Posted September 08, 2020
Edward_Carnby
All the lonely people...
Edward_Carnby Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Russian Federation
MarkoH01
The goose rules!
MarkoH01 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From Germany
Edward_Carnby
All the lonely people...
Edward_Carnby Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Russian Federation
Posted September 08, 2020
Oh, sorry.
My bad. =(
My bad. =(
Berzerk2k2
has the Quad
Berzerk2k2 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2013
From Germany
Posted September 08, 2020
high rated
All these updates are flying in however finally updating Ion Fury seems to be impossible at the moment.
Unfortunately, we mustn't comment on the progress of this update or when exactly it is going to be available. ...
Regards,
Matthias
GOG.com Support
Regards,
Matthias
GOG.com Support
EnforcerSunWoo
2nd class citizen, 12 games missing updates
EnforcerSunWoo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From United States
Posted September 08, 2020
high rated
Berzerk2002: All these updates are flying in however finally updating Ion Fury seems to be impossible at the moment.
Unfortunately, we mustn't comment on the progress of this update or when exactly it is going to be available. ...
Regards,
Matthias
GOG.com SupportBerzerk2002:
I find this super frustrating. The game has been broken for damn near a year and once Voidpoint issues a patch it is nowhere to be seen here. GOG fumbles with it for damn near a month and cannot manage to do anything with it. Looks like I will just be using the recently issued Voidpoint patch. I have the feeling that many will want/have to do the same. This looks really bad upon GOG's behalf. Unfortunately, we mustn't comment on the progress of this update or when exactly it is going to be available. ...
Regards,
Matthias
GOG.com Support
Edit:
Here is the thread with the link to the Voidpoint patch.
https://www.gog.com/forum/ion_fury/ion_fury_v11_patch_and_changelog
Post edited September 08, 2020 by EnforcerSunWoo
Pajama
The Historian
Pajama Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2013
From United Kingdom
Posted September 08, 2020
high rated
Low Magic Age
Low Magic Age has been updated to Version: 0.91.31.2 Offline installers now updated
No Changelog
Low Magic Age has been updated to Version: 0.91.31.2 Offline installers now updated
No Changelog
Post edited September 09, 2020 by Pajama
ariaspi
New Old User
ariaspi Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2014
From Romania
Posted September 08, 2020
high rated
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted September 09, 2020
high rated
Astrox Imperium [InDev] Standalone installer updated (b 0.0103a ⇒ b 0.0104): 08 September 2020.
***
Caves of Qud [InDev]
- Windows & Mac: 2.0.200.90 ⇒ 2.0.200.94;
- Linux: 2.0.200.89 ⇒ 2.0.200.94.
***
Drox Operative 2 [InDev] Standalone installers updated (0.814 ⇒ 0.815): 07 September 2020.
***
Standalone installers updated 07- 08 September 2020 with no changelog:
- Colt Canyon: 1.0.1.6 ⇒ 1.0.1.7.
- Dead Age 2 -- Windows: 1.20 ⇒ 1.24; Linux: 1.10 ⇒ 1.11; Mac: 1.9 ⇒ 1.11.
- Eliza: 03-09-2019 ⇒ 08.31.2020.
- LOST EMBER: 1.0.22 ⇒ 1.1.0.
- Reventure: 1.8.7 ⇒ 1.8.10.
- Shortest Trip to Earth, and its DLC: 1.2.3 ⇒ 1.2.9.
- Steel Division 2, and its DLC: 40440 ⇒ 40696.
- Warhammer 40,000: Mechanicus - Heretek [DLC] -- added Linux (1.3.8.1).
Also, from updates/changelogs posted earlier:
- Broforce -- Windows: 1032 20190610 ⇒ 1122 20200901-2.
- Day of the Tentacle Remastered -- Mac: 1.4 (gog-6) ⇒ 1.4 (B).
- Deadlock: Planetary Conquest: None ⇒ 1.31.
- Deadlock 2: Shrine Wars: 1.20 ⇒ 1.20 hotfix.
- Full Throttle Remastered -- Mac: 1.1.891868 ⇒ 1.1.891868 update.
- Grim Fandango Remastered -- Mac: 1.4.0 ⇒ 1.4.0 (A).
- Low Magic Age: 0.91.30 ⇒ 0.91.31.1.
- UnderRail, and its DLC: 1.1.1.6 ⇒ 1.1.2.4.
- VirtuaVerse: v. 1.27 ⇒ v. 1.28.
***
Caves of Qud [InDev]
Patch 2.0.200.91 (05 September 2020)
- Dying from a lithofex gaze now gives a better death message than "You die! (good job)".
- Phasing in now triggers any appropriate gravitational effects.
- Deep liquids no longer stop autowalk if the "Confirm before going swimming" option is off, and dangerous liquids no longer stop autowalk if the "Confirm before drinking and movement into certain dangerous liquids." option is off.
- Pathfinding now considers hostile creatures to be navigation obstacles and avoids the squares next to non-ignored ones depending on their difficulty.
- Precognition reversion now interrupts autoact.
- Being lost now carries through Domination, and removes itself from NPCs should it somehow wind up on them.
- NPCs now intermittently display more interest in moving away from campfires they are standing on top of.
- Fixed some bugs in the logic of when you can put out fires.
- Fixed a bug that made grenades thrown by temporal fugue clones disappear before they could explode because they were grenades.
- Fixed a bug that made some forms of electrical damage not be acknowledged by rubbergum tonic and cooking effects.
- Fixed a bug that caused bleeding damage to fail to apply when out of phase.
- Fixed a bug that made the overlay UI autoexplore button flicker.
- Fixed a display bug in agate figurines.
- Fixed a typo in the message when trying to automove through a hostile creature.
- Fixed a bug that made Nocturnal Apex often usable during the day.
Standalone installers updated 08 September 2020: - Dying from a lithofex gaze now gives a better death message than "You die! (good job)".
- Phasing in now triggers any appropriate gravitational effects.
- Deep liquids no longer stop autowalk if the "Confirm before going swimming" option is off, and dangerous liquids no longer stop autowalk if the "Confirm before drinking and movement into certain dangerous liquids." option is off.
- Pathfinding now considers hostile creatures to be navigation obstacles and avoids the squares next to non-ignored ones depending on their difficulty.
- Precognition reversion now interrupts autoact.
- Being lost now carries through Domination, and removes itself from NPCs should it somehow wind up on them.
- NPCs now intermittently display more interest in moving away from campfires they are standing on top of.
- Fixed some bugs in the logic of when you can put out fires.
- Fixed a bug that made grenades thrown by temporal fugue clones disappear before they could explode because they were grenades.
- Fixed a bug that made some forms of electrical damage not be acknowledged by rubbergum tonic and cooking effects.
- Fixed a bug that caused bleeding damage to fail to apply when out of phase.
- Fixed a bug that made the overlay UI autoexplore button flicker.
- Fixed a display bug in agate figurines.
- Fixed a typo in the message when trying to automove through a hostile creature.
- Fixed a bug that made Nocturnal Apex often usable during the day.
- Windows & Mac: 2.0.200.90 ⇒ 2.0.200.94;
- Linux: 2.0.200.89 ⇒ 2.0.200.94.
***
Drox Operative 2 [InDev] Standalone installers updated (0.814 ⇒ 0.815): 07 September 2020.
***
Standalone installers updated 07- 08 September 2020 with no changelog:
- Colt Canyon: 1.0.1.6 ⇒ 1.0.1.7.
- Dead Age 2 -- Windows: 1.20 ⇒ 1.24; Linux: 1.10 ⇒ 1.11; Mac: 1.9 ⇒ 1.11.
- Eliza: 03-09-2019 ⇒ 08.31.2020.
- LOST EMBER: 1.0.22 ⇒ 1.1.0.
- Reventure: 1.8.7 ⇒ 1.8.10.
- Shortest Trip to Earth, and its DLC: 1.2.3 ⇒ 1.2.9.
- Steel Division 2, and its DLC: 40440 ⇒ 40696.
- Warhammer 40,000: Mechanicus - Heretek [DLC] -- added Linux (1.3.8.1).
Also, from updates/changelogs posted earlier:
- Broforce -- Windows: 1032 20190610 ⇒ 1122 20200901-2.
- Day of the Tentacle Remastered -- Mac: 1.4 (gog-6) ⇒ 1.4 (B).
- Deadlock: Planetary Conquest: None ⇒ 1.31.
- Deadlock 2: Shrine Wars: 1.20 ⇒ 1.20 hotfix.
- Full Throttle Remastered -- Mac: 1.1.891868 ⇒ 1.1.891868 update.
- Grim Fandango Remastered -- Mac: 1.4.0 ⇒ 1.4.0 (A).
- Low Magic Age: 0.91.30 ⇒ 0.91.31.1.
- UnderRail, and its DLC: 1.1.1.6 ⇒ 1.1.2.4.
- VirtuaVerse: v. 1.27 ⇒ v. 1.28.
eric5h5
New User
eric5h5 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
From Other
Posted September 09, 2020
Yes, the previous version was just 1.20 (no hotfix). I don't know about Windows 10, but Deadlock 2 seems to work perfectly with Wine now. Previously I had to use a downgrade patch to get it to work.
karnak1
New User
karnak1 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Portugal
Posted September 09, 2020
high rated
karnak1: No changelog and I'm not sure what was updated this time. I suspect the offline installer for "Deadlock 2" was updated to v. 1.20 hotfix.
Could it be that both games have been updated to run on W10? (I think "Deadlock 1" was previously officially not supported on W10, at least).
eric5h5: Yes, the previous version was just 1.20 (no hotfix). I don't know about Windows 10, but Deadlock 2 seems to work perfectly with Wine now. Previously I had to use a downgrade patch to get it to work. Could it be that both games have been updated to run on W10? (I think "Deadlock 1" was previously officially not supported on W10, at least).
The "Warhammer: Final Liberation" game - as an example - was unplayable on W10 some 4 or 5 months ago, and it's now playable. But the store page still only states Vista, Win7 and 8.
Hustlefan
Player 1
Hustlefan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2017
From Germany
Posted September 09, 2020
high rated
Life is Strange: Complete Season
Updated to 1.0.0.397609 hotfix2 (Galaxy & Offline Installer)
No changelog.
+++
Broken Age: The Complete Adventure
Update 3 (A) (09 September 2020)
(Galaxy & Offline Installer, Mac only)
Updated to 1.0.0.397609 hotfix2 (Galaxy & Offline Installer)
No changelog.
+++
Broken Age: The Complete Adventure
Update 3 (A) (09 September 2020)
(Galaxy & Offline Installer, Mac only)
Added 64-bit support for the Mac version of the game.
Post edited September 09, 2020 by Hustlefan
surfer1260
❐ Old User ❑
surfer1260 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2015
From Germany
Posted September 10, 2020
high rated
Master of Magic: Caster of Magic [DLC]
Update 6.05 (9 September 2020)
● Fixed bug : Fortress Lighting strength cap wasn't applied.
● Fixed bug : Single tile Mountains add 10% production instead of 7%.
● Fixed bug : Clicking on farmers in a city that has too much unrest to have enough minimalfarmers available sets an impossible amount of farmers, resulting in production turns displaying the wrong number.
● Raise Dead now revives units with 50% hp left, even if the unit is multi- figure, instead of half the number of figures rounded down.
● Increased AI trade value for Fire Elemental (3- >4)
● Increased AI trade value for Warp Wood (1- >3)
● Reduced AI trade value for Armageddon (54- >53)
● Increased AI trade value for Efreet (30- >32)
● Reduced AI trade value for Stream of Life (29- >23)
● Reduced AI trade value for Blizzard (24- >22)
● Increased AI trade value for Fire Storm (22- >25)
● Increased AI trade value for Invisibility (26- >30)
● Reduced AI trade value for Survival Instinct (36- >35)
● Fire Elemental casting cost is now 16 instead of 20.
● Removed Web Spell from Huntress hero (as it prevented using item charges), added +1 random ability.
● Efreet resistance reduced by 1, Doom Bat resistance increased by 1.
● Fixed bug : Clicking on heroes on the army screen sometimes freezes the game.
● The - 4 unit production priority modifier of Perfectionist AI cannot drop the unit production priority below the baseline anymore. (What this effectively means, the AI cannot have 0% chance to build units below having 7 units in the garrison, instead of this treshold dropping down to 3 units which made Perfectionst wizard cities extremely undergarrisoned for a fairly significant period of time at the beginning of the game.This change has no effect on how much fewer units the AI builds later on when military buildings raise the priority above the default, it only affects cities that have no military buildings or special ores to boost unit production priority.)
● Darkness now costs 20 MP.
● Fixed bug : Units casting a spell does not set the “used up both melee attacks” flag on the unit, resulting in the unit gaining additional movement when affected by a movement modifying effect (Logistics, Haste, etc)
● Added “Encounter Zones and Treasure” section to the documentation
● Changed the number of easy lairs generated from 17+(2land size) to 20+(4land size)
● Changed the number of hard lairs generated from 6+(5land size) to 3+(3land size)
● Changed monster budget of easy lairs on Arcanus from 130- 700 to 130- 1300.
● Changed monster budget of easy lairs on Myrror from 130- 1000 to 130- 1600.
● Changed hard arcanus lair monster budget from 300- 3250 to 900- 3250.
● Changed hard myrror lair monster budget from 300- 3750 to 900- 4350.
● Colossus monster budget cost changes from 1100 to 1200.
● Demon Lord monster budget cost changes from 1500 to 1200.
● Great Lizard monster budget cost changes from 333 to 290. (This enables Great Lizard to appear in lairs with budgets between 1000 and 1500)
● Unicorns monster budget cost changes from 200 to 240.
● Angel monster budget cost changes from 375 to 450.
● Great Wyrm monster budget cost changes from 900 to 1000.
● Nagas monster budget cost changes from 170 to 140.
● Ghouls, Sprites monster budget cost changes from 80 to 90.
● Skeletons monster budget cost changes from 20 to 30.
● Phantom Warriors monster budget cost changes from 40 to 30.
● Gargoyles monster budget cost changes from 140 to 160.
● Changed Tower of Wizardry budgets from 2300- 4700 to 1800- 4700.
● Towers of Wizardry are required to have at least one monster that has over 300 budget.
● Fixed bug : Surveyor shows 50% bonus production instead of 100% on cities that have Inspirations.
● Fixed bug : Dispelling Wave dispels own Guardian Spirit effect in combat for AI players.
● Changed treasure generation order : Uncommon and Common spells are now generated after medium and high value items instead of before. This makes sure the higher value items will see the full available budget of locations so placing a spell first will not block a location from having a high quality item by spending some budget on a cheap spell.
● Myrror no longer gets a 25% treasure budget bonus. The larger monster budgets on the plane increase the treasure budgets as well, which raises the probability of Myrran locations getting selected for higher value treasures meaning that Myrran treasure is noticeably better even without the bonus, making the bonus obsolete and contraproductive. (as it both results in fewer quality items being placed on Arcanus as well as more gold/mana being placed overall while the total amount of useful treasure is predetermined globally for the whole game in the current system.)
● Fixed bug : Blood Lust granted by Mystic Surge in combat does not double attack power.
● Fixed 6.04 bug : When targeting direct damage spells, the AI only adds 1/10 additional priority for killshots than intended often resulting in targeting other units that survive the hit instead.
● AI combat spellcasting, C group buffs (Heroism, Lionheart,Invulnerability, Iron Skin) gain extra priority to match B group buffs in the combat situation when B group would outprioritize C group. (this was why the AI casts True Sight before Lion Heart and Invulnerability in many cases)
● Fixed bug : AI never casts spells using heroes that have over 127 MP.
● Fixed bug : A rampaging monster stack that contains a windwalking and a walking unit on an ocean tile cannot move.
Update 6.05 (9 September 2020)
● Fixed bug : Fortress Lighting strength cap wasn't applied.
● Fixed bug : Single tile Mountains add 10% production instead of 7%.
● Fixed bug : Clicking on farmers in a city that has too much unrest to have enough minimalfarmers available sets an impossible amount of farmers, resulting in production turns displaying the wrong number.
● Raise Dead now revives units with 50% hp left, even if the unit is multi- figure, instead of half the number of figures rounded down.
● Increased AI trade value for Fire Elemental (3- >4)
● Increased AI trade value for Warp Wood (1- >3)
● Reduced AI trade value for Armageddon (54- >53)
● Increased AI trade value for Efreet (30- >32)
● Reduced AI trade value for Stream of Life (29- >23)
● Reduced AI trade value for Blizzard (24- >22)
● Increased AI trade value for Fire Storm (22- >25)
● Increased AI trade value for Invisibility (26- >30)
● Reduced AI trade value for Survival Instinct (36- >35)
● Fire Elemental casting cost is now 16 instead of 20.
● Removed Web Spell from Huntress hero (as it prevented using item charges), added +1 random ability.
● Efreet resistance reduced by 1, Doom Bat resistance increased by 1.
● Fixed bug : Clicking on heroes on the army screen sometimes freezes the game.
● The - 4 unit production priority modifier of Perfectionist AI cannot drop the unit production priority below the baseline anymore. (What this effectively means, the AI cannot have 0% chance to build units below having 7 units in the garrison, instead of this treshold dropping down to 3 units which made Perfectionst wizard cities extremely undergarrisoned for a fairly significant period of time at the beginning of the game.This change has no effect on how much fewer units the AI builds later on when military buildings raise the priority above the default, it only affects cities that have no military buildings or special ores to boost unit production priority.)
● Darkness now costs 20 MP.
● Fixed bug : Units casting a spell does not set the “used up both melee attacks” flag on the unit, resulting in the unit gaining additional movement when affected by a movement modifying effect (Logistics, Haste, etc)
● Added “Encounter Zones and Treasure” section to the documentation
● Changed the number of easy lairs generated from 17+(2land size) to 20+(4land size)
● Changed the number of hard lairs generated from 6+(5land size) to 3+(3land size)
● Changed monster budget of easy lairs on Arcanus from 130- 700 to 130- 1300.
● Changed monster budget of easy lairs on Myrror from 130- 1000 to 130- 1600.
● Changed hard arcanus lair monster budget from 300- 3250 to 900- 3250.
● Changed hard myrror lair monster budget from 300- 3750 to 900- 4350.
● Colossus monster budget cost changes from 1100 to 1200.
● Demon Lord monster budget cost changes from 1500 to 1200.
● Great Lizard monster budget cost changes from 333 to 290. (This enables Great Lizard to appear in lairs with budgets between 1000 and 1500)
● Unicorns monster budget cost changes from 200 to 240.
● Angel monster budget cost changes from 375 to 450.
● Great Wyrm monster budget cost changes from 900 to 1000.
● Nagas monster budget cost changes from 170 to 140.
● Ghouls, Sprites monster budget cost changes from 80 to 90.
● Skeletons monster budget cost changes from 20 to 30.
● Phantom Warriors monster budget cost changes from 40 to 30.
● Gargoyles monster budget cost changes from 140 to 160.
● Changed Tower of Wizardry budgets from 2300- 4700 to 1800- 4700.
● Towers of Wizardry are required to have at least one monster that has over 300 budget.
● Fixed bug : Surveyor shows 50% bonus production instead of 100% on cities that have Inspirations.
● Fixed bug : Dispelling Wave dispels own Guardian Spirit effect in combat for AI players.
● Changed treasure generation order : Uncommon and Common spells are now generated after medium and high value items instead of before. This makes sure the higher value items will see the full available budget of locations so placing a spell first will not block a location from having a high quality item by spending some budget on a cheap spell.
● Myrror no longer gets a 25% treasure budget bonus. The larger monster budgets on the plane increase the treasure budgets as well, which raises the probability of Myrran locations getting selected for higher value treasures meaning that Myrran treasure is noticeably better even without the bonus, making the bonus obsolete and contraproductive. (as it both results in fewer quality items being placed on Arcanus as well as more gold/mana being placed overall while the total amount of useful treasure is predetermined globally for the whole game in the current system.)
● Fixed bug : Blood Lust granted by Mystic Surge in combat does not double attack power.
● Fixed 6.04 bug : When targeting direct damage spells, the AI only adds 1/10 additional priority for killshots than intended often resulting in targeting other units that survive the hit instead.
● AI combat spellcasting, C group buffs (Heroism, Lionheart,Invulnerability, Iron Skin) gain extra priority to match B group buffs in the combat situation when B group would outprioritize C group. (this was why the AI casts True Sight before Lion Heart and Invulnerability in many cases)
● Fixed bug : AI never casts spells using heroes that have over 127 MP.
● Fixed bug : A rampaging monster stack that contains a windwalking and a walking unit on an ocean tile cannot move.
Post edited September 10, 2020 by surfer1260
Hustlefan
Player 1
Hustlefan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2017
From Germany
Posted September 10, 2020
high rated
Parkitect
Update 1.6a (8 September 2020)
(Galaxy & Offline Installer)
Endzone - A World Apart (In Development)
A New Civilization Update Hotfix2 0.7.7556.30406 (8 September 2020)
(Galaxy & Offline Installer)
Update 1.6a (8 September 2020)
(Galaxy & Offline Installer)
- added Tilia shrub
- added camera acceleration setting
- added Soil terrain type
- added DLC trees to campaign map generator
- added modding support for swinging and spinning coaster cars
- updated shrubs to be resizable
- updated mod light effects to be useable with Effects Controller
- changed attraction highlight to use the attraction status color
- changed max length of switch track from 7 to 9
- changed Effects Controller to stay visible when hiding deco
- fixed shading on some of the new trees
- fixed synchronized stations not waiting correctly if there is only one train
- fixed resize hotkeys not working for effects
- fixed custom music not playing anymore after loading another savegame
- fixed missing guest faces/hair on systems with low performance
- fixed sounds not playing when using a modded camera
- fixed tracked ride stats label sometimes not showing up when building the track
- fixed river rapids sometimes getting stuck on bumpers in rapid water
- fixed lightning being able to break rides under construction
- fixed object outline on spotlight
+++ - added camera acceleration setting
- added Soil terrain type
- added DLC trees to campaign map generator
- added modding support for swinging and spinning coaster cars
- updated shrubs to be resizable
- updated mod light effects to be useable with Effects Controller
- changed attraction highlight to use the attraction status color
- changed max length of switch track from 7 to 9
- changed Effects Controller to stay visible when hiding deco
- fixed shading on some of the new trees
- fixed synchronized stations not waiting correctly if there is only one train
- fixed resize hotkeys not working for effects
- fixed custom music not playing anymore after loading another savegame
- fixed missing guest faces/hair on systems with low performance
- fixed sounds not playing when using a modded camera
- fixed tracked ride stats label sometimes not showing up when building the track
- fixed river rapids sometimes getting stuck on bumpers in rapid water
- fixed lightning being able to break rides under construction
- fixed object outline on spotlight
Endzone - A World Apart (In Development)
A New Civilization Update Hotfix2 0.7.7556.30406 (8 September 2020)
(Galaxy & Offline Installer)
Fixed
- Buildings: Streets are now working & boosting correctly after loading a savegame.
- Savegames: The game now pauses correctly when auto saving.
- Buildings: Kitchen now receives decontamination kits.
- Buildings: Decorations are now correctly unlocked for older savegames.
- Buildings: Decoration items are now correctly unlocked after the tutorial was finished.
- Buildings: The builder mode (repair, build, repair & build) in the Town Center is now reset when starting a new session.
Tweaked
- Savegames: The savegame system was stabilized.
- Buildings: Streets are now working & boosting correctly after loading a savegame.
- Savegames: The game now pauses correctly when auto saving.
- Buildings: Kitchen now receives decontamination kits.
- Buildings: Decorations are now correctly unlocked for older savegames.
- Buildings: Decoration items are now correctly unlocked after the tutorial was finished.
- Buildings: The builder mode (repair, build, repair & build) in the Town Center is now reset when starting a new session.
Tweaked
- Savegames: The savegame system was stabilized.
karnak1
New User
karnak1 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Portugal
Posted September 10, 2020
high rated
Barony: Blessed Addition
All offline installers (including DLC) now updated to V3.3.7-090920
From the GOG changelog:
[i]Fixed being able to enable godmode even with cheats off.
Fixed unsustaining a spell instantly recasts it.
Fixed bug where game would capture mouse after closing Steam overlay in situations when it shouldn't.
Fixed bug where cure ailment spell and potion wouldn't stop player from burning.
Fixed falling boulders clipping through other tiles.
More C++ porting.[/i]
All offline installers (including DLC) now updated to V3.3.7-090920
From the GOG changelog:
[i]Fixed being able to enable godmode even with cheats off.
Fixed unsustaining a spell instantly recasts it.
Fixed bug where game would capture mouse after closing Steam overlay in situations when it shouldn't.
Fixed bug where cure ailment spell and potion wouldn't stop player from burning.
Fixed falling boulders clipping through other tiles.
More C++ porting.[/i]
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted September 10, 2020
high rated
Hustlefan: Life is Strange: Complete Season
Updated to 1.0.0.397609 hotfix2 (Galaxy & Offline Installer)
No changelog. [...]
There's a changelog dated 2020.09.09: Updated to 1.0.0.397609 hotfix2 (Galaxy & Offline Installer)
No changelog. [...]
Internal Hotfix 1 (09 September 2020)
- [WIN] several unobtainable achievements should now be fixed;
which probably refers to the latest standalone installer version. - [WIN] several unobtainable achievements should now be fixed;
You are aware that this is a DLC, and that one needs the base game Master of Magic to buy and play it, right?
Post edited September 10, 2020 by HypersomniacLive