Posted July 18, 2020
high rated
Dead Age 2
Update 1.7
-fixed a bug where some temporary combat members could still interact in the next combat node (noticeably when players were attacked during loot events with an ambush chance)
-fixed a crash that occured during thirst/hunger damage calculation when a day/night ended
-fixed that camp members who died because of hunger, thirst or infection could still be walking around the camp visually
-changed the names for the face type selection during character creation to be more neutral
-fixed that the tooltip on faction overview in the quest screen would not disappear if the UI was closed via tab key
-fixed scrolling speed across the map and the camp view is now fram rate independent
-fixed a crash that could occur when opening a room screen in the camp
-fixed a crash occuring in the cave of the abandoned camp when encountering mutants
-fixed error message when looking at an enemy's description of shock grenade skill in spanish localization
-fixed a bug where one was able to unequip a weapon during the tutorial when you wasn't supposed to
-fixed a bug where loading a save from an arena fight to outpost transition would get the player stuck in a loading screen
-fixed a possible bug where the internal state of lance's quest (with the bunker) could get messed up and cause problems later on, if the player choosed: "attack" instead of "sneak by" when promted by lance
-lowered the volume of the intro video by 60%
-several improvements to some localizations
Update 1.7
-fixed a bug where some temporary combat members could still interact in the next combat node (noticeably when players were attacked during loot events with an ambush chance)
-fixed a crash that occured during thirst/hunger damage calculation when a day/night ended
-fixed that camp members who died because of hunger, thirst or infection could still be walking around the camp visually
-changed the names for the face type selection during character creation to be more neutral
-fixed that the tooltip on faction overview in the quest screen would not disappear if the UI was closed via tab key
-fixed scrolling speed across the map and the camp view is now fram rate independent
-fixed a crash that could occur when opening a room screen in the camp
-fixed a crash occuring in the cave of the abandoned camp when encountering mutants
-fixed error message when looking at an enemy's description of shock grenade skill in spanish localization
-fixed a bug where one was able to unequip a weapon during the tutorial when you wasn't supposed to
-fixed a bug where loading a save from an arena fight to outpost transition would get the player stuck in a loading screen
-fixed a possible bug where the internal state of lance's quest (with the bunker) could get messed up and cause problems later on, if the player choosed: "attack" instead of "sneak by" when promted by lance
-lowered the volume of the intro video by 60%
-several improvements to some localizations