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high rated
Yee-haw we got another Colt Canyon update via GOG Galaxy today. Offline installers should follow tomorrow I assume. The game is now at version 1.0.1.5. Here are the changes:
v 1.0.1.5

• Added Shadow walker indicator to detailed hud
• Fixed best progress value sometimes not correctly updating
• Stabilized the weapon drop rates in very late game
• Reduced the number of rare weapon drops
• Some more simplified Chinese localization fixes
• Fixed sending unwanted command when about to choose upgrade
• Aborting intro walk if getting stuck somewhere
• Fixed audio sometimes producing a glitch sound despite being muted
• Fixed some other minor issues
Post edited July 26, 2020 by Berzerk2002
high rated
AI War 2
Version 2.104 Negative Build Percentage Hotfix (July 21st, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:_Multiplayer_Alpha_And_Beta#Version_2.104_Negative_Build_Percenta ge_Hotfix

~~~~ ~~~~ ~~~~

Version 2.105 Selection Hotfix (July 22nd, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:_Multiplayer_Alpha_And_Beta#Version_2.105_Selection_Hotfix

~~~~ ~~~~ ~~~~

Version 2.106 Immortals and Unresponsiveness (July 23rd, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:_Multiplayer_Alpha_And_Beta#Version_2.106_Immortals_and_Unrespons iveness
Since the previous update was v2.099, peeps might be interested in reading up the changelogs for the in-between updates at: wiki.arcengames.com/index.php?title=AI_War_2:_Multiplayer_Alpha_And_Beta.

Standalone installers, and those of its DLC, updated 23 & 24 July:
- Windows & Mac: 2.099 ⇒ 2.105 ⇒ 2.106;
- Linux: 2.099 ⇒ 2.104 ⇒ 2.106.

***

Good Company [InDev]
Patch v0.7.5 (24 July 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated: 0.7.4a ⇒ 0.7.5a.

***

No Man's Sky
Desolation Patch 2.61 (22 July 2020)

- Fixed an issue that caused player freighter colours to change. Freighters have been restored to their correct colours.
- Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
- Fixed an issue that prevented freighters from being recoloured immediately after purchase.
- Fixed an issue that prevented freighter technology from being placed in the technology inventory.
- Ladders between floors of derelict freighters are now orientated so that the player always faces forwards into the next room.
- Improved the smoothness of the lighting changes when entering a derelict freighter.
- Improved the atmospheric fog visuals inside the derelict freighter.
- Fixed an issue that caused textures to look incorrect in some weird biomes.
- Player titles are now shown in the interaction prompt as well as in player icons.
- Improved the visuals of the derelict freighter walkway.
- Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
- Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
- Fixed an issue that could cause player torchlight to stutter as it moved.
- Fixed a crash that could occur when system authority ships attempted to take off from an abandoned space station.
- Fixed an issue that prevented players from being able to land on abandoned space stations.
- Fixed an issue that could cause Cargo Bulkheads not to be used up when adding an extra slot to a freighter.
- Fixed an issue that overly inflated the complexity value of a range of base parts, causing bases to be culled incorrectly.
- Fixed a stutter that could occur when generating the procedural interior of a derelict freighter.
- Fixed a rare issue that could cause a hang during loading.
- Introduced some Xbox-specific performance optimisations.
- Introduced a number of other general optimisations.
- Introduced some minor performance improvements to derelict freighter art assets.
- Fixed a number of console-specific rendering crashes.
- Fixed a crash related to planetary creature navigation.
- Fixed a number of minor text issues.
- Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
- Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
- Fixed a number of audio issues.
- Fixed a number of music issues aboard the derelict freighter.
- Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
- Fixed an issue that allowed players to destroy a derelict freighter they were currently aboard.
- Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
- Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
- Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
- Fixed an issue that caused technology labels to appear on some derelict freighter items.
- Fixed a number of incorrect or missing icons on derelict freighter mission hints.
- Fixed a number of instances of freighter log snippets being difficult to interact with.
- Fixed an issue that could cause derelict freighter decoration to occasionally spawn outside of the freighter.
- Fixed a number of clipping issues with derelict freighter decorations.
- Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
- Improved the timing of the messages in the derelict freighter airlock door sequence.
- Fixed an issue that was doubling the power of various fleet upgrade modules that could be installed in player freighters.
- Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
- Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
- Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
- Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
- Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
- Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
- Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
- Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
- Fixed an issue that could cause hostile aliens on the derelict freighters to target multiplayer players incorrectly.
- Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
- Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
- Fixed an issue that caused multiplayer ship audio to be too loud while inside a derelict freighter.
- Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
- Fixed an issue that could cause players to damage themselves when shooting other players after having landed on an derelict freighter.
- Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
- Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.
Standalone installer updated (2.60_Desolation_62141 ⇒ 2.61_Desolation_62432): 23 July 2020.

***

Standalone installers updated 23 - 24 July 2020 with no changelog:
- Caves of Qud [InDev]: 2.0.200.72 ⇒ 2.0.200.79.
- Creaks -- Windows: 1.0 ⇒ 1.0.6; Mac not updated yet.
- The Escapists 2, and its DLC: 23.660872 ⇒ 27.666175.
- Foundation [InDev]: alpha 1.6.16.0718 ⇒ alpha 1.6.17.0723.
- Project Hospital, and its DLC: 1.2.20669 ⇒ 1.2.20669h1.
- Reassembly, and its DLC: 2020_06_03 Linux BETA patch added (of note, it's of similar size as the installer).
- Tainted Grail: 1.14 ⇒ 1.15.
- VirtuaVerse: v. 1.25 ⇒ v. 1.25a.

Also, from updates/changelogs posted earlier:
- Close Combat: Cross of Iron: 3.61.00a ⇒ 3.06.02b.
- Desperados III: 1.0b ⇒ 1.1.
- Flotsam [InDev]: 0.3.3 ⇒ 0.3.4p1.
- Grim Dawn, and its DLC: 1.1.7.1 ⇒ 1.1.7.2.
- Jenny LeClue - Detectivu -- Windows: 1.0.15 ⇒ 2.0.0; Linux & Mac not updated yet.
- Liberated Sneak Peek: 0.6 ⇒ 0.8 (info on changes posted here).
- Megaquarium, and its DLC: v2.0.12g ⇒ v2.0.13g.
- Order of Battle: World War II, and its DLC: 8.4.4 ⇒ 8.5.4.
- Space Hulk: Deathwing - Enhanced Edition, and its DLC: 1.1.17 ⇒ 1.1.18.
- Streets of Rage 4: v04g-r10940 ⇒ v04g-r10977 (changelogs for these versions were posted in the game forum).
avatar
IronArcturus: Does anyone know what was changed in Superhot: MCD?
https://www.gog.com/forum/general/the_what_did_just_update_thread/post24258
high rated
Driftland: The Magic Revival

Update Notes 2.0.39 (July 24 2020)

(Galaxy & Offline Installer)
We get a lot of feedback on the Nomads. To be honest, we didn't expect such a big response, especially since this is an expansion with a different type of gameplay than the main game. We would like to thank you very much for that!

In this update, we focused on giving Nomads an AI that, despite direct player control, will allow them to have a bit of their own will, which will allow them to automatically engage in combat at key moments.

Other Nomad improvements we are currently working on are the minimap, improved camera, and map/scenario editor. Stay tuned for these features in future updates, and don't hesitate to send us more feedback!

May your lands remain unshattered

- Star Drifters Team
high rated
Dawn of Man updated in GOG Galaxy to Version 1.6.0 ARMOR UPDATE.

Full Changelog:

NEW RESOURCE: LEATHER ARMOR
Made from leather, offers reasonable protection, available from the Bronze Age.

NEW RESOURCE: MAIL ARMOR
Made from iron rings, offers very good protection, available in the Iron Age.

NEW STRUCTURE: ARMORER
Structure that produces Leather and Mail Armor, we've also moved the shield manufacturing here, which was in the Workshop previously.

NEW TECHS
New techs Armor, Mail and Reinforced Shields, required for Leather Armor, Mail Armor and Oval Shields.

COMBAT IMPROVEMENTS
- It is now possible to edit the position at which people gather behind the gates when the alert is on.
- Gates can now be build in 8 directions allowing for more organic wall designs.
- You can now build walls, watchtowers and platforms in shallow water, and in steeper slopes.
- In the Bronze and Iron Ages, raiders don't immediately acquire all techs in the era, but they do it progressively with each attack wave.
- There is now an option in the defense panel to customize the amount of men and women that will use melee weapons in combat.
- People will now upgrade their weapons from slings to bows if available.
- Weapons that raiders drop when dead now have random condition instead of 100%
- Added some old raiders, and slightly increased the proportion of males that come to attack.
- Clothing now decays when absorbing combat damage, the damage that is saved is instead taken by the clothing.
- Stamina decay rate is now cut in half when the alert is on. This affects all humans, including raiders.
- Slings can now be sold for their full value up to the Neolithic only (down from the Copper Age).
- Making sure that people don't run to another gate after all raiders are dead.
- Animals that have been butchered, even only partially, now decay a lot faster.
- Most defensive structures, like walls, gates and towers are now a bit more resistant.

NEW ADULT PERCENTAGE RESOURCE LIMITS
- It is now possible to set a resource limit to a percentage of the adults in the settlement.
- This is now the default for tools, shields and armor, as children can not use them.
- Improved tooltips for all resource limits, to make everything more clear.
- Added 20% and 33% resource limits

IMPROVED HUNTING RESOURCE LIMITS
- Butchering tasks for hunted or slaughtered animals will now only get auto-generated if any of Meat, Bone or Raw Skins are under the limits.
- In auto generated butchering tasks (after hunting or slaughtering), people will not extract resources that are over the limits.
- Meat limit is now set to 100 by default (it was 30 before).
- Raw Skins limit is now set to 40 by default (it was 10 before).
- Bones limit is now set to 20 by default (it was 10 before).
- These changes do not affect manual butcher tasks (created by right clicking or using the context actions), these always extract all resources from the animal.

IMPROVED COMBAT BEHAVIOUR
When a person is given a direct command to move somewhere (by right clicking on the ground), they will stay there and:
- They won't go to their usual combat positions. This is useful when the enemies are attacking if you want to station a bunch of people somewhere instead of in the default positions.
- They won't wander around town.
- For a while, they won't go and get any weapons or armor.
- For a while, they won't go to rest.
- For a while, they won't get assigned any tasks.
- For a while, they won't go store any resources.
The idea behind these changes is that you get more control over what people do, but eventually they will do what they need to do to survive.

IMPROVED PATHFINDING
- Humans will retry with higher accuracy if they can't find a suitable path to the destination.
- Beings prefer to walk on even terrain.
- Beings try harder to cross by a nearby ford instead of swimming.

MISC
- New loading screen for the Ancient Warriors scenario.
- Ancient Warriors tech cost has now been slightly reduced.
- Slightly increased population limit.
- Domestic Animals will now prefer to wander around stables.
- People now prefer to wear outfits that are in better condition.
- Workload calculations now count kids as half an adult.
- You can now select a loaded person and right click on a storage structure to tell them to unload there.
- Added Elasmotherium, Hyena, long haired woman and old man to intro screen.
- Carts, Sledges and Plows can now be built by two people simultaneously.
Post edited July 27, 2020 by Thorgard
high rated
P.A.M.E.L.A.

Updated to 1.0.0.5 (Galaxy & Offline Installer)

Latest changelogs from Steam:


+++

Version 1.0.0.3 Changelog:
Bug Fixes

- Fixed missing collider in Garrison main entrance
- Adjusted V-sync settings to address screen tearing experienced by certain players
- Fixed issue in which a crafted item occasionally is not full durability
- If the player has already fixed enough many tubes or generators before the Repair Power System mission, the mission will complete right away when it starts
- Fixed Battery information not updating when scanned
- Added more information on mission description for "Find the Note”
- Fixed a typo in document “Possible Contamination”

Balancing

- Lowered the default difficulty
- Reduce Afflicted’s attack
- Nerfed Reaper’s roar, only drain half of your stamina now
- Riot event chance is now related to your gene level
- Reduced enemy spawn rate; less enemies will come to help their allies
- Containers drop rates have been increased
- Containers that has an item in it will not reset when player die in non-permadeath mode
- Become hungry & thirsty a little slower
- Decrease the light required for some buildables items to work
+++

Version 1.0.0.4 Changelog:
Bug Fixes

- Fixed a bug that caused Ion core + and ++ to disappear after loading
- Fixed a bug that allow player to pickup armor they currently have equipped

Balancing

- Added PAMELA dialog to mission description
- Further reduced enemy spawn rate
- Reaper & Widow no longer spawn at Arcadia lower level
- Increase the change that a picked up weapon has random upgrades on it
+++

Version 1.0.0.5 Changelog:
Bug Fixes

- Fixed bug leading to performance degradation over time in long play sessions
- Fixed colliders on some objects preventing items on top of the object from being picked up
- Tuned down afflicted screaming voice
- Fix a bug in which the player can get multiple exp rewards from logic hacking mini game by hitting the decipher button repeatedly
- Fix a bug in which the player can pick up their equipped weapon when they are punching
- NPCs are less likely to be stuck behind geometry
Post edited July 27, 2020 by Hustlefan
high rated
Lorelai

Update 1.1.0

Lorelai has been updated to version 1.1.0 today.

This update includes a selection of language translations (subtitles) written by fans of the game/series!

These include:
- French - by Jugdjay
- Italian - by Darth Vader
- German - by PandaManiacLP
- Spanish - by Lux
- Russian - by We're The Demins
- Br Portuguese - by Mechnar
- Polish - by R Michalski
- Turkish - by Monkey
- Czech - by pineapplapierce & LillianMNoir
- Hungarian - by lostprophet.hu

Allowing time for some feedback from Steam players, the DRM-Free version (1.1.0 M) will be updated a little later in July, at GOG, Screen 7 via Humble Widget, Humble Store, etc. Thank you for your patience.

Again, we would like to thank all the translators for their work and for allowing even more people to enjoy Lorelai. And thank YOU for picking up the game and enjoying it - in whatever language!

All the best, Screen 7
and on behalf of Harvester Games and the translation team
high rated
Westmark Manor

Updated to 1.020 (Galaxy & Offline Installer)

This game was accidentally released with an outdated version on GOG as you can read here.

According to Galaxy the initial version on GOG is from June 22. So here are the changelogs for all patches after that date taken from Steam:

+++

Patch notes 23rd June 2020
* Fixed some strange things happening in some rooms
* Waterflask will not disappear on use
* Small tweaks to subtitles
* Fixed chest bug with sunkeys
* Cageroom inventory issue fixed
* Relic item amount tweaked
+++

Patch notes 29th June 2020
* Recipes don't need identification.
* Map info (sidebar) is no longer out of bounds.
* Devotees position tweaks.
* Emptying the crimson flask not giving an empty one should no longer happen.
* Note popup should pop up in inventory in all cases.
* Casket, reliquary and sunkey requests are now displayed when you have the required key.
* Rectified getting stuck in the Basement hall by the alchemy room.
* Oil in the library can now be picked up.
* Memory room triggers have been tweaked.
* Iron maiden has no darkness any more.
* Venerable coins now stack.
* Rectified small bookshelf missing animation.
* Devotees will now work smoothly.
* Rectified some spelling mistakes.
* Skull now stays in the kitchen after the puzzle fix.
* Rectified the subtitle in the attic.
* Fixed the bench in the garden.
* Some passages in the basement tweaked.
* Flies have sound now in all places.
* Outside sound mixing fixed.
* Added GOG Galaxy manager in preparation for release.
* Crafting now auto completes.
* Water flask will not disappear after using it.
* Should not get stuck by the entrance at the Garden any more.
* Achievements fixed.
* Note list is now scroll-able.
* Box in the father's bedroom now doesn't require another key to take items from it.
* Elizabeth t-pose when entering the attic the second time is fixed.
* Rectified being stuck at the door in the void room.
* Kheba in the void room is there the second time you enter.
* Rectified the collision in the boat in the void room.
* Dialogue won't trigger more than once after Wilhelm in the cemetery.
* Rectified Benjamin gravestone collision.
* Crafting assembly is now automatic
* Rectified reported issue - “I had a crown relic that would drain sanity when running. I discarded it, but my sanity continued running out.”
* When using the crafting kit in the basement to make trinkets, it's done a couple weird things:
One of them is that it'll remove the wrong objects from the inventory (favours keys and tea over trinkets for some reason) and sometimes all you can see is a white rectangle in the place of the item when placing it in the crafting kit. This only happens with trinkets. (Fixed)
* Rectified blank images in crafting.
* Kheba is no longer popping in when revealed in void.
* Seal breaker relic is now called Curse Immunity
* Rectified that the revive window is still visible after you pick revive and respawned.
* Rectified the pause menu didn’t work when the popup note is up on screen.
* GOG Achievements are in, in preparation for release.
* Sounds when picking up empty items are removed.
* Clocks rewind time that affect your darkness sensitivity.
* Overhauled rank/score system!
* Crafting list is scrollable.
+++

HOTFIX Patch Notes 30th June 2020
* Rectified items that were incorrectly showing as trinkets that shouldn't be.
* Rectified skeleton key issues when having two or more.
* Rectified that skeleton key warns when inventory is full.
* Rectified key assembly bug outside of Void room.
* Rectified Void camera bug.
* Attic puzzle issue fixed with the plate that is missing.
* Attic boxes are now super heavy so you need an axe.
* Storage room box removed so you can access the hatch without needing a box.
* Movement bug is solved when placing the plate in the corridor before the Zodiac room.
* Rectified basement blackness bug.
* Botanical book now can't be placed before identifying it.
* Rectified Maze issue with leaving with a strange angle stuck.
* The mechanical number puzzle is aligned now in basement
+++

Patch notes 3rd July 2020
* Rectified chest on second floor entrance hall causing movement issues.
* Rectified some spelling mistakes.
* Trader Header is fixed in other languages.
* Rectified subtitle in Ritual room.
* Clock in the library is fixed so it no longer gives infinite sanity points.
* Rectified Taurus room sticking issue when scare is triggered.
* Rectified issue in the garden with the camera sticking in a certain position.
* Rectified in the study that the bookshelf did not always trigger with the book.
* Map tweaks so puzzle icon disappears.
* Iron maiden works more than once now.
+++

Patch notes 6th July 2020
* Added a slight delay before you can buy from the trader.
* Inventory now works on the first opening.
* Some puzzle icons are now disappearing as they should.
* Alchemy in the basement is changed so you can't get the crafting kit there.
* Boiler room puzzle fixed so camera doesn't lock.
* Fixed collision issue in some corridors.
+++

Patch notes 14th July 2020
* New storage quality of life changes so you have 2 more rows of slots and the same functionality as the inventory in storage (meaning you can use, * combine, consume and so on within the storage menu).
* Pickup notification menu now has information about the item you are about to pick up.
* Fixed misplaced language translations.
* Tweaked some out of bounds pickup icons in some rooms.
* Inventory full will show what item it wont pickup.
* Rectified spawn items from resetting.
* Inventory now has a confirm delete prompt.
* Duplicate effigy books removed
* Achievements are fixed for GOG in preparation for release.
* Camera sticking issues should be fixed.
* Iron maiden is now solved so that when activated so you can't go through it again.
* Rectified study hall bookshelf bug sometimes causing a partial game freeze.
* White highlight on items in pickup is fixed.
+++

Patch notes 15th July 2020
* Rectified critical issue with items when they are full
* Rectified inner garden is now traversable when solved
* Wilhelm will only be there once now
* Corrected Russian translation in Old Recipe
high rated
Stoneshard

Update 0.5.9.6 - Equipment Update (25 July 2020)

Hello everyone!

The work on changes to the AI and dungeon generation is well underway, and we'll soon publish a devlog with some details on our progress. In the meantime, here’s a small interim patch to keep you from getting bored - it expands the roster of available equipment and brings a number of fixes and improvements.

New Items:
- 2 new daggers: Commoner’s Dagger and Elven Stiletto
- 5 new axes: Exquisite Tabar, Heavy Aldorian Axe, Aldwynnian Axe, Gilded Axe, and Lordly Axe
- 1 new mace: Elven Flail
- 4 new chest pieces: Dwarven Armor, Light Brigandine, Elven Brigandine, and Skadian Yushman
- 8 new helmets: Barbute (4 variants) and Cervelliere (4 variants)
- 3 new pieces of footwear: Town Shoes, Duelist Boots, and Splint Boots
- 3 new mage sets (mantle + cowl): Cryomancer, Electromancer, and Chronomancer
- 4 new amulets: Gold Medallion, Jibean Pendant, Amber Amulet, Lazurite Amulet
- 1 new cape: Jousting Cloak

Miscellaneous:
- Traders can now sell many items which were previously excluded from their stock.
- Added log messages for critical shots.
- Added a warning about the progress not being saved on exit when leaving the game.
- Reduced the effectiveness of roasted mushrooms.
- Numerous fixes across all localizations.
- Fixed the item dupe exploit with some of the containers in Osbrook.
- Fixed the incorrect block power calculation.
- Fixed the incorrect durability loss when blocking attacks.
- Fixed the collision between a cell and a door in Mannshire prison.
- Fixed visual effects displaying above enemies while they are in the fog of war.
- Mobs no longer display speech messages while they are petrified, stunned, or asleep.
- Added new equipment sounds.
- Fixed the incorrect “Blood Oath” log message.
- Fixed pathfinding when clicking on a NPC to start a dialogue.
- Fixed the fleawort usage with an open backpack.
- Fixed the possibility of dropping items on the ground when dragging them outside of the trade menu.
- The fog of war is now being properly calculated when using “Onslaught”.
- Fixed the possibility of decapitating targets by using “Mighty Kick” and other non-weapon skills.
- Fixed the possibility of reloading while stunned.
- Fixed the absence of psionic damage on items.
high rated
Endzone - A World Apart updated in GOG Galaxy to Version 0.7.7514.29047 THE RADIATION UPDATE - Early Access.

Full Changelog:

The fifth update for Endzone - A World Apart brings again two more buildings into play. The new additions are used to combat radiation. Previously, players repeatedly had problems with the growing radiation and also had difficulties protecting themselves against it. With the new changes and implementations it is now easier as long as you build a good infrastructure and invest some time in researching the new technologies. We also added two new languages and different keyboards layouts, and custom keybindings are now supported!

--- Important Notes ---

• With this update we are migrating to a new savegame system. Your old savegame will not be compatible with this version. We hope that our new savegame system is more flexible and will no longer require us to break old savegame in the future. Also, you should notice slightly faster save and load times.

--- Added ---

• Controls: Players can now rebind all key mappings of the game based on their needs in the “Controls” menu found under “Options”.

• Localization: Added Spanish and Brazilian Portuguese.

• Localization: Added special characters for Turkish and Vietnamese language to font assets.

• Visuals: Replaced all settler avatars with new and improved ones, providing a larger variety of looks and distinct differences between ages of settlers.

• Buildings: A Decontamination Post has been added. It allows the player to clean contaminated goods that are stored in a logistics building. This new building produces Decontamination Kits, which are distributed among the inventories of buildings within its work area and clean resources from contamination.

• Buildings: A Mine has been added that allows you to mine coal or iodine from mountains. Both ways of mining have to be researched in the Research Station. Iodine can be used to create Iodine Tablets, an effective way to treat your settlers' radiation levels.

• Recipes: Added a new production recipe to the Medical Facility that allows to convert Iodine into Iodine Tablets. Iodine Tablets are consumed by settlers to free themselves from contamination. The production recipe is unlocked together with the Iodine Mining technology in the Research Station.

• Technology: Added the technology “Mining Tunnel Construction”. Researching this technology heavily reduces the negative effect on the efficiency of mines that are placed close to each other.

• Side Missions: Added 8 new side missions.

• Expeditions: Added 4 new expeditions.

• Graphic Options: Added settings to set the visual quality of objects.

• Visuals: Added new ruins to the game.

• Visuals: Added animations to some existing and new buildings.

• Visuals: Added destruction effects to all ruins, when they are destroyed.

• User Interface: Buildings of the same type are now highlighted during Build Mode. This effect can be toggled on or off in the game options in the Main Menu or using a shortcut on the keyboard (default key: ‘H’).

• Technology: Added a maximum amount for Research Points. This is also reflected in the UI.

• Glossary: Added new Glossary entries for the Decontamination Post, Iodine and Iodine Tablets.

• Savegames: We added a completely new savegame system. This system speeds up saving and loading files significantly.

--- Fixed ---

• Engine Update: Updated our engine version from Unity 2019.2 to 2019.4 LTS. Being on this new version includes numerous bug fixes by our engine vendor. It also allows us to benefit from upcoming bug fixes in the future.

• Savegames: The new system fixes wrong and spontaneous erratic behavior that could lead to broken or corrupted savegames.

• User Interface: Assigning workforce to a profession using right click now assigns all remaining free settlers if the maximum possible amount is higher than the amount of free settlers.

• User Interface: Advantages on Expeditions that require all settlers to apply to them are now highlighted correctly during the configuration of an expedition.

• User Interface: Fixed several occurrences where buttons in the options of a building where wrongly hidden.

• User Interface: Fixed an error that occurred when entering a share code without “#”.

• User Interface: The share code input field now allows the correct number of characters.

• User Interface: Position Markers on the minimap from previous session no longer consist in new sessions.

• Visuals: Settlers now look into the direction of their task (e.g. when cutting down trees) to improve animation authenticity.

• Visuals: Settlers should not have holes in their 3D representation anymore.

• Gameplay: Resource piles will no longer be automatically transported to storage buildings but rather used if settlers require resources from them.

• Gameplay: “Schroedinger’s Settlers” have been fixed. Demolishing a house and cancelling the demolition immediately could lead to “invisible” settlers. This has now been fixed.

• Side Missions: Side Missions no longer throw an error if the Glossary was opened beforehand.

• Tutorial: Fixed some wrongly locked or unlocked buildings.

• Tutorial: Market quest now rewards coal masks.

• Performance: Several performance optimizations to avoid stuttering.

• Startup: When the game was opened for the first time it was possible to be stuck in a black screen when no button was pressed. This is now fixed.

• Buildings: Settlers who walk to scrap piles or the Scrap Catcher now use correct paths which are not wrongly offset anymore.

• Expeditions: A ruin with several story threads never spawned the last one. This has been fixed now.

--- Tweaked ---

• Gameplay: Children in Sturdy Houses are born faster now. This prevents the issue that less children were born when upgrading to this house type.

• Controls: Players with non QWERTY keyboards (e.g. AZERTY) can now play the game with the correct key mappings.

• Gameplay: Settlers will now always use the nearest building that has a resource available instead of following a strict priority queue.

• Visuals: Nights are now brighter.

• Visuals: Changed the model for the derelict tank and removed the WW2 version that did not fit with the game's timeline.

• Balancing: Settlers are now noticeably affected by contaminated water and food.

• Balancing: Tweaked the work times of Tailors and Technicians to improve the output of tools and clothing.

• Balancing: Increased the respawn time of wildlife.

• Balancing: Minor balancing changes to some Side Missions.

• Balancing: Researchers have a much larger inventory now, so they are able to supply resources for new technologies much faster.

• Market: Markets now also accept refined resources like Metal or Electronics.

• Tutorial: The tutorial has been slightly adjusted to introduce some of the new buildings and features.

• User Interface: Assigning professionals in the inspector of a building now also allows you to right click the increase button in order to assign the maximum amount.

• User Interface: The production limit interface in the Refinery has been reworked to avoid that increase and decrease production limit areas are misleading due to their position in the UI.

• Building Placement: It is now possible to place buildings on parking lot ruins.

• User Interface: Fields now show “Food” as a production limit instead of individual resources.

• User Interface: Production Limits in the Production Limit Menu now update correctly if a production limit is changed in the inspector of a building.

• User Interface: The tooltip, when hovering over a building in the build menu now shows the number of buildings of this type.

• Expeditions: Several Expeditions now unlock Iodine Tablets as a reward. Iodine Tablets can be used by settlers to treat their individual radiation levels.

• Expeditions: Added checkmarks for expeditions when progress is at 100%.

• Expeditions: Added Iodine Tablets to some Expeditions as a reward.

• Expeditions: Added a new option to the Nuclear Power Plant Expedition that allows you to go back one step.

• Resources: Local piles will no longer be auto transported to storages. Instead they act like mini storages and your settlers take goods only when needed. The resources of these piles will now directly contribute to your global inventory.

--- Known Issues ---

• Gameplay: The tooltip for a Sturdy House is not describing that children are now born twice as fast.

• Plantations: Changing a seed on a plantation is currently bugged and nearly impossible, because Plantations are rarely completely harvested. To change a seed you need to tear down the plantation. We are already working on a fix for that.

We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.
Post edited July 28, 2020 by Thorgard
high rated
King's Bounty: The Legend

King's Bounty: The Legend has been updated to Version: 1.7.35.398 (Offline installers now updated)

No changelog
Post edited July 31, 2020 by Pajama
high rated
The offline installer for System Shock: Enhanced Edition is now updated to version 1.2.15.
high rated
Mount & Blade: With Fire & Sword

Offline installer updated to version 1.143 fix
CHANGELOG:
"Update (29 July 2020)
Fixed an issue with Traditional and Simplified Chinese support. The text in those languages no longer displays missing or placeholder text."
Post edited July 29, 2020 by karnak1
high rated
Biing!: Sex, Intrigue and Scalpels

New Bonus added:

Biing! Uncensored version - German language only
Post edited July 29, 2020 by Hustlefan
high rated
avatar
Pajama: King's Bounty: The Legend has been updated to Version: 1.7.35.398 (Offline installers not yet updated)

No changelog
The infamous bug with NPCs in Upper Hadar, which appears only in the GOG version of the game and has been known for at least 4 years, is finally fixed.

Last week, one of the users from the Russian forum got tired of replacing executable files (the "official" workaround suggested by GOG support) and decided to try his luck. He contacted 1C to ask them to fix the game... And it worked!

Now I can't even imagine why the GOG staff couldn't contact 1C themselves all these years, if it was so simple.