Posted May 22, 2020
high rated
Strategic Command WWII: World at War
Update 1.06.02 (19 May 2020)
GAME ENGINE CHANGES/FIXES
Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
Fortification facings now have an effect on attacking Amphibious transports (Christolos).
New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
PBEM++ in game chat messages now increased to a length of 140 characters from 130.
PBEM++ server access and Refresh further optimized and sped up considerably.
1939 Campaigns
Unit script added so that the UK AI will Garrison Manchester in 1940 (Fico Filip).
The Trigger % for Italy to mobilize towards the Axis if the Allies abandon positions in the Mediterranean has been reduced from 75 to 40%, and the range of mobilization reduced to 1-2%.
Change #NAME= Japanese/Soviet Front Garrison Report - Continuous (100%) POP UP to check for any Axis units and also to cover all locations (stormbringer3; John B.).
DE 602 to form Vichy France now only requires France to have surrendered and for Berlin to be in Axis hands to fire.
The following Mobilization_2 scripts have been amended so they will now only fire if the US is at least 10% pro-Allied: #NAME= AXIS AI: US Has Too Many Units In Hawaii (USA?Axis); #NAME= The US Has Naval Units Outside The Pan American Security Zone (USA?Axis) and #NAME= The US Has Naval Units Outside The Pan American Security Zone (USA?Axis).
Mobilization_1 script #NAME= General Surrenders To Axis (Italy->Axis) is now triggered by a dummy DE to ensure that Poland has surrendered for it to fire (PvtBenjamin).
Oran will now be an Alternate Capital for France if Germany says no to Vichy and so France fights on from North Africa.
The actual timing of the pro-Allied coup in Yugoslavia can now vary slightly from game to game.
Corrected Japanese POP UP scripts that were firing in Allied turns as well as Axis ones relating to Manchuria (Helsingor).
Bulgaria’s starting mobilization reduced from 70% to 50%. It should still join the Axis in 1941. (HamburgerMeat).
Surrender_2 script relating to Iraq’s surrender if Germany does not send assistance corrected, as it was incorrectly connected to DE 673 instead of DE 672.
The German Decision to deploy Coastal Guns on the Atlantic Wall will now appear a turn earlier in 50% of games (havoc1371).
Updated the Decision texts and Strategy Guides relating to the invasion of Persia to remove any reference to US aid being able to be sent via Persia (KorutZelva).
All Campaigns
Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.
Removed the mention of DE 601 from the Annexation scripts (pjg100).
The Surrender_1 script for the UK government to move to Sydney now includes hexes 205,95, 194,118, 195,117 and 198,117 (dwrobel).
Partisan scripts <> <> corrected to no longer say liberate (Tanaka).
Improved AI RESEARCH scripts and investments (Armuss).
Update 1.06.02 (19 May 2020)
GAME ENGINE CHANGES/FIXES
Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
Fortification facings now have an effect on attacking Amphibious transports (Christolos).
New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
PBEM++ in game chat messages now increased to a length of 140 characters from 130.
PBEM++ server access and Refresh further optimized and sped up considerably.
1939 Campaigns
Unit script added so that the UK AI will Garrison Manchester in 1940 (Fico Filip).
The Trigger % for Italy to mobilize towards the Axis if the Allies abandon positions in the Mediterranean has been reduced from 75 to 40%, and the range of mobilization reduced to 1-2%.
Change #NAME= Japanese/Soviet Front Garrison Report - Continuous (100%) POP UP to check for any Axis units and also to cover all locations (stormbringer3; John B.).
DE 602 to form Vichy France now only requires France to have surrendered and for Berlin to be in Axis hands to fire.
The following Mobilization_2 scripts have been amended so they will now only fire if the US is at least 10% pro-Allied: #NAME= AXIS AI: US Has Too Many Units In Hawaii (USA?Axis); #NAME= The US Has Naval Units Outside The Pan American Security Zone (USA?Axis) and #NAME= The US Has Naval Units Outside The Pan American Security Zone (USA?Axis).
Mobilization_1 script #NAME= General Surrenders To Axis (Italy->Axis) is now triggered by a dummy DE to ensure that Poland has surrendered for it to fire (PvtBenjamin).
Oran will now be an Alternate Capital for France if Germany says no to Vichy and so France fights on from North Africa.
The actual timing of the pro-Allied coup in Yugoslavia can now vary slightly from game to game.
Corrected Japanese POP UP scripts that were firing in Allied turns as well as Axis ones relating to Manchuria (Helsingor).
Bulgaria’s starting mobilization reduced from 70% to 50%. It should still join the Axis in 1941. (HamburgerMeat).
Surrender_2 script relating to Iraq’s surrender if Germany does not send assistance corrected, as it was incorrectly connected to DE 673 instead of DE 672.
The German Decision to deploy Coastal Guns on the Atlantic Wall will now appear a turn earlier in 50% of games (havoc1371).
Updated the Decision texts and Strategy Guides relating to the invasion of Persia to remove any reference to US aid being able to be sent via Persia (KorutZelva).
All Campaigns
Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.
Removed the mention of DE 601 from the Annexation scripts (pjg100).
The Surrender_1 script for the UK government to move to Sydney now includes hexes 205,95, 194,118, 195,117 and 198,117 (dwrobel).
Partisan scripts <> <> corrected to no longer say liberate (Tanaka).
Improved AI RESEARCH scripts and investments (Armuss).