Slay the Spire
Patch V2.0: The Watcher (14 January 2020)
Hey everyone,
Patch 2.0 is finally here, hooray! This patch brings new cards, relics, potions, balance changes, reworks, bug fixes, performance improvements, and a 4th character.
The 4th Character
The Watcher has arrived to evaluate the Spire. She brings her training in the divine stances and a seeing staff to cast judgment upon the wicked Spire spawn.
Like the other characters, the Watcher comes with her own set of cards and a handful of unique relics.
A huge thanks to all the players who helped test the 4th character on the beta branch. All of your feedback, data, and reading various discussions really helped us test out new ideas and tweak the character rapidly!
Potion Lab
We added many potions this time around so we also created a screen that allows you to view all the potions! This can be found in the Compendium section of the main menu as the Potion Lab. You can even look up the rarities of all the new and existing potions.
Modding
This patch brings many changes to the main game along with some improvements for modding support. Mods compatible with V1.1 will likely need to be updated to continue working for V2.0. Update those mods!
If you need assistance with updating or want to get into modding yourself, come visit the #modding channel at the Slay the Spire Discord Server!
Patch Notes
Content
In addition to a new character, many new relics and potions were added as well.
Lots of Watcher cards.
Watcher only, Starter Relic: Pure Water
Watcher only, Common Relic: Damaru
Watcher only, Uncommon Relic: Duality
Watcher only, Uncommon Relic: Teardrop Locket
Watcher only, Rare Relic: Cloak Clasp
Watcher only, Rare: Relic Golden Eye
Watcher only, Boss Relic: Holy Water
Watcher only, Boss Relic: Violet Lotus
Watcher only, Shop Relic: Melange
Common Relic: Akabeko
Common Relic: Ceramic Fish
Uncommon Relic: Horn Cleat
Uncommon Relic: Ink Bottle
Uncommon Relic: Strike Dummy
Rare Relic: Tungsten Rod
Rare Relic: Captain's Wheel
Boss Relic: Sacred Bark
Boss Relic: Slaver's Collar
Ironclad only, Uncommon Potion: Elixir
Ironclad only, Rare Potion: Heart of Iron
Silent only, Uncommon Potion: Cunning Potion
Defect only, Uncommon Potion: Potion of Capacity
Defect only, Rare Potion: Essence of Darkness
Watcher only, Common Potion: Bottled Miracle
Watcher only, Uncommon Potion: Stance Potion
Watcher only, Rare Potion: Ambrosia
Common Potion: Blessing of the Forge
Common Potion: Colorless Potion
Uncommon Potion: Distilled Chaos
Uncommon Potion: Duplication Potion
Uncommon Potion: Liquid Memories
Rare Potion: Cultist Potion
Balance
Rarity changes, number tweaks, and overhauls!
Calling Bell relic reworked.
Hovering Kite relic reworked.
Tiny Chest relic reworked.
Shop rarity relics base price reduced from 200 -> 150.
Black Blood relic buffed. Heal incrased from 10 -> 12.
Eternal Feather relic rarity changed from Boss -> Uncommon.
Lizard Tail relic rarity changed from Boss -> Rare.
Meal Ticket relic rarity changed from Shop -> Common.
Orrery relic rarity changed from Boss -> Shop.
Toolbox relic buffed. Choose 1 of 3 Colorless cards instead of obtaining a random one.
Toy Ornithopter relic rarity changed from Shop -> Common.
White Beast Statue relic rarity changed from Boss -> Uncommon.
Wrist Blade relic buffed. Additional damage increased from 3 -> 4.
Fire Breathing card reworked.
Reprogram card reworked.
Sever Soul+ card buffed. Damage increased from 20 -> 22.
Well-Laid Plans card cost increased from 0 -> 1.
Powers that gain Block at end of turn activate before cards like Burn play themselves.
Common potion droprate decreased from 70% -> 65%.
Rare potion droprate increased from 5% -> 10%.
Snecko Oil reworked.
Blood Potion healing buffed from 10% -> 20%.
Blood Potion rarity changed f rom Uncommon -> Common.
Fairy in the Bottle healing buffed from 10% -> 30% HP.
Focus Potion rarity changed from Uncommon -> Common.
Ghost in a Jar rarity changed from Uncommon -> Rare.
Poison Potion is now Silent only.
Face Trader event can no longer appear past Act 2.
Neow Colorless card choices now let the player choose 1 of 3 colorless cards.
Plated Armor power now caps at 999.
Mods for Custom Mode have been updated to account for the Watcher.
UI and Effects
4:3 aspect ratio support has been added.
Adding SFX for Spit Web attack by Louse enemy.
Bigger Text mode is now available in the Settings. This increases the font size slightly everywhere.
Card preview tips now allow you to see cards such as Dazed when viewing Reckless Charge.
Cards/powers/potions that generate Upgraded Cards now just describe them with a + in their name.
Champ boss now recognizes if you have his belt.
Fatal keyword added for cards which have effects upon killing a non-Minion enemy.
Increased font size of tip text when unlocking cards/relics.
Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
Peek button has been added, allowing you to peek at the combat while a selection screen is up.
Pressing 0 - 9 keys in some relic view screens now play some SFX.
Pressing ESC no longer exits the card reward screen from another menu.
Relics whose effects only trigger once per combat or run now gray out when inactive.
Repositioned the 'Restart game for changes' text when changing various options in Settings screen.
Scrollable dropdowns such as Run History can now be scrolled using scrollwheel and arrow keys.
Several potions now have updated potion bottle assets.
Some potions are rainbow colored now. It's groovy.
Uncommon potions now have small circle particle effects.
Rare potions now have gold sparkly visual effects.
Several power icons have been cleaned up.
Several relic assets have been cleaned up and have high resolution versions when viewing them.
Speed of several cards/relics have been increased and normalized across similar items.
Various cards with special requirements now emit a gold glow (like Dropkick).
When hovering Map Legend icons, tips now appear in a fixed position, no longer obscuring the map.
Wording updated for several relics, cards, potions, and powers to improve clarity.
Bug Fixes
Custom Mode now unlocks even if you play a Daily Climb offline now.
Dropkick card now resolves its actions in order of its description.
Egg relics now update card rewards in reward screens upon pickup.
Egg relics update card previews on Pandora's Box confirmation screen.
Entropic Brew can now be used outside of combat.
Fixed Armaments card not updating descriptions of upgraded cards.
Fixed bug where after defeating certain enemies, Block would not work against thorn-like powers.
Fixed Card Library scrolling up slightly when opened initially.
Fixed cards sometimes glowing even when they cannot be played.
Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename Panel.
Fixed Discovery card showing skip button when reopening screen from another menu.
Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
Fixed egg relics not upgrading card received from A Note To Yourself.
Fixed elites slain scores not showing up properly in Endless mode.
Fixed Entropic Brew filling potions slots with Sozu.
Fixed ESC buttons causing unusual behavior on card reward screens (blank maps, hiding the reward screen).
Fixed Escape Plan gaining Block when card drawn is blocked by No Draw power.
Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
Fixed Juggernaut damage not changing targets if original target is dead.
Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
Fixed memory leak when initializing Merchant assets.
Fixed memory leaks when initializing blights for Endless mode.
Fixed on-enter-room relics activating again when loading a game to a post-combat rewards screen.
Fixed Pocketwatch relic activating too early for effects like Foresight.
Fixed Rebound card not working with Strange Spoon relic.
Fixed Tingsha relic damage not changing targets if original target is dead.
Heel Hook card now resolves its actions in order of its description.
Slime and Heart enemy SFX no longer play when game is backgrounded.
Stasis move from Bronze Automaton's Orbs is now seeded.
Transmorgrifier event's options are now seeded.
The Designer event's options are now seeded.
Performance
Fixed card descriptions being initialized twice. Improving game start up time.
Deleted several unused font files, reducing memory usage and start up time.
Relics which gray out are now grayed out using a shader, rather than a grayscale image.
Localization
Again, a big big thanks to all of the translation help that kept the game translated while we patched and updated the beta builds for several months.
Slay the Spire is now available in Vietnamese!
Several strings such as time/date formatting is now localized.
Added various logic to improve card descriptions for CJK languages.
Patch V2.0 has been translated into the following languages!
Dutch
Esperanto
French
German
Italian
Japanese
Korean
Polish
Russian
Chinese (Simplified)
Chinese (Traditional)
Spanish
Thai
Ukrainian
Vietnamese