Cook, Serve, Delicious! 3?! [InDev] UPDATE v0.75 NOTES (16 April 2020)
NEW ADDITIONS
- Newer Orleans Territory Added! Over 35 levels of crazy goodness.
- New Customize Truck feature allows you to decorate your truck with 40 fun doodads, with more to come in future updates!
- New Esteban's Food Truck will hack you with a brutal attack that blinds you from incoming orders, watch out!
- New VO added for Day Complete screens! You'll hear these every few days that you complete, includes different ones for Perfect/Average/Bad days.
- Two new Perfect Stop VOs added.
- New Achievements.
- Trading Cards are now available! You should get them in your inventory soon if you haven't already. Enjoy!
- You can now swap control methods for gamepads. You can use the CSD 3 standard or switch to the CSD 2 standard (where the right stick skips PS/HS and L1/R1 triggers auto-serve.) The gamepad options menu has also been redesigned.
- New food descriptions for the following foods: -Borscht -Chicken Tikka -Navarin -Empanada -Soto Ayam -Buta Kimchi -Kachumbari -Boba Tea -Banh Mi -Pancit -Curry
IMPROVEMENTS & BUG FIXES
- An additional level has been added to Food Truck Reinforcements. Level 4 requires eight engine parts and prevents new Super Attacks from occurring (which will be in the next update.)
- Puff Puff difficulty raised from 1 to 2.
- Improved memory footprint.
- Improved text clarity for ending splash screen for longer route names.
- Fixed a potential bug that could assign the wrong food truck attack for certain instances.
- Fixed a bug where player 2's gamepad controls would not function correctly if player 1 had the triggers/shoulder buttons swapped.
- Fixed a bug that was not properly assigning the right trigger/shoulder button swap options for player 2.
- Fixed a crash when trying to access certain filters in the Food Catalog.
- Fixed volume issue that would reset VO volume to default when starting the game.
- Added a fun secret.
Standalone installer updated (
0.70b ⇒ 0.75e): 17 April 2020.
***
Deep Sky Derelicts Update 1.5.2 (15 April 2020) Changelog posted in the game forum by
user ERISS.
Standalone installers, and those of its
DLC updated (
1.5.1 ⇒ 1.5.2): 16 April 2020.
***
Encased: A Sci-Fi Post-Apocalyptic RPG [InDev] Content Expansion II (16 April 2020) - Part I:
- Reworked balance, fixed skill trees, improved locations, new equipment, cryogenic laser, story quests and much more. It took less than four months to work on the new patch, but it seemed like an eternity to us.
- After the release of the December patch, we received a lot of feedback that made us rethink the game balance and how it feels. While developing the second patch, we tried to make Encased more stable, intuitive and friendly game that won't force you to restart your playthrough because of a "broken" character build or guess what you need to do in your new quest. We have also added tactical diversity to battles by implementing cover system and strategic points. We've also introduced grenades with an area of effect. Because of that, battles in Encased feel completely different.
- RPG systems have been also changed a lot: skill trees (for example, "Psionics" and "Medicine") are starting to come to life. Abilities for certain types of weapons were added. There is no need to study them, they are weapon-related. That allows us to emphasize the difference between a pistol and a revolver. The outcome of the battle is also influenced by the time of day, the tendency of opponents to attack in packs or alone, and many other factors, which we will talk more about in one of our updates.
- As avid RPG fans, we know that RPG is more than just a good combat system and a set of stats, skills and perks. RPGs are famous for a great atmosphere, and a lot of changes in Patch 2 are made with that in mind. Almost all locations have been reworked. We added a lot of new 3D models, worked with materials and light, making Concord look completely different from Magellan, and Magellan looks like no other bunker scattered across the desert. In addition to the bunkers, in the desert you will find separate dialog branches for a character with low intelligence (right now they are in a test mode, and present only in a few locations of the prologue!), new random encounters and a slightly revised storyline of the New Committee, preparing the player to meet with the other factions that will appear in the next patch.
And now, a list of new content, fixes and improvements v0.17.415.1748:
Menu and interface
- Reworked main menu scene;
- Reworked character creation scene;
- Reworked ability tooltips: now tooltip shows a formula for calculating skill values based on the character attributes;
- Enhanced inventory item tooltip;
- Minor interface changes;
- Updated character portraits;
Story and plot
- Expanded the main quest of Act I;
- Added more than 15 new lore notes;
- Changed intro voice-over and text;
- We’ve integrated dialogs for characters with only 1-2 points in Intellect (partially, in test mode!);
Characters and enemies
- Smokers now have pipes, cigars and cigarettes;
- Fox now has her mask;
- Church adepts now have teleglasses;
- Added new enemy type: hyena;
- Added new enemy type: cyberhyena;
- Added new enemy type: toxic cockroach;
- Mutated rabbit enemy is now called Volper;
Companions
- Crump attributes were rebalanced;
- Yoko attributes were rebalanced;
- New recruitable character added — Fox;
- Fixed Crump recruitment dialog;
Equipment
- Rebalanced the grenade launcher;
- Grenade launcher now deals AOE damage;
- Added frag, stun, flash and incendiary grenades;
- Raven pistol was rebalanced, added additional variations of that weapon;
- Added APS pistol, added additional variations of that weapon;
- Changed Andromeda energy pistol attributes, added additional variations of that weapon;
- Added Boreas cryolaser gun, added additional variations of this weapon;
- Changed МС110 SMG attributes, added additional variations of this weapon;
- Added LPD-66 machine gun;
- Changed Horizon machine gun attributes;
- Changed Kamyshin machine gun attributes;
- Added Matilda revolver;
Technical changes
- Improved lighting on locations;
- Added “Fog of war”;
- Fixed location grid;
- Reworked leader tracking system;
- Reworked pathfinding system;
- Characters no longer stuck in doors;
- You can now switch places with companions;
- Reworked state machines;
Game mechanics
- Added day and night cycle;
- Some character act differently depending on the time of a day;
- Revolvers got Fast Hand unique ability;
- Pistols got Double Shot unique ability;
- SMGs got Stuff with Lead unique ability;
- Shotguns got Slam Fire unique ability;
- Rifles got Pinpoint Burst unique ability;
- Sniper rifles Sniper Shot unique ability;
- Pulverizers got Chemical Shower unique ability;
- Penetrators got Lodge unique ability;
- Emitters got Charged Shot unique ability;
- Added Marking Shot ability;
- Fixed how Laceration and other similar statuses work on turrets and other inanimate objects;
- Added additional level of hacking, stealing and lockpicking;
- Psi damage increases when player levels up and is linked to the Psycho attribute;
- Fixed Medicine skill tree abilities;
- Player reputation with a faction now affects the value of items while trading;
- Drops from opponents and containers now depend on the player’s level;
- Ability to deactivate traps was added;
- Added new status effects;
- Added new effects when you miss;
- Changed hit rate formulas;
- Changed evasion formula, added Evade attribute;
- System for calculating armor hits has been changed: an attack can now be completely blocked by the armor;
- Added Cool, Marathon Runner, Optimizer, Tactic, Jackal and Prowler perks;
Animations
- New animation for character in the main menu;
- Enemy animations: hyena;
- Fixed door animations;
- Fixed rifle holding animation;
- Small animation fixes;
Audio and music
- Added new music theme in the main menu;
- Fixed the sound of the character's steps on different surfaces;
- Added sound effects in most story vignettes;
- Added sound effects in some dialogs;