, destructible for the first time. This should not only make navigation and Mech positioning easier, but also reduce the advantage that special Units like Lech Zubov used to have.

Improving infantry responsiveness

How easily/quickly units react to players orders is an area of improvement the community has highlighted. As part of our ongoing investigation into how to best achieve this we have improved the way all infantry (except flamers) units respond to a players order to dive into cover.

This improvement applies to infantry that are already firing at an enemy. Now, when ordered to cover, instead of sitting down first and then popping up over the wall to fire, they go immediately into their cover firing positions. The following units are affected:

- Engineers
- Rifleman / Vanguards / Stormtroopers
- Grenadiers
- Medics
- Anti-Armor Gunners
- Anna Kos
- Olga Morozova
- Gunter von Duisburg

This is an ongoing process and we are very welcome to any suggestions and examples of how best to aid this.

General changes:

- Updated the mini-map and icons on 1v1 Border River.
- Fixed some collision issues that impeded navigation on Stronghold Siege challenge map.

Balance changes:

Barbed Wire: Based on the changes made to Barbed Wire as mentioned earlier in the log, we are making it a little less easy to mass produce Barbed Wire to match the effort of dismantling it.

- Increased Barbed Wire Iron cost from 5 to 15.

POLANIA

Łowca (Polanian mech hunter): Despite a few past buffs, we have observed that players still experience some difficulty utilizing the Łowca’s high damage output. With these changes, this mech hunter will arrive earlier on the field and last longer in combat.

- HP increased from 1050 to 1200.
- Decreased Iron cost from 575 to 525 Iron and 165 to 150 Oil.

Zółw (Polanian troops transport): The Zółw is a versatile mech that we’ve had our eye on for the past few weeks. This change will help prepared players inflict more meaningful damage to this troop carrier.

- HP decreased from 1000 to 900.

Dieselpunk engines engaged, there’s a lot to look forward to this month!

Next week: new 1v1 multiplayer map.
high rated
The Talos Principle has been updated.

Changelog for Update v1.01 (6 November 2020)
- audio fix
high rated
Death and Taxes

avatar
JackknifeJohnson: Galaxy (Win+Mac, 2020-11-03): 1.2.4

Offline installer (Win) updated 2020-11-04: 1.2.3 to 1.2.4

From Steam:
• Fixed Posthumous Spiritualism not triggering
• Fixed Cerberus' Den Flyer on Desk resetting its location all the time
• Fixed Kharon conversation with Cerri
• Fixed Day 24's Fate letter instructions in some cases
Installers for Mac and Linux now updated to 1.2.4 as well.
high rated
Stirring Abyss

Update v1.02 (6 November 2020)
General:

Added a button in the pause menu to save your progress without exiting to menu. Note that if you use it a lot you might want to delete some of your old saves sometimes.

Balance

Fathomseers should no longer target Seals with Shared Fate

Bugfixes:

The bug that was still causing issues with earning mission rewards (especially in Salvage missions) after loading the mission from a save should be fixed for good now
Fixed a rare bug related to Void Embryos that could cause the game to stop responding during enemy turn
Fixed a bug that could cause a crash while loading back to the sub if your away team died
Fixed a bug that could result in an unloadable autosave if your away team died
Fixed a bug where Symbionts might not properly Decay after being loaded from a save
Fixed a bug where boss health could be slightly less than intended on Hard in very specific circumstances
Fixed a bug that could change which units were affected by Shared Fate upon loading a save
Fixed a visual bug with boss health bars on easier difficulties
Fixed a potential stability issue on the final boss of Story mode
Fixed some texts in non-English languages displaying in English

Update v1.01.00
General changes

Added an option in the graphics settings to disable the water screen effects
Increased the scroll sensitivity of the settings menu ingame
Increased the size of USS Salems inventory

Balance

Reunions mission (third level):
Slightly reduced the amount of enemies
The Hand That Guides (fourth level):
Conduits have 2 less armor
Slightly reduced the amount of enemies
Made the ending event slightly easier on all difficulties
Decreased Sanity loss from Corruption Level increasing when its already full
Decreased maximum Sanity penalty after insanity episodes and resurrection (-1 on all difficulties)
Significantly decreased Sanity cost of Dark Bargain to bring it more in line with other upgrades (from 12 to 4)
Friendly fire between Divers can no longer be a critical hit

Bugfixes

Fixed a bug that made it impossible to complete some missions after loading the mission from a save
Fixed a bug that could result in regenerated Power being lost when loading specific auto saves
Fixed a bug that caused Esc/Back button to not work on the submarine screen in certainconditions
Fixed an issue in the mission "Dissension" that could cause divers to become stuck walking in place
Fixed a stability issue related to spawning random Soviet logs into missions
Fixed a bug with the Chainshot speargun that could cause it to accidentally hit secondary targets more often than intended
Fixed a visual bug that caused the pause menu difficulty indicator to temporarily display the wrong value if you loaded the game from the menu onto the submarine
Fixed a visual bug that caused saves created on the Salem to always show up as Normal difficulty in the Load menu
Fixed a visual bug with the version number display ingame
Fixed a visual bug where level map close button would get left behind another image in the late game
Fixed an issue with Weapons Specialist that could create a phantom Weapons Specialist projectile in the scene
Fixed an issue with loading save information when the system Time Zone is not properly set.
Fixed an issue where the names of rescued Divers were missing from story event text.
Fixed some issues with translated texts
Macabre Gluttony can now be targeted on a corpse youre standing on
Fixed a few other minor bugs
high rated
The Blind Prophet has been updated. No changelog yet.
high rated
Caves of Qud

https://freeholdgames.itch.io/cavesofqud/devlog/193818/feature-friday-november-7-2020

It should be noted that GOG's changelog has been broken for several weeks.
high rated
Horrible things continue to be fixed/updated in Nightmare Reaper (Offline & GOG Galaxy). Here's the changelog:

Chapter 2 1.3
• Fixed : Switch could spawn inside a store shelf in underground level.
• Fixed : Force field can block path in docks level.
• Fixed : Rare crash when stunning an enemy that just spawned.
• Fixed : Toxic trashcans don't explode directly on impact when thrown.
• Fixed : Rare crash with decorations on low.
Post edited November 07, 2020 by Berzerk2002
high rated
Starpoint Gemini 3

Offline installer updated to 1.002.0 (2020-11-07)

Changelog posted by the devs in the game's forum.
Neverwinter Nights 2: Complete seems to have been updated but no changelog unfortunately or yet atleast.