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Did GOG update the_witcher_goodies_collection?

Files of Witcher 1 and 2 were listed above, but are moved to below now.

I did not download those files immediately, so I can not compare them.
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kbnrylaec: Did GOG update the_witcher_goodies_collection?

Files of Witcher 1 and 2 were listed above, but are moved to below now.

I did not download those files immediately, so I can not compare them.
I don't know, but the previous files were broken; trying to unzip them (or even just run "unzip -l on them") would yield an error message.

Downloading them again now, so I'll see if they can be unzipped once that's done.

Edit: "unzip -l" now works on all of the files. Also, there are two parts for each game's goodies, while previously there was only one (broken) part.

So, yes there was indeed an update.
Post edited March 17, 2020 by dtgreene
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Stellaris was just updated to version 2.6.0.4.

Changelog: https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-6-0-patch-released-checksum-6a97.1357905/
Post edited March 17, 2020 by viperfdl
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Fenimore Fillmore: 3 Skulls of the Toltecs

We updated Fenimore Fillmore: 3 Skulls of the Toltecs to the version 1.7.4 that fix these issues:
a) The game doesn't launch with a message error 0x887A003,
b) Demoved Directx D3DCOMPILER_43.dll dependences.
Enjoy

Fenimore Fillmore: The Westerner

We updated Fenimore Fillmore: The Westerner to the version 1.9.3 that fix few issues:
a) The game doesn't launch with a message error 0x887A003
b) Demoved Directx D3DCOMPILER_43.dll dependences.
c) Crash in certain case doing the duels
Enjoy
Post edited March 18, 2020 by surfer1260
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RimWorld

Update 1.1.2575 (16 March 2020)

Implemented renounce title button on pawn bio tab. You can now have your royal colonists renounce their title if you wish.
Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days, if you're willing to wait.
Mech cluster condition causers and mortars now sometimes take several days to initiate threatening the colony. This gives more time to prepare and attack the cluster.
We now generate random rewards only up to 5500$, the rest will go into market value fillers like gold, plasteel, and uranium. This avoids absurd rewards with large numbers of unique quest items in modded or ultra late-game scenarios.
Added bulk recipes for pemmican and drugs.
Restricted hunting decrees from targeting colony animals.
Make mortar/bullet shields shut down when the cluster is defeated.
Added new visual effects that play when something is disabled by EMP (makes it clearer when mechs and their builds are EMP-affected).
Monument blueprints are now automatically placed when a monument marker is placed. They're also automatically removed when the player cancels the monument.
Reduce hospitality threat frequency from 18h to 24h and adjusted rewards to match.
Reduce love enhancer impact 50%.
Give more time for harvest decrees, especially with fast-growing plants.
Fix: Trade request quest can request and give the same ThingDef
Fix: Trade request quest generation fails in rare cases
Fix: Harvest decrees can ask for cave plants.
Fix: Missing CanPawnAcceptQuest check in QuestsTab.
Fix: Tribal faction namer uses undefined key.
Fix: Traveling colonists not being able to accept quests and refactor MainTabWindow_Quests.
Fix: Pawns losing ownership of their bed/throne if sent in transport pods.
Fix: Random error from NaturalRandomQuestChooser; total weight is zero
Fix: NamesFromRulepack debug output causes errors when root keyword isn't r_name.
Misc minor typo fixes.
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Grargar: Chasm has been updated. No changelog here as of yet, [...]
Not exactly true. The devs have posted the changelog for both 1.075 and 1.076 (standalone installers were updated from 1.074 to 1.076) in the game forum since before the weekend.

Devs/pubs posting changelogs/patch notes in the game forum without it made available in game libraries isn't that uncommon for quite some time now.
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Cook, Serve, Delicious! 3?! [InDev]
PATCH v0.70 NOTES (13 March 2020)

Changelog posted in the game forum by user Dreamia.
Standalone installer updated (0.65b ⇒ 0.70b): 16 March 2020.

***

Ministry of Broadcast
The Quarantine Patch! (12 March 2020)

- Italian translations
- Player's movement is quicker and more responsive while preserving the "feel" of the game
- Optimized the number and position of checkpoints
- Fixed parts of the game which were too repetitive (unskippable scenes and dialogues)
- Main character is now aware of platforms edges, even on ice
- Main character now prefers the closest edge when going down from box or other small platforms
- New and tasty chapters screens
- Optimized initial loading time
- Added save data backup, preventing data loss during edge cases
- Lots of small design improvements
Standalone installers updated 16 March 2020:
- Windows: 2.7 ⇒ 2.8;
- Mac: 1.7 ⇒ 1.8.

***

Soul Saga [InDev]
Update 20.03.14.02: Soul Saga (15 March 2020)

CHANGES:
- Player's Guildhall is now a 3D on-foot scene.
- Dunhaven's marketplace is now a 3D on-foot scene.
Standalone installers updated (20.03.07.01 ⇒ 20.03.14.02): 16 March 2020.

***

Yes, Your Grace (changelog one update behind)
[SPOILERS] Patch V1.0.8/9 (12 March 2020)

V1.0.8
- Lords after the first battle won't break the player's resource values
- Cedani won't talk if she's not there when petting the
- Fixed Typos
- Added fixes to French translations

V1.0.9
- Fixed bug with not feeding family, soldiers and peasants during
- Fixed a bug where you can
- Added frame rate cap to 300fps max
- Added option to turn off / on VSync
Standalone installer updated (V1.0.8 ⇒ V1.0.10): 16 March 2020.

***

Standalone installers updated 16-17 March 2020 with no changelog:
- Beat Hazard Ultra: 1.3 ⇒ 1.5.
- Caves of Qud [InDev]: 2.0.199.0 ⇒ 2.0.199.4.
- Deep Sky Derelicts, and its DLC - Windows: 1.3.2 ⇒ 1.3.3; Mac: 1.3.2 ⇒ 1.3.3 MAC.
- Kynseed [InDev]: 0.1.17.2459 ⇒ 0.1.17.2461.
- Overland: 763 ⇒ 770.
- Star Control®: Origins, and its DLC: 1.42 ⇒ 1.42.0.1.
- Steel Division 2, and all its DLC: 32434 ⇒ 32807.
- Strategic Command WWII: War in Europe: 1.16.03 ⇒ 1.17.01.
- SUPERHOT - Windows & Mac: SH1.0.14 ⇒ 1.0.15; Linux not updates yet.
- SYNTHETIK: Legion Rising: 25 ⇒ 26.
- Transport Fever 2: 28246 ⇒ 28271 (not-on-GOG changelog posted in the game forum by user gogtrial34987).
- Unruly Heroes: 1.0 ⇒ 1.3.

Also, from updates/changelogs posted earlier:
- Chasm: 1.074 ⇒ 1.076.
- Chernobylite [InDev]: 24116 ⇒ 24890.
- DARQ, and its DLC: 1.2.1 ⇒ 1.2.2.
- Fenimore Fillmore: 3 Skulls of the Toltecs: 1.7.2 ⇒ 1.7.4.
- Grim Dawn, and all its DLC: 1.1.6.1 ⇒ 1.1.6.2.
- POSTAL 4: No Regerts [InDev]: 0.1.4.1.1 Update ⇒ ~3DestinationBranch (great, isn't it?).
- RimWorld, and its DLC: 1.1.2571 rev945 ⇒ 1.1.2575 rev307.
- Stellaris, and its gazillion DLC: 2.5.1 ⇒ 2.6.0.4; new DLC added.

Lastly, Fenimore Fillmore: The Westerner standalone installer not updated yet.

And finally, it wouldn't be a GOG sale without the usual actual_game_title ⇒ product_title_ID ⇒ actual_game_title for a ton of titles (that's games and movies), over and over again.
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Low Magic Age

Low Magic Age has been updated to Version: 0.91.23.10 (Offline installers now updated)

No changelog
Post edited March 18, 2020 by Pajama
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Ancestors Legacy got an update flag. No changelog, though.
Version "64623.1" ?
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Another update for Stellaris. New version is 2.6.1.1.
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Terminator Resistance updated to 1.030.
Galaxy only for now.
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SiN Gold was updated thanks to Nightdive Studios. It's now on version 1.13sdk. The update is currently only available on GOG Galaxy but as usual the offline installers should be updated in a few days max if nothing unexpected happens.

Here's the changelog taken from the not-so-drm-free gamestore:
Hello everyone!

A new update for SiN is available now! SiN has now become SiN: Gold and comes with the following changes and enhancements:

Features

• Added 2015's "Wages of SiN" expansion
• Added modernized Steam master server support
• Added and restored editing SDK
• Added support for additional 16:9 video resolutions
• Restored/uncensored various original game assets

General Improvements

• Optimizations to math, container types, and search algorithms
• Restored support for *.sin pack files, re-packed assets
• Removed obsolete IPX networking support
• Restored original sound and music engine
• Changed video format to open-source/patent-free OGV/Theora

Fixes

• Fixed crash in Docks cinematic
• Fixed incorrect behavior in Thug AI
• Fixed undefined camera position and occasional crash in Wages of SiN ending cinematic
• r_palettemode cvar for software mode now reads and writes correct configuration variable
• Fixed memory corruption issue during multiplayer initialization
• cl_maxfps default changed to 200 to avoid issues with game running too fast
• Repaired issue with extremely loud sounds on menu screens when FPS is too high
• Fixed possible soft lock when using menu hotkeys while inside an in-game computer console
• Restored missing assets for Beecadrone enemy

To celebrate this update, we have a -20% off offer running for a week! So now the best time to grab the latest version, either for yourself or for a friend!

Enjoy the update and let us know what you think!

Cheers,
Daniel,
Nightdive Studios.
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Berzerk2002: SiN Gold was updated thanks to Nightdive Studios. ...
Ah glad this did hit. I saw a tweet about it. Now if we could get SiN Emergence here; it might be overpriced at $10 but still, bring it.
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Berzerk2002: Restored/uncensored various original game assets
The whole thing is pretty awesome, but this stuff is especially good(after how the one company BUTCHERED all digitally sold versions to remove various artwork).

The bit about them doing "as good a job as was done with the new version of Blood" has me a bit worried, though....but hopefully it'll also be as good.

(also hopefully they won't pull the old version from the store and only sell the new one with the old version as a "freebie")
=========================================

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tfishell: Ah glad this did hit. I saw a tweet about it. Now if we could get SiN Emergence here; it might be overpriced at $10 but still, bring it.
That and i'd like to see someone finish the proposed other chapters/parts the other company had planned.
Post edited March 19, 2020 by GameRager
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GameRager: The bit about them doing "as good a job as was done with the new version of Blood" has me a bit worried, though....but hopefully it'll also be as good.

(also hopefully they won't pull the old version from the store and only sell the new one with the old version as a "freebie")
Well Atari is not involved with this one so there shouldn't be any bullshit happening this time. Also there is no new version. It's the old SiN Gold that's being sold here but patched again after a long time.