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Stranded Sails - Explorers of the Cursed Islands

Foundation Update 1.3

New Features and Changes:

New Decoration System!
You can now enter and decorate your crew member’s shacks!
Collect more than 60 unique decorations from 8 different styles!
New Relationship System!
Improve your relationship with each crew member by earning relationship points for decorating their shack!
Reach relationship milestones to benefit from up to 24 unique and powerful perks from your crew!
Discover each crew member’s style preferences to make each shack as cozy as possible and unlock an alternative ending to your quest!
New Item Type: Gifts!
Discover 12 new and different gifts while adventuring!
Give your crew members gifts they love to unlock new decorations and complete your collection!
New Crew Reactions!
Your crew will react to your gifts and decorations with a total of 30 new and unique animations for each character!
New Activities On The Cursed Islands!
Explore the islands to find 6 new rewarding activities like “Monkey Chase” or “Watchful Seagulls”!
Complete these island activities to acquire shiny plunder, the essential component for creating decorations!
New Collectibles and Outfits!
Explore the Cursed Islands to find new hidden collectibles!
Complete a collectible set to unlock one of 3 new wearable outfits!
Underwater areas have become more detailed!
New vegetation has been added to underwater areas around all islands!


UI Changes:

The handbook is now accessible in-game rather than from the pause menu. With this change as well as the addition of relationships and decorations, the inventory has been consolidated into a single element and is now part of the new “multi-menu”.
Dev-Notes: For controller, these changes resulted in the removal of the predefined tool shortcuts on the d-pad.
The map now has a specific shortcut! Use it to quickly open and close it without having to navigate through the equipment selection.
You can now mark any combination of tools, seeds and food items as favorite while viewing the equipment selection to quickly equip them in-game.
In many UI screens, most input hints are now displayed at the appropriate elements.
Added interaction indicator for seeds and updated interaction indicator while using the boat.
Added new handbook entries detailing new features as well as some existing ones.
Changed tooltips to be displayed by default to make important information in the recipe library and decoration collection more visible.
Added tooltips to the food selection.
Changed the intro to be skippable without having completed the game first. Added a note to inform you about what you are missing out on.
Added a “feedback” button to the main and pause menu. Use it to report issues or give us feedback on the game!
Input used to open newly unlocked handbook and relationship entries changed to “hold” instead of “press”.
Added and updated “NEW” indicators in multi-menu UI screens including handbook and inventory.
Adjusted map marker visuals and behaviour for various objects.
The save slot that was last saved is now clearly marked.
Updated and fixed various quest objective texts.
Various minor UI changes.
Dev-Notes: All of these changes to UI and inputs unfortunately mean that you will have to redefine your custom key bindings.


Other Changes:

The so-called “world reset” (which causes non-unique containers, trees and fishing spots to respawn) now also happens when starting a stew for the crew.
Dev-Notes: The world reset was previously only happening when going to sleep which becomes a lot less necessary after unlocking the stew. Not sleeping caused resource containers to never respawn, resulting in material economy issues, sometimes preventing you from being able to craft items relevant for progression.
Your boat no longer moves to the camp when fast travelling (except while you are sitting inside of it). You can now recall it at any time by using the newly added jetty in the north of the camp!
Increased clickable area of interaction indicator to alleviate problems related to a targeted interactable not aligning properly with the cursor.
Rebalanced fishing spots to make each tier progressively harder and increased the pull force provided by the upgraded fishing rod to make it more impactful.
You can now manually cancel a fishing encounter instead of having to wait for the fish to escape.
Rebalanced container spawns on central island to make finding components required for Fiola’s and Sven’s shacks more reliable.
Changed component crate visuals to make them distinguishable from non-interactable crates used as environment props.
Reduced corn growth speed, ingredient and seed drop rate when harvested. Corn seeds can now be found in chests on the central island.
Dev-Notes: Although it is intended to be a readily available ingredient, corn felt too abundant and meaningless in the early stages of the game.
Changed thorn bushes on islands other than the central island to regrow whenever a world reset happens. Changed visuals of non-regrowing thorn bushes and trees to look different than regrowing ones.
Improved telescope controls when using controller.
Changes to various wave zones to prevent waves clipping through world geometry in certain areas.
Adjusted wind intensity and ambient audio volume on north-east island.
Various sound effects have been added and adjusted.


Bugfixes:

Fixed a bug that could cause the player to get stuck when hopping on a ship rigging, rope or ladder.
Fixed a bug that would enable the player to interact with the canoe while in the rowboat and vice versa, causing them to get stuck when interacting.
Fixed a bug that would lead to enemies falling through the floor during combat encounters.
Fixed a bug that would not let the player close the inventory while in a boat and using a controller.
Fixed a bug that could cause new button bindings to not work properly.
Fixed a bug that would cause the map or telescope to be used after interacting with a portal stone.
Fixed a bug that would cause NPCs to sometimes be in their shacks at night even when needed for a quest.
Dev-Notes: Your crew members should enter their shacks to sleep at night, except when talking to them is your current quest objective. They will now sometimes be inside during the day as well, but now you can visit and talk to them!

Fixed a bug that could cause enemies to stay stuck in their dying animation, preventing them from properly vanishing and letting the player progress further.
Fixed a bug that could cause ingredients in the stew menu wheel to get lost when closing the menu and quitting the game or loading another save file before another autosave happened.
Fixed a bug that would cause quest events to not properly trigger when starting a new game with the “Skip Intro” option enabled.
Fixed a bug that would prevent the player from eating food during combat.
Fixed a bug that would enable the player to open the map via shortcut while the equipment menu was open.
Fixed a bug that would cause the camera to get stuck when leaving the telescope view while placing a map marker.
Fixed a bug that would enable the player to switch tools after opening and closing the map while on a rope or ladder.
Fixed a bug that would enable the player to open the pause menu and the portal stone map at the same time.
Fixed a bug that would cause an inventory slot to be selected even when there were no items available in the current category.
Fixed a bug that would display the recipe discovery icons outside of the cooking menu.
Fixed a bug that would cause the telescope map marker to stay visible when teleporting back to camp while being in a boat.
Fixed a bug that would cause the “Continue” button to still be displayed in the main menu even after the last save file was deleted.
Fixed various bugs with camera movement and the interaction indicator when instant dialogues where triggered immediately after another dialogue.
Fixed a bug that caused the player to “surf” across the ground instead of walk after using the axe.
Fixed an issue that made it possible to trigger Fritz’s instant dialogue while sitting in the boat when finding him on the lonely sandbars.
Updated and fixed various quest positions for player and NPCs .
Removed an inaccessible portal stone placeholder near the camp.
Dev-Notes: If you have already discovered this one in your save game, its map marker will not disappear as a result of this change.
Fixed several localization issues.
Fixed various collision issues on all islands.
high rated
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HypersomniacLive: - Fort Triumph -- Windows & Mac: 1.3 ⇒ 1.0.3
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kbnrylaec: The Windows version have at least two different setup_fort_triumph_1.0.3_(39481).exe.
They have different checksum and filesize but share the same filename.
Md5sum of the newer one is 395f119c5a4c8b2319875a81b2ebfe15.
Don't know about Fort Triumph (not covered by MaGog), but the same issue has been fixed for the two ARMA games.
high rated
Parkitect

Updated to 1.5j (Galaxy & Offline Installer)

Changelog from Steam:
This months update contains the following changes:

- improved build previews for paths and transport system tubes (see demo below)
- improved boat ride to cause less congestion
- fixed some rides having tunnels when built next to vertical terrain
- fixed modded rides not showing up in blueprint window ride list
- fixed Calm River Ride boats having wrong rotation on some conveyors
- macOS: fixed clicking on file path for custom image/music folders would not open Finder
Edit: Changelog now available on GOG as well.
Post edited July 14, 2020 by Hustlefan
high rated
Master of Magic & DLC

Update 6.04 (8 July 2020)

- Fixed bug : Sage Master adds +33% research instead of the intended +25%.
- Fixed several inaccurate texts in the game help entires.
- Removed leftover combat AI attack targeting priority code that reduces priority by -10 on targets with attack less than half the attacking unit's defense which was referencing a no longer used and unset variable to check for enemy defense.
- Units standing on non-gate tiles protected by City Wall no longer have their combat melee attack targeting priority set to -20, instead the priority is decreased by 5 only. This should help the AI pick the correct target after entering the tiles inside the city. (units on the gate, or when the attacker is a Wall Crusher, still receive +5 priority, as eliminating that unit helps other units to gain access to the inside of the city)
- Fixed bug : The AI checks the wrong type of immunity when deciding if a unit is allowed to cross Wall of Fire. (Fire Immunity was working as intended, but instead of Magic Immunity, Cold and Death were checked.)
- The AI now recognizes combat Stasis as a curse that needs to be removed when calculating Dispelling Wave combat priority.
- Fixed bug : AI prioritizing targeting the unit at the city gate with Web above all other units had no effect. However, this priority will now only apply if the target is a flying unit.
- The AI will avoid targeting units affected by Stasis in combat using Web and Mind Storm.
- Fixed bug : AI calculates targeting priority for Life Drain and Syphon Life wrong, resulting in not properly recognizing differences in expected damage output.
- Fixed bug : AI prioritizes units with Purify instead of Invisibility as targets for direct damage.
- AI combat direct damage target selection : flying targets get 25% higher additive priority instead of 50% higher multiplicative.
- AI combat direct damage target selection : expected damage dealt beyond the target's remaining hp+3 is ignored in the priority. (damage is random but at this much extra it's high enough chance the target dies so any further is a waste)
- AI combat direct damage target selection : If a target is expected to die, priority increases by (9+cost of unit/20) instead of units costing 250 or higher increasing priority to 4 times the original and other units receiving no bonus priority at all.
- Adjusted calculation for spell priority to match the above 2 changes.
- AI unit resistance based spell targeting priority : If the spell directly or indirectly kills the unit (Black Sleep, Confusion, Creature Binding kills indirectly), success rate has to be at least 10% for heroes, 20% for units costing 150 or more, and 30% for everything else. If the spell does not kill the unit even indirectly then the rate has to be 30%. If the success rate is below, the AI treats the unit an invalid target. (Shatter and Possession are except from this update as they are limited to normal units which will rarely be important enough to risk the below 30% chance, so these spells still require a 30% chance to be cast. Previously spells directly killing units required 10% while other spells 30% regardless of what the target was. This meant even if there was a 20% chance to confuse a demigod hero, the AI ignored the opportunity. Note this is only a change for targeting validity. Targets with a low success rate still result in lower priority to actually select and cast that spell, but it is now an option.)
- Warp Creature is now on the list of spells the AI will avoid casting in unimportant battles while banished to save mana.
- Fixed bug : additional priority to cast Flight on nonseaworthy melee units in naval combat had no effect.
- The above bonus priority now also applies to Wraith Form
- Fixed bug : AI considereder Air Elemental summoning as a strategy to stall when the fastest own unit was faster than speed 4 instead of when the fastest enemy was slower than 5.
- Fixed bug : The AI cannot target units with Magic Immunity using Warp Wood even though the spell affects those units.
- Fixed bug : The AI will avoid casting healing and reviving spells in unimportant battles while banished to save mana when the target is a powerful unit, instead of when the target is a weak unit.
- Fixed bug : The AI wasn't able to target enemy units using Animate Dead.
- Fixed bug : Massacre and Holy Word priority is calculated wrong : fewer living figures in the unit resulted in higher priority to cast instead of lower.
- Fixed bug : AI spell priority calculation for Mana Leak checks enemy city wall presence wrong.
- AI Wave of Despair now correctly checks for the only affected unit being combat summoned Wild Boars instead of combat summoned Centaurs.
- Fixed bug : Combat cast Wraith Form didn't protect from Entangle's effect.
- Fixed bug : Combat turn ends when all units were unable to move but a control changing spell (Confusion, Possession, Creature Binding) successfully gave the player a unit that can be moved.
- Fixed bug : Housing formula can yield a negative bonus growth in extreme cases (very bad terrain+slow growing race) -Housing formula now yields a minimum of +40 growth before the modifier for rebels/farmers.
- Fixed bug : When an outpost is destroyed that had a Summoning Circle, the circle isn't moved to the owner's fortress.
- It is no longer possible to lose 1 mana crystal on rounding while using Alchemy.
- The AI is now allowed to send units into and use towers that have no garrison but were last used by a non-enemy player, displaying their flag color.
high rated
AI War 2
Version 2.096 Space Engineering (July 10th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:_Building_Multiplayer#Version_2.096_Space_Engineering
Standalone installers, and those of its DLC, updated (2.094 ⇒ 2.096): 13 July 2020.

***

Assault Spy
Update 1.1 (8 July 2020)

"★" = Larger update/bugfix

Added:
★Added ??? in Extra Mode (hidden boss Kanoko) This fight becomes available after clearing Asaru and Amelia’s modes on the Hard Work difficulty. If you’ve met the prerequisites, then a message will appear after the ending (only once). Once you’ve cleared the fight, your results will be recorded and displayed on your title menu. The results will not be made public.
- Added hidden skill for Asaru (Assault Bartitsu, transitions to Aerial Bartitsu)

Large updates/fixes:
★Cloud save has been enabled.
- Bosses on Easy difficulty have more HP
★Fixed a bug where the story mode's difficulty would revert to Normal when playing Extra Modes.
★Adjusted and extended the length of extra time items in Extra Mode.
- Fixed a bug where vibration would still occur, despite being turned off in the options.
★Fixed Amelia's Ebon Thunder to prevent duds.
- Asaru's Straight skill’s hit area expanded and command reception tuned.
- Added a visual effect to Asaru's Just Timing.
- Dash Jump height and weight adjusted.
★Tweaked the radius in which recovery items will be obtained.
- Adjusted low/high differences for the lock- on camera so it's easier to see.
- Increased Officer Diamond’s HP.
- Reduced the invincibility period after taking a hit.
- Asaru's ASAP Slash’s distance has been tweaked.

Other:
- Fixed a bug where Elite Step and Agent Step were not registering and added an effect.
- Added a smoke effect to jumps and other such movements.
★Added BGM to Extra mode boss enemies.
- Fixed a bug where the character would not face the enemy when throwing business cards.
- Removed a short cutscene before Officer Diamond.
- Fixed the collision area of Armored Cone's hurricane attack.
★Fixed the LB RB button guide screenshots in the tutorial.
- Fixed a bug where enemies with 0 life would die when switching characters.
★Fixed camera zoom sticking when switching out characters.
- Fixed a bug where the first hit wouldn’t count toward results when switching characters.
- Fixed a bug where the player would lose the target on an enemy when switching characters.
★Voice actor’s name size fixed.
★Changed a portion of the animation for the staff roll.
- Guided Rocket’s vernier color changed.
- Changed Amelia’s animation when taking damage.
- Fixed a bug where, when defeating a boss, the briefcase sprite would be doubled.
- Mr. Assault’s bag and umbrella position changed.
- Tweaked hit collision area for all enemies.
★Texture and lock- on camera tweaked for the last boss.
- Fixed a bug where the player was able to ride on top of an enemy.
★Fixed a bug where Officer Diamond doesn’t move in the Office Area.
- Shortened the time the button needs to be held down to trigger Kanoko Assist attacks.
- Fixed the display on the entrance to Dojo Mode.
- Changed position of Style Rank display.
- Changed the floor of the Executive Area.
- Relaxed the screen shaking effect a bit.

Difficulty level: Hard Work
- Unlock condition: Easy or Normal difficulty must be cleared. *This difficulty level is unlocked separately for Asaru and Amelia.

Difficulty level: Extreme
- Unlock condition: Clear Hard Work difficulty. *This difficulty level is unlocked separately for Asaru and Amelia.

Extra Mode: Death March
- Available from the start.

Extra Mode: Boss Rush
- Unlock condition: Clear both Asaru and Amelia story modes on Easy or Normal.

Extra Mode: ???
- Unlock condition: Clear both Asaru and Amelia story modes on Hard Work.

Extra Mode: Spy Must Die
- Unlock condition: Clear both Asaru and Amelia story modes on Extreme.
- Asaru's Overclock's red color effect added to his umbrella and suitcase. Just Timing blue color effect also added to umbrella and suitcase.
- Added a UI element when not in battle that displays how many people have been rescued. If a target is close, the icon will begin to flicker.
- Added a UI element in the pause menu that displays how many people have been rescued.
- Added an icon in the Skill Shop to display the refund option.
Standalone installer updated (1.0 ⇒ 1.1): 14 July 2020.

***

Drox Operative 2 [InDev]
Patch 0.806 (10 July 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (0.805 ⇒ 0.807): 13 & 14 July 2020 (not sure if version mismatch is a typo).
high rated
Outward
1.2.1c (10 July 2020)

Changes
- Update of the network plugin (PUN 1.103.1)
- Added new Online Regions to choose from.
- Online region can now be changed in the 'Open game to friend' and 'Join game' panels

Fix
- Alert status timer will now reset properly to 240 seconds when increasing/decreasing the Alertness Level.
- Wolf Mercenary Protection should now be save/load properly when active on Mercenaries.
- Player cannot target boss/boss minions until they enter in their respective arena.
- Unexpected Resilience enchantment can't be applied on Antique Plate Garb anymore.
- Fix issue where damage from a damage type added by an enchantement that isn't present on a weapon by default would be applied twice.
- Fix calculation of Stamina Cost Reduction.
- 'Flux' and 'Speed and Efficiency' enchantments now apply their speed modifier properly.
- Fix Gift of Blood (on an ally) healing rate. (it was 10 per 0.1 second instead of per second)
Standalone installer, and that of its DLC, updated (1.2.1b ⇒ 1.2.1c): 14 July 2020.

***

Pine
Patch 10 (14 July 2020)

Patch notes posted in the game forum by the devs here.
Standalone installers updated: Patch 9 (522d41b1) ⇒ Patch 10 (f1f426a5).

***

Standalone installers updated 13-14 July 2020 with no changelog:
- Interrogation: You Will Be Deceived: 1.1.5.844b5ca6 ⇒ 1.1.8.d2ed5a36.
- Pilgrims -- Soundtrack (FLAC and mp3) was added to the game as goodies.
- The Universim [InDev] -- Windows: 0.0.42.32381 ⇒ 0.0.42.32434; Linux & Mac: 0.0.41.31581 ⇒ 0.0.42.32408 (and again an empty changelog entry for this update from 2020-07-13).
- Wildfire: 0.17.7.229 ⇒ 0.17.7.230.

Also, from updates/changelogs posted earlier:
- Master of Magic, and its DLC: COM 6.0.3 ⇒ CM 6.0.4.
- Parkitect, and its DLC: 1.5i ⇒ 1.5j.
- Stranded Sails - Explorers of the Cursed Islands: 1.10b ⇒ 1.3.


@GOG, the Assault Spy forum link points to the General Discussion; fix, please.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.28.5 (Offline installers now updated)

No changelog
Post edited July 15, 2020 by Pajama
high rated
Murder by Numbers has been updated.

No changelog but they fixed at least the following issue (which I just tested):
Before the update you could not exit the help screen since the exit button was missing. Now this has been fixed.
Post edited July 15, 2020 by MarkoH01
high rated
BEAUTIFUL DESOLATION

Update 1.0.5.0 (15 July 2020) (Galaxy & Offline Installer)
(Windows only)
LATEST VERSION: WINDOWS: 1.0.5.0
OSX: 1.0.3.7
LINUX: 10.3.7

WINDOWS
Latest Version: 1.0.5.0 WIN -07/14/2020
1.0.5.0 WIN

GAME:

- Added a TODO List system. Mark will make notes in his PDA that should provide some hints as to what you could do next, for example “I NEED A TRANSPONDER TO GET INTO HOMETREE…” - You can access the TODO list by opening the PDA and clicking on the new TODO list icon (Red).

PLEASE NOTE:

This will work seamlessly with your current saved game but for best results, please start a fresh New Game if you wish to take full advantage of the TODO addition.

- Added a Clue and icons to the Buddy, BAAS Cave puzzle that should make it easier to understand the puzzle steps required.
- Made the Ping icon more apparent in several places.

LANGUAGE:

- English – Fixed spelling of ‘Cannon’ in several places in general.csv
- All languages (English, German, French, Russian, Turkish and Spanish) - Added the new TODO entry strings to the extra.csv file (quest_entry_X)

GENERAL:

- Quest Makers” enabled by default (can be changed under General Settings).
Offline Installer has been updated without flag.
high rated
SUPERHOT

It seems all offline installers (Win, Mac + Lin) have been updated to v. 1.0.17a
No changelog.
high rated
Kenshi has been updated from 1.0.47b to 1.0.50

Changelog taken from the launcher:
1.0.48
-Due to recent windows updates causing even more save issues when the game is installed in the C:/Program Files/ folder, Saves can now optionally be stored in the user directory instead of the install path. It can be set in the options.
-Fixed FCS 'xp rate athletics' constant doing nothing
-Added Stun Recovery Rate and Robot First Aid Speed constants to FCS

1.0.49
-Fix for importing that was broken in last update

1.0.50
-Fix for Stun damage recovery rate being 10x too slow
-A crash fix for missing meshes in some weird rare situation
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karnak1: b]SUPERHOT

It seems all offline installers (Win, Mac + Lin) have been updated to v. 1.0.17a
No changelog.
This is a kinda confusing situation. In my library it says the latest version is v. 1.0.17a but when I download the installer file it is named "setup_superhot_1.0.16launcher03_(39661)". Also there is a patch installer that is named "patch_superhot_1.0.17_(39610)_to_1.0.16Launcher03_(39661)". Not sure why the number does go down from 17 to 16 again. Makes no real sense.
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karnak1: b]SUPERHOT

It seems all offline installers (Win, Mac + Lin) have been updated to v. 1.0.17a
No changelog.
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Berzerk2002: This is a kinda confusing situation. In my library it says the latest version is v. 1.0.17a but when I download the installer file it is named "setup_superhot_1.0.16launcher03_(39661)". Also there is a patch installer that is named "patch_superhot_1.0.17_(39610)_to_1.0.16Launcher03_(39661)". Not sure why the number does go down from 17 to 16 again. Makes no real sense.
You're indeed correct. And the fact is even more confusing if we take into account that the Mac installer is named as "superhot_enUS_1_0_18a_". XP
I wonder if it's all related to the upcoming SUPERHOT:MCD game.
high rated
New day new hotfix for CrossCode, version 1.3.0-3 (16 July 2020), only galaxy for now

Information extracted from the ingame changelog
Version: 1.3.0-3

Fixes
HOTFIX(3): Fixed several statistics issues like PROPERLY fixing chest counts in some areas.
HOTFIX(3): A certain party member will show up again when picking them up during the escape.
HOTFIX(3): Potential Crashing issues fixed
HOTFIX(3): Joern is no longer able to taunt certain mission critical lasers.
high rated
The I of the Dragon

Internal Hotfix (16 July 2020)

[WIN] fixed issues with intro not playing properly on dual screen setups